New Maps Admin capabilities - add Map Attributes & approve/disable maps
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@Schulz Is your new map on Github?
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@RogerCooper It's not.
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@Schulz Is this just an xml update or something completely different? If it is something very different, there should be a new mod, rather than an update of the existing mod.
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@RogerCooper It will be completely different.
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@Schulz Then give it a new name. Aggression 1914 isn't a bad mod and no one wants to erase it. How about, Aggression 1914: The Empires Strike Back or some other coloned name.
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@RogerCooper I'm thinking of naming it "Aggression 1914" or "World War I 1914 Advanced" once it's completed.
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@Schulz Is it based upon the "Axis & Allies 1914" game? If not, you shouldn't use "World War I 1914 Advanced" as TripleA is already using "World War I 1914" for efforts to port the board game and your name would imply a game using the same map with more advanced rules
Sorry about nitpicking on names, but as a MapAdmin, I have to worry about many maps with similar names. There are too many maps starting with "World War". Synonyms such as "The Great War" or the hopeful but inaccurate "The War to End All Wars" should be considered.
I think it is a good idea to include the starting year of the scenario in the name.
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@RogerCooper The unit roster, combat rules, and the Western European territories will be mostly the same. But it will have more territories and factories.
I like short game names more overall. Too bad—maybe I should have saved the name "Aggression 1914" for this game instead.
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It might still be a little confusing but you could flip it "1914:Aggresion" ?
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@beelee Or "Aggression 1914 Expanded" which shows the kinship with the original mod.
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