Subcategories

  • Attaching "Date" to Represent Rounds or Turns

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    HeppsH
    @Schulz Check this thread... worked beautifully for @ebbe https://forums.triplea-game.org/topic/2115/total-global-world-war-ii-fusion-clean-up-project/93?page=5
  • Trigger Based on Production/Income Value

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    RogerCooperR
    @Contango No, but the feature has been requested before. You should make a formal feature request. As workaround you could have a trigger based upon control of a specific number of a list of territories. I don't know what would happen if the same territory appeared on the list more than once. "Economic Victory" allows you to do this, but only for ending the game with a victory.
  • Game Speed

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    TheDogT
    I only play against the AI. I would agree with RogerCooper the more units the slower the AI. I would add that if a lot of the units move 2+ this will also slow the game down.
  • 1 Votes
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    B
    @TorpedoA I think Hepps uses 12 in total world war. Gives a lot more flexibility. I've never done it myself. Just mod existing games
  • Kamikaze land scrambler with 1 movement theorie

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    HeppsH
    @TorpedoA You'd have to test this... but I fear you may run into issues as there is no way trigger a unit change in the midst of the combat phase. Not sure how the scramble and Kamikaze attachments will interact when the unit remains in the territory it scrambled to.
  • TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

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    ebbeE
    @JOSEPH-PRINCE @Hepps Thanks guys for the images.... I am ending this Thread and will move to a new one with the name: GLOBAL WWII OIL & SNOW-Project ( https://forums.triplea-game.org/topic/2592/global-wwii-oil-snow-project ) as I am heading for sharing on github soon.... ( and having plans for a side project next month ) thanks al for sharing , teaching and feedbacking me so far!
  • 0 Votes
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    C
    One does not simply take a very good looking "big" multi-coloured image and shrink it down to about 48 per 48 pixels to obtain a very good looking "small" image. The likely result is a bad looking image. The way the eyesight works is that the colour from a point is decreasingly spread over nearby visual areas in our perceived image, so images using few pixels have each pixel dirtying with its colour all nearby pixels, whereas such effect is virtually irrelevant for big images.
  • splitted USA - need help

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    N
    @beelee Hi, I did all steps including upload and changing ownership can you check this? Hope I've done all correctly
  • TRIGGER ROLL NOTIFICATIONS & ACTIVE TOP LAYER

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  • TripleA Bot Refresh

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    B
    @LaFayette can anybody do this ? Or is there a bot person that one can ask to update ? I think prastle used to do bot stuff but not anymore. At any rate, thanks for the explanation.
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  • Trigger Question

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    B
    @Numetalfan add another condition to your trigger. Something like: <attachment name="conditionAttachmentTurn2OrHigher" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="rounds" value="2-+"/> </attachment> I think the -+ makes it fire after round 2 as well. i can't remember
  • Another ways to solve huge stack issue

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    B
    @TorpedoA Sounds way sweet. Bet you have a lot of good ideas. I'll try and check it out soon.
  • AI, non-combatmove units, amphibious assaults

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    djabwanaD
    Our tech ideas came from Age of Tribe's tech tree!
  • connection problems

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    N
    Incredible this worked!
  • AI, maxConstructionsPerTypePerTerr

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    TorpedoAT
    In my game, AI does place Bunkers if i purchased them by trigger. But the AI does ignore the maxConstruction per Terr.
  • 0 Votes
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    TorpedoAT
    Thanks alot. I will try.
  • consumesUnit

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    HeppsH
    @Numetalfan Seems strange to have (what I would presume to be) 2 very different units being used to create the same defensive unit upon merging.
  • ww_terminus_v2 - map thread

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    Mas NM
    Hi, I spent some time redrawing the map. The idea is as attached. This was mostly cleaning up the sea zones, making lines straighter and merging some of them. For example, the two sea zones off the coast of asia have been merged, making it harder for japan to recover if america gets naval dominance. Do you think this would help the problem of KGF? [image: fullmap2.png]
  • Foreach loop not working

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    djabwanaD
    @RogerCooper By the way, I made a simple tool that will generate variableLists from all territories and players and put that in your game file. It's the vars command from the CLI here: https://forums.triplea-game.org/topic/2501/command-line-tools-for-map-making

Recent Posts

  • @pgsquig
    I am a non-graphic non-artist I use this
    https://greenfishsoftware.org/gfie.php

    Crop those images above, then paste them into greenfish and shrink them into 48x48px or 72x54px or whatever size you want.

