@theredbaron Yep, that's the general approach I like to take as otherwise I end up spending time making changes that might never get used But it should be relatively easy to replace the existing logic with something a bit less random.
@elreigh
Best guess 'Sea Zone' ownership. Water territories do not have ownership, give 'SZ Sea of Japan' an 'originalOwner' option in its 'territoryAttachment' and use 'alliedPresenceTerritories' in the trigger.
Also check the property:
<property name="Use Triggers" value="true" editable="false">
<boolean/>
</property>
Hope this helps
Cheers...
@Mahks
I just delete the -master from the unzipped folder name. You should also just remove or delete the zip file from the triplea/downloademaps folder. Otherwise you will have to rename stuff as @frostion explained.
An example of a functional unzipped folder structure is as follows:
triplea/downloademaps/big_world_2/map
And all the other game folders and files can go into the map folder.
@rabbitharrison I created a test map with 36 players, and it appears to be functional.
Although I remember getting an error once because there were more than 20 players. I don't know whether it was a bug with the engine or the old map creator. It happened like 6-8 years ago, so anything could have happened since then.
@redrum Only Veqryn could really tell, but, to be clear, I think that objectives are like the simple support options and triggers are like the complete support attachments.
Only way for you to get a high resolution image is to open the reconstructed baseTiles and reliefTiles in preferably a graphics editing app.
I'm looking at NWO and your in luck they left a blank map image (reconstructed baseTiles) named NWOblank.png in the map folder located in new_world_order-master.zip folder.
You can paint it and scale it, as you see fit and print it. And or you can add the reliefTiles over it and have one of the available map skins. Note you will still have to paint the blank.
If you want info on reconstructing the reliefTiles. You can ask for help here.
@hepps @General_Zod after further checking I found that it was an installation problem. After I removed another JAVA product, everything started to run fine.
Thanks for all your help!!
P.S. @Hepps yes the default is 1 when not used.
Cheers...
@general_zod yea clarification in Notes is a good thing. i always try and do that if something seems confusing or is unexpected behavior to me.
So will do a Note thingy for the Paras : )
@BeorntheBold if you can get the map repo: https://github.com/BeornTheBold/another_world, to have all needed files (looking something like: https://github.com/triplea-maps/the_pact_of_steel), then map admins can take it from there.
Let us know how it goes @BeorntheBold
@redrum That all I do is guess. With the resource bar enhancement, I was just checking one against the other to ensure thing updated as planned. Thanks again for your time.
'If you throw it against the wall and it sticks. Somethings wrong take it down an try again!'
Cheers...
@beornthebold You can use a system like Greyhawk wars to have a technology that indicates whether the player is AI or human then use conditions/triggers to turn it on/off: https://raw.githubusercontent.com/triplea-maps/greyhawk_wars/master/map/games/Greyhawk_Wars.xml
You can then change either set different production frontiers or even trigger consumeUnits on/off.
@redrum said in User Actions:
Yeah, its on my radar already to allow any resource for user action costs
That would be cool to have, I'm planning to use that feature in Fallen Empire
@Hepps Greyhawk Wars uses user actions, if I recall correctly.