Subcategories

  • Createsunitslist at another stage of turn?

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  • changing support attachments with triggers

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    B
    @ff03k64 heh heh was just gonna say that I didn't think you could do both unit attachment and support in one trigger. But you figured out Right on I like a success story
  • China Rules for Other Countries

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    RogerCooperR
    @beelee I didn't need a capital at all.
  • Move Game notes to its own file?

    Moved
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    LaFayetteL
    One challenge is having a mechanism to associate a game notes file with the game file. Having the two files with matching names and the notes file being suffixed with '-notes.html' might be easy enough. For example: world_at_war.xml world_at_war-notes.html
  • xml editing (POS2) documentation

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    LaFayetteL
    @Panther the two HTML files are now updated to be MD, they'll render now.
  • User action bug? or is this working as intended?

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    F
    @wc_sumpton I don't think that is the problem. I am basing this off of other maps that have fully functional user actions, and they don't have conditions in the activated triggers. This text change is also the only thing that isn't working correctly in those triggers. It seems like it is firing the trigger and making the change, and then calling the text to display, after it has changed it. As i read what I am typing, it doesn't seem like it is as clear as it could be, so please ask questions if it isn't clear.
  • Non AA target groups names

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  • User actions question

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  • Allow Blockades in All Sea Zones?

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    LaFayetteL
    Ah, just saw the responses : ) The variable route would work, you are still duplicating the territory names, but at least it's more concise.
  • place units anywhere, also no max production in factories

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    F
    Now for the last thing for these units. How can i place them in allied territories (assuming i have a rookie there)?
  • Infantry-Only Factories

    production
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    N
    Hi Roger, check https://forums.triplea-game.org/topic/2066/new-production-unit-barracks for this - I had the same topic before.
  • Proposal: Automatic <property> type discovery based on value

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    LaFayetteL
    PR: https://github.com/triplea-game/triplea/pull/7651
  • Proposal: Simpler '<canal>' node

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    LaFayetteL
    Thanks for pointing me to the property @Cernel ; I'd like to keep updates limited to the game data assembly layer. That means for now I'll leave the "Control All Canals Between Territories To Pass" property unaltered.
  • Proposal: Combine tags into `<territory>`

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    LaFayetteL
    We could even remove the <territoryAttachment> node altogether, eg: <territory name="Quebec"> <owner value="Canadians"/> <unitProduction value="3" /> <kamikazeZone value="true" /> <placements> : : Thoughts? For canals, they attach to multiple territories, nesting underneath one territory would potentially not be as helpful as it could be. Here is an example of what we have today: <attachment name="canalAttachmentCentral America - Colombia" attachTo="25 Sea Zone" javaClass="games.s trategy.triplea.attachments.CanalAttachment" type="territory"> <option name="canalName" value="the Central America - Colombia channel"/> <option name="landTerritories" value="Central America:Colombia"/> </attachment> <attachment name="canalAttachmentCentral America - Colombia" attachTo="100 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory"> <option name="canalName" value="the Central America - Colombia channel"/> <option name="landTerritories" value="Central America:Colombia"/> </attachment> I think that might be better as one 'canal' tag. It's a really good call-out - though if it's going to be a different tag then perhaps topic for another thread (thread created: https://forums.triplea-game.org/topic/2269/proposal-simpler-canal-node)
  • Adding a default for map.properties 'color.Impassable'

    Moved done
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  • 1 Votes
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  • Second combat movement phase

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    A
    Well I have played with it a little more. If the area one attacks during the first combat phase is still enemy-controlled at the end of the first combat phase (either because you just attack with air units or because there is a ground unit but it does not survive the attack), then during the second combat movement phase you can move a friendly ground unit into the area and then directly into another enemy-controlled area. Otherwise, you can move into the attacked, now-friendly-controlled area, but not then move from there into an enemy-controlled area. Then I tried putting the second combat movement and combat at the very end of the turn, after the EndTurn phase and now it works, I can move into the previously attacked area (whether it is friendly-controlled or enemy-controlled) and from there directly into an enemy-controlled area. You cannot use air units to support any attack you make in the second combat phase (because they had to land during noncombat movement). But this does not bother me. If anyone has a better way to do this please let me know.
  • 0 Votes
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  • Help: National Objectives are removed when editing name of map file

