Subcategories
-
53 Topics421 Posts
-
1 Votes3 Posts511 Views
-
1 Votes1 Posts275 Views
-
1 Votes1 Posts343 Views
-
1 Votes2 Posts892 Views
-
0 Votes1 Posts266 Views
-
0 Votes51 Posts14k Views
-
0 Votes15 Posts2k Views
-
0 Votes20 Posts3k Views
-
0 Votes1 Posts252 Views
-
0 Votes6 Posts855 Views
-
1 Votes3 Posts618 Views
-
2 Votes16 Posts2k Views
-
0 Votes1 Posts316 Views
-
1 Votes9 Posts1k Views
-
0 Votes1 Posts370 Views
-
0 Votes23 Posts5k Views
-
0 Votes10 Posts1k Views
-
1 Votes14 Posts2k Views
-
0 Votes5 Posts454 Views
-
0 Votes7 Posts1k Views
Recent Posts
-
Is the solution to have centering pre the
MoveDelegateSo not pre Tech or Politics or EndofTurn or noPUEndTurn Delegate
Does pre the MoveDelegate work for most maps?
-
I'm not against hacking per se.
LoL. Just pointing out this discussion which changed 'centering', that got broken, then reverted back to 'first' step only.
Cheers...
-
We have come full circle. If the map contains skippable 'first' steps, technology, politics, and that 'first' is turned off the map will not center. The only way to ensure that the map centers is to create a 'first' step that cannot be turned off. This is the 'hack' that @beelee and I discussed using "endTurn/endTurnNoPU" which @cernel took issue with.
I'm not against hacking per se. I think it should be fine doing it that way until a proper way is available. (I hack stuff too if I'm not seeing any better ways.)
Eventually though, the "endTurn/endTurnNoPU" should better become a step which never causes any centring in my opinion. If that happens, the map-maker who used the hack (which I think is fine) should better just update their maps (removing the now useless steps). No big deal: it's just a visual thing.
-
yea your xml hack worked for centering but I believe you had to double post when playing by Forum or something. I don't remember exactly what it was.