Subcategories

  • name placement graphics not working from within zip file

    3
    0 Votes
    3 Posts
    1k Views
    ElreighE
    @Cernel that did the job, thanks!
  • Non-Combat Movement

    3
    1 Votes
    3 Posts
    2k Views
    N
    Excellent, I'll try that out. Thank you!
  • Music during gameplay

    Moved
    1
    1 Votes
    1 Posts
    1k Views
    No one has replied
  • Short Attachment Names

    19
    4 Votes
    19 Posts
    7k Views
    C
    @roiex Ok, then I've closed my pull example in here: https://github.com/triplea-maps/classic_variations/pull/3
  • 0 Votes
    15 Posts
    5k Views
    General_ZodG
    @redrum I think updating the pos2 makes sense for now since @Mahks says he will be the caretaker of XOB. He can copy them over to XOB until others can do it. The only issue would be he has to find the changes in the xml. Hmm, are you keeping an update log updated for POS2?
  • 0 Votes
    2 Posts
    1k Views
    HeppsH
    @elreigh Yes, without seeing the actual XML this is just a guess... but by what you described.... the game is trying to create and then subsequently render the image for an "Allied" Arcadia Motor Pool. The game is attempting to change the "Arcadia Motor Pool" into a unit of the Ally, but since the unit is designed as a national specific unit... it is trying to capture the unit as it is defined. This is not really a bug. I think it is just how you have designed the units. I have come across the same thing while designing. The other thing that is causing the conflict is that as Allies the game does not view the changing of the territory when the Capital is liberated as a "Capture" strictly speaking. Would really have to see your XML to figure it out.
  • Improving AI without improving AI code

    2
    0 Votes
    2 Posts
    1k Views
    redrumR
    @mahks Here is a pretty good list of things it doesn't handle now: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback The further from traditional A&A features you use generally the AI will perform more poorly as most of them it doesn't understand.
  • flag image file ext

    15
    0 Votes
    15 Posts
    3k Views
    FrostionF
    In regards to a new UI and videos, it might also be nice to be able to embed YouTube video into the notes or notifications. Perhaps this could be useful for examples, tutorials, map intros and stuff
  • capturing munitions from an enemy

    8
    0 Votes
    8 Posts
    2k Views
    redrumR
    @elreigh Yeah. I'd recommend checking out Total World War XML as it already does some similar things for making air transports isInfra true then false.
  • "createsUnitsList" Placement Logic

    12
    1 Votes
    12 Posts
    3k Views
    redrumR
    @theredbaron Yep, that's the general approach I like to take as otherwise I end up spending time making changes that might never get used But it should be relatively easy to replace the existing logic with something a bit less random.
  • Trigger not triggering?

    4
    0 Votes
    4 Posts
    2k Views
    wc_sumptonW
    @elreigh Best guess 'Sea Zone' ownership. Water territories do not have ownership, give 'SZ Sea of Japan' an 'originalOwner' option in its 'territoryAttachment' and use 'alliedPresenceTerritories' in the trigger. Also check the property: <property name="Use Triggers" value="true" editable="false"> <boolean/> </property> Hope this helps Cheers...
  • How show non-zipped game

    Moved
    3
    0 Votes
    3 Posts
    1k Views
    General_ZodG
    @Mahks I just delete the -master from the unzipped folder name. You should also just remove or delete the zip file from the triplea/downloademaps folder. Otherwise you will have to rename stuff as @frostion explained. An example of a functional unzipped folder structure is as follows: triplea/downloademaps/big_world_2/map And all the other game folders and files can go into the map folder.
  • Selectable alliances?

    15
    0 Votes
    15 Posts
    4k Views
    MahksM
    @general_zod That sounds like it is the answer, thanks! Will investigate...
  • Transport Casualties Restricted only applies to sea units?

    5
    0 Votes
    5 Posts
    2k Views
    MahksM
    Ok, Thanks, will add a feature request...
  • is requiresUnits still a valid property?

    Moved
    12
    0 Votes
    12 Posts
    4k Views
    MahksM
    @general_zod Hmmm, faulty search on my part. Found the section "propertyList" as you predicted, Thanks!
  • Block unit placement on contested territory

    6
    0 Votes
    6 Posts
    2k Views
    redrumR
    Yeah, Age of Tribes and Civil War are the most popular maps I know that have limited battle rounds. So they are probably the best references.
  • How many max players

    Moved
    6
    0 Votes
    6 Posts
    2k Views
    alkexrA
    @rabbitharrison I created a test map with 36 players, and it appears to be functional. Although I remember getting an error once because there were more than 20 players. I don't know whether it was a bug with the engine or the old map creator. It happened like 6-8 years ago, so anything could have happened since then.
  • 1939 game using Global 1940 setup

    3
    1 Votes
    3 Posts
    2k Views
    B
    @seancb sounds good as redrum says, need more info : ) Rock on heppster image
  • changing where excess units display

    11
    0 Votes
    11 Posts
    4k Views
    General_ZodG
    @beelee The manual placement picker is very cumbersome to work with. But on bright side your only doing switzerland. Good luck.
  • RulesAttachment vs TriggerAttachment

    4
    0 Votes
    4 Posts
    2k Views
    C
    @redrum Only Veqryn could really tell, but, to be clear, I think that objectives are like the simple support options and triggers are like the complete support attachments.

Recent Posts

  • @VictoryFirst

    It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.

    read more

  • @rogercooper I noticed "Mega New Elk" was uploaded as a map. Is it ready to be approved?

    read more

  • @rogercooper

    Just in case you don't know, the approval page is up, again
    https://prod.triplea-game.org/support/maps/status

    read more

  • @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well.

    If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions.

    Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues
    (click on "New Issue" and select the top option "Feature Request")

    read more