Thanks a lot @RogerCooper. That does, what I want to do, in a very simple code. The only difference is that the tech development isn't known in turn 1. For instance the British don't know if the japanese might have long range aircraft and, thus, be able to make a full fledge attack on India i turn 1. But I can live with that when the alternative is to spend hours and hours trying to make triggers to more or less the same thing:)
For other people who want to do this:
In ressources you add this after PUs:
<resource name="techTokens"/>
In ressourceInitialize you add this after the PUs for each player
<resourceGiven player="xxxx" resource="techTokens" quantity="60"/>
In properties you add this:
<property name="WW2V3 Tech Model" value="true" editable="false">
<boolean/>
</property>