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    Mixed Questions

    Scheduled Pinned Locked Moved Map Making
    130 Posts 12 Posters 68.7k Views 10 Watching
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    • B Offline
      beelee @Schulz
      last edited by

      @Schulz
      yea seems the stepName probably can be w/e and the "delegate" is what matters.

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Schulz
        last edited by

        @Schulz You need to use the reset property at the start of the second combat move phase (https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml#L759)

        resetUnitStateAtStart 		= true/false at start of phase will resets movement points and other unit states such as submerged, amphibious, unload/load, wasInCombat, etc. (default is false)							
        

        So something like this:

        <step name="germany0CombatMove" delegate="move" player="Germany"/>
        <step name="germanyBattle" delegate="battle" player="Germany"/>
        <step name="germanyCombatMove" delegate="move" player="Germany">
          <stepProperty name="resetUnitStateAtStart" value="true"/>
        </step>
        <step name="germany2Battle" delegate="battle" player="Germany"/>
        <step name="germanyPurchase" delegate="purchase" player="Germany"/>
        <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
        <step name="germanyPlace" delegate="place" player="Germany"/>
        <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>
        

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 2
        • SchulzS Offline
          Schulz
          last edited by

          They can attack then move friendly territories right now but still can't attack twice. It says "cannot blitz out of a battle into enemy territory" though their blitz ability is enabled.

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Schulz
            last edited by

            @Schulz Is the unit in an enemy territory already? Can you show a screenshot?

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • SchulzS Offline
              Schulz
              last edited by

              screen.png

              These German units took Belgium but can't into Lille.

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Schulz
                last edited by

                @Schulz Can you try adding an end turn delegate before the second move phase.

                <step name="germany0CombatMove" delegate="move" player="Germany"/>
                <step name="germanyBattle" delegate="battle" player="Germany"/>
                <step name="germany0EndTurn" delegate="endTurn" player="Germany"/>
                <step name="germanyCombatMove" delegate="move" player="Germany">
                  <stepProperty name="resetUnitStateAtStart" value="true"/>
                </step>
                <step name="germany2Battle" delegate="battle" player="Germany"/>
                <step name="germanyPurchase" delegate="purchase" player="Germany"/>
                <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                <step name="germanyPlace" delegate="place" player="Germany"/>
                <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>
                

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 1
                • SchulzS Offline
                  Schulz
                  last edited by

                  It works right now but the only issue is Germany collected double income.

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @Schulz
                    last edited by

                    @Schulz Look at the opening turn of TWW. It does the same thing you are looking at.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz
                      last edited by

                      Sounds like the only way to prevent it setting up negative national objectives.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Schulz
                        last edited by

                        @Schulz Yeah essentially you'll need to negate the income of the first end turn phase or try using the "endTurnNoPU" delegate instead: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml#L711

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • SchulzS Offline
                          Schulz
                          last edited by

                          I've added it.

                          <delegate name="endTurnNoPU" javaClass="games.strategy.triplea.delegate.NoPUEndTurnDelegate" display="Turn Complete"/>

                          Then edited the phrases;

                          <step name="germany0CombatMove" delegate="move" player="Germany"/>
                          <step name="germanyBattle" delegate="battle" player="Germany"/>
                          <step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany">
                          <step name="germanyCombatMove" delegate="move" player="Germany">
                          <stepProperty name="resetUnitStateAtStart" value="true"/>
                          </step>
                          <step name="germany2Battle" delegate="battle" player="Germany"/>
                          <step name="germanyPurchase" delegate="purchase" player="Germany"/>
                          <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                          <step name="germanyPlace" delegate="place" player="Germany"/>
                          <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>

                          Gives error message.

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Schulz
                            last edited by

                            @Schulz Uh, what error message do you get?

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • SchulzS Offline
                              Schulz
                              last edited by Schulz

                              aggression_1914-master.zip!/aggression_1914-master/map/games/aggression_1914.xml', game name: '<unknown>', failed to parse XML document

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Schulz
                                last edited by

                                @Schulz Well you are at a minimum missing a "/". This:

                                <step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany">
                                

                                Should be:

                                <step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany"/>
                                

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  It gives still double income. Maybe better to give up this idea.

                                  B redrumR 2 Replies Last reply Reply Quote 0
                                  • B Offline
                                    beelee @Schulz
                                    last edited by

                                    @Schulz said in Mixed Questions:

                                    ...Maybe better to give up this idea.

                                    No No No. You're making headway. This would be a good thing for people to know how to do 🙂

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Schulz
                                      last edited by

                                      @Schulz Hmm. You should only get income on the second end turn. Is the first end turn still giving income? You might want to take a look at the turn history to see when the income is added.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 2
                                      • SchulzS Offline
                                        Schulz
                                        last edited by

                                        I got income only on the second end round, the income summary of Germany showed two times and resulted double income.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Schulz
                                          last edited by

                                          @Schulz Hmm. Not sure why that would happen. I can take a look if you want to upload your map somewhere and send me the link.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1
                                          • SchulzS Offline
                                            Schulz
                                            last edited by

                                            Will there be more variety about unit HP systems?

                                            redrumR 1 Reply Last reply Reply Quote 0

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