• TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @Nothingtoseehere haven’t been to look lol i’ll leave it to ur judgement 🫡
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    B
    @Panzerstahl-Helm-0 Guten Morgen Game History Round: 15 Purchase Units - Italians Italians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 Escort_Convoy, 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 Escort_Convoys, 1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 armour and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 3 armour moved from Trans-Jordan to Anglo Egyptian Sudan 2 armour and 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 6 armour, 1 bomber, 2 fighters and 5 infantry British defend with 2 artilleries, 7 infantry, 1 mech_infantry and 1 uk_armour Italians roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 6 armour, 1 bomber, 2 fighters and 5 infantry in Anglo Egyptian Sudan, round 2 : 8/14 hits, 5.50 expected hits British roll dice for 2 artilleries, 7 infantry, 1 mech_infantry and 1 uk_armour in Anglo Egyptian Sudan, round 2 : 4/11 hits, 3.83 expected hits 4 infantry owned by the Italians lost in Anglo Egyptian Sudan 1 mech_infantry owned by the British, 1 artillery owned by the British and 7 infantry owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 6 armour, 1 bomber, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 : 5/10 hits, 4.83 expected hits British roll dice for 1 artillery and 1 uk_armour in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British and 1 uk_armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 6 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 26 Casualties for Italians: 4 infantry Casualties for British: 2 artilleries, 7 infantry, 1 mech_infantry and 1 uk_armour Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece 1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 2 air_transports moved from Egypt to Southern Italy 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Southern France 1 Europe_Rail and 1 infantry moved from Southern Italy to Greece Place Units - Italians 2 armour and 1 infantry placed in Egypt 1 armour and 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 20 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs Combat Hit Differential Summary : Italians regular : 3.00 British regular : -0.67 EXP Game 10 Straw I 15.tsvg Well shouldn't be much longer. Next rd should do it Nippon bloodied the yanks a bit but it won't matter Those psycho bastards don't know what surrender means, so just have to kill them all lol Yea we didn't get hit as hard as Missourri and Texas. Just a Big mess to clean up. Hopefully Trout and his Family OK. Think they are leaving soon to enjoy some beach weather too I'm sure the girls are having a great time I loved the beach when I was a youngster
  • Bugs in World War I

    Bug Reports
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    RogerCooperR
    The only obvious difference between the xml files is the "placeNoAirCheck". But changing that to "place" did not solve the problem. The AI log offered no clues.
  • World War I with more territories?

    Maps & Mods
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    SchulzS
    A few tweaks [image: 1784246732698-wwieurope-copy-resized.jpg]
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    Panzerstahl-Helm 0P
    @trout Ciao, took me a while for my turn. Apologies for that! Longer breaks are no good for the game, since I can´t remember my plan from almost 2 weeks ago. So here we go with a plan made on the run. BR 2090d666-32ba-43e7-b8dc-d674da78782f-exp-game-4-trout-vs.panzer-US UK6.tsvg
  • Multi Game 2 barnee Trout vs Alex Panzer

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    A
    @beelee ...lets not talk about the AVs a few years ago... lol
  • Roger's Scenario Thread

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    RogerCooperR
    Name Classic Iron Blitz 3rd Edition Description The Classic edition with marines and destroyers added https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_3rd_Edition [image: 1784081725108-af91bef1-cb87-4849-9edf-7344594b9e4a-image.jpeg] Good Points Port of old Iron Blitz PC game Fast-playing Bad Points Favors allies
  • Question about trenches domination 1914 no mans land

    Map Making
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    R
    @wc_sumpton thanks a lot! So far it seems to work perfectly!
  • Have in Game Dice Roller Show in History

    Feature Requests & Ideas
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    P
    This is a good suggestion and I would like to see it too. The current manual roller is local only, so logging it will need the upcoming network and history overhauls first.
  • 5 Votes
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    TheDogT
    @RogerCooper Thanks!
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    C
    Thanks Dog. I understand. and thanks for your reply. Regarding the forts, would it be possible for game start forts not to require upkeep but only new build forts require upkeep instead-So like a different kind of starting fort? What I like most about this game are the local battles that occur due to the giant map. Did the game ever have forested areas in Belarus region with partisans popping up? I play iron war and oil and snow maps too. The iron resource make the game and fight for it give the game that extra strategic edge, and the oil too. because it powers most units.. Also the partisans popping up occasionally are a bit of a hindrance when sometimes your units are stuck fighting them whilst they could be moving somewhere else where they are more needed. Thanks
  • Global 40 Expansion UHD Boxes

