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    AI Development Discussion and Feedback

    Scheduled Pinned Locked Moved AI
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    • redrumR Offline
      redrum Admin @Captain Crunch
      last edited by

      @Captain-Crunch There are some improvements in the pre-release that @LaFayette pointed to. If you are on Windows 10 then here is the direct link to the latest download: https://github.com/triplea-game/triplea/releases/download/2.0.17997/TripleA_2.0.17997_windows-64bit.exe

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      Captain CrunchC 1 Reply Last reply Reply Quote 1
      • Captain CrunchC Offline
        Captain Crunch Banned @redrum
        last edited by Captain Crunch

        @redrum rofl thanks ok well I took 1 loss already but I do want to battle the latest AI so will install it and get back to you when I got a win vs the Allies AI and Axis AI ... so don't hold your breath because I may have to do many matches but I want to get it done over the week eh

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Captain Crunch
          last edited by

          @Captain-Crunch it works pretty well now, especially for ground wars. When i was getting back up to speed i noticed several weaknesses in its tactics, however.

          Wouldn't want to spoil it for you though i'm sure you will find them for yourself before too long. 🙂

          Anyway once you get the edge on AI i have found handicapping it allows you to really get back up to cruising altitude. 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          redrumR 1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @ubernaut
            last edited by

            @ubernaut If you have feedback around a pretty recent pre-release version and the AI performance, I'd be interested in it. Feel free to post it somewhere or message me here on the forum. Some things are easier to improve then others but always welcome the feedback.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @redrum
              last edited by

              @redrum i mainly stick to the stable releases these days is there a mac build or do i have to do it myself?

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @ubernaut
                last edited by

                @ubernaut Here is the latest mac build: https://github.com/triplea-game/triplea/releases/download/2.0.17997/TripleA_2.0.17997_macos.dmg

                All pre-releases can be found here: https://github.com/triplea-game/triplea/releases

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                ubernautU Captain CrunchC 2 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @redrum
                  last edited by

                  @redrum i'll check it out can it play global or should i try a simpler map?

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • Captain CrunchC Offline
                    Captain Crunch Banned @redrum
                    last edited by Captain Crunch

                    @redrum Alright you want some feedback, here it finally is (hadn't tested the AI in almost a year I bet lool)!!!

                    so I battled the AI on the WWIIClassic map as always and I battled the 1.9.0.0.13066 stable release 1 time and got rocked by the Allies AI even though I thought I was in it for the first 12 rounds but then got overwhelmed by American troops and gave up after my German capitol fell and Japan had no chance so I gave up maybe round 18

                    THEN, LaFayette pointed out the latest AI update releases to test so duh I downloaded the 2.0.17997 release and played against the Allies AI over the last 2 nights and beat it in 48 rounds BUT there was 4 errors that a pop-up window asked me to report to Triple A so I did and there may be problems since I was totally floored that at the start of the game THE RUSSIAN AI DID NOTHING!!!

                    ... redrum, if you read the game log, at the Russia AI's first turn it says some weird message about triggers and then the Russia AI only did moves and placing its purchases but it didn't attack anything!

                    I see the "error" reporting feature gives you 5 free reports and in the describe error part I said what round the error occurred in 3 of the 4 error reports ... one error happened when it was the AI's turn right after I did a kamikaze attack maybe first time ever by my Japan plane around round 12 but the other errors were all when the AI had its turn like around round 25, round 30, and round 35 MAYBE ... the error reports were uploaded so you have to look there I guess

                    Oh, with the UI, when you are doing combat moves ... if you want to say move a Tank and then you change your mind and want to click "Undo Move" well that whole area used to be big but its now blocked by those fast buttons below and I tried the only 3 resolutions on my comp that I can and the Combat area is always so small I can barely scroll to the "Undo Move" button and its much slower than when it was a whole big nice area to click on so my question is can I click off those fast button things below the Combat window so I can see the Combat window better since I don't even use those Fast buttons things I've never seen before

                    Ok, here's the win vs 2.0.17997 Allies AI release but I think the version is glitched and will wait for redrum's assessment before I battle the 2.0.17997 Axis AI.

                    Despite the nothing move for the Russia AI to start the game it was tough to beat and I hadto buy Japan Bombers all game long to keep the Allies AI Navy from getting too big;

                    latestAlliesAIdefeated33.tsvg

                    Oh by the way, the game still played no problem after each error window popped up 4 times (thats not including the Russian AI lack of move 1st turn)

                    redrumR LaFayetteL 2 Replies Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Captain Crunch
                      last edited by

                      @Captain-Crunch Wow, 48 rounds!