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  • @pgsquig

    Hi

    Elk has a good guide here https://forums.triplea-game.org/topic/3435/a-brief-guide-to-making-units-colorize-re-scale-etc

    What I have done is use existing units and then tweak their color or add some flames and smoke or remove a special marker/roundel type thing. Pinta or paint.net I think it is for windows and gimp are the two I used.

    Sadly they keep getting updated and I have to learn how to use them all over again lol GIMP is the more powerful but also more complex.

    I would search existing maps like Iron War and Total World War and see if they have what you're looking for. Frostion and Hepps aren't active anymore but always shared their images when they were, so just make sure to mention them in the credits that it's their units you're using if you do.

    Veqryn and Joe Pants both have a pile of units out there and BlackElk has quite a few as well.

    I don't have Veqryns units any more but you can do a search for Veqryn Unit Art and see if anything comes up or All Unit Art.

    Will ping @ebbe as he makes units and is still active, so he might be willing to help.

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  • Does anyone have experience creating new unit images?
    I am looking to make images for three new units.
    First, the Flying Boat:
    Screenshot 2026-09-18 110231.png
    Screenshot 2026-09-18 134255.png
    Next, the Observation Balloon:
    Screenshot 2026-09-21 100718.png
    And finally, the Supermarine Nighthawk fighter:
    Screenshot 2026-09-21 101016.png
    Screenshot 2026-09-21 101137.png

    These are for the map War Plan Red Orange, a WWI scenario where the US joins the Central Powers.

    What is the best way to create new unit images? Thanks!

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  • @Ramon said:

    Is it possible to give the player a choice? either buy 6 dice or dont buy any?

    Create it as a purchasable item:

    <productionRule name="buyTechTokens"> <cost resource="PUs" quantity="20"/> <result resourceOrUnit="techTokens" quantity="6"/> </productionRule>

    and add to the production of each player. The triggers are not needed when doing this.
    "userActions" can be used:

    <attachment name="userActionAttachment_Japanese_Purchase_6TT" attachTo="Japanese" javaClass="UserActionAttachment" type="player"> <option name="conditions" value="conditionAttachment_Is_Japanese_Not_AI"/> <option name="activateTrigger" value="triggerAttachment_Give_Japanese_6_techTokens"/> <option name="activateTrigger" value="triggerAttachment_Take_20_PUs_From_Japanese"/> <option name="text" value="Japanese_6TT"/> <option name="attemptsPerTurn" value="1"/> </attachment>

    Then the actionstext.properties:

    Japanese_6TT.BUTTON=[Purchase] Japanese_6TT.DESCRIPTION=Purchase 6 techTokens for 20 PUs. Japanese_6TT.NOTIFICATION_SUCCESS=You have purchased 6 techTokens for 20 PUs. Japanese_6TT.OTHER_NOTIFICATION_SUCCESS=The Japanese have purchased 6 techTokens for 20 PUs.

    There are 2 problems with this approach. The AI does not use "userActions". This can be checked by using "isAI":

    <attachment name="conditionAttachment_Is_Japanese_AI" attachTo="Japanese" javaClass="RulesAttachment" type="player"> <option name="isAI" value="true"/> </attachment> <attachment name="conditionAttachment_Is_Japanese_Not_AI" attachTo="Japanese" javaClass="RulesAttachment" type="player"> <option name="conditions" value="conditionAttachment_Is_Japanese_AI"/> <option name="invert" value="true"/> </attachment> <attachment name="triggerAttachment_Japanese_Purchase_6TT" attachTo="Japanese" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Is_Japanese_AI"/> <option name="chance" value="3:6"/> <option name="chanceIncrementOnFailure" value="1"/> <option name="chanceDecrementOnSuccess" value="1"/> <option name="notification" value="Japanese_6TT"/> <option name="when" value="before:JapaneseTech"/> <option name="players" value="@All-Players@"/> <option name="activateTrigger" value="triggerAttachment_Give_Japanese_6_techTokens"/> <option name="activateTrigger" value="triggerAttachment_Take_20_PUs_From_Japanese"/> </attachment>

    The other problem is there is no way to test if Japanese have the 20PUs, they will always be able to purchase the 6 techTokens.

    Cheers...

    read more