Subcategories

  • New Player here

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    C
    @knoturz Welcome. If that happens right after starting the game, are you sure you are not in the "bid" purchase phase?
  • Designating Save Destinations with Multiple Lobby Bots

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    HSThompsnH
    Copy that, thanks for the info.
  • User doesn't exist - PBF

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    R
    @ubernaut - probably not, I’ll check it out later.. No, one of my teammates, playing on a pc, still can post so our epic battle continues!
  • players being muted?

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  • Cant load saved games

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    RogerCooperR
    @epwitz What version of TripleA are you using? Is Java up to date?
  • Casualty menu requires spacebar?

    mac settings battle
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  • Unread Button Not Working

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    LaFayetteL
    NodeBB bug that URL encoded the routes in configuration. Basically this: https://community.nodebb.org/topic/14932/strange-thing-in-navigation-urls/11 I found the config and changed the values back to a proper '/' instead of the URL encoded value.
  • Help Needed Hosting Bot(s) On Ubuntu Server

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    HSThompsnH
    @LaFayette Thanks for the auto-download script. All three bots are up an running in the lobby. I saw the lobby server on GitHub and gave it a look. Didn't see a prebaked .sh file in there to launch, so figured its gotta be a pretty complex setup. If there's any documentation on the lobby server, I'd love to take a look.
  • Issue on WAN interface

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  • Older Engine

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    LaFayetteL
    @Cernel That's a good idea, may as well use it for bots.
  • How to Host a Bot

    Locked
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    LaFayetteL
    https://triplea-game.org/user-guide/ has the latest and up-to-date info on how to host a bot.
  • Folder Chaos from Current Prerelease

    Locked
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    LaFayetteL
    @RogerCooper , it's really tough when a conversation is split into multiple places. Let's keep the context and dialog in the bug report you filed: https://github.com/triplea-game/triplea/issues/8679
  • New unit images are needed

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  • 270 BC save for Cernal

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    C
    To give some information, @Pherman1215 affirms that he cannot load this save in automated hosts (if a developer wants to take a look at the issue). I guess the game is just too heavy: bots cannot handle it after 15 rounds or so of history?
  • How to remove unit scroll from the right bar?

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    SchulzS
    My mistake, I though some maps were lack it.
  • Preventing blurring effect after zooming out?

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    No one has replied
  • Error starting PBEM game...

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    A
    @LevHunter I Recently had the same frustrating error using a GMAIL account to Play by email (PBEM) after having not played for a few years. I found my problem was rooter in Gmail changing how they managing 3rd party software accessing their product, previously you could enable a "low" security option that permitted 3rd party access. At some point Google has changed this to requiring app specific 16 character passwords that google generates for you; these can only be used if you enable 2-way log in authentication. Once done you can set up your 16-character custom code and use GMAIL for TripleA. Here are the steps to follow: 1 - Enable 2-step authentication on you Gmail account. This can be accessed in your Gmail security section. 2 - Once enabled search, log into you google account settings and search for "App passwords", this opens up the Apps passwords section of your account security section. 3 - Click "select App" button, from here and then select "Other custom name". Type in the app name (I just used TripleA), then click the "Generate button". A 16 character code will be generated, "Copy" this code. 4 - Back in the TripleA PBEM start page use the copies 16 character code as password for your associated email login. Hope this works for you. All the Best. The Apprentice.,
  • Path to Victory

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    PantherP
    @NixxvonDutch I recommend to post your issues here: https://www.axisandallies.org/forums/topic/35324/ww2-path-to-victory-feedback-thread The map creators might be more active there.
  • How to Host (using a Relay-Service)

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    SchulzS
    Thank you for all helps, but I just gave up trying
  • Debug Console is Gone

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    RogerCooperR
    @LaFayette I was able to resolve the issue. While your are fixing stuff it would give if the path name showed when you select a file. If makes resolving duplication issues easier.

Recent Posts

  • @Cernel

    You can check stuff like this on this page:
    https://coolors.co/contrast-checker/ffffff-796e0b

    If the proposed feature gets merged, you can set the color to anything you want. But I think the default colors will stay the way they are.

    I'm also not a fan of dragging this discussion out any further. At this point, I've made it clear why the default colors are the way they are. The game has lived with the worst color palette on this screen for ages. At this point, I would rather talk about new ideas than repeat myself about why I think yellow is not a good color for neutrality.

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  • This is Neutrality having the exact same colour as the "O" of @Ondis (the default image in its profile):
    Neutrality_Ondis.png

    @xxxeddiexxx Is the contrast enough (4.5:1) here?

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  • @TheDog said:

    What do people think of the current FFAs, PVP, Solo column?
    We could

    remove the column ? add to the values, like having maximum number of players listed ? remove it and add another column, if so what ?

    A map like Another World, has 18 players, Shogun Advanced has 16 players as examples, some players want, some avoid these large player maps.

    This could be folded into this hybrid/multi use column.
    Most fields will be blank, as they will have say 10 or less players and is considered normal and so not worth recording.

    Thoughts?

    I would definitely leave that category reserved only for telling against whom/what the game is supposed to be played, not turning it into a salad with FFA and whatnot. Meaning the categories of PvP (Human vs Human), PvAI, PvP+AI (like Feudal Japan, which is both this and PvAI), Solo (for those rare games like Labirinth) and Tutorial.

    For telling stuff like FFA or Team Game or 1v1, that should really be done at the game (not at the map) level, however we can have two information which may help understanding that at the map level. You can have a column for maximum number of playable players and maximum number of sides with playable players. The former would be 5 and the latter 2 for Classic, Revised, v4, v5 and v6.

    The question would be what to do in cases like Napoleonic Empires. This map has 3 games which, as a matter of players/sides are 8/2, 5/5 and 8/8. I've no idea how you would convey that reasonably at the map level.

    I think you just want to do things at the map level which should be done at the game level. Also the PvP or PvAI should be done at the game level, because you can have a map with two games, one PvP and the other one PvAI.

    (When I say at the game level, I mean that those information should be given when you are in the "Select a Game" window.)

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  • @TheDog said:

    @ All
    So I have settled on the current Spaces column values and its heading.

    Using as few characters as possible to convey the intent of the numbers.

    0-99, yes you will never have 0 spaces, but used for sorting the values
    100s, 100-199 spaces, players can pick their favoured sized maps
    etc
    :
    800+, there has to be an upper limit and this is a reasonable limit, there are under 10 of these maps, also it avoids 1000s sorting problem.

    How about

    800s
    900s
    over999

    That way, the upper limit of the penultimate category would be 999, which seems more natural.

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