@LaFayette not sure how i would but regardless even if the thing is using curves to match a gamut it will not be 100% as good an originally colored graphic some information is always lost when you do it it's just a matter of degrees and again often times the unit is not of one hue to begin with so yeah… maybe we've talked this one past death at this point. 😛
- Home
- Map Making
Subcategories
-
53
Topics421
Posts
-
2
Votes16
Posts1491
Views -
0
Votes1
Posts269
Views -
1
Votes9
Posts976
Views -
0
Votes1
Posts296
Views -
0
Votes23
Posts3837
Views -
0
Votes10
Posts788
Views -
1
Votes14
Posts1213
Views -
0
Votes5
Posts333
Views -
0
Votes7
Posts892
Views -
0
Votes6
Posts1177
Views -
0
Votes6
Posts1024
Views -
0
Votes15
Posts1661
Views -
0
Votes29
Posts3490
Views -
0
Votes9
Posts581
Views -
1
Votes7
Posts724
Views -
0
Votes4
Posts491
Views -
0
Votes1
Posts247
Views -
0
Votes4
Posts436
Views -
0
Votes11
Posts988
Views -
1
Votes2
Posts290
Views
Recent Posts
-
B• read more
No apology necessary.
To clarify most, actually all the people I game with, have a later engine version than 14962. So it also gets tested with whatever one they're using.
Yes. I agree the latest pre needs to be tested and I have tested some but I'm not gonna test it while playing a game I invest 50-100 hours in.
So that's the version I use and why

-
W• read more
@beelee said in What Version and Why?:
I care about his work. Didn't say I never use the prerelease. I don't play games with it. just test.
My mistake then, hope you'll accept my apology.

Between @TheDog and you, both seem to have most interaction on this form and GitHub.Cheers...
-
B• read more
I care about his work. Didn't say I never use the prerelease. I don't play games with it. just test.
I interact on git with him when I think it's appropriate and upvote his PRs even if there closed so he knows someone at least read his stuff
-
W• read more
@beelee said in What Version and Why?:
I use 14962 because I haven't had any problems with it.
Thank you for your reply.
2.7.14962 was released back in March. @frigoref has put in a lot of time in development of the TripleA engine. If no one is going to test his work, we may lose him as a developer and there not that many developers here.
Continuing to use a version that is over 6 months old, IMO, defeats the purpose of having more releases than we will never get that 2.7+ stable without testing.
Unless of course 2.7.14962 is released as a stable engine with its continued use.These are my options, I'm not trying to say you're wrong. I do understand what you are saying. I just feel sorry for @frigoref, it seems he is spending a lot of time, but no one cares about his work.
Don't take this the wrong way. I hope that we can still be friends.
Cheers...