Subcategories

  • One Time PU Capture For Certain Events

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    HeppsH
    @Contango You can tailor that to ensure both your goals are achievable.
  • Should we support YAML for Maps?

    Moved not adopted
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    djabwanaD
    I love building UIs and I love data interchange and would love to help with such a UI once I get some free time which might not be for awhile...
  • Command-line tools for map making

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  • Runtime error on unit placement

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    A
    Thanks for the responses. I'm glad it's working for somebody. My xml is just screwed up. I'll have to get it straightened out.
  • Minor question about the order of actions in the User Action window

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  • Negating the loss of capital

    capital
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    P
    @alkexr said in Negating the loss of capital: Try playerAttachment instead of rulesAttachment in both name and javaClass.mcdvoice Thank you for the explanation. It is clear for me.
  • Bombers – Single Round Attack

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    F
    @Contango that is unfortunate. My map was going to have most of the income be objective based for one side.
  • How can I with just the Triplea tiles, produce a complete map?

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    TheDogT
    @alkexr @Hepps Thanks both!
  • Big World 3

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    SchulzS
    @ff03k64 Everything was different. This map is not needed in anywhere when Aggression 1941 already fulfills all of its functions with better graphics.
  • RFC - In-Game Map Uploads

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    LaFayetteL
    First, thank you all for the engagement on this topic! To summarize where we are so far in this discussion: github repositories is a beneficial storage solution that provides a lot of features that we would be unwise to rebuild in its entirety automating the management of 'triplea_maps.yaml' is welcome documentation effort is needed to make the upload process clear. We should create at least a thread, if not a category to provide help for uploading Follow-Up Topics to Discuss in other Threads A number of other topics were raised that could use discussion. I'm thinking to create a thread titled something like: "How should we improve the maps ecosystem" where we could discuss the many other aspects of maps and what could use improvement. Still under consideration: zip uploads that are automatically stored as repositories First, if we automate the generation of 'triplea_maps.yaml' by finding data that is stored in the repositories, we'll have taken care of a portion of the download side. Specifically the idea here is that 'triplea_maps.yaml' has a section for each map, essentially we move each section of that file to the respective map repository where the backend would be configured to find it. In this way the backend could effectively generate the 'triplea_maps.yaml' file. A really nice thing about the above is the backend wouldn't care how the map data gets into repository. After we get to that point, it could make sense to build an in-game uploader that takes a zip file and uploads it into a repository. There is enough complexity in doing that where I don't know if it would be worth it, so we'll need to play it by ear when and if we get there.
  • Victory Cities ICon

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    MirkoBrunerM
    @Hepps Thanks! Clear Now. Regards.
  • Changing Colours of Map

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    MirkoBrunerM
    @Frostion Thanks!
  • Mixed Questions

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    SchulzS
    Is it possible to end games in a certain round with triggers? Is it possible having auto-intercept?
  • Auto-Intercept

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  • How to Balance Map?

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    B
    @Mas-N so if the map is playable and you just want feedback on balance, you should upload it to triplea under experimental. You can then make adjustments for future versions as needed. Here's Frostion's guide. https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4/edit If you're not familiar with git, it might take a bit to figure out. Ask if you have any trouble.
  • Different upkeep method

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  • Retreating and Strategic Bombing Issues

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    F
    @Mas-N 8500 lines of triggers!! :astonished_face: The map I am working on doesn't even have 8500 lines of code in total!
  • A new unit set up

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    SchulzS
    https://www.sendspace.com/file/oihq93 You can check it everything from there. I just can't update somethings via github due to wrong file structure. The land AA's are no different than classic anti air units. 1/6 chance for every air units. More ground AA stacks have no impact.
  • negative PUs?

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    N
    Hi, the thought with a "negative" NO is very interesting, I will consider it It is problably the easiest solution - good idea!
  • moving units between territories via trigger?

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    RogerCooperR
    @ff03k64 You can use triggers to remove and add units but not to transfer them. For example, if you wanted to have a trigger to move units from Siberia to Moscow you could say remove 4 infantry from Siberia and another trigger add 4 infantry to Moscow. However, if there was no infantry in Siberia, the units would still add in Moscow. (You could however, make the presence of units in Siberia a condition for adding units in Moscow) It would be good to have a transfer trigger, which move units if available from one to another. You could make a feature request,

Recent Posts

  • @wc_sumpton

    ahh maybe it only works if the battle starts out that way ? After the hitters are dead, you still have to roll to kill them ?

    I will test 🙂

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  • @beelee said:

    What does that one do ?

    From my understanding this setting restricted the taking of 0 attack/0 defense units as fodder during combat, and allows these units to be auto-destroyed if there are no accompanying units.

    Cheers...

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  • @wc_sumpton said:

    Transport Casualties Restricted

    Hi WC

    What does that one do ?

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  • @ramon

    Is property "Transport Casualties Restricted" set?

    Cheers...

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