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Recent Posts
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Holy Smokes Batman. I broke this code somehow. I had it working based on your instructions but I must have changed something later on and its not working again my code is below.
<attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="movement" value="1"/> <option name="attack" value="1"/> <option name="defense" value="2"/> <option name="transportCost" value="8"/> <option name="artillerySupportable" value="true"/> <option name="isInfantry" value="true"/> <option name="isAirTransportable" value="true"/> </attachment> <attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="movement" value="6"/> <option name="attack" value="4"/> <option name="defense" value="4"/> <option name="isAir" value="true"/> <option name='isStrategicBomber' value='true'/> <option name='canAirBattle' value='true'/> <option name="airAttack" value="2"/> <option name="airDefense" value="2"/> <option name="isAirTransport" value="true"/> <option name="transportCapacity" value="8"/> <!-- Can carry 1 paratrooper --> <option name="bombingMaxDieSides" value="5"/> <option name="bombingBonus" value="1"/> <option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/> </attachment>
If you can be so kind as to help.
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I've finished doing any fixes/tweaks to the map (unless I find anything else), and I've play-tested enough on my own to be confident enough that it works fine, so now I'm remaking the Game Notes (not touching the rule-book) and will hopefully soon have the new map to propose in substitution of the current one in the repository.
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Also, what I said is just my understanding. I'm not sure if and to what extent moderation may or may not apply to private automated and/or non-automated hosts. What I said could be wrong: I don't really know.