@zlefin @Cernel @redrum
I dont have access to test it (no PC at the moment), but if I recall correctly, you can mouseover and then slightly move the mouse pointer around every 1-2 seconds, while inside the boundaries of the unit picture, that way keeping the pop-up alive.
Anyway... a good solution/engine fix could be a to have the pop-up stay popped up by default until the mouse is moved like 10-15 pixel or something?
Thanks for bringing The Grand War to my attention. It looks interesting. Also, I didn't know about the option of choosing a random scenario at fandom.com.
I'll give that a go. TripleA is great & has an informative forum.
Going full force Atlantic and Pacific should be equally good.
Going only Pacific must result guarantee falling of Japan and Russia but going only Atlantic musn't guarantee falling of Germany.
But as I said before; balanced manner should be better than focusing only one front. It doesn't have to be %50-%50.
For Making Pacific front more tempting and variety, its better to make Australia and New Zealand American hence USA would be closer to East Indies. Otherwise Western USA is too far away to reach here. Western USA is even too far away for to protect Australia.
hawaii can be overvalued too. It wouldn't be even too unrealistic. Some cities could be much more important than their actual values. Strateic locations, historically imprtant towns etc... Verdun in ww1 is a good example. The same can be applied to Hawaii. Had the Japanese captured it, it could be major blow to American public morale.
@ubernaut It is well known that in all basic games (as well as the NWO series) there are absolutely no "kamikaze" related limits at what you can do during the conduct combat phases. You can freely take carriers out or retreat them with no regard to what will happen to your fighters.
This is why I said that, substantially, the item primarily discussed at the topic is unrelated to low luck and easy to clarify: no kamikaze limits during anything happening in conduct combat, while you are in the course of that phase.
As said, the only indirect element is that, while you are in the combat movement phase, you may have to think in term of what might happen during conduct combat; and here indeed the rules may be reinterpreted based on low luck.
@john-stro You have got as well an outdated Java as a very outdated TripleA version on your system.
You should remove the old Java through the Windows control panel. Uninstall the old TripleA as well.
Now download and install the latest 64bit Java 8 from https://java.com/en/download/manual.jsp
Then download and install the latest TripleA 64bit stable from http://www.triplea-game.org/download/
Retry starting TripleA and please report what happens.
In your FW TripleA.exe needs to pass through ports 80,443,3300,3304
heh heh not being defensive. Sometimes one comes across different than they intend on the net
"BM Rules" just sounded cooler and thought that it was something the mod originators would appreciate
Glad you got it sorted out
The thing I've notice consistently is that the AI is able to move infantry from West Canada to East Canada, pick them up on transports, and transport them to Karelia all on one turn. I've also noticed several instances of AI bombers traveling 7 spaces. I'll try and send a saved game if I can.
@Gargantua said in 301 can't login error:
Latest Java is installed, latest TripleA is installed, and there are no username issues.... but we'll go over it again.
Have you checked for an outdated Java in "i4j_jres"?
Doing the same procedure as started in https://forums.triplea-game.org/post/21961
might help to resolve the issue.
@CrazyIvan I fully understand that.
However it is not "unstable" in a sense that it crashes your system. In fact it is a constant further development of the current stable.
But yes, stick to the current stable for now. There is enough to learn
Thanks for the reply. Getting ready to give it another go. I found where I needed to be, but wasn't able to figure out how to dl/copy the file(s) I wanted.
Anyway, pretty sure I know what the problem is and am making a test mod with just the one change to see if it shows up.
@CrazyIvan Theorically you are right, and it may be argued this is a bug, as, by correct rule, the American player should have the control of the Chinese power, so you should not be required to select Chinese too (TripleA allows Americans and Chinese to be played by different players, but this is not permissible under the intended ruleset).