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    wc_sumptonW
    @beelee said: Didn't want to hijack Ramon's thread what is the downside, if any, from having this enabled ? Turns out it wasn't on. "Transport Casualties Restricted" It can throw errors if units that do transport, have "transportCapacity" greater then 0, have attack or defense values greater then 0. These units will need "isCombatTransport" set. Cheers...
  • Poll on how Defender Retreat should work

    Development
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    B
    @VictoryFirst I don't think Properties are desired from a Engine coding standpoint. That is my understanding anyway. Dan addressed it above I believe. Edit So would want to limit their use
  • EXP Game 12 barnee vs Trout

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    @Trout Good Evening EXP Game 12 Trout G 9.tsvg Not much doing for jerry. Took HOL back and moved some dudes around to prevent Partisans. Block in 110. Some more U-boats in the Med. Edit lol Forgot to move LCV. I switched a Panzer to ROM also EXP Game 12 Trout G 9edit.tsvg Uggh forgot to move the aaGun too. He can just stay where he's at
  • barnee vs beelee EXP 2.59

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    Game History Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 ArmoredInfantry, 2 Escorts, 2 artilleries, 1 carrier, 1 destroyer, 1 elite, 2 submarines, 1 transport and 3 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Quebec 2 usa_fighters moved from 102 Sea Zone to United Kingdom 1 USAbomber moved from Eastern United States to United Kingdom 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 102 Sea Zone to 106 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 elite moved from Eastern United States to Quebec 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 artillery moved from Central United States to Quebec 1 Rail and 1 aaGun moved from Eastern United States to Alaska 1 ArmoredInfantry and 1 infantry moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 usa_fighter moved from Philippines to New Guinea Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 2 usa_fighter_lendleases and 1 usa_tac_bomber_lendlease EDIT: Turning off Edit Mode 1 Escort, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite and 3 usa_fighters placed in Eastern United States 1 artillery placed in Central United States 1 ArmoredInfantry and 1 artillery placed in Western United States 1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 3 AirLLs, 3 Fortifications, 1 factory_minor, 7 infantry, 3 mine_unarmeds, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Place Units - British 3 AirLLs placed in United Kingdom Combat Move - British Trigger British RemoveLendLeaseFeeAir: has removed 3 AirLLs owned by British in United Kingdom Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 USAbomber, 2 usa_fighters, 2 usa_fighter_lendleases and 1 usa_tac_bomber_lendlease EDIT: Adding units owned by British to United Kingdom: 1 bomber and 2 uk_fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 109 Sea Zone EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 2 uk_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 GermanUBoats in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 GermanUBoats owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 12 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in Holland Belgium British attack with 2 uk_paras Germans defend with 1 infantry British roll dice for 2 uk_paras in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium British roll dice for 1 uk_para in Holland Belgium, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Holland Belgium, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 uk_paras Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 3 uk_fighters moved from United Kingdom to Karelia 1 bomber and 2 uk_fighters moved from 109 Sea Zone to United Kingdom 1 destroyer and 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 aaGun and 3 infantry moved from Brazil to British Guiana 2 uk_armours moved from Belgian Congo to Egypt 2 uk_armours moved from Kenya to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to India 2 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry and 3 mine_unarmeds moved from India to 39 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 3 mine_unarmeds moved from 41 Sea Zone to Sumatra Place Units - British Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone 3 Fortifications placed in Sumatra 3 infantry, 3 mine_unarmeds and 1 uk_armour placed in India 1 factory_minor placed in Egypt 2 infantry and 2 uk_armours placed in Union of South Africa 2 infantry and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,1,1,5,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 54 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs Combat Hit Differential Summary : Germans regular : -1.17 British regular : -1.83 EXP bvsb 7-1-26 UK3.tsvg
  • Lobby Slaps are Not Working

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    C
    @EyesWideShut https://github.com/triplea-game/triplea/issues/14614
  • 0 Votes
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    B
    @EyesWideShut If you haven't already, you could try reinstalling the map. Some of the maps had to have that done after the update. Will ping @cernel for you
  • Hotkey for unit placement

    Feature Requests & Ideas hotkey placement
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    G
    Never-mind. I remapped the <menu> key to execute <shift+tab><space><tab><space> sequence, which does a MAX and OK.
  • Curated Best/Top Maps & TripleA Guides

    Player Help thedog
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    TheDogT
    What TripleA version to install? For solo play the latest. For Lobby, Forum or PBEM I cannot comment, anyone advise? 2026 The latest for solo play https://github.com/triplea-game/triplea/releases A very long list of all the great changes https://triplea-game.org/release_notes/ . Link to first post for Best/Top Maps https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides
  • TripleA Server Costs

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    LaFayetteL
    Good points, we need to also keep in mind that the bots need to be available for peak lobby activity.