-
0 Votes11 Posts2k Views
-
0 Votes2 Posts702 Views
-
2 Votes14 Posts2k Views
-
1 Votes7 Posts2k Views
-
2 Votes1 Posts551 Views
-
3 Votes1 Posts556 Views
-
2 Votes7 Posts2k Views
-
0 Votes1 Posts659 Views
-
0 Votes6 Posts1k Views
-
0 Votes5 Posts2k Views
-
0 Votes2 Posts619 Views
-
0 Votes7 Posts1k Views
-
2 Votes11 Posts2k Views
-
0 Votes14 Posts2k Views
-
0 Votes3 Posts865 Views
-
0 Votes1 Posts677 Views
-
1 Votes1 Posts534 Views
-
0 Votes2 Posts538 Views
-
0 Votes10 Posts2k Views
-
1 Votes4 Posts977 Views
Recent Posts
-
@Zealossus
Bravo, on your mod!
It looks good.You were so close to getting it to work

.
From what I remember, as Im not a fan of Objectives, as the AI does not understand them..
<info name="Fading Light of Vlandriel" version="1.0"/>
In the xml, removed the apostrophe.
- {game_name: "Fading Light of Vlandriel", file_name: fadinglightofvlandriel.xml}
In map.yml removed the apostrophe and put quotes around the map name.
# Fading Light of Vlandriel # xml info name with _ replacing spaces Objectives.Panel.Name=Objectives Fading_Light_of_Vlandriel.TABLEGROUP.01;Imperium=objectiveAttachment_Imperium_1_Control_Altairis Fading_Light_of_Vlandriel.Imperium;objectiveAttachment_Imperium_1_Control_Altairis=<b>10 PUs</b> if the Imperium captures the Reformist capital of Altairis. Fading_Light_of_Vlandriel.TABLEGROUP.02;Reformists=objectiveAttachment_Reformists_1_Control_Ylleria Fading_Light_of_Vlandriel.Reformists;objectiveAttachment_Reformists_1_Control_Ylleria=<b>10 PUs</b> if the Reformists capture the Imperialist capital of Ylleria.
In objectives.properties note the # comments, xml info name with _ replacing spaces
-
Hello,
A friend of mine has created a mod of a fantasy world of their creation. We are trying to figure out how to see the "Objectives" Tab and add objectives to it. I've spend an exorbitant amount of time trying to figure it out and I am dumb. The mod is fully functional and we are testing the "balance" in various game runs, but we just can't wrap our heads around Objectives currently. I will say I haven't tested to see if they even work, but without the Objectives tab there's no way for the players to see it visually so I wanted that fixed first. I've looked on the forums here and seen about naming conventions with the map.yml file matching mapName in the game xml file. I've tested both with and without underscores in the name within the objective properties file to no avail. I sourced from other mods to see what their code says and nothing seems to line up simply. I even went from the current stable 2.5 version to the current 2.7 version as of today, 5/5/26. I just can't figure it out. I'm uploading the current iteration of the mod that functions, including the nonfunctioning objectives properties file and objectives in the game xml file.
Any help or advice is greatly appreciated. Thank you in advance.
-
This page has stable versions
https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides2.5.22294 Current stable, best for older maps and lobby players.
https://github.com/triplea-game/triplea/releases/tag/2.5.22294
-
I just noticed it missing and was lamenting it. Unless/until it is restored on the download page here's where one can find the pre-releases:
https://github.com/triplea-game/triplea/releases
I got to this page by scrolling down the search engine results from a search of "TripleA download"