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  • Support question

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    theredbaronT
    @CrazyG Remember that MacArthur did this exact thing when he escaped from Corregidor. Just food for thought
  • cannot load a map i created

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    redrumR
    @Idodoappo said in cannot load a map i created: games.strategy.engine.data.GameParseException: MapName: file:/M:/TripleA_1.9.0.0.3453/maps/4chan/games/TumblrChan.xml, Error setting property:victoryCity cause:Attachments: true is not a valid int value Here is the error: games.strategy.engine.data.GameParseException: MapName: file:/M:/TripleA_1.9.0.0.3453/maps/4chan/games/TumblrChan.xml, Error setting property:victoryCity cause:Attachments: true is not a valid int value It appears you are setting the "victoryCity" property to true instead of an int value which is invalid. From pact of steel 2 XML (https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml victoryCity - values: a victory city is typically used for victory conditions. Is actually an integer, so you can set it to 0, or 1, or 2, or greater numbers. victoryCity uses an image located in the "misc" folder of a map called "vc.png", and the location is determined in a file called "vc.txt" in the map's root directory
  • Need the units shown itself in a folder

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  • R&D

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    C
    Another example of the sloppyness of using units as pseudo-resources (for tech or whatever) is that, then, the Unit Help tab in the menu becomes not really helping anymore. You can see what I mean if you click on Help/Unit Help in Age of Tribes, and see all the various actual units and develop-units mixed up at random. This would be solved if only a developer would add for conditions the ability to test for resources (still not as good as having a good tech phase for it, but at least better than using units as tech tokens).
  • Can whenCapturedChangesInto turn the unit to a neutral unit?

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  • Question about removing unit placement limit

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    B
    @Kao Right on Kao ! Love it when a plan comes together Cernel is pretty sharp with the xml program
  • How do invisible units work ?

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    @Frostion Hmm...yea that's what I thought. I haven't tried your unit yet, so maybe it'll work. The more I think about it though, I don't think the invisible unit will solve what I'm trying to do. It's good to know how they work though. Basically I need a different players unit be able to allow placement of a another players unit. I thought with nation specific units, it'd work. I probably need to try that again. Anyway, thanks for your help. It's appreciated : )
  • Custom Tech Givin to All Players ?

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    @Frostion Right on. I just found my mistake. Didn't have the conditions player specific. I thought I had but must've been to bleary eyed last night : ) Thanks again for your help Frostion, it's all clicking now. : )
  • Need Unit Colored

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    B
    @prastle 0_1488218278405_mobileArtillery.zip Works like a charm

Recent Posts

  • @VictoryFirst

    It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.

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  • @rogercooper I noticed "Mega New Elk" was uploaded as a map. Is it ready to be approved?

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  • @rogercooper

    Just in case you don't know, the approval page is up, again
    https://prod.triplea-game.org/support/maps/status

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  • @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well.

    If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions.

    Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues
    (click on "New Issue" and select the top option "Feature Request")

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