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    Jason Green-LoweJ
    Wonderful! It works now on my end -- thank you so much for fixing the problem.
  • carrier rules for WWII V3_41

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    wc_sumptonW
    @Numetalfan The saved game carries a copy of the xml used to create the game. Any changes made to the xml will not show in a saved game. To test changes you have to always start a new game. Cheers...

Recent Posts

  • @xxXEddieXxx
    I have not ran the latest version, so bear that in mind .

    Publish
    Does not scale to the width of my screen 1920x1080

    image.jpeg

    .
    Version
    There is a version in the xml, <info name="1941 Global Command Decision" version="1.285"/>

    TripleA does not read the version but the app can.
    TripleA does read the minimum versison and enforces it with a stop loading and usually offers an upgrade <triplea minimumVersion="2.7.14848"/>

    .
    Help
    image.jpeg

    .
    All help buttons should say on the top line what the file being read/written is.

    .
    Repository
    Most(51%+ probably much higher) maps repository name is the same as the xml name, The A&A style usually don’t.
    If GitHub repository=xml name could say Published

    .
    GitHub Desktop vs Git-Scm
    image.jpeg

    For us mere mortals GitHub Desktop is a better graphicial frontend to Git, yes? It is easier to use than Git-Scm (mainly command line)
    Only downer is GitHub Desktop has no official Linux support.

    .
    FIles
    Great addition, but;
    I would increase font size and reduce the ‘white’ space between each line
    Bolder green ticks, Orange o, Red already red !
    This would make it more readable to my tired old eyes. 🙄

    .
    Attachments
    Make a column called Type, to list all the Attachment types
    Remove the options word and put the numbers in Column headed Options
    Two lines can be reduced to one saves boring scrolling, a lot.

    ‘White’ space
    With heading like that you know what coming. 🙄
    Each of the pairs eg Name & relationshipTypeAttachment field can be on one line, saving hortizontal white space, so less scrolling, yay.

    image.jpeg

    .
    Map
    Remove and add to the Map left hand pane all the View menus.
    Note Connections & Neighbors are the same, so one can go anyway.

    Assuming View into Map column above, then the Place contents can be on permanent display, probably over two lines, when the correct Map option (left hand pane is selected) less mouse work, or maybe for Expert mode?

    .
    Territories
    The right hand should be a table, less scrolling, I know you can search, but with 800 TT/SZ its still a lot
    Columns of TT/SZ name, Faction Owner, and PUs
    Then you can sort by these columns as well as search.

    read more

  • @xxXEddieXxx I would find useful it you could automate drawing a grid pattern over a relief map without existing territories. You would need the following options

    Square grid without diagonal connections Square grid with diagonal connections Hex grid with straight rows Hex grid with straight columns Offset squares with straight rows Offset squares with straight columns

    You could set the width of the territories or alternatively set the number of rows and columns.

    read more

  • Update

    Draw borders hides the relief while you draw, so you see exactly what you are editing. No more shadows: after Make territories, the relief is rebuilt where you drew. One Undo takes back both. On older maps, run Create relief… once first. Other reliefs stay untouched; a message offers Create relief… instead. Unit places: the unit size shows before you lay them out, and centers can move up to 27 px to fit more places. Overflow arrow on the last unit place; switch the side in the right-click menu. Right-click menu to add or remove unit places and to put markers where you click. Save lists the files it will write and keeps the XML's order and formatting. Places menu sorted and grouped, with "(none)" for empty kinds; capitals are a yellow star, PUs show "6P". The map no longer jumps when a banner or goal appears.
    read more

  • @RogerCooper
    About a week but it is not finished.
    I thought a more collaborative work would be better here so if you have suggestions I try to implement them. 🙂

    read more