Subcategories

  • Shore bombardment question

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    SchulzS
    shoot back to the invading forces of couse not the ships. All land units do the same thing.
  • multis not working

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    S
    @LaFayette i was in one where it froze and we tried to load saves but someone said they kept getting an error message, asked him to post it, but the game ended round 2,,, then i seen these people talking in the lobby how their multi froze. so i dont personally have any screen shots.
  • Multiple attack rolls for Heavy Tanks

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    wc_sumptonW
    Cheers...
  • 1 Votes
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    SchulzS
    Its true Germany had an efficiency problem before mid 1943 because they were too late to exert total war economy and failed to efficiently profit from the occupied territories but they overcomed when Speer got in charge of German military production. I don't think the Soviets could have outproduced Germany had the Western Allies remained neutral. Trucks, trains, food, aviation fuel, clothes, raw materials, medicine, military vehicles etc... all gave the Soviets to mostly focus on a few production areas whereas Germany was unable to do it because of also dealing with the Western Allies. Plus strategic bombing campaigns.
  • Changing the mouse cursor

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    B
    @SilverBullet It's all that clean living [image: Rock On !!!.png]
  • Defending is a nightmare

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    S
    if you are seeing a large attack force coming, from a turn or two away, stack where you think the attack is going to land, use calculator to see what the out come will look like, if it looks real bad, run away and defend somewhere else.
  • New Download Doesn't Appear to Work

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    PantherP
    @CrazyG That sounds like a firewall might block outgoing connections for TripleA.exe .
  • How to select a specific fighter as casualty?

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    PantherP
    @beelee said in How to select a specific fighter as casualty?: @Panther well " World War II v5 1942 Second Edition" which is what goodfellah is playing, has 3 shots for the AAgun. At least that's what it says when I hover on it in triplea. At any rate, no big deal Yes, I never denied that. I just said that this is a known issue, discussed in the context of some Github issues. Another related one is: https://github.com/triplea-game/triplea/issues/6256
  • How to load airtransports?

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    B
    @ff03k64 yea closer to February where I'm at lol
  • Lost my name

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    T
    It works now np
  • How do I update Triple-A from 1.9 to 2.2

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    S
    @RyansPlace you can have the old lobby and the new lobby, just dont "overwrite" the old version, create a new version for the new lobby. it gives you a choice. but the old saves do not work in the new lobby.
  • High CPU load during moving map

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    LaFayetteL
    Which version of TripleA are you running @LovePlayingAAA ? Do you see similar on other maps?
  • Game crashes

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    LaFayetteL
    Hmm, the ipv6 localhost might be a problem Kinda grasping at straws. On my machine I have: 127.0.0.1 localhost 127.0.1.1 dan-xps # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback Note that 'localhost' is only for the ipv4 address.
  • World at War (Speed up the AI?)

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    William MagruderW
    Thanks, I'll check it out.
  • Game allows to place more than 10 units?

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    ubernautU
    @shadowhooch always glad to help.
  • How to move paratrooper units?

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    S
    Nevermind, they can't go it alone. That was my mistake. Thanks.
  • Is there a way to make a permanent host using a VPS serivce?

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    Mathias SvenM
    Yes that was the problem, the URI was wrong I thought I was supposed to put the localhost, my apologies... Thanks for the help!
  • Attempted Self Hosting Seems to Pass all Tests except Player Joining

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    T
    @LaFayette Thanks. Although it is curiouser and curiouser (to quote Lewis Carroll) why onezingy could get on but not others. He did text he downloaded the latest game engine if it matters. You can close the this thread then.
  • Limited battle round

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    Simon WesterlundS
    Thank you for the reply. I acctually solved it by examining maps that had it in their map options, like "the Great War". Not(!) every map has that code line in it's xml file, but at least as long as the map is based on WW2V2 rules, you can add the option to limit battle rounds by adding the above code lines to the xml files, like so; Find map in triplea/downloadedMaps/'map name' in map folder open file map/games/'map name'.xml find code section <propertyList> insert following code lines like image below; [image: battleroundslimited.png] Then you should be able to freely tweak battle rounds limit. Hope this thread is helpful to others as well Happy conquering!
  • Would it be considered a good drawn map?

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    SchulzS
    After intensively thinking I decided to make world map because it will be already possible to turn it into European map if somebody intend. [image: Project - Kopya.png] Different aspects which will separated it from most other WWII maps but mostly it will be with v3 units and rules. More realistic incomes: Germany and USA will be relatively more stonger Double Sea zones in English Channel: Giving Germany opportunity threataning Allies shippings with submarines and air units considering Germany will start with French factory and most sea territores will be blockade zones. German Mediterranean: Germany will touch Adriatic. Russian's "life of road": Lake Ladoga is connected to lake of Onega which connects to Barents sea. Russia will need naval presence on the lake to reinfore easily Leningrad. Russia will have a specific cheap naval unit for this task which transports and defends. Siberians: Russian special unit with 2/3 stats and 3 Pus cost but can be placed on only south siberian factories and Russia starts with Mongolia. The issue is I'am undecided about the starting date. First option is Germany-Italy starts on prior of Barbarossa and Japan prior of the attack on Pearl harbour timelines the other one is either December 1941 or May 1942.

Recent Posts

  • So he was probably busy today no game, but, anyway, I've played it with myself and found some minor other problems. I'd rather fix everything I found before releasing but should be matter of like a day or a couple days.

    At this point I'll just get back in here when I'm actually finished, but if anyone wants to play-test (in lobby) sometimes just let me know by private forum messaging (here upper-right corner).

    If this is based on some real boardgame, I wonder if the participants are supposed to bid for being Blue or starting first. Here Blue always starts first, and it seems that makes the game quite unbalanced it its favour (talking with little experience). In TripleA, you cannot choose players randomly (without some serious work-arounds with triggers), so it would be like making 2 games switching sides or giving a bid to Red, I guess.

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  • Played only a little bit. Will retake the save tomorrow.

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  • Closed my host. wirkey volunteered to play it tomorrow though, so I'll push the upload sometime after that game if everything works well and I don't notice anything else to tweak. (I made a bunch of fixes and tweaks and such other than what at this topic.)

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  • @Interegnum9 said:

    @Cernel hey thanks for sorting this out, im new to using this forum chat set up, i just went to down load the War of Relics, but cant find the new one. I only have the old one that doesnt work. is there a new version to get ?

    Sorry for not having been clearer. The one in the repository is still the current/old (broken) one (You can actually make it kind of work by editing into the proper house everything which you should be able to place in there after purchasing it while keeping what you bought unplaced - unplaced units are removed.). HOWEVER, I'm right now in lobby hosting my fixed version, which is (should be) fully playable with the one in the repository, so you (or anyone else) can right now join lobby, join my host and play with me in my host so long as you have the current version. (I have not found anyone to play-test the game so far.)

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