Subcategories

  • Kamikaze land scrambler with 1 movement theorie

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    HeppsH
    @TorpedoA You'd have to test this... but I fear you may run into issues as there is no way trigger a unit change in the midst of the combat phase. Not sure how the scramble and Kamikaze attachments will interact when the unit remains in the territory it scrambled to.
  • TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

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    ebbeE
    @JOSEPH-PRINCE @Hepps Thanks guys for the images.... I am ending this Thread and will move to a new one with the name: GLOBAL WWII OIL & SNOW-Project ( https://forums.triplea-game.org/topic/2592/global-wwii-oil-snow-project ) as I am heading for sharing on github soon.... ( and having plans for a side project next month ) thanks al for sharing , teaching and feedbacking me so far!
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    C
    One does not simply take a very good looking "big" multi-coloured image and shrink it down to about 48 per 48 pixels to obtain a very good looking "small" image. The likely result is a bad looking image. The way the eyesight works is that the colour from a point is decreasingly spread over nearby visual areas in our perceived image, so images using few pixels have each pixel dirtying with its colour all nearby pixels, whereas such effect is virtually irrelevant for big images.
  • splitted USA - need help

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    N
    @beelee Hi, I did all steps including upload and changing ownership can you check this? Hope I've done all correctly
  • TRIGGER ROLL NOTIFICATIONS & ACTIVE TOP LAYER

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  • TripleA Bot Refresh

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    B
    @LaFayette can anybody do this ? Or is there a bot person that one can ask to update ? I think prastle used to do bot stuff but not anymore. At any rate, thanks for the explanation.
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  • Trigger Question

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    B
    @Numetalfan add another condition to your trigger. Something like: <attachment name="conditionAttachmentTurn2OrHigher" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="rounds" value="2-+"/> </attachment> I think the -+ makes it fire after round 2 as well. i can't remember
  • Another ways to solve huge stack issue

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    B
    @TorpedoA Sounds way sweet. Bet you have a lot of good ideas. I'll try and check it out soon.
  • AI, non-combatmove units, amphibious assaults

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    djabwanaD
    Our tech ideas came from Age of Tribe's tech tree!
  • connection problems

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    N
    Incredible this worked!
  • AI, maxConstructionsPerTypePerTerr

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    TorpedoAT
    In my game, AI does place Bunkers if i purchased them by trigger. But the AI does ignore the maxConstruction per Terr.
  • Trigger to place Bunkers on every territory currently owned? (for AI)

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    TorpedoAT
    Thanks alot. I will try.
  • consumesUnit

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    HeppsH
    @Numetalfan Seems strange to have (what I would presume to be) 2 very different units being used to create the same defensive unit upon merging.
  • ww_terminus_v2 - map thread

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    Mas NM
    Hi, I spent some time redrawing the map. The idea is as attached. This was mostly cleaning up the sea zones, making lines straighter and merging some of them. For example, the two sea zones off the coast of asia have been merged, making it harder for japan to recover if america gets naval dominance. Do you think this would help the problem of KGF? [image: 1609854309267-fullmap2-resized.png]
  • Foreach loop not working

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    djabwanaD
    @RogerCooper By the way, I made a simple tool that will generate variableLists from all territories and players and put that in your game file. It's the vars command from the CLI here: https://forums.triplea-game.org/topic/2501/command-line-tools-for-map-making
  • Chinese translator

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    ubernautU
    @Hepps here's a few of the things [image: 1609607102699-img_0498.jpg]
  • Removing Map XML Game Version

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    B
    @LaFayette yea, sorry I wasn't very clear. So the map is "Oztea 1939 Global" and it was on the latest "engine stable" 2.5 ??? and I updated game xml from 1.93 to 1.94 at git. The bots in the lobby were still running 1.93. I saw a game being played and tried to join and it would just show it trying to join. After a minute, I tried again. Same result. Went back to the lobby and the two guys playing said I screwed up their game and that I had wrong version. I didn't notice the bot was on 1.93 and not 1.94. It'd been a couple weeks I think since the update, so it didn't occur to me the bot would still have the older version. At any rate, I was wondering if this will prevent crashing peoples games in bots if you have different xml version numbers and try to join.
  • Proposing maps.yml index file to be added to each map

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    LaFayetteL
    Another important implication, having the map.yml file will replace the need for a mapName and gameName attribute to be specified in the XML, both of those attributes will become ignored after the map.yml file is used by the engine (perhaps starting in release 2.6)
  • 0 Votes
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    RogerCooperR
    @beelee said in Lend-Lease (in singleplayer, not multiplayer games): The Americans actually went a little too heavy with their air forces. They had to take a bunch of higher quality ? smart type guys that were supposed to have safe jobs into the infantry in 44. It actually worked out well for them.Ambrose talks about it in "Citizen Soldier". I think the USA topped out around 9 million if I remember right. Soviets had like 47 million in their national guard. Forget what it was called. According to Ellis, the US ended the war with 11,877,000 military personnel and the USSR with 12,400,000, pretty close in numbers. Did the US overinvest in airpower? The ratio of Air Force to Army was only a little lower for the Germans. Airpower was and is extremely effective but is subject to diminishing returns. A&A underrates airpower.

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