• Multi Game 2 barnee Trout vs Alex Panzer

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    @alexander @beelee @trout Heil gentlemen, here the US and Brits turn. I missed to take Bryansk, so I did that in the NCM in edit mode. I also missed to move the Hvy BB in SZ3 previous to the combat, hence it took place in the bombardement. I rolled the land battle via dice server -> got 4 hits, so the 1 Jap. inf would have been killed in the second wave anyways. BR Game History Round: 22 Purchase Units - Americans Americans buy 3 Escorts, 1 Repair_Carrier, 4 USATankDestroyerFSs, 2 carriers, 1 elite and 3 infantry; Remaining resources: 2 PUs; Place Units - Americans 1 Repair_Carrier placed in 92 Sea Zone Trigger AmericansTotalWarTankPlaceCUS: has removed 6 TotalWar_Tanks owned by Americans in Central United States Trigger AmericansTotalWarTankPlaceCUS: Americans has 6 usa_armours placed in Central United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 unit repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Changer from Normandy Bordeaux: 1 G_mine_NORM_105 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 infantry EDIT: Turning off Edit Mode Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 92 Sea Zone EDIT: 1 USA_LCV and 1 elite moved from Gibraltar to Southern France 1 usa_fighter moved from 92 Sea Zone to Southern France 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 USA_Hvy_Bomber moved from India to 44 Sea Zone 1 Escort moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 4 NavyFighters moved from 3 Sea Zone to 8 Sea Zone 5 usa_fighters moved from 3 Sea Zone to Aleutian Islands 2 Heavy_Transports and 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours moved from Alaska to 2 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone Americans take 42 Sea Zone from Japanese 1 USA_Hvy_Bomber moved from United Kingdom to Southern France 2 Heavy_Transports, 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys, 2 transports and 5 usa_armours moved from 2 Sea Zone to 3 Sea Zone 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours moved from 3 Sea Zone to Soviet Far East EDIT: Americans undo move 1. EDIT: 1 USA_LCV and 1 elite moved from Gibraltar to Southern France 3 usa_fighters moved from Gibraltar to Southern France 2 infantry, 1 mech_infantry and 1 usa_armour moved from Gibraltar to 92 Sea Zone 2 Escorts, 2 Heavy_Transports, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 1 usa_armour moved from 92 Sea Zone to 105 Sea Zone Americans take 105 Sea Zone from Germans 2 infantry, 1 mech_infantry and 1 usa_armour moved from 105 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Soviet Far East Americans attack with 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours Japanese defend with 1 infantry Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Normandy Bordeaux from Germans, taking Soviet Far East from Japanese with 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 8 Sea Zone Americans attack with 1 Escort, 4 NavyFighters and 1 transport Japanese defend with 1 Japan_destroyer Americans roll dice for 1 Escort, 4 NavyFighters and 1 transport in 8 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits Japanese roll dice for 1 Japan_destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 NavyFighter owned by the Americans lost in 8 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 Escort, 3 NavyFighters and 1 transport remaining. Battle score for attacker is 1 Casualties for Americans: 1 NavyFighter Casualties for Japanese: 1 Japan_destroyer Battle in Southern France Americans attack with 1 USA_Hvy_Bomber, 1 USA_LCV, 1 elite and 4 usa_fighters Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 USA_Hvy_Bomber, 1 USA_LCV, 1 elite and 4 usa_fighters in Southern France, round 2 : 5/8 hits, 3,67 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 USA_Hvy_Bomber, 1 USA_LCV, 1 elite and 4 usa_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 44 Sea Zone Americans attack with 1 USA_Hvy_Bomber, 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 USA_Hvy_Bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 USA_Hvy_Bomber and 1 destroyer in 44 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 USA_Hvy_Bomber and 1 submarine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 submarine and 1 transport Casualties for Americans: 1 destroyer Battle in Aleutian Islands Changer loiter and taunt; Americans attack with 2 infantry and 5 usa_fighters Changer defend; Japanese defend with 1 elite Americans roll dice for 2 infantry and 5 usa_fighters in Aleutian Islands, round 2 : 1/7 hits, 2,83 expected hits Japanese roll dice for 1 elite in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 2 infantry and 5 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Americans Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska 3 NavyFighters moved from 8 Sea Zone to 3 Sea Zone 5 usa_fighters moved from Aleutian Islands to 3 Sea Zone 1 Escort moved from 10 Sea Zone to 4 Sea Zone 1 Escort_Convoy moved from 3 Sea Zone to 5 Sea Zone 1 USANC moved from 10 Sea Zone to 3 Sea Zone EDIT: 1 Heavy_BB moved from 3 Sea Zone to 9 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 9 Sea Zone 1 Escort_Convoy moved from 9 Sea Zone to 25 Sea Zone 1 air_transport and 1 infantry moved from Western United States to Alaska 1 Rail and 1 USA_TankGeneral moved from Eastern United States to Alaska 5 Rails moved from Eastern United States to Central United States 5 Rails and 5 usa_armours moved from Central United States to Alaska 1 usa_armour moved from Central United States to British Columbia 1 air_transport and 1 elite moved from Eastern United States to Gibraltar 1 USA_Hvy_Bomber moved from Southern France to United Kingdom 4 usa_fighters moved from Southern France to 105 Sea Zone 1 aaGun moved from Western United States to British Columbia 1 aaGun moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 