Subcategories

  • Issue on WAN interface

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  • Older Engine

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    LaFayetteL
    @Cernel That's a good idea, may as well use it for bots.
  • How to Host a Bot

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    LaFayetteL
    https://triplea-game.org/user-guide/ has the latest and up-to-date info on how to host a bot.
  • Folder Chaos from Current Prerelease

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    LaFayetteL
    @RogerCooper , it's really tough when a conversation is split into multiple places. Let's keep the context and dialog in the bug report you filed: https://github.com/triplea-game/triplea/issues/8679
  • New unit images are needed

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  • 270 BC save for Cernal

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    C
    To give some information, @Pherman1215 affirms that he cannot load this save in automated hosts (if a developer wants to take a look at the issue). I guess the game is just too heavy: bots cannot handle it after 15 rounds or so of history?
  • How to remove unit scroll from the right bar?

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    SchulzS
    My mistake, I though some maps were lack it.
  • Preventing blurring effect after zooming out?

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  • Error starting PBEM game...

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    A
    @LevHunter I Recently had the same frustrating error using a GMAIL account to Play by email (PBEM) after having not played for a few years. I found my problem was rooter in Gmail changing how they managing 3rd party software accessing their product, previously you could enable a "low" security option that permitted 3rd party access. At some point Google has changed this to requiring app specific 16 character passwords that google generates for you; these can only be used if you enable 2-way log in authentication. Once done you can set up your 16-character custom code and use GMAIL for TripleA. Here are the steps to follow: 1 - Enable 2-step authentication on you Gmail account. This can be accessed in your Gmail security section. 2 - Once enabled search, log into you google account settings and search for "App passwords", this opens up the Apps passwords section of your account security section. 3 - Click "select App" button, from here and then select "Other custom name". Type in the app name (I just used TripleA), then click the "Generate button". A 16 character code will be generated, "Copy" this code. 4 - Back in the TripleA PBEM start page use the copies 16 character code as password for your associated email login. Hope this works for you. All the Best. The Apprentice.,
  • Path to Victory

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    PantherP
    @NixxvonDutch I recommend to post your issues here: https://www.axisandallies.org/forums/topic/35324/ww2-path-to-victory-feedback-thread The map creators might be more active there.
  • How to Host (using a Relay-Service)

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    SchulzS
    Thank you for all helps, but I just gave up trying
  • Debug Console is Gone

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    RogerCooperR
    @LaFayette I was able to resolve the issue. While your are fixing stuff it would give if the path name showed when you select a file. If makes resolving duplication issues easier.
  • Can we play the game our smartphone?

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    PantherP
    @Anders For entering the forum and Play by Forum you use your Forum Password. For Play by Email the forum is not touched at all, only your Email Password is relevant.
  • How to Port Forward Without Router Access to Host in Lobby?

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    LaFayetteL
    https://www.whatismyip.com/ will show you your IP as visible to the public internet. If you check your computers IP address, that must match. Otherwise you must have port forwarding so that messages sent to the public IP at a given port are forwarded to your computer.
  • This topic is deleted!

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  • Game Lag

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    T
    Yea I should of read more of the forums and been a bit more descriptive. Lag is more like a studdering that takes place when I try to move pieces, especially ones that move multiple zones. But it also affects the map scrolling when using the mouse. But doesn't happen during AI moves. Maps I play, it's happened on all 4, World at War, Ultimate War, NWO, Big World...and all versions of each. It could be the amount of units, I never considered that, although I dont alter the games and give them more of anything. TOTAL REINSTALL.tsvg It almost always happens about 3 rounds after game is started, weather it's a new game or a saved.
  • Stylized territory names

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  • want to play older maps etc on the new version of triple a

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    B
    @tek open your triplea folder and go to downloadedMaps and then put the game/map in there.
  • Need help about new German flag.

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    P
    @Hepps Sniffs around ... I smell Scotch! wb bro
  • Lost old login info - how access ladder account plz?

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Recent Posts

  • I've benn trying with AI to make this work. I'm going to drop the various code I've added which is probably 500 times what is needed but AI keeps hacking away at this. The first secion is in the player list <playerList>
    <!-- In turn order -->
    <player name="Finns" optional="false"/>
    <attachment name="techAttachment" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>
    <option name="mechanizedinfantry" value="true"/>
    </attachment>

    Then added tech activation
    <step name="finnsTech" delegate="tech" player="Finns"/>
    <step name="finnsTechActivation" delegate="tech_activation" player="Finns"/>

    Then added under technology
    <techInitialize>
    <techName name="paratroopers" player="Finns"/>

    <techTokens>
    <token name="paratroopers"/>
    <token name="mechanizedinfantry"/>
    </techTokens>

    Then
    <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>

    Then
    <attachment name="conditionAttachmentAlwaysTrue" attachTo="Finns" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="switch" value="true"/>
    </attachment>

    <attachment name="triggerAttachmentUseTransports" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentAlwaysTrue"/> <option name="tech" value="paratroopers"/> <option name="when" value="before:finnsPurchase"/> <option name="uses" value="1"/> </attachment>

    Then for the paratroop itself:
    <attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="1"/>
    <option name="attack" value="1"/>
    <option name="defense" value="2"/>
    <option name="transportCost" value="2"/>
    <option name="artillerySupportable" value="true"/>
    <option name="isInfantry" value="true"/>
    <!-- Tells the engine this unit is allowed to load into air transport slots -->
    <option name="isAirTransportable" value="true"/>
    <option name="isAir" value="false"/>
    </attachment>

    Then for the bomber:
    <attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="6"/>
    <!-- Base attack/defense set to 4, matching its baseline capabilities -->
    <option name="attack" value="4"/>
    <option name="defense" value="4"/>
    <option name="isAir" value="true"/>
    <!--option name='isStrategicBomber' value='true'/-->
    <option name='canAirBattle' value='true'/>
    <option name="canEvade" value="true"/>
    <option name="airAttack" value="2"/>
    <option name="airDefense" value="2"/>

    <option name="isAirTransport" value="true"/> <option name="transportCapacity" value="2"/> <!-- Can carry 1 paratrooper --> <option name="bombingMaxDieSides" value="5"/> <option name="bombingBonus" value="1"/> <option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/> </attachment>

    Then in the property section:
    <property name="Tech Development" value="true" editable="true">
    <boolean/>
    </property>
    <property name="Use Triggers" value="true" editable="true">
    <boolean/>
    </property>
    <property name='Paratroopers Can Attack Deep Into Enemy Territory' value='true' editable='true'>
    <boolean/>
    </property>
    <property name='Paratroopers Can Move During Non Combat' value='true' editable='true'>
    <boolean/>
    </property>
    <property name="Air Transportable Units Require Air Base" value="false"/>
    <property name="Paratroopers Can Only Launch From Own Territories" value="false"/>

    Still not working the bomber and paratroop and airbase all start in the same spot i don't get an option to load.

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  • @Petiantone

    the server has already been switched. your link goes to a page that says it can't be reached

    Screenshot from 2026-09-13 11-17-44.png

    Are you AI

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  • For ongoing games, I switched to online dice at dice.onl for smooth rolling without email issues. It has worked reliably for my group with no freezes or spam problems. You can test it as a temporary fix while the old server shuts down.

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  • Thanks!
    Tidied up that first section to make it current. 👍

    read more