Subcategories

  • Dice servers in low luck not following standard deviations.

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    ubernautU
    @LaFayette @Kindwind are we sure that the dice stats in low luck games is only reporting on rolled dice? seems like that lower than expected reported variance, if true, could be explained if the stats were including the "unrolled dice" somehow. not sure if that's even possible just a thought.
  • Not able to play online, through network or by email

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    G
    UPDATE; the new version seems to have fixed the issue. don't really know why but we are able to play online now.
  • Play Online

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    S
    @Anders if you make it to the lobby you made it past "windows defender". all spots need to be selected for a game to start, some games dont have AI so you need to take all the factions or get an opponent.
  • 0 Votes
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    S
    @LaFayette it appears like everything is runing ok today, checked out a few games in progress and no one has any issues. and i started a bot game and it worked.
  • Shore bombardment question

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    SchulzS
    shoot back to the invading forces of couse not the ships. All land units do the same thing.
  • multis not working

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    S
    @LaFayette i was in one where it froze and we tried to load saves but someone said they kept getting an error message, asked him to post it, but the game ended round 2,,, then i seen these people talking in the lobby how their multi froze. so i dont personally have any screen shots.
  • Multiple attack rolls for Heavy Tanks

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    wc_sumptonW
    Cheers...
  • 1 Votes
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    SchulzS
    Its true Germany had an efficiency problem before mid 1943 because they were too late to exert total war economy and failed to efficiently profit from the occupied territories but they overcomed when Speer got in charge of German military production. I don't think the Soviets could have outproduced Germany had the Western Allies remained neutral. Trucks, trains, food, aviation fuel, clothes, raw materials, medicine, military vehicles etc... all gave the Soviets to mostly focus on a few production areas whereas Germany was unable to do it because of also dealing with the Western Allies. Plus strategic bombing campaigns.
  • Changing the mouse cursor

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    B
    @SilverBullet It's all that clean living [image: Rock On !!!.png]
  • Defending is a nightmare

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    S
    if you are seeing a large attack force coming, from a turn or two away, stack where you think the attack is going to land, use calculator to see what the out come will look like, if it looks real bad, run away and defend somewhere else.
  • New Download Doesn't Appear to Work

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    PantherP
    @CrazyG That sounds like a firewall might block outgoing connections for TripleA.exe .
  • How to select a specific fighter as casualty?

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    PantherP
    @beelee said in How to select a specific fighter as casualty?: @Panther well " World War II v5 1942 Second Edition" which is what goodfellah is playing, has 3 shots for the AAgun. At least that's what it says when I hover on it in triplea. At any rate, no big deal Yes, I never denied that. I just said that this is a known issue, discussed in the context of some Github issues. Another related one is: https://github.com/triplea-game/triplea/issues/6256
  • How to load airtransports?

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    B
    @ff03k64 yea closer to February where I'm at lol
  • Lost my name

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    T
    It works now np
  • How do I update Triple-A from 1.9 to 2.2

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    S
    @RyansPlace you can have the old lobby and the new lobby, just dont "overwrite" the old version, create a new version for the new lobby. it gives you a choice. but the old saves do not work in the new lobby.
  • High CPU load during moving map

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    LaFayetteL
    Which version of TripleA are you running @LovePlayingAAA ? Do you see similar on other maps?
  • Game crashes

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    LaFayetteL
    Hmm, the ipv6 localhost might be a problem Kinda grasping at straws. On my machine I have: 127.0.0.1 localhost 127.0.1.1 dan-xps # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback Note that 'localhost' is only for the ipv4 address.
  • World at War (Speed up the AI?)

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    William MagruderW
    Thanks, I'll check it out.
  • Game allows to place more than 10 units?

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    ubernautU
    @shadowhooch always glad to help.
  • How to move paratrooper units?

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    S
    Nevermind, they can't go it alone. That was my mistake. Thanks.

Recent Posts

  • @craigviau

    "Paratroopers Can Attack Deep Into Enemy Territory" and "Paratroopers Can Move During Non Combat" deal with airborne and not paratroopers.
    The remaining three are user defined properties and should have attachments.

    Cheers...

    read more

  • @wc_sumpton

    Here is some of the other code i found related to paratroopers

    <property name="Air Transportable Units" value="true" editable="false"/> <property name="Paratroopers Can Attack Deep Into Enemy Territory" value="true" editable="false"/> <property name="Paratroopers Can Move During Non Combat" value="true" editable="false"/> <property name="Air Transportable Units Require Air Base" value="false" editable="false"/> <property name="Paratroopers Can Only Launch From Own Territories" value="false" editable="false"/>

    Regards

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  • @craigviau

    The first post presents a lot of information but is very disjointed. To be of any further assistance I would likely need to see the full xml.

    Cheers...

    read more

  • @wc_sumpton

    There is a techattachment for all players but so be it. crazy that it was working previously.
    Not sure what I changed. But no worries if you don't know don't sweat it.

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