USA_Hvy_Bomber moved from 44 Sea Zone to India 2 air_transports moved from Alaska to Eastern United States 2 air_transports moved from Alaska to Western United States Place Units - Americans 3 Escorts and 2 carriers placed in 10 Sea Zone 4 USATankDestroyerFSs placed in Western United States 1 elite and 3 infantry placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ5: has removed 1 Escort_Convoy owned by Americans in 5 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8Invert: has removed 1 Escort owned by Americans in 8 Sea Zone Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger Americans RemoveUSAConvoySZ5: Americans has 1 Escort placed in 5 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8Invert: Americans has 1 Escort_Convoy placed in 8 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 57 PUs; end with 59 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 73 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 70 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 69 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 3 Sea Zone: 1 USANC EDIT: Adding units owned by Americans to 3 Sea Zone: 1 USANC2 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 2nd USA AirFleet: 1 AirCommander EDIT: Removing units owned by Changer from D-Day: 1 Early1950_red and 1 Late1950_red EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Soviet Far East: 1 USA_TankGeneral EDIT: Adding units owned by Americans to Soviet Far East: 1 USATankGeneral3 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 2 UK_LCVs, 1 artillery, 1 commando, 1 elite, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 infantry 1 commando placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 3 mech_infantrys moved from Caucasus to Rostov 4 uk_fighters moved from Russia to Rostov EDIT: 2 UK_LCVs, 1 artillery, 1 commando, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium 1 UK_Hvy_Bomber moved from Caucasus to Holland Belgium 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 UK_Hvy_Bomber moved from French West Africa to 109 Sea Zone 1 UK_Hvy_Bomber moved from Caucasus to Rostov Combat - British Battle in Holland Belgium British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 1 commando, 1 elite, 1 infantry and 3 uk_fighters Germans defend with 1 aaGun and 4 mech_infantrys Germans roll AA dice in Holland Belgium : 1/3 hits, 0,50 expected hits 1 uk_fighter owned by the British lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 1 commando, 1 elite, 1 infantry and 2 uk_fighters in Holland Belgium, round 2 : 2/9 hits, 3,67 expected hits Germans roll dice for 1 aaGun and 4 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits 2 UK_LCVs owned by the British lost in Holland Belgium 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 1 commando, 1 elite, 1 infantry and 2 uk_fighters in Holland Belgium, round 3 : 2/9 hits, 3,67 expected hits Germans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Holland Belgium 2 mech_infantrys owned by the Germans lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 1 commando, 1 elite and 2 uk_fighters in Holland Belgium, round 4 : 2/8 hits, 3,50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_Hvy_Bomber, 1 artillery, 1 commando, 1 elite and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for British: 2 UK_LCVs, 1 infantry and 1 uk_fighter Casualties for Germans: 1 aaGun and 4 mech_infantrys Battle in 109 Sea Zone British attack with 1 UK_Hvy_Bomber and 1 destroyer Germans defend with 1 GermanUBoat British roll dice for 1 UK_Hvy_Bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 UK_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Rostov British attack with 1 UK_Hvy_Bomber, 3 mech_infantrys and 4 uk_fighters Germans defend with 1 Panzer_Grndrs, 1 SP_Artillery and 2 mech_infantrys British roll dice for 1 UK_Hvy_Bomber, 3 mech_infantrys and 4 uk_fighters in Rostov, round 2 : 3/9 hits, 3,83 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 SP_Artillery and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1,50 expected hits 2 mech_infantrys owned by the British lost in Rostov 1 SP_Artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov British roll dice for 1 UK_Hvy_Bomber, 1 mech_infantry and 4 uk_fighters in Rostov, round 3 : 3/7 hits, 3,50 expected hits Germans roll dice for 1 Panzer_Grndrs in Rostov, round 3 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 UK_Hvy_Bomber, 1 mech_infantry and 4 uk_fighters remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 Panzer_Grndrs, 1 SP_Artillery and 2 mech_infantrys Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Bryansk from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Persia Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa 4 uk_fighters moved from Rostov to Russia 1 UK_Hvy_Bomber moved from Rostov to Russia 3 mech_infantrys moved from Persia to Caucasus 1 Rail and 1 infantry moved from Union of South Africa to Persia 1 air_transport moved from Russia to Persia EDIT: 1 infantry moved from Russia to Bryansk EDIT: British undo move 6. EDIT: 1 infantry moved from Russia to Bryansk EDIT: 1 UK_Hvy_Bomber moved from Holland Belgium to United Kingdom EDIT: British undo move 8. 2 uk_fighters moved from Holland Belgium to United Kingdom EDIT: 1 elite moved from Algeria to Morocco 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 70 Sea Zone to 83 Sea Zone 1 UK_Hvy_Bomber moved from 109 Sea Zone to United Kingdom Place Units - British Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 2 UK_LCVs, 1 elite and 1 infantry placed in United Kingdom 3 mech_infantrys placed in Persia 6 infantry placed in India 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs Combat Hit Differential Summary : Americans regular : -0,33 Japanese regular : 0,17 Germans AA : 0,50 Germans regular : -0,17 British regular : -6,83 ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-US UK22.tsvg
  • barnee vs beelee EXP 2.59

