Subcategories

  • Trigger Based on Production/Income Value

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    RogerCooperR
    @Contango No, but the feature has been requested before. You should make a formal feature request. As workaround you could have a trigger based upon control of a specific number of a list of territories. I don't know what would happen if the same territory appeared on the list more than once. "Economic Victory" allows you to do this, but only for ending the game with a victory.
  • Game Speed

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    TheDogT
    I only play against the AI. I would agree with RogerCooper the more units the slower the AI. I would add that if a lot of the units move 2+ this will also slow the game down.
  • 1 Votes
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    B
    @TorpedoA I think Hepps uses 12 in total world war. Gives a lot more flexibility. I've never done it myself. Just mod existing games
  • Kamikaze land scrambler with 1 movement theorie

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    HeppsH
    @TorpedoA You'd have to test this... but I fear you may run into issues as there is no way trigger a unit change in the midst of the combat phase. Not sure how the scramble and Kamikaze attachments will interact when the unit remains in the territory it scrambled to.
  • TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

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    ebbeE
    @JOSEPH-PRINCE @Hepps Thanks guys for the images.... I am ending this Thread and will move to a new one with the name: GLOBAL WWII OIL & SNOW-Project ( https://forums.triplea-game.org/topic/2592/global-wwii-oil-snow-project ) as I am heading for sharing on github soon.... ( and having plans for a side project next month ) thanks al for sharing , teaching and feedbacking me so far!
  • 0 Votes
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    C
    One does not simply take a very good looking "big" multi-coloured image and shrink it down to about 48 per 48 pixels to obtain a very good looking "small" image. The likely result is a bad looking image. The way the eyesight works is that the colour from a point is decreasingly spread over nearby visual areas in our perceived image, so images using few pixels have each pixel dirtying with its colour all nearby pixels, whereas such effect is virtually irrelevant for big images.
  • splitted USA - need help

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    N
    @beelee Hi, I did all steps including upload and changing ownership can you check this? Hope I've done all correctly
  • TRIGGER ROLL NOTIFICATIONS & ACTIVE TOP LAYER

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  • TripleA Bot Refresh

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    B
    @LaFayette can anybody do this ? Or is there a bot person that one can ask to update ? I think prastle used to do bot stuff but not anymore. At any rate, thanks for the explanation.
  • 2 Votes
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    No one has replied
  • Trigger Question

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    B
    @Numetalfan add another condition to your trigger. Something like: <attachment name="conditionAttachmentTurn2OrHigher" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="rounds" value="2-+"/> </attachment> I think the -+ makes it fire after round 2 as well. i can't remember
  • Another ways to solve huge stack issue

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    B
    @TorpedoA Sounds way sweet. Bet you have a lot of good ideas. I'll try and check it out soon.
  • AI, non-combatmove units, amphibious assaults

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    djabwanaD
    Our tech ideas came from Age of Tribe's tech tree!
  • connection problems

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    N
    Incredible this worked!
  • AI, maxConstructionsPerTypePerTerr

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    TorpedoAT
    In my game, AI does place Bunkers if i purchased them by trigger. But the AI does ignore the maxConstruction per Terr.
  • 0 Votes
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    TorpedoAT
    Thanks alot. I will try.
  • consumesUnit

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    HeppsH
    @Numetalfan Seems strange to have (what I would presume to be) 2 very different units being used to create the same defensive unit upon merging.
  • ww_terminus_v2 - map thread

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    Mas NM
    Hi, I spent some time redrawing the map. The idea is as attached. This was mostly cleaning up the sea zones, making lines straighter and merging some of them. For example, the two sea zones off the coast of asia have been merged, making it harder for japan to recover if america gets naval dominance. Do you think this would help the problem of KGF? [image: fullmap2.png]
  • Foreach loop not working

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    djabwanaD
    @RogerCooper By the way, I made a simple tool that will generate variableLists from all territories and players and put that in your game file. It's the vars command from the CLI here: https://forums.triplea-game.org/topic/2501/command-line-tools-for-map-making
  • Chinese translator

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    ubernautU
    @Hepps here's a few of the things [image: IMG_0498.jpg]

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