Show Units Bought
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I thought it used to do that. Next to the units left to move thingy. I checked engine preferences but didn't see anything. On 2.5 stable. Maybe I'm just high and misremember it
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@beelee i'm still seeing that in my local current AI game
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Somehow I have deactivated "Units To Place" in the "Global 40 Expansion" mod I've been working on. It works in other games.
Maybe it's xml related ? Idk but is a nice Feature. There are a lot of units but ... is there a limit maybe ?
@wc_sumpton do you know how this works ?
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@beelee Did you minimize the 'units purchases' panel, or is it truly gone altogether?
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@lafayette yea so it's totally gone but I just thought of that I have 2 place phases. This seems a likely culprit but ...
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I removed the first place phase and the units to place shows up again, so having the extra phase seems to be the problem.
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@beelee
Checkout Frostions dragon_war it has
<delegate name="placeNoAirCheck" javaClass="games.strategy.triplea.delegate.NoAirCheckPlaceDelegate" display="Place Units"/>
<delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Units"/>So two place phases and it might give you what your after?
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@thedog right on yea The 2 place phases work, it's just the units to place thingy doesn't show up then. Only works with 1 phase.
Kind of a nice feature, but seems some java code work will need to be done. Maybe it's something easy

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@beelee
Maybe I pointed you to the wrong area.
Check these lines;
1665 <step name="MurlocsPlace" delegate="place" player="Murlocs" display="Place Units">
1768 <step name="Murlocs2Place" delegate="place" player="Murlocs" display="Place Units">There is a lot more code around those two lines, but the Murlocs get 2 phases and 2 Place Units.
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@thedog ah yea that looks worth a try. Thanks
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