<property name="Selectable Zero Movement Units"
It seems that this only effects the player?
Example:
<attachment name="unitAttachment" attachTo="Mot.Inf"
<option name="attack" value="1"/>
<option name="defense" value="2"/>
<option name="movement" value="2"/>
<option name="canBlitz" value="true"/>
<option name="transportCost" value="4"/>
<option name="isLandTransport" value="true"/>
<option name="createsResourcesList" value="-1:PUs"/>
With above isLandTransport unit, AI is able to pick up below isLandTransportable Unit and move it.
<attachment name="unitAttachment" attachTo="Infantry"
<option name="attack" value="1"/>
<option name="defense" value="2"/>
<option name="movement" value="1"/>
<option name="transportCost" value="2"/>
<option name="isLandTransportable" value="true"/>
<option name="createsResourcesList" value="-1:PUs"/>
But AI seems not be able to pick up following one:
<attachment name="unitAttachment" attachTo="FlaK88"
<option name="attack" value="2"/>
<option name="defense" value="2"/>
<option name="movement" value="0"/>
<option name="transportCost" value="3"/>
<option name="isLandTransportable" value="true"/>
<option name="typeAA" value="AA"/>
<option name="attackAA" value="3"/>
<option name="maxAAattacks" value="1"/>
<option name="mayOverStackAA" value="true"/>
<option name="isAAforFlyOverOnly" value="true"/>
<option name="createsResourcesList" value="-1:PUs"/>
Seems its only for the player, and at least thats ok as long only the human player has units with movement=0.
But i have a unit which is for all players, so thats problematic as i like to have it at 0 movement while still being transportable by the AI.
Is there something i dont know?