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    2.6 Testing (Report 2.6 problems here)

    Scheduled Pinned Locked Moved Development
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    • M Offline
      Myrd @beelee
      last edited by

      @beelee Yes, that's right.

      1 Reply Last reply Reply Quote 1
      • B Online
        beelee
        last edited by

        USA took over an Italian Major Factory and it's supposed to turn into a Minor Factory and didn't. 2.5 Auto Save Test Recreate C.tsvg

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        • B Online
          beelee
          last edited by beelee

          Germany conquered Belarus and the Landmines owned by "Changer" who only has 1 turn at Game start. turned into white squares.
          Screenshot from 2022-05-30 00-45-45.png
          I hit undo and they turn red
          Screenshot from 2022-05-30 00-46-04.png
          Here they are before the attack
          Screenshot from 2022-05-30 00-48-11.png

          Changer is Allied to all Players so his units are not conquered and do not cause conflict with whoever owns the TTy there in, in case that helps at all

          2.5 Auto Save Test Recreate D.tsvg

          Edit
          Yea, so it looks like what's happening is the Changer units are "changing" lol, to whoever conqueres them and since there aren't images for them they get a generic one.

          Edit 2
          @Myrd so i tracked back to 2.6.800 and the above problems still exist. 2.5 Auto Save Test Recreate E.tsvg
          Start with last ANZAC turn and you'll see how the Green circle changes in Guam.
          I wonder if this has anything to do with PR #10515 ? Where the missing unit icons were introduced ? or changed ?

          Unfortunately i can't go back any further on prereleases. Should I open a git issue for this as well ? My guess is that the above are probably all related.

          M 1 Reply Last reply Reply Quote 0
          • M Offline
            Myrd @beelee
            last edited by Myrd

            @beelee I actually have a strong suspicion that it's the same bug that's causing the major factory to not be downgraded to minor. Basically, the game isn't processing destruction/capturing of units correctly.

            If it's the same bug, the root cause is https://github.com/triplea-game/triplea/pull/9962, and the author of that PR is working on a fix. Let's wait for that to see if it resolves all these issues.

            Thanks for all the bug reports!

            1 Reply Last reply Reply Quote 1
            • B Online
              beelee
              last edited by

              Total Resources don't show up in 2.6.814
              Screenshot from 2022-05-31 00-53-32.png

              Here's 2.5
              Screenshot from 2022-05-31 00-52-45.png

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              • M Offline
                Myrd
                last edited by Myrd

                @beelee The resource totals should be fixed.

                For the unit issues, can you check whether they're all fixed on the following prerelease: https://github.com/triplea-game/triplea/releases/tag/2.6.836 ?

                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @Myrd
                  last edited by beelee

                  @myrd yea everything is working correctly now, except resource totals has some redundancy

                  Screenshot from 2022-06-01 20-02-25.png

                  Edit
                  2.6.838

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @beelee
                    last edited by beelee

                    @beelee it also does it under Players
                    Screenshot from 2022-06-03 02-25-18.png

                    Edit
                    It's also counting Italy when it shouldn't

                    TheDogT 1 Reply Last reply Reply Quote 0
                    • TheDogT Online
                      TheDog @beelee
                      last edited by

                      The Players tab is looking very crowded.

                      Would the tech table be better in its own panel, with a ctrl+T, a bit like the Politics Panel?

                      Then the normal Flag and Player faction name could be on the left and the Tech across the top. (This is in player order, just like the Players tab)

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        Myrd
                        last edited by Myrd

                        Looks like it's indeed a 2.6 bug that 1-player alliances get shown. Being fixed here: https://github.com/triplea-game/triplea/pull/10571

                        1 Reply Last reply Reply Quote 2
                        • B Online
                          beelee
                          last edited by beelee

                          Noticing an old problem. Sometimes scroll freezes and I have to click anywhere and it'll start working again. I don't remember the specifics, just that it used to happen. Couple years ago or so anyway

                          Edit
                          On Ubuntu 20.04 if it matters

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                          • B Online
                            beelee
                            last edited by

                            2.6.838 is giving incorrect supportAttachment. Here is 2.5 working correctly
                            2.5 correct support .tsvg
                            The Waffen_Oberst_4 provides an extra roll to the Waffen_Panzer and the Panzer gives the Oberst an extra roll as well for a total of 6 rolls.

                            In 2.6, If I take a hit in the first rd of combat, the extra roll or rolls is negated depending on if it's 2 hits or 1.
                            2.6 Wrong Support.tsvg

                            If not, it works correctly. 6 dice are rolled.
                            2.6 Correct Wrong Support.tsvg

                            M 1 Reply Last reply Reply Quote 0
                            • M Offline
                              Myrd @beelee
                              last edited by

                              @beelee said in 2.6 Testing (Report 2.6 problems here):

                              2.6.838 is giving incorrect supportAttachment. Here is 2.5 working correctly
                              2.5 correct support .tsvg
                              The Waffen_Oberst_4 provides an extra roll to the Waffen_Panzer and the Panzer gives the Oberst an extra roll as well for a total of 6 rolls.

