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Recent Posts

  • @beelee
    ++Good!
    It works, thanks

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  • @beelee
    Thanks I try it.

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  • B

    @thedog do you want only 1 total to be placed ? if so try adding "_structure" to the "constructionType" name.

    So "settlement_structure"

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  • 17d2d747-fa8d-4389-8fa1-a37e991f8f3b-image.png

    I was hoping I can make the AI just limit itself to;
    1 Town, not 3+
    1 Castle, not 2+

    What am I missing?

    Here is an extract of the town code;

    <option name="isFactory" value="true"/> <option name="isInfrastructure" value="true"/> <option name="isConstruction" value="true"/> <!-- Required for Constructions must have isConstruction true --> <option name="canBeDamaged" value="false"/> <option name="canProduceXUnits" value="2"/> <!-- produce X max units per producer --> <option name="constructionType" value="settlement"/> <!-- unique label or not --> <option name="maxConstructionsPerTypePerTerr" value="1"/> <!-- max constructions of this type may be in a territory --> <option name="constructionsPerTerrPerTypePerTurn" value="1"/> <!-- how many units of this type you can place in a territory every turn --> <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/> <option name="tuv" value="20"/>

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