One clear example how the AI behaves when it comes to purchase.
Germany can build 2 air units from start:
For the matter of simplicity, i only state the most important values (attack/defense/movement @ cost)
Aircraft A = 2/2/4 @ 9
Aircraft B = 3/3/4 @ 13
In this setup, the AI is purchasing only Aircraft A (dozens of test rounds)
If i either increase A to 10 or decrease B by 1, the AI will only purchase Aircraft B.
The first thing which irritates me is, that the cost difference between those units seems rather high in comparison to land or sea units in my game, but it was needed to get to the tipping point where the AI recognizes that one or the other air unit is best purchase.
Normally i would only up the cost by 2 PUs if a unit gets +1 att/def more. This works ok because the AI will purchase both more or less, but is never totally ignoring a purchase like with those air units i mentioned above.
A couple of land and sea units that AI is purchasing both and never ignore it are the following ones:
Light Tank = 2/2/2 @ 7
Med Tank = 3/3/2 @ 9
and
Destroyer = 2/2/2 @ 12
Cruiser = 3/3/2 @ 14
Those the AI is purchasing both more or less.
Do Air units have different AI purchase code/formula than land/sea units?