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    lol [image: 1788159987511-screenshot-from-2026-08-31-02-05-56.png] Commies should get it back but it's not a given Lets see new rules I think game keeps going even if they don't. Gotta check
  • Global 40 Expansion UHD Boxes

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    Update to Version 2.61 [image: 1788152255232-screenshot-from-2026-08-30-23-56-21.png] @trout @panzerstahl-helm-0 @alexander here's Kamikaze fix. I hate or dislike doing these back to back but since it's Tourney time lol Guess I better make a new Tourney save Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg
  • Qualifier for Wiking-Con 2027 - Game No. 1

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    @Trout yea that's the big downer of 97. Italy gets hammered if they can't whack the Ships Edit hmm 5 convoy rolls ? That doesn't seem right. I don't think CVs get convoy rolls and only Subs get 2. Should be only 3 rolls. I will check rules. It's OOB for convoy damage Nope planes get 2 rolls so it's correct [image: 1788141915251-screenshot-from-2026-08-30-21-04-37.png] Game History Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mine_unarmed and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 infantry and 1 mine_unarmed placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs] Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French Combat Hit Differential Summary : 2af0797c-ff2c-4877-b2e6-fd0b06eefaeb-tourney-trout-vs-beelee F 1.tsvg Edit @trout @panzerstahl-helm-0 @alexander @Pizza I just noticed that by turning off Kamikaze Option that the OOB icons show up and leads me to believe that the OOB rules are gonna kick in with their prompts. I will check that but I need to disable it or worst case leave it enabled, the HRE Kamikaze @Trout we'll just have to tune out for now and if it shows up, we can edit an attack somewhere and get rid of it. Edit 2 yep that's exactly what happens. So if you start a game before I fix it, activate Kamikaze from the Game Options Edit 3 Fixed. Update to 2.61. Don't need to for our game but you will want to for future ones. Here's updated save Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg I can't post in Tournament thread. Can you ? That's where these updates should be but w/e it's not a perfect world, no reason triplea should be Edit 4 We can turn off the OOB Prompts but we can't get rid of the OOB icons so we'll just have to roll with as is
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere hey heading to lobby
  • Roger's Scenario Thread

