Subcategories

  • Ban Appeal

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    C
    This topic has been opened by @YakubianPatmos for a specific purpose, already sorted out, and anything else (whether somehow related or not) is therefore off topic. In the specific case, @YakubianPatmos himself/herself admitted that he/she was in violation of the rules, and it looks to me (based on information not publicly available) that he/she certainly was (for more than just a slur), and now he/she is not banned any longer anyway. To be clear, this is not a case of someone being banned without any proper reason: the ban has been confirmed but reduced in length so that it has already expired, so there's nothing left to do here. I'm locking this Topic. (If anyone believes that anything else should be discussed, feel free to open a new topic.)
  • Ban Appeal Thread Access Denied

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    @cernel Thank you for your help.
  • Learning Total World War

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  • Not sure if a rules glitch or is meant to be this way

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    PantherP
    If I understand the scenario correctly 'Western Sinkiang' is the capital of China in this game and has just been liberated? In this case the US AA Guns in Kwangtung should NOT change ownership, as by the core V3 rules, page 20: "Antiaircraft guns outside the newly liberated capital territory remain under their pre-liberation ownership."
  • IllegalStateException User doesnt exist!

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    @IrritatedRhino yea as redanto stated you need to work around it. save game then send save to opponent. Can still do turn summarry by clicking ctrl a and ctrl c and post it with saved game. That's how we have todo it at A&A.org Until @redrum fix is implemented. Might be some nodeBB incompatibility. Anyway, let us know if you can't get it to work. You can definitely play, even with a mac
  • AA CLASSIC MISSING A GAME SETTING, BADLY NEEDED

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    Russia can only build up their armies instead of attacking Germany which was a rule Larry intended on for historical accuracy. He included this rule in A&A Classic and Iron Blitz.
  • Password issue

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    bluelionmanB
    @panther My e-mail is hotmail.com and nothing comes thru. This is the engine version: [image: dad06d18-7e94-460b-bc1a-3d24aa9d2a9b-image.png]
  • Upgraded units (Tech) don't show on board - stay the same looks wise

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    @bluelionman yea you could just edit everything so it's the same. Would take a while but doable. Also, just to be clear, you can have both 2.5 and 2.6. 2.5 saves will work on 2.6 but not vice versa.
  • How to DL Maps Directly From Github

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    @thedog Fantastic! Thanks 1
  • Errors

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    @beelee Thanks so much for the link! I downloaded the .sh file and installed it to my system. Version 2.6 runs fine! It came up with an error when I clicked on the button to download maps, but this isn't a big deal since I can download them manually - at least the game is playable now. If that more issues turn up I can report them. Anyway, thanks so much for your help!
  • Failure to Launch

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    @redwood1 Great job. I'm a little apprehensive to attempt that solution on my main machine. Will try again when the new update arrives. Until then, I think I'll try to run the current 2.5 update on an older laptop that still has Windows installed. I just hate going back to Windows after enjoying Linux so much, if you know what I mean. Thanks to everyone for your help.
  • where does triplea store saved password?

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    ubernautU
    @LaFayette
  • How to Edit .tsvg files

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    @wc_sumpton Thank you !!!
  • This topic is deleted!

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  • An existing connection was forcibly closed by the remote host

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    Hi everybody, Hope if somebody can help me. I´m having the same problem of this thread since 3 weeks ago. I can enter to lobby and play during some time but then I get disconnected with the same error message. Then, I cann´t enter even to the lobby with my username and have use another username to could play.
  • Using TripleA as a game aid

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    PantherP
    @largowin You are welcome. Indeed the AA50 ruleset is implemented quite satisfactory!
  • Online play

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    I don't play online, but I don't think that's how it works. I am probably wrong, but just wanted to check in so you know someone hears you.
  • French translation

