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  • 0 Votes
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    SchulzS
    Actually I say it for specifically v3 map in the other maps it may be not problematic because bomber cost is higher in some maps and Italy is part of Germany ant it makes Germany less vulnerable to bombing.
  • Randomization of starting set up

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  • Excluding a unit from naval battles

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    redrumR
    @thephalanx1453 Nope, the AI generally doesn't handle most triggers. I believe it would still try to use the air units for sea battles.
  • Artillery that fires at Aircraft

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    RogerCooperR
    @Zjelcop I made the objective cities German capitals, which focused the AI on taking and defending them.
  • "bombard" Question

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    B
    Think I finally got it sorted. Misinterpreted pos. Even though i've read it a pile of times, parts of it are still confusing. Anyway, you can delete all this if you want
  • Help with trigger activating a supportAttachment

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    redrumR
    @Frostion Good to hear. My general advice is that you should make sure that all triggers specify "when" otherwise I think you can sometimes get strange behavior and are relying on some magic trigger defaults on when they fire. Also, I'm guessing you are using SupportAttachments for the items instead of just having them increase the base values as there are multiple items that could increase the AA strength for heroes?
  • Units don't attack together.

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    FrostionF
    I moved this topic to the "Map Making" category since it concerns map making.
  • Questions about Sea Zones

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    FrostionF
    I moved this topic to the "Map Making" category since it concerns map making.
  • Air battles in out of factory territories

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    FrostionF
    I moved this topic to the "Map Making" category since it concerns map making.
  • Air Base Movement

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    B
    @beelee i found it. This is what i was thinking of link text
  • typeAA question

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    B
    @redrum right on thank you
  • attackAA question

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    B
    @redrum Well it's working now. Setting it to "0" was one of the first things I tired. I thought "this should be easy". : ) Anyway I obviously had something else off. At least it made me research the new AA support : ) Thanks again guys
  • Victory Trigger Not Working

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    redrumR
    @RogerCooper The victory value needs to be a key for the notifications.properties file not the actual string you want to display. Here is the POS2 XML: victory values: the string message from notifications.properties to be displayed if the condition is true. victory can be used to play sounds as well. victory will use victory value + "_sounds" as the key in notifications.properties file, and then will use "defeat_" or "victory_" + the notifications.properties value as the new key to look for in the sounds.properties file.
  • Chance in triggers

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    redrumR
    @RogerCooper You have the wrong phase name in the "when" condition. Replace the when condition in all the triggers with this: <option name="when" value="before:americanEndTurn"/>
  • Map colors in map.properties

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    RobbyPantsR
    @Cernel said in Map colors in map.properties: @RobbyPants Another suggestion may be that you search in internet for free fantasy maps, so you can draw it shadowing that, then use that map as the base for the relief thereafter, that can achieve very good results at relatively modest graphical skills. For my, my concern is more the time it would take to make the tiles and being able to make a map that's "good". I'm not so worried about the difficulty of it. The thing I like about the Classic and Revised WWII maps is that they have some natural choke points, and the value of certain territories leads the factions into fighting over them. I kind of like looking at the differences between the two maps because of that. I want to make sure that any map I make would be interesting to play and not come off like a chessboard in the middle of an ocean.
  • Linux and Windows Have Different Behaviour In Objectives Properties

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    B
    @redrum Uggh...thanks for looking at it. I see where I fckd up now. Rookie mistake sorry to waste your time
  • Give and remove trigger added “unitProperty”?

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    FrostionF
    Thank you @redrum for the explanation, and the "-reset-" worked
  • Maps on tripleA web and maps "downloadable" in game

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    H
    Thank you all, you've answered/solved all my problems and allowed me to play happily.
  • Understanding alliancesCanChainTogether

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    RogerCooperR
    @Cernel A common request has been the ability to have countries join alliances. I wonder if the chaining property works that way (except for the display screen).
  • World War II Global - Map fix: Fortress Greenland

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Recent Posts

  • @black_elk

    you are the only one. Help us BlackElk

    😁

    read more

  • @Ramon No problem! I ran into the same problem when making changes to my North Africa map. Black_Elk made very cool reliefTiles for our map, but I didn't know how he made them. So when changing some territory borders, the reliefTiles didn't update along with them. I tried several things and what I described above ended up working the best. You can still see that the map is slightly darker at the places where the change happened, but I still tried my best to conceal it.

    image.jpeg

    The best thing actually to do is trying to contact the map maker! However, the map maker for NML is Black_Elk, and when I contacted him for North Africa, he didn't reply. But maybe you have more success!

    read more

  • @VictoryFirst

    Hi Victory thank you for your reply!

    Its very unfortunate that i dont have the original overlay that the map used.
    I will see what i can do!

    Cheers!

    read more

  • @ramon Changing the reliefTiles is difficult when you do not have the overlay that the game used. You can actually modify individual tiles, but it is not recommended if the change is across multiple tiles. Assuming that this is the case, you'd need to use the baseline image, change the borders there, and then break it using the tile image breaker. Then, you'd need to open the reliefmap by combining it using the tile image reconstructor. Also open the modified baseline map so that you can see what borders you removed and where the new borders are. To remove borders from the reliefmap, you can do the following. In the images you sent, you can see that the color of the territories isn't empty, it has a black-ish (or white/gray-ish in the other) color with a very low opacity. Try selecting this as color and remove the borders using this color. If you use GIMP, you can select the color using CTRL+click when having the pencil tool selected. Do not make it transparent as you did, that will make the territory shade go away completely. You should not be using the eraser at all, only the pencil tool. To draw new borders, you can select the white border color and use it to draw the new borders. If you lower the opacity of the baseline map and put it above the reliefmap, you can see the new borders and you can trace them. Then you can use the heal tool to make the borders and territory colors look more like the rest of the reliefmap, with different shades of colors. This doesn't necessarily make it look nice though. Even if you do your best, you will still probably have spots with a different shade than the rest of the map, but it's better than nothing.

    One small tip is to past the reliefmap not once several times in GIMP, so that you have like 10 identical layers. This will increase the opacity of the reliefmap. If you then combine all these layers, you essentially have increased the opacity. This allows you to actually see everything properly. You'd still need the heal tool to make the colors blend into each other better. Then you can lower the opacity of the layer so that it is around the same as the original reliefmap.

    Last option is to create your own relief tiles using your own overlay. This might be a lot of work but it would ensure that the map looks nice.

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