Subcategories

  • Air Battles not working in 2.6+

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  • Help with Windows 10 Bot

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    Shaiboo8S
    @shaiboo8 said in Help with Windows 10 Bot: Sorry for bringing up an old thread, but I'm also looking for information on hosting a bot on Windows 10. It seems like you've made some progress, so any insights would be appreciated! By the way, I recently made the switch from Mac to Windows, and I've found the Windows key Reddit sub to be a helpful resource for Windows-related tips and tricks. They might have some guidance on hosting bots or configuring the files you mentioned. If anyone else has experience with hosting bots on Windows 10, please chime in and share your knowledge. Let's help each other out!
  • IronGlaive screenshot from Arda for opponent's reference

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  • Rule clarification: Allied Units in Russia

    rules russia allied troops
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    RogerCooperR
    @interestedparty said in Rule clarification: Allied Units in Russia: @rogercooper perhaps. But, there Germans/Russians are in a stalemate. US has a huge naval fleet near Australia. Japan destroyed China, but is only thinly holds it. India has a large stack of Infantry in Burma. UK has 2 tanks and 3 mech infantry in Novosibirsk. With no danger from Germany, they can cross the border into Kansu, if the rules allow it. As the Japanese player, I had not put any troops to guard the Russian border, beyond the 1 Japanese infantry in each territory. So it looks like a good use of UK troops to invade. You could add a territory restriction to prevent the British from entering Siberia unless Russia and Japan are at war. However, in the situation described, the British would be better off focusing on Germany than intervening in China.
  • Submarines and cargo or transport in SZ (v3)

    Moved
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    RavilleR
    @panther Thank you for answer and advice on rules & TA engine, send you greetings, Raville
  • Do I need to remake starting setups when version changes?

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    PantherP
    @martymoose IIRC a savegame always includes the game data of the map version it was created for the first time. So changes occurring in later map versions will be ignored. So savegames are not updated to current map/engine versions.
  • PBF issues (was: 1st time Forum game)

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    PantherP
    @ojdrew By the way: As an (uncomfortable) workaround you can manually save the game and post the turn summary and the savegame file to the respective forum thread.
  • Battle of Jutland armament

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    X
    Hi there. Really love the Jutland idea - any luck in the meantime with the armament placement?
  • Two factor authentification

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    PantherP
    When you have a new phone you need to transfer the auth-details from your old to the new phone. Google Auth has a routine for that. Anyway, let's do the same procedure as last time.
  • I accidentally replaced a file

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    @lafayette Thanks for responding! Sadly this file is from months ago and I played many games since then.
  • I can't connect

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  • What font is used?

    linux font
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  • Half the Lobby Has a Password

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    LaFayetteL
    @beelee Those are "community" hosted bots. They have passwords. What exactly should not be happening?
  • 0 Votes
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    @myrd 2.5 for me, havent tried 2.6 yet, Ill try it in a few days to see.
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    Konstantin ZavgorodniyK
    Got it, thank you!
  • Tech Units Not Changing

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  • Rule clarification for Carrier combat and landing planes

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    @bayder My example is a bit more concerned with the opposite, where a CV is =100% able to pick up the plane after combat but not before. Me and Bayder and Rumrem had a few examples run in a bot. I think we came to these conclusions, correct me if I'm wrong: Any move that is 100% guaranteed to be possible after combat in LL is a legal move with the exception of where this results depends on picking planes as casualties as that would be kamikaze planes. I think I was a bit confused by the nature of the above example in the OP as it splits 2 planes from a carrier that can theoretically hold both of them. But one of them incidentally has to become a kamikaze plane, the mental conundrum now could be deciding which But thats a whole other thought experiment.
  • Is it possible to retrieve a game that's not saved?

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    @zlefin actually the bots have a chance at 5 or 6 different auto-saves. "default save", before combat save, after combat save, etc. try them all before giving up on your game in a bot.
  • I am unable to login

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    @hungry-coyote you mean you can play offline or you can join an existing bot and play, you just cant be the host of a bot?
  • Game Window Too Big For My Screen

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    I need it set at 150%, so if there is a way to change the game let me know.

Recent Posts

  • @cernel
    Grouping the same map with different versions can also be a solution, I do it in my mobile port.

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  • To be clear, my starting suggestion was to have "Basic" instead of "A&A Style". Whether or not then also divide between originals and variants was merely an added item and maybe not worth it. There can be just the "Basic" category only and forget about the variants, let them be normal non-Basic maps like anything else.

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  • @TheDog

    I know I can search for them but the whole point of a category system is to not need to search for them and for people to be able to find things that they want to play in the same style. As map variety expands you'd want to be able to make to filter for category.

    So for example someone looking for Domination maps might stumble on the "Steampunk" one which they otherwise wouldn't. Or if Im a fan of Total War I might stumble upon Total Ancient War. There are currently dozens of maps that are not searchable based on common map packs and these would benefit from a categorization system immediately.

    For example Battle For Arda is a Middle-Earth variant, Operation Unthinkable and Ozeta's maps are Global variants, Steampunk is a Domination variant. These categories have actual utility.

    Year just doesn't make any sense, it's not related to the actual thing people are searching for. There's for example 100 WW2 maps. What is "Year" going to do for anyone looking thorugh 1939-1945? Does a player playing Revised care about Total War?

    Edit: An other variant instead of either of these two would be to simply have it be "Complexity". So Total War goes into 5 (most complex) Domination 4, Global/NWO 3, Revised 2, Classic 1. Non A&A would go into "Unclassified" category. Like Relic or Chess.

    This would automatically group maps of the same style at least somewhat.

    Regarding ratings Im fine either way, but I thought the whole reason you removed them was that people did complain. You've already rated some maps that are finished as 2. What would you rate the Capture the Flag map for example? Its (Approved/Finished) but you're rating it a 3. So its not really an equivalent of what I suggested, though it may have its own merit.

    Never had a problem with the old system personally. But it was useful partly because it was so stringent 😛 So it depends on if people like that or not.

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  • @TheDog said:

    Genre, currently Im going for these
    1946+ Atomic (for near our current tech levels)
    Futuristic (includes Dune, Star Wars, Star Trek etc)
    Again, I will give it a few days to see other opinions

    Yes, I would agree that, if we do not want to have a "Near Future" category, better to have it as part of 1946+ than Futuristical. For example, if I now make a map for a World War in 2050, I think that would be better as 1946+ than staying together with Star Trek and such. However, this has the risk of the distinction being lost over time: without a "Near Future" category, every time a new map in the near future would be released, it may end up going one way or the other. Thereby, if not having a "Near Future" category, I suggest that the "Futuristical" category is named either "Far Future" or "Hyperfuturistical" to make that clear enough.

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