if you are seeing a large attack force coming, from a turn or two away, stack where you think the attack is going to land, use calculator to see what the out come will look like, if it looks real bad, run away and defend somewhere else.
@beelee said in How to select a specific fighter as casualty?:
@Panther well " World War II v5 1942 Second Edition" which is what goodfellah is playing, has 3 shots for the AAgun. At least that's what it says when I hover on it in triplea.
At any rate, no big deal
Yes, I never denied that. I just said that this is a known issue, discussed in the context of some Github issues.
Another related one is:
https://github.com/triplea-game/triplea/issues/6256
@RyansPlace you can have the old lobby and the new lobby, just dont "overwrite" the old version, create a new version for the new lobby. it gives you a choice. but the old saves do not work in the new lobby.
Hmm, the ipv6 localhost might be a problem
Kinda grasping at straws.
On my machine I have:
127.0.0.1 localhost
127.0.1.1 dan-xps
# The following lines are desirable for IPv6 capable hosts
::1 ip6-localhost ip6-loopback
Note that 'localhost' is only for the ipv4 address.
@LaFayette
Thanks. Although it is curiouser and curiouser (to quote Lewis Carroll) why onezingy could get on but not others. He did text he downloaded the latest game engine if it matters.
You can close the this thread then.
Thank you for the reply. I acctually solved it by examining maps that had it in their map options, like "the Great War". Not(!) every map has that code line in it's xml file, but at least as long as the map is based on WW2V2 rules, you can add the option to limit battle rounds by adding the above code lines to the xml files, like so;
Find map in triplea/downloadedMaps/'map name'
in map folder open file map/games/'map name'.xml
find code section <propertyList>
insert following code lines like image below;
[image: 1599734023005-battleroundslimited.png]
Then you should be able to freely tweak battle rounds limit.
Hope this thread is helpful to others as well
Happy conquering!
After intensively thinking I decided to make world map because it will be already possible to turn it into European map if somebody intend.
[image: 1599485950175-project-kopya-resized.png]
Different aspects which will separated it from most other WWII maps but mostly it will be with v3 units and rules.
More realistic incomes: Germany and USA will be relatively more stonger
Double Sea zones in English Channel: Giving Germany opportunity threataning Allies shippings with submarines and air units considering Germany will start with French factory and most sea territores will be blockade zones.
German Mediterranean: Germany will touch Adriatic.
Russian's "life of road": Lake Ladoga is connected to lake of Onega which connects to Barents sea. Russia will need naval presence on the lake to reinfore easily Leningrad. Russia will have a specific cheap naval unit for this task which transports and defends.
Siberians: Russian special unit with 2/3 stats and 3 Pus cost but can be placed on only south siberian factories and Russia starts with Mongolia.
The issue is I'am undecided about the starting date. First option is Germany-Italy starts on prior of Barbarossa and Japan prior of the attack on Pearl harbour timelines the other one is either December 1941 or May 1942.
@LaFayette said in Error: could not connect to lobby:
tracert prod2-lobby.triplea-game.org
Here is the one I tried after restarting the router. [image: 1599006466210-3114c5d7-9f9c-48bb-bf3b-aa31d4e08f26-image.png]
and the one of it not working[image: 1599006495692-33c0a16b-029f-4f25-8006-921a347837f4-image.png]
I have also noticed the failure to build factories recently. Something has changed.
The problem with unbalanced builds is an old one. If you gave the AI a lot of money, it will build all planes. This should be an easy problem to fix, by just limiting planes to no more than half of units purchased.