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    RogerCooperR
    Name Big World-April 1940 Description World War II starting in 1940 using V3 rules https://axisandallies.fandom.com/wiki/Big_World_1940 [image: 1788035127284-9a1573f1-f7f6-457f-9c71-c9e993685254-image.jpeg] Good Points Reasonably balanced Straightforward rules
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    @panzerstahl-helm-0 Guten Tag Herr Panzer Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that Also, we'll run out of colors at some point so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ? Too many cooks in the kitchen type thing is my concern although I don't mind hand editing the turn into the year if it can't be automated. Anyway, let me know how you want to handle that. I'll try and get A-Bomb fixed today. Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides. I think it was in this thread or the multi where I replied about the color. I'll see if I can find it. Edit It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one. [image: 1788026235785-screenshot-from-2026-08-29-12-57-03.png] Edit 2 A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games. Edit 3 I am unable to reply or edit my post on the Tournament thread. Here is the updated New 2.61 save Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg Edit 4 Playing my test game on the lobby lol [image: 1788158253183-screenshot-from-2026-08-31-01-37-13.png]
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Adolf got indigestion from eating some ravioli and to get revenge, decided that Italy will join the Reich so he can ensure good pasta for all his loyal Nazis. Over to kangaroo-land. Game History Round: 8 Purchase Units - Italians Italians buy 2 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 battleship and 2 cruisers moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 bomber moved from Libya to 99 Sea Zone 1 fighter moved from Libya to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 6 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports in 96 Sea Zone, round 2 : 5,2,2,5,5 British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 6 Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 4,3,5,5 British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 6 Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Malta Italians attack with 2 artilleries and 6 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 6 infantry in Malta, round 2 : 4,4,1,2,1,4,2,2 British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 2 Italians win, taking Malta from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 armour moved from Slovakia Hungary to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 infantry moved from Slovakia Hungary to Yugoslavia Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 artillery placed in Southern Italy 2 armour and 2 artilleries placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly EDIT: Turning off Edit Mode Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians Trigger ConquerItaly: Germans takes ownership of territory Alexandria Trigger ConquerItaly: Germans takes ownership of territory Gibraltar Trigger ConquerItaly: Germans takes ownership of territory Malta Trigger ConquerItaly: Germans takes ownership of territory Morocco Trigger ConquerItaly: Germans takes ownership of territory Algeria Trigger ConquerItaly: Germans takes ownership of territory Tunisia Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Ethiopia Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory 93 Sea Zone Trigger ConquerItaly: Germans takes ownership of territory 99 Sea Zone Trigger RemoveItalianfactory majorInNorthern Italy: has removed 1 factory_major owned by Italians in Northern Italy Trigger RemoveItalianairfieldInSouthern Italy: has removed 1 airfield owned by Italians in Southern Italy Trigger RemoveItalianharbourInGibraltar: has removed 1 harbour owned by Italians in Gibraltar Trigger RemoveItalianharbourInSouthern Italy: has removed 1 harbour owned by Italians in Southern Italy Trigger RemoveItalianairfieldInGibraltar: has removed 1 airfield owned by Italians in Gibraltar Trigger RemoveItalianfactory minorInSouthern Italy: has removed 1 factory_minor owned by Italians in Southern Italy Trigger PlaceGermanfactory minorInSouthern Italy: Germans has 1 factory_minor placed in Southern Italy Trigger PlaceGermanairfieldInGibraltar: Germans has 1 airfield placed in Gibraltar Trigger PlaceGermanairfieldInSouthern Italy: Germans has 1 airfield placed in Southern Italy Trigger PlaceGermanharbourInGibraltar: Germans has 1 harbour placed in Gibraltar Trigger PlaceGermanfactory majorInNorthern Italy: Germans has 1 factory_major placed in Northern Italy Trigger PlaceGermanharbourInSouthern Italy: Germans has 1 harbour placed in Southern Italy Turn Complete - Italians Units Change Ownership Some Units in Gibraltar change ownership: 4 infantry Some Units in Malta change ownership: 2 artilleries and 5 infantry Some Units in Southern France change ownership: 1 aaGun and 2 infantry Some Units in Greater Southern Germany change ownership: 1 aaGun Some Units in Northern Italy change ownership: 3 armour, 2 artilleries and 2 infantry Some Units in Southern Italy change ownership: 1 Italian_LCV, 2 aaGuns, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 italian_para and 1 tactical_bomber Some Units in 96 Sea Zone change ownership: 1 battleship, 2 cruisers, 1 destroyer and 4 transports Some Units in 95 Sea Zone change ownership: 1 Escort Some Units in Greece change ownership: 1 Italian_LCV, 3 infantry and 1 italian_para Some Units in 99 Sea Zone change ownership: 1 destroyer Some Units in Yugoslavia change ownership: 1 infantry 4a64c6c3-50ab-4cf4-af0e-181a86a28a1c-exp-game-4-trout-vs.panzer-i8.tsvg Oops. You can use this one. Had to add the IPCs to G from the bank in Rome. 2 in savings + 33 from the I8 turn (Morocco/Algeria/Tunisa/Egypt + original territories + 3 bonuses) 90a23dad-4f09-40b3-ab2e-68381b43261c-exp-game-4-trout-vs.panzer-i8.tsvg Double oops- don’t have Egypt so need to subtract 2. That puts G bank at 105. I can fix that on G9 or you are welcome to do it on your ANZAC turn
  • EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