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    @black_elk Yes, indeed, It looks to me like a guy who took care of paying for space on a server, another who made TripleA's website and another who busy setting up the forum for a community that must have been very active at one time. But there, I have the impression, as I said, that the space on the server has been renewed, for 5 years for example, with the donations received at the time, but that the person who paid does not even come to this forum anymore, that the person who took care of the website does not take care of it anymore, and that the person who created this forum and who was supposed to be in charge at the beginning does not take care of it either . Otherwise, once all that is in place, it's easy to leave it like that, without doing anything and it doesn't require any more work. And who knows, maybe the big guy responsible for all of this is dead and hasn't made arrangements for someone to take over. All assumptions are good. Otherwise, the last time @LaFayette was here was 20 days ago and for @PRASTLE it was 5 months. Here below for the other moderators (apart from @Panther) that I found based on the first 24 Top posters of the forum - and it would surprise me a lot if there were other moderators than these further down the list. As we can see we see that this site is declining and that's why I really feel that one day like this, without warning, this site will be offline because the person who pays for the domain name will not have renewed it, or that the space on the server will not have been paid for. Given the few people who frequent the forum (the fact that it's summer doesn't change that much in my opinion), I would be surprised if this site is profitable - unlike its beginnings. Therefore, it would be surprising if a manager - who doesn't seem to visit this forum anymore - decides to pay out of pocket for the loss of earnings to keep this site online. In short, I believe that what the translation I did, well, I did it for nothing... Here is the list of moderators and their last presence on this forum: @REDRUM - 23 HOURS AGO @UBERNAUT - 11 days ago @WIRKEY - 12 DAYS AGO @GENERAL_ZOD - A MONTH AGO @CERNEL - 3 MONTHS AGO @ROIEX - 3 MONTHS AGO @SILVERBULLET - 4 MONTHS AGO @PRASTLE - 5 MONTHS AGO @HEPPS - 4 JUN 2021 @CRAZYG - 14 JUN 2021 @FROSTION - 2 APR 2022
  • Any advice for an aspiring developer?

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    TheDogT
    @grinch How goes the learning curve?
  • PBEM

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Recent Posts

  • @ All
    So I have settled on the current Spaces column values and its heading.

    Using as few characters as possible to convey the intent of the numbers.

    0-99, yes you will never have 0 spaces, but used for sorting the values
    100s, 100-199 spaces, players can pick their favoured sized maps
    etc
    :
    800+, there has to be an upper limit and this is a reasonable limit, there are under 10 of these maps, also it avoids 1000s sorting problem.

    What do people think of the current FFAs, PVP, Solo column?
    We could

    remove the column ? add to the values, like having maximum number of players listed ? remove it and add another column, if so what ?

    A map like Another World, has 18 players, Shogun Advanced has 16 players as examples, some players want, some avoid these large player maps.

    This could be folded into this hybrid/multi use column.
    Most fields will be blank, as they will have say 10 or less players and is considered normal and so not worth recording.

    Thoughts?

    read more

  • @xxXEddieXxx Noticed too but did not bother. Yah, the -99 goes after the 800+. Makes no sense

    This can be easily solved by changing the "-99" to "099-".

    However, then what to do when having 1000s? Would that go before 100s?

    To reiterate, my suggestions then would be

    099-
    100s
    200s
    300s
    400s
    500s
    600s
    700s
    800s
    900s
    1000s

    or

    001-100
    101-200
    201-300
    301-400
    401-500
    501-600
    601-700
    701-800
    801-900
    901-1000
    1001-2000

    However, I now see the additional problem that 1000s would not go after 900s and 1001-2000 would not go after 901-1000.

    Is there no way to define the up-down order? Is it forcibly dependent on alphabeta-numerical order left to right?

    If there is not, then I guess something like this:

    01 (99-)
    02 (100s)
    03 (200s)
    04 (300s)
    05 (400s)
    06 (500s)
    07 (600s)
    08 (700s)
    09 (800s)
    10 (900s)
    11 (1000s)

    (Also, really no idea why wanting to have 800+ instead of going up to 1000s or having 1000+. I don't think there being few (8?) maps at 800+ is enough of a reason for not completing it up to the thousand but leaving it hanging unfinished at the 800 mark.)

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  • @xxXEddieXxx
    Try again the -99 are now 0-99 and this should be a logicial sort order.

    read more

  • @cernel

    Hey check this out and tell maintainers, that you want this if you prefer other colors.

    https://github.com/triplea-game/triplea/pull/15201

    read more