@agbottan Yeah, the map creator generates several files from the black/white border image. The main one is the polygons.txt which specifies the boundary points for each territory. It also generates a centers.txt and place.txt. I think you are probably better off generating the black/white border image then using the existing TripleA map creator to generate the necessary files. Otherwise you probably will end up having to recreate much of that tool. Here is the map documentation: https://github.com/triplea-game/triplea/blob/master/docs/map_making/map_and_map_skin_making_overview.md#sec_2
Why the QA team?
The QA team is essentially a way to coordinate multiple people to test the software before it is released. The team was created in response to a number of problems.
Development team had trouble tracking results and general confusion on "is it safe to release?". With a defined policy and tracking, we can now look at the testing results and know when a specific version has been confirmed to be okay for release.
the TripleA code base is very difficult to modify and repeated releases kept introducing small but extremely significant bugs. Regression testing for any of these is a huge effort, and needs to be done repeatedly as the code base is constantly modified. It's too large of a task for just one or two developers, hence the QA team.
How will we know if the QA team is successful?
The number of major bugs reported by users to github issues will go down and head towards zero
The number of times a release is 'rolled back' will go down and head to zero
Where is the QA team heading?
Still formalizing how we operate, but we're getting pretty close to a stable operating process
Long term try to work with development team to reduce the number of items being hand tested
Short/medium term, formalize testing a bit, a few things are getting through, perhaps a testing check list of all features and cases that need to be checked would be a good start
The biggest problem with using a "global email" is that if we did that without any authentication, one could use our service to spam another ones email account and create something like a dos attack.
So in any case we'd need authentication, which might defeat its purpose already.
Thank You Triplea
Couldn't find the previous thank you thread so...been a while and just wanted to say I really appreciate what redrum, Roix, Dan Van Atta, ssloff ( haven't seen you in a while hope all is good ). You guys been kicking ass.
Thanks to prastle, panther, cernel, hepps and well... there's a whole bunch of you
Thanks for making triplea cool. It makes a few people happy and they then make more people happy
Rock On TripleA
@beelee the latest pre release has had many engine fixes for the server and lobby side since the last stable release. This will not affect or should not affect anyone using stable. But yes I am running it in the lobby myself atm.
@prastle bumped You should have a notification to join a new mod group in your profile and notifications.
@AmericanKnight , @epinikion , @champ73 , @guerrilla_J , @SaskWatch , @Gonz , @warmonger2 , @Ajmdemen , @Imbaked , @lalapalooza
@hepps I would say no on holding off on future re-designs. What I'm proposing is a next step that is almost required before we can do a larger redesign. Most of the changes are in the code. Meanwhile, it's pretty trivial and very easy now to alter the screen and which buttons are where, so I can incorporate feedback on that quite readily : )