Subcategories

  • Chinese translator

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    ubernautU
    @Hepps here's a few of the things [image: IMG_0498.jpg]
  • Removing Map XML Game Version

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    B
    @LaFayette yea, sorry I wasn't very clear. So the map is "Oztea 1939 Global" and it was on the latest "engine stable" 2.5 ??? and I updated game xml from 1.93 to 1.94 at git. The bots in the lobby were still running 1.93. I saw a game being played and tried to join and it would just show it trying to join. After a minute, I tried again. Same result. Went back to the lobby and the two guys playing said I screwed up their game and that I had wrong version. I didn't notice the bot was on 1.93 and not 1.94. It'd been a couple weeks I think since the update, so it didn't occur to me the bot would still have the older version. At any rate, I was wondering if this will prevent crashing peoples games in bots if you have different xml version numbers and try to join.
  • Proposing maps.yml index file to be added to each map

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    LaFayetteL
    Another important implication, having the map.yml file will replace the need for a mapName and gameName attribute to be specified in the XML, both of those attributes will become ignored after the map.yml file is used by the engine (perhaps starting in release 2.6)
  • 0 Votes
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    RogerCooperR
    @beelee said in Lend-Lease (in singleplayer, not multiplayer games): The Americans actually went a little too heavy with their air forces. They had to take a bunch of higher quality ? smart type guys that were supposed to have safe jobs into the infantry in 44. It actually worked out well for them.Ambrose talks about it in "Citizen Soldier". I think the USA topped out around 9 million if I remember right. Soviets had like 47 million in their national guard. Forget what it was called. According to Ellis, the US ended the war with 11,877,000 military personnel and the USSR with 12,400,000, pretty close in numbers. Did the US overinvest in airpower? The ratio of Air Force to Army was only a little lower for the Germans. Airpower was and is extremely effective but is subject to diminishing returns. A&A underrates airpower.
  • Does anyone have a folder with the old Canadians unit images?

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    LaFayetteL
    AFAIK we hit all maps that needed canadians when the base images were removed from engine. The outstanding maps perhaps were in development at that time, or were missed. To find the remaining list one would have to search for XMLs refererencing canadians but missing the images.
  • Unable to Load Polygons.txt Error

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    C
    @wc_sumpton, @beelee My apologies, I mistook "info name" for "mapName". Changing to lower case seems to have solved it. So I believe I just need to update this in the version on GitHub. Thanks for your help.
  • Open a Dialog Box when event triggers?

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    RogerCooperR
    @Jason-Green-Lowe You can use a "changeOwnership" trigger with suitable conditions to change territories as you see fit.
  • One Time PU Capture For Certain Events

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    HeppsH
    @Contango You can tailor that to ensure both your goals are achievable.
  • Should we support YAML for Maps?

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    djabwanaD
    I love building UIs and I love data interchange and would love to help with such a UI once I get some free time which might not be for awhile...
  • Command-line tools for map making

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  • Runtime error on unit placement

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    A
    Thanks for the responses. I'm glad it's working for somebody. My xml is just screwed up. I'll have to get it straightened out.
  • Minor question about the order of actions in the User Action window

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  • Negating the loss of capital

    capital
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    P
    @alkexr said in Negating the loss of capital: Try playerAttachment instead of rulesAttachment in both name and javaClass.mcdvoice Thank you for the explanation. It is clear for me.
  • Bombers – Single Round Attack

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    F
    @Contango that is unfortunate. My map was going to have most of the income be objective based for one side.
  • How can I with just the Triplea tiles, produce a complete map?

