@LaFayette said in [Open/Need More Info] Guests joining games in progress crash them:
I suspect this could be people with the latest pre-release joining the latest release. IMO we should probably update it so that 1.10 clients do not join the 1.9 lobby.
Sadly, I have to inform that this (rather major) problem is all the same with TripleA 2.1 (I'm hosting a game with the 20613 development version of it).
It happened to me the exact same way less than half a hour ago, and I reported the two main issues (frozen game and inability to save) here:
https://github.com/triplea-game/triplea/issues/7199
https://github.com/triplea-game/triplea/issues/7200
All or most complaints of lost games in automated hosts happening on the lobby may be caused by this problem.
tripleabuilderbot created this issue in triplea-game/triplea closed 2.1.20613: UnifiedMessengerHub#connectionRemoved:167 - ConnectionLostException #7199 tripleabuilderbot created this issue in triplea-game/triplea closed 2.1.20613: GameDataWriter#writeToOutputStream - Error saving game.. could not lock delegate execution #7200