Thanks for pointing me to the property @Cernel ;
I'd like to keep updates limited to the game data assembly layer. That means for now I'll leave the "Control All Canals Between Territories To Pass" property unaltered.
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hey at least it got a reply lol
I more concerned about this right now
https://github.com/triplea-game/triplea/issues/12488
selfishly so
Think its applicable to more than just my mod It's good to have as many options as one can have.
Edit
I posted in wrong spot too. But since you got some traction I'm gonna jump on board lol
@cernel well, this is not a bug in the public game, just a feature used (?) by (some?) modders which is partially broken, that's why I posted in the map making part. But good copy for next time
@azimuth Since 2.6 is arguably close to being released, you can also report in this topic (which should get the problem fixed if it is impactful enough to block the release).
https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6
Otherwise, reporting in forum is discouraged, and the "Map Making" section is certainly not the right place for such things.
you can check map options, think it's game options in 2.6, before game start and it'll show what's activated
heh heh git is a nightmare for most Was for me anyway and still is from time to time ha ha ha
As is with most things, it's not too bad once you get the hang of it