Subcategories

  • How to DL Maps Directly From Github

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    S
    @thedog Fantastic! Thanks 1
  • Errors

    errors
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    @beelee Thanks so much for the link! I downloaded the .sh file and installed it to my system. Version 2.6 runs fine! It came up with an error when I clicked on the button to download maps, but this isn't a big deal since I can download them manually - at least the game is playable now. If that more issues turn up I can report them. Anyway, thanks so much for your help!
  • Failure to Launch

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    @redwood1 Great job. I'm a little apprehensive to attempt that solution on my main machine. Will try again when the new update arrives. Until then, I think I'll try to run the current 2.5 update on an older laptop that still has Windows installed. I just hate going back to Windows after enjoying Linux so much, if you know what I mean. Thanks to everyone for your help.
  • where does triplea store saved password?

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    ubernautU
    @LaFayette
  • How to Edit .tsvg files

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    @wc_sumpton Thank you !!!
  • This topic is deleted!

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  • An existing connection was forcibly closed by the remote host

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    M
    Hi everybody, Hope if somebody can help me. I´m having the same problem of this thread since 3 weeks ago. I can enter to lobby and play during some time but then I get disconnected with the same error message. Then, I cann´t enter even to the lobby with my username and have use another username to could play.
  • Using TripleA as a game aid

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    PantherP
    @largowin You are welcome. Indeed the AA50 ruleset is implemented quite satisfactory!
  • Online play

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    I don't play online, but I don't think that's how it works. I am probably wrong, but just wanted to check in so you know someone hears you.
  • French translation

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    @black_elk Yes, indeed, It looks to me like a guy who took care of paying for space on a server, another who made TripleA's website and another who busy setting up the forum for a community that must have been very active at one time. But there, I have the impression, as I said, that the space on the server has been renewed, for 5 years for example, with the donations received at the time, but that the person who paid does not even come to this forum anymore, that the person who took care of the website does not take care of it anymore, and that the person who created this forum and who was supposed to be in charge at the beginning does not take care of it either . Otherwise, once all that is in place, it's easy to leave it like that, without doing anything and it doesn't require any more work. And who knows, maybe the big guy responsible for all of this is dead and hasn't made arrangements for someone to take over. All assumptions are good. Otherwise, the last time @LaFayette was here was 20 days ago and for @PRASTLE it was 5 months. Here below for the other moderators (apart from @Panther) that I found based on the first 24 Top posters of the forum - and it would surprise me a lot if there were other moderators than these further down the list. As we can see we see that this site is declining and that's why I really feel that one day like this, without warning, this site will be offline because the person who pays for the domain name will not have renewed it, or that the space on the server will not have been paid for. Given the few people who frequent the forum (the fact that it's summer doesn't change that much in my opinion), I would be surprised if this site is profitable - unlike its beginnings. Therefore, it would be surprising if a manager - who doesn't seem to visit this forum anymore - decides to pay out of pocket for the loss of earnings to keep this site online. In short, I believe that what the translation I did, well, I did it for nothing... Here is the list of moderators and their last presence on this forum: @REDRUM - 23 HOURS AGO @UBERNAUT - 11 days ago @WIRKEY - 12 DAYS AGO @GENERAL_ZOD - A MONTH AGO @CERNEL - 3 MONTHS AGO @ROIEX - 3 MONTHS AGO @SILVERBULLET - 4 MONTHS AGO @PRASTLE - 5 MONTHS AGO @HEPPS - 4 JUN 2021 @CRAZYG - 14 JUN 2021 @FROSTION - 2 APR 2022
  • Any advice for an aspiring developer?

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    TheDogT
    @grinch How goes the learning curve?
  • PBEM

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  • Air Battles not working in 2.6+

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  • Help with Windows 10 Bot

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    Shaiboo8S
    @shaiboo8 said in Help with Windows 10 Bot: Sorry for bringing up an old thread, but I'm also looking for information on hosting a bot on Windows 10. It seems like you've made some progress, so any insights would be appreciated! By the way, I recently made the switch from Mac to Windows, and I've found the Windows key Reddit sub to be a helpful resource for Windows-related tips and tricks. They might have some guidance on hosting bots or configuring the files you mentioned. If anyone else has experience with hosting bots on Windows 10, please chime in and share your knowledge. Let's help each other out!
  • IronGlaive screenshot from Arda for opponent's reference

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  • Rule clarification: Allied Units in Russia

    rules russia allied troops
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    RogerCooperR
    @interestedparty said in Rule clarification: Allied Units in Russia: @rogercooper perhaps. But, there Germans/Russians are in a stalemate. US has a huge naval fleet near Australia. Japan destroyed China, but is only thinly holds it. India has a large stack of Infantry in Burma. UK has 2 tanks and 3 mech infantry in Novosibirsk. With no danger from Germany, they can cross the border into Kansu, if the rules allow it. As the Japanese player, I had not put any troops to guard the Russian border, beyond the 1 Japanese infantry in each territory. So it looks like a good use of UK troops to invade. You could add a territory restriction to prevent the British from entering Siberia unless Russia and Japan are at war. However, in the situation described, the British would be better off focusing on Germany than intervening in China.
  • Submarines and cargo or transport in SZ (v3)

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    RavilleR
    @panther Thank you for answer and advice on rules & TA engine, send you greetings, Raville
  • Do I need to remake starting setups when version changes?

