Subcategories

  • Command-line tools for map making

    1
    4 Votes
    1 Posts
    671 Views
    No one has replied
  • Runtime error on unit placement

    11
    0 Votes
    11 Posts
    1k Views
    A
    Thanks for the responses. I'm glad it's working for somebody. My xml is just screwed up. I'll have to get it straightened out.
  • Minor question about the order of actions in the User Action window

    1
    1
    0 Votes
    1 Posts
    335 Views
    No one has replied
  • Negating the loss of capital

    capital
    4
    1 Votes
    4 Posts
    849 Views
    P
    @alkexr said in Negating the loss of capital: Try playerAttachment instead of rulesAttachment in both name and javaClass.mcdvoice Thank you for the explanation. It is clear for me.
  • Bombers – Single Round Attack

    40
    0 Votes
    40 Posts
    9k Views
    F
    @Contango that is unfortunate. My map was going to have most of the income be objective based for one side.
  • How can I with just the Triplea tiles, produce a complete map?

    5
    1
    0 Votes
    5 Posts
    653 Views
    TheDogT
    @alkexr @Hepps Thanks both!
  • Big World 3

    19
    1 Votes
    19 Posts
    2k Views
    SchulzS
    @ff03k64 Everything was different. This map is not needed in anywhere when Aggression 1941 already fulfills all of its functions with better graphics.
  • RFC - In-Game Map Uploads

    Moved
    33
    2 Votes
    33 Posts
    7k Views
    LaFayetteL
    First, thank you all for the engagement on this topic! To summarize where we are so far in this discussion: github repositories is a beneficial storage solution that provides a lot of features that we would be unwise to rebuild in its entirety automating the management of 'triplea_maps.yaml' is welcome documentation effort is needed to make the upload process clear. We should create at least a thread, if not a category to provide help for uploading Follow-Up Topics to Discuss in other Threads A number of other topics were raised that could use discussion. I'm thinking to create a thread titled something like: "How should we improve the maps ecosystem" where we could discuss the many other aspects of maps and what could use improvement. Still under consideration: zip uploads that are automatically stored as repositories First, if we automate the generation of 'triplea_maps.yaml' by finding data that is stored in the repositories, we'll have taken care of a portion of the download side. Specifically the idea here is that 'triplea_maps.yaml' has a section for each map, essentially we move each section of that file to the respective map repository where the backend would be configured to find it. In this way the backend could effectively generate the 'triplea_maps.yaml' file. A really nice thing about the above is the backend wouldn't care how the map data gets into repository. After we get to that point, it could make sense to build an in-game uploader that takes a zip file and uploads it into a repository. There is enough complexity in doing that where I don't know if it would be worth it, so we'll need to play it by ear when and if we get there.
  • Victory Cities ICon

    8
    0 Votes
    8 Posts
    1k Views
    MirkoBrunerM
    @Hepps Thanks! Clear Now. Regards.
  • Changing Colours of Map

    15
    1
    0 Votes
    15 Posts
    2k Views
    MirkoBrunerM
    @Frostion Thanks!
  • Mixed Questions

    Moved
    130
    0 Votes
    130 Posts
    69k Views
    SchulzS
    Is it possible to end games in a certain round with triggers? Is it possible having auto-intercept?
  • Auto-Intercept

    Moved
    1
    1
    0 Votes
    1 Posts
    272 Views
    No one has replied
  • How to Balance Map?

    8
    0 Votes
    8 Posts
    1k Views
    B
    @Mas-N so if the map is playable and you just want feedback on balance, you should upload it to triplea under experimental. You can then make adjustments for future versions as needed. Here's Frostion's guide. https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4/edit If you're not familiar with git, it might take a bit to figure out. Ask if you have any trouble.
  • Different upkeep method

    1
    0 Votes
    1 Posts
    396 Views
    No one has replied
  • Retreating and Strategic Bombing Issues

    28
    1 Votes
    28 Posts
    5k Views
    F
    @Mas-N 8500 lines of triggers!! :astonished_face: The map I am working on doesn't even have 8500 lines of code in total!
  • A new unit set up

    7
    0 Votes
    7 Posts
    793 Views
    SchulzS
    https://www.sendspace.com/file/oihq93 You can check it everything from there. I just can't update somethings via github due to wrong file structure. The land AA's are no different than classic anti air units. 1/6 chance for every air units. More ground AA stacks have no impact.
  • negative PUs?

    4
    0 Votes
    4 Posts
    733 Views
    N
    Hi, the thought with a "negative" NO is very interesting, I will consider it It is problably the easiest solution - good idea!
  • moving units between territories via trigger?

    2
    1 Votes
    2 Posts
    583 Views
    RogerCooperR
    @ff03k64 You can use triggers to remove and add units but not to transfer them. For example, if you wanted to have a trigger to move units from Siberia to Moscow you could say remove 4 infantry from Siberia and another trigger add 4 infantry to Moscow. However, if there was no infantry in Siberia, the units would still add in Moscow. (You could however, make the presence of units in Siberia a condition for adding units in Moscow) It would be good to have a transfer trigger, which move units if available from one to another. You could make a feature request,
  • Unit Options

    5
    0 Votes
    5 Posts
    833 Views
    RogerCooperR
    @gabegolfer Air units not being able to capture territory or land at sea is foundational in TripleA. You could try making all areas 'land' areas and use terrain effects to prevent land units to moving to 'sea' areas.
  • Map Territories not the color of their Owner

    2
    1
    0 Votes
    2 Posts
    431 Views
    wc_sumptonW
    @gabegolfer One thing that can cause this is the reliefTiles images are opaque. If you are using reliefTiles they should be set to about 50% transparent to allow color to show through. This is just a guess. Cheers...

Recent Posts