    Moved Tournaments
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    Panzerstahl-Helm 0P
    @panther Please move this topic to the Tournament section. this is the proper place. thanks
  • How Do I Make a New Topic in News

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    @VictoryFirst It's OK it's receding now I thought one could though from looking at past History Thanks Uber I got to see it and was pretty cool. Try and take as many as the last timers in as I can Edit hmm ... not sure if Uber was a good shortening of the name or not ... didn't really think about it but now that I do Sorry if it seemed kinda fckd
  • TripleA Server Costs

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    @Cernel Yea I'm not certain either but like you, I thought we were supposed to have 15. The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none. I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported. Anyway, it seemed noteworthy to mention again
  • EXP Game 12 barnee vs Trout

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    @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
  • Qualifier for Wiking-Con 2027 - Game No. 2

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    @alexander @trout @panzerstahl-helm-0 Here's the save if you guys wanna double check me. Here's the TT and Options. [image: 1787780384411-screenshot-from-2026-08-26-16-39-22.png] [image: 1787780532054-screenshot-from-2026-08-26-16-42-00-resized.png] Note that "King Tiger" shuts off the Heavy SS ones too. Edit Also until Victory finishes the fix, you need to add 2 to the 2nd SBR roll when using the Heavies. The first roll works correctly. Edit 2 Here's the new save with A-Bomb fix Edit 3 Here's the save for 2.61 and the Kazis Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg
  • Bombing Bonus Not Working

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    @VictoryFirst heh heh exit code 1
  • PBEM how to include multiple emails in CC

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    VictoryFirstV
    @Ozymandiaswept said: An unexpected error occurred! IllegalStateException: Couldn't find an account with the username ozymandiaswept in the selected forum. Please double-check: 1) The selected forum 2) The spelling of your username 3) If your account is correctly registered at the selected forum Lol I added that error message to the game. It is supposed to be more clear for users how to fix the problem. Did you check option 2? Either way, it does not matter as PBF on the TripleA server does not work at the moment. You either have to choose PBEM and manually post the turn summary as pointed out by @beelee above, or you'd have to move to the Axis and Allies forum where you can use PBF.
  • HHH

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    @Ozymandiaswept Oh i missed ya . I replied to the other thread. Let us know if you still need help. We'll get you sorted [image: 1787637503119-rock-on.png]
  • PBEM Game on Mac

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    @CalculatorAuxo are you on Mac ?
  • Poll on how Defender Retreat should work

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    VictoryFirstV
    Also, you get a NoSuchElementException when doing a battle with the UK-aaGun unit: [image: 1787472150909-c80a9ad1-4141-4dac-a091-41bd276796e3-image.jpeg] In this battle, I gave the British infantry, tank and aaGun the ability to retreat on the first round of combat. When choosing to retreat and selecting a territory, it immediately throws NoSuchElementException and the game crashes. I think that is caused because there is a phase where the aaGun shoots at the air units and that comes after the phase where the British decide to retreat. This results in a phase where the aaGun cannot shoot at the air units. I think it's better to move the decision to retreat for the defender after AA fire, according to the North Africa rules. [image: 1787472563261-4d5afbaa-b922-4031-9a53-9961e87b81b3-image.jpeg] In other words, "British withdraw?" should come below "Germans notify AA casualties".
  • World War I with more territories?

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    SchulzS
    @iratoric That's great. I can't wait to produce the game, but I'm so busy nowadays and don't have much time. But it will have to be created one day.
  • Bugs in World War I

    Bug Reports
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    wc_sumptonW
    @RogerCooper said: It seems strange to not build anything. I understand this. The first problem was that the AI player was not purchasing anything. Now the AI can purchase. Will the AI make a purchase, depends now on the AI logic. Cheers...