Subcategories

  • Seeking Debugging Problems Advice

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    F
    @podle I have heard that there are a number of issues with that map. I think it didn't get fully finished, especially the eastern island. I haven't actually played it, but that is my memory from another thread. That said, you can turn on the console and get more detailed error messages. That setting is in the 'Game' tab of engine preferences.
  • Dice servers in low luck not following standard deviations.

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    ubernautU
    @LaFayette @Kindwind are we sure that the dice stats in low luck games is only reporting on rolled dice? seems like that lower than expected reported variance, if true, could be explained if the stats were including the "unrolled dice" somehow. not sure if that's even possible just a thought.
  • Not able to play online, through network or by email

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    G
    UPDATE; the new version seems to have fixed the issue. don't really know why but we are able to play online now.
  • Play Online

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    @Anders if you make it to the lobby you made it past "windows defender". all spots need to be selected for a game to start, some games dont have AI so you need to take all the factions or get an opponent.
  • 0 Votes
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    @LaFayette it appears like everything is runing ok today, checked out a few games in progress and no one has any issues. and i started a bot game and it worked.
  • Shore bombardment question

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    SchulzS
    shoot back to the invading forces of couse not the ships. All land units do the same thing.
  • multis not working

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    @LaFayette i was in one where it froze and we tried to load saves but someone said they kept getting an error message, asked him to post it, but the game ended round 2,,, then i seen these people talking in the lobby how their multi froze. so i dont personally have any screen shots.
  • Multiple attack rolls for Heavy Tanks

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    wc_sumptonW
    Cheers...
  • 1 Votes
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    SchulzS
    Its true Germany had an efficiency problem before mid 1943 because they were too late to exert total war economy and failed to efficiently profit from the occupied territories but they overcomed when Speer got in charge of German military production. I don't think the Soviets could have outproduced Germany had the Western Allies remained neutral. Trucks, trains, food, aviation fuel, clothes, raw materials, medicine, military vehicles etc... all gave the Soviets to mostly focus on a few production areas whereas Germany was unable to do it because of also dealing with the Western Allies. Plus strategic bombing campaigns.
  • Changing the mouse cursor

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    B
    @SilverBullet It's all that clean living [image: Rock On !!!.png]
  • Defending is a nightmare

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    if you are seeing a large attack force coming, from a turn or two away, stack where you think the attack is going to land, use calculator to see what the out come will look like, if it looks real bad, run away and defend somewhere else.
  • New Download Doesn't Appear to Work

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    PantherP
    @CrazyG That sounds like a firewall might block outgoing connections for TripleA.exe .
  • How to select a specific fighter as casualty?

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    PantherP
    @beelee said in How to select a specific fighter as casualty?: @Panther well " World War II v5 1942 Second Edition" which is what goodfellah is playing, has 3 shots for the AAgun. At least that's what it says when I hover on it in triplea. At any rate, no big deal Yes, I never denied that. I just said that this is a known issue, discussed in the context of some Github issues. Another related one is: https://github.com/triplea-game/triplea/issues/6256
  • How to load airtransports?

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    B
    @ff03k64 yea closer to February where I'm at lol
  • Lost my name

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    It works now np
  • How do I update Triple-A from 1.9 to 2.2

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    S
    @RyansPlace you can have the old lobby and the new lobby, just dont "overwrite" the old version, create a new version for the new lobby. it gives you a choice. but the old saves do not work in the new lobby.
  • High CPU load during moving map

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    LaFayetteL
    Which version of TripleA are you running @LovePlayingAAA ? Do you see similar on other maps?
  • Game crashes

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    LaFayetteL
    Hmm, the ipv6 localhost might be a problem Kinda grasping at straws. On my machine I have: 127.0.0.1 localhost 127.0.1.1 dan-xps # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback Note that 'localhost' is only for the ipv4 address.
  • World at War (Speed up the AI?)

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    William MagruderW
    Thanks, I'll check it out.
  • Game allows to place more than 10 units?

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    ubernautU
    @shadowhooch always glad to help.

Recent Posts

  • @Cernel

    You can check stuff like this on this page:
    https://coolors.co/contrast-checker/ffffff-796e0b

    If the proposed feature gets merged, you can set the color to anything you want. But I think the default colors will stay the way they are.

    I'm also not a fan of dragging this discussion out any further. At this point, I've made it clear why the default colors are the way they are. The game has lived with the worst color palette on this screen for ages. At this point, I would rather talk about new ideas than repeat myself about why I think yellow is not a good color for neutrality.

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  • This is Neutrality having the exact same colour as the "O" of @Ondis (the default image in its profile):
    Neutrality_Ondis.png

    @xxxeddiexxx Is the contrast enough (4.5:1) here?

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  • @TheDog said:

    What do people think of the current FFAs, PVP, Solo column?
    We could

    remove the column ? add to the values, like having maximum number of players listed ? remove it and add another column, if so what ?

    A map like Another World, has 18 players, Shogun Advanced has 16 players as examples, some players want, some avoid these large player maps.

    This could be folded into this hybrid/multi use column.
    Most fields will be blank, as they will have say 10 or less players and is considered normal and so not worth recording.

    Thoughts?

    I would definitely leave that category reserved only for telling against whom/what the game is supposed to be played, not turning it into a salad with FFA and whatnot. Meaning the categories of PvP (Human vs Human), PvAI, PvP+AI (like Feudal Japan, which is both this and PvAI), Solo (for those rare games like Labirinth) and Tutorial.

    For telling stuff like FFA or Team Game or 1v1, that should really be done at the game (not at the map) level, however we can have two information which may help understanding that at the map level. You can have a column for maximum number of playable players and maximum number of sides with playable players. The former would be 5 and the latter 2 for Classic, Revised, v4, v5 and v6.

    The question would be what to do in cases like Napoleonic Empires. This map has 3 games which, as a matter of players/sides are 8/2, 5/5 and 8/8. I've no idea how you would convey that reasonably at the map level.

    I think you just want to do things at the map level which should be done at the game level. Also the PvP or PvAI should be done at the game level, because you can have a map with two games, one PvP and the other one PvAI.

    (When I say at the game level, I mean that those information should be given when you are in the "Select a Game" window.)

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  • @TheDog said:

    @ All
    So I have settled on the current Spaces column values and its heading.

    Using as few characters as possible to convey the intent of the numbers.

    0-99, yes you will never have 0 spaces, but used for sorting the values
    100s, 100-199 spaces, players can pick their favoured sized maps
    etc
    :
    800+, there has to be an upper limit and this is a reasonable limit, there are under 10 of these maps, also it avoids 1000s sorting problem.

    How about

    800s
    900s
    over999

    That way, the upper limit of the penultimate category would be 999, which seems more natural.

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