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    PantherP
    @martymoose IIRC a savegame always includes the game data of the map version it was created for the first time. So changes occurring in later map versions will be ignored. So savegames are not updated to current map/engine versions.
  • PBF issues (was: 1st time Forum game)

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    PantherP
    @ojdrew By the way: As an (uncomfortable) workaround you can manually save the game and post the turn summary and the savegame file to the respective forum thread.
  • Battle of Jutland armament

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    X
    Hi there. Really love the Jutland idea - any luck in the meantime with the armament placement?

Recent Posts

  • @craigviau

    "paratroopers" are a default tech, what that means is that it does not need to be added. Only if you want certain or created techs does "paratroopers" needed to be added.

    <attachment name="techAttachment" attachTo="Finns" javaClass="TechAttachment" type="player"> <option name="paratroopers" value="true"/> </attachment>

    A map that has no technologies will still contain all default techs, so this will give Finns the "paratroopers" tech.
    Units that do air transport need "isAirTransport" set and a value for "transportCapacity". Units that will be transported by air will need "isAirTransportable" set and a value for "transportCost".

    That's it. tech and tech_activation delegates are not necessary. "Tech Development" can be false. And the whole technology section can be bypassed with <technology></technology>.

    Cheers...

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  • @craigviau

    Hi Craig

    So if you click on the Bmbr it doesn't ask if you want to load the Para ?

    I can't remember how it works. I will check an old map that has it. In the mean time will ping @wc_sumpton for you

    Edit
    Try adding

    <option name="isAirTransport" value="true"/>

    to the Bmbr

    oh you already have that.

    Double check that the Para tech activated on the sidebar under Technology.

    Edit 2
    Are you modding an existing map or is this a new map ?

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  • I've benn trying with AI to make this work. I'm going to drop the various code I've added which is probably 500 times what is needed but AI keeps hacking away at this. The first secion is in the player list <playerList>
    <!-- In turn order -->
    <player name="Finns" optional="false"/>
    <attachment name="techAttachment" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>
    <option name="mechanizedinfantry" value="true"/>
    </attachment>

    Then added tech activation
    <step name="finnsTech" delegate="tech" player="Finns"/>
    <step name="finnsTechActivation" delegate="tech_activation" player="Finns"/>

    Then added under technology
    <techInitialize>
    <techName name="paratroopers" player="Finns"/>

    <techTokens>
    <token name="paratroopers"/>
    <token name="mechanizedinfantry"/>
    </techTokens>

    Then
    <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>

    Then
    <attachment name="conditionAttachmentAlwaysTrue" attachTo="Finns" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="switch" value="true"/>
    </attachment>

    <attachment name="triggerAttachmentUseTransports" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentAlwaysTrue"/> <option name="tech" value="paratroopers"/> <option name="when" value="before:finnsPurchase"/> <option name="uses" value="1"/> </attachment>

    Then for the paratroop itself:
    <attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="1"/>
    <option name="attack" value="1"/>
    <option name="defense" value="2"/>
    <option name="transportCost" value="2"/>
    <option name="artillerySupportable" value="true"/>
    <option name="isInfantry" value="true"/>
    <!-- Tells the engine this unit is allowed to load into air transport slots -->
    <option name="isAirTransportable" value="true"/>
    <option name="isAir" value="false"/>
    </attachment>

    Then for the bomber:
    <attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="6"/>
    <!-- Base attack/defense set to 4, matching its baseline capabilities -->
    <option name="attack" value="4"/>
    <option name="defense" value="4"/>
    <option name="isAir" value="true"/>
    <!--option name='isStrategicBomber' value='true'/-->
    <option name='canAirBattle' value='true'/>
    <option name="canEvade" value="true"/>
    <option name="airAttack" value="2"/>
    <option name="airDefense" value="2"/>

    <option name="isAirTransport" value="true"/> <option name="transportCapacity" value="2"/> <!-- Can carry 1 paratrooper --> <option name="bombingMaxDieSides" value="5"/> <option name="bombingBonus" value="1"/> <option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/> </attachment>

    Then in the property section:
    <property name="Tech Development" value="true" editable="true">
    <boolean/>
    </property>
    <property name="Use Triggers" value="true" editable="true">
    <boolean/>
    </property>
    <property name='Paratroopers Can Attack Deep Into Enemy Territory' value='true' editable='true'>
    <boolean/>
    </property>
    <property name='Paratroopers Can Move During Non Combat' value='true' editable='true'>
    <boolean/>
    </property>
    <property name="Air Transportable Units Require Air Base" value="false"/>
    <property name="Paratroopers Can Only Launch From Own Territories" value="false"/>

    Still not working the bomber and paratroop and airbase all start in the same spot i don't get an option to load.

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  • @Petiantone

    the server has already been switched. your link goes to a page that says it can't be reached

    Screenshot from 2026-09-13 11-17-44.png

    Are you AI

    read more