                      Hmm that is pretty strange for Russia turn 1. They should almost always attack something at least the German navy and usually Ukraine. I ran 5 quick test games of just russia turn 1 and every time the Hard AI attacked those 2 and sometimes Manchuria. Here is an example: Russia1.tsvg

                      Its possible there was some kind of error or that the AI hit some kind of weird edge case or something. Can you try just starting a new game against the Allies AI again to make sure it isn't happening every time for you?

                      Thanks for reporting the errors and you can see your reports here (this is a new reporting feature): https://github.com/triplea-game/triplea/issues. A few of them we are aware of and need to fix before putting out a new stable release but we'll take a look at them all. I think most of them are harmless errors and shouldn't impact the game or the AI play.

                      Thanks for the UI feedback as well and I'll highlight that over in the unit scroller thread. Its a new feature that allows you to scroller through all your unmoved units (can be helpful especially on very large maps).

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      ubernautU Captain CrunchC 2 Replies Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @redrum
                        last edited by

                        @redrum so should i try global or a simpler map?

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @ubernaut
                          last edited by redrum

                          @ubernaut Global is generally fine though the AI's diplomacy on the map is fairly limited and has a decent amount of randomness. It also doesn't understand NOs. Other than those 2 limitations it should play fairly well.

                          So if you turn off NOs and do war declarations for it then you'll probably have an even better game.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          ubernautU 2 Replies Last reply Reply Quote 2
                          • ubernautU Offline
                            ubernaut Moderators @redrum
                            last edited by

                            @redrum tried it once with ai as axis already and didnt attack france.

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @redrum
                              last edited by

                              @redrum another i've noticed in past ai at least on this map is that the ai doesn't seem to understand the effects of ports very well.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @ubernaut
                                last edited by

                                @ubernaut It didn't attack France at all? That would seem pretty strange. Does that happen frequently?

                                Yeah, I believe the AI will use the airfield and port move bonus but I don't think it actively tries to end in a sea zone with a port (I believe it does actively try to land where there are airfields).

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @redrum
                                  last edited by

                                  @redrum well in the past at least it wasn't aware of my range and i only saw it not attack france once wiht the prerelease but i will try it again. 🙂

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @ubernaut
                                    last edited by

                                    @ubernaut Ok, I believe it should be aware of your range and if not that's a pretty big issue for the map as it would make it very easy to pick off their fleets since they wouldn't see the threat.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @redrum
                                      last edited by

                                      @redrum i will check it for sure. 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @ubernaut
                                        last edited by

                                        @ubernaut Are you the one that reported this error? https://github.com/triplea-game/triplea/issues/5929. If so can you describe when it occurred and are you able to reproduce it?

                                        User Description
                                        started game g40 2nd additiona with ai hard for axis

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        ubernautU 2 Replies Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @redrum
                                          last edited by

                                          @redrum yeah that was the second time i tried the ai might have changed some of the game options but not 100% sure how i had them set i think i unchecked choose aa casualties, and maybe remove tech tokens (but not use tech :P)

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 1
                                          • Captain CrunchC Offline
                                            Captain Crunch Banned @redrum
                                            last edited by Captain Crunch

                                            @redrum you rock!

                                            So, I test re-ran the same battle against the Allies AI and this time the Russia AI did attack on its 1st turn -.-

                                            I'm glad the bugs were minor so I think I will now battle the Axis AI (1st match I will forfeit my 1st Russian attack for fun ... funny irony since the AI just did that vs me previous match hehehehe)

                                            YES I thought the Russia AI not attacking anything on the 1st round was bizarre and so after I made my post about it I had a thought about it ... so I downloaded the latest AI upgrade prerelease 2.0.17997 because I was playing the 1.9.0.0.13066 stable release version of the game and so the game downloader asks you to update your game to 2.0.17997 and I clicked yes ... well I then ran the game BUT I DIDN'T REDOWNLOAD THE WWIIClassic MAP although it was still in the game folder and I could still play it but I just wondered if not redownloading the WWIIClassic map may have caused that weird glitch? Just my thought.

                                            Ok, I really should re-battle the Allies AI (it's the toughest scenario to battle against the AI since the Axis AI is easier because its just 2 countries) but I will eventually try for a win vs the latest Axis AI and then post it.

                                            redrum, thanks for understanding and mentioning my problem with the Combat Window ... it just needs like 2 or 3 more centimetres height or lower those Quick/Fast buttons below it or make it so we can remove those Quick/Fast buttons below the Combat Window.

                                            I'll post my win vs the latest Axis AI asap

                                            1 Reply Last reply Reply Quote 1

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