                              In 2.6, If I take a hit in the first rd of combat, the extra roll or rolls is negated depending on if it's 2 hits or 1.
                              2.6 Wrong Support.tsvg

                              If not, it works correctly. 6 dice are rolled.
                              2.6 Correct Wrong Support.tsvg

                              In your "2.6 Wrong Support.tsvg" you're defending with "Germans defend with 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys"

                              There's no Panzer and the Arty doesn't give support to Oberst. Here's a save right before combat with panzer and oberst defending and I'm getting the same results on 2.5 and 2.6: 2.5-correct-support-test.tsvg

                              Let me know if I'm missing something.

                              B 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @Myrd
                                last edited by

                                @myrd here's one with the panzer. i saved before combat so you can run multiple battles. 2.6 Wrong Support A.tsvg

                                So if there are no German casualties they roll 6 dice. If there are German casualties, they only roll 5. There are multiple Oberst's that provide an extra roll depending on who there paired with. And the Oberst in turn receives an extra roll. So 2 extra rolls total. Take the Oberst as a casualty, so it won't give support 2nd rd of battle because you need all 4 units present to get the bonuses according to the rules.

                                Oberst 4 is for Panzer
                                Oberst 3 is for Arty, PnzrGrndr and Para
                                Oberst 2 is for Inf

                                All are Waffen units. They should be getting the extra rolls whether there are casualties in the first rd of battle or not.

                                Here's 2.5 before combat.2.5 Correct support A.tsvg
                                It gets 6 rolls regardless of 1st rd casualties.

                                M 1 Reply Last reply Reply Quote 0
                                • M Offline
                                  Myrd @beelee
                                  last edited by

                                  @beelee said in 2.6 Testing (Report 2.6 problems here):

                                  @myrd here's one with the panzer. i saved before combat so you can run multiple battles. 2.6 Wrong Support A.tsvg

                                  So if there are no German casualties they roll 6 dice. If there are German casualties, they only roll 5. There are multiple Oberst's that provide an extra roll depending on who there paired with. And the Oberst in turn receives an extra roll. So 2 extra rolls total. Take the Oberst as a casualty, so it won't give support 2nd rd of battle because you need all 4 units present to get the bonuses according to the rules.

                                  Oberst 4 is for Panzer
                                  Oberst 3 is for Arty, PnzrGrndr and Para
                                  Oberst 2 is for Inf

                                  All are Waffen units. They should be getting the extra rolls whether there are casualties in the first rd of battle or not.

                                  Here's 2.5 before combat.2.5 Correct support A.tsvg
                                  It gets 6 rolls regardless of 1st rd casualties.

                                  Oh, I see what you mean - the number of rolls should be based on the units & supports prior to units being killed. Whereas in 2.6, there's a bug where it seems to consider supports for purposes of # of rolls based on the state after casualties. OK, agree that this regressed, I'll file a bug on GitHub and we can follow up from there.

                                  1 Reply Last reply Reply Quote 3
                                  • B Online
                                    beelee
                                    last edited by

                                    2.6.838 doesn't have Game "Notes" in the upper right by "Actions" "Players" etc ... that 2.5 does.

                                    2.6
                                    Screenshot from 2022-06-16 22-27-29.png

                                    2.5
                                    Screenshot from 2022-06-16 22-28-54.png

                                    @Myrd do you want me to make a Git issue ?

                                    TheDogT 1 Reply Last reply Reply Quote 1
                                    • TheDogT Online
                                      TheDog @beelee
                                      last edited by

                                      @beelee
                                      Notes tab by Actions, was removed early in 2.6. It was a request by me to be removed as the tab occupied valuable space, but more importantly lots of maps have detailed notes and that area is not big enough to display them.

                                      As you know its function is already in Help> Game Notes, so this should be fine.

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      B Z 2 Replies Last reply Reply Quote 1
                                      • B Online
                                        beelee @TheDog
                                        last edited by

                                        @thedog Hmm ... seems like the space is still available. is it gonna be used for something in the future ?

                                        Not a huge deal, but, if you've never played the map before, I think it'd be better to have the notes more visible imo

                                        1 Reply Last reply Reply Quote 1
                                        • Z Offline
                                          zlefin Moderators @TheDog
                                          last edited by

                                          @thedog

                                          it was possible to make the notes tab large enough to be read easily; you can/could easily modify that panel size ingame. Sometimes I'd enlarge it as much as possible to read notes while still being able to see the game; you can make it cover about half the screen iirc.

                                          M B 2 Replies Last reply Reply Quote 1
                                          • M Offline
                                            Myrd @zlefin
                                            last edited by

                                            @zlefin said in 2.6 Testing (Report 2.6 problems here):

                                            @thedog

                                            it was possible to make the notes tab large enough to be read easily; you can/could easily modify that panel size ingame. Sometimes I'd enlarge it as much as possible to read notes while still being able to see the game; you can make it cover about half the screen iirc.

                                            You could also just do that with the standalone notes window. You can resize it to be alongside your game window.

                                            1 Reply Last reply Reply Quote 1

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