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    TheDogT
    @alkexr @Hepps Thanks both!
  • Big World 3

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    SchulzS
    @ff03k64 Everything was different. This map is not needed in anywhere when Aggression 1941 already fulfills all of its functions with better graphics.
  • RFC - In-Game Map Uploads

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    LaFayetteL
    First, thank you all for the engagement on this topic! To summarize where we are so far in this discussion: github repositories is a beneficial storage solution that provides a lot of features that we would be unwise to rebuild in its entirety automating the management of 'triplea_maps.yaml' is welcome documentation effort is needed to make the upload process clear. We should create at least a thread, if not a category to provide help for uploading Follow-Up Topics to Discuss in other Threads A number of other topics were raised that could use discussion. I'm thinking to create a thread titled something like: "How should we improve the maps ecosystem" where we could discuss the many other aspects of maps and what could use improvement. Still under consideration: zip uploads that are automatically stored as repositories First, if we automate the generation of 'triplea_maps.yaml' by finding data that is stored in the repositories, we'll have taken care of a portion of the download side. Specifically the idea here is that 'triplea_maps.yaml' has a section for each map, essentially we move each section of that file to the respective map repository where the backend would be configured to find it. In this way the backend could effectively generate the 'triplea_maps.yaml' file. A really nice thing about the above is the backend wouldn't care how the map data gets into repository. After we get to that point, it could make sense to build an in-game uploader that takes a zip file and uploads it into a repository. There is enough complexity in doing that where I don't know if it would be worth it, so we'll need to play it by ear when and if we get there.
  • Victory Cities ICon

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    MirkoBrunerM
    @Hepps Thanks! Clear Now. Regards.
  • Changing Colours of Map

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    MirkoBrunerM
    @Frostion Thanks!
  • Mixed Questions

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    SchulzS
    Is it possible to end games in a certain round with triggers? Is it possible having auto-intercept?

Recent Posts

  • @black_elk

    you are the only one. Help us BlackElk

    😁

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  • @Ramon No problem! I ran into the same problem when making changes to my North Africa map. Black_Elk made very cool reliefTiles for our map, but I didn't know how he made them. So when changing some territory borders, the reliefTiles didn't update along with them. I tried several things and what I described above ended up working the best. You can still see that the map is slightly darker at the places where the change happened, but I still tried my best to conceal it.

    image.jpeg

    The best thing actually to do is trying to contact the map maker! However, the map maker for NML is Black_Elk, and when I contacted him for North Africa, he didn't reply. But maybe you have more success!

    read more

  • @VictoryFirst

    Hi Victory thank you for your reply!

    Its very unfortunate that i dont have the original overlay that the map used.
    I will see what i can do!

    Cheers!

    read more

  • @ramon Changing the reliefTiles is difficult when you do not have the overlay that the game used. You can actually modify individual tiles, but it is not recommended if the change is across multiple tiles. Assuming that this is the case, you'd need to use the baseline image, change the borders there, and then break it using the tile image breaker. Then, you'd need to open the reliefmap by combining it using the tile image reconstructor. Also open the modified baseline map so that you can see what borders you removed and where the new borders are. To remove borders from the reliefmap, you can do the following. In the images you sent, you can see that the color of the territories isn't empty, it has a black-ish (or white/gray-ish in the other) color with a very low opacity. Try selecting this as color and remove the borders using this color. If you use GIMP, you can select the color using CTRL+click when having the pencil tool selected. Do not make it transparent as you did, that will make the territory shade go away completely. You should not be using the eraser at all, only the pencil tool. To draw new borders, you can select the white border color and use it to draw the new borders. If you lower the opacity of the baseline map and put it above the reliefmap, you can see the new borders and you can trace them. Then you can use the heal tool to make the borders and territory colors look more like the rest of the reliefmap, with different shades of colors. This doesn't necessarily make it look nice though. Even if you do your best, you will still probably have spots with a different shade than the rest of the map, but it's better than nothing.

    One small tip is to past the reliefmap not once several times in GIMP, so that you have like 10 identical layers. This will increase the opacity of the reliefmap. If you then combine all these layers, you essentially have increased the opacity. This allows you to actually see everything properly. You'd still need the heal tool to make the colors blend into each other better. Then you can lower the opacity of the layer so that it is around the same as the original reliefmap.

    Last option is to create your own relief tiles using your own overlay. This might be a lot of work but it would ensure that the map looks nice.

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