Oh I had forgotten about the Scenarios of Classic 3rd Edition/Iron Blitz, I guess that would make sense too then. I remember those from the Hasbro disc, although I didn't really recall that language in use with tripleA until after v3. I also used Variant quite often, or where OOB would be the default, and then any other similar version would be a variant. Initially I thought of a Mod as specifically a Mod = modification to the map design, like something that if I were to do it physically on the game board that it would require sharpie markers or something hehe. Anyway, it's probably owing to some jumble of language I used and then through repetition sorta establishes itself. I didn't want to derail the conversation, only to mention that when I was referring to our early Variants and such I would just say Mod interchangeably, but where the later meant some tweak to the baseline, hence something like Pact of Steel being also considered a Mod of the revised map. But I agree for a shorthand Mod is not the best, since I often use that to mean moderator, or modder, also module if I've been playing D&D lately. Module is closer to the sense of Mod I have when using it the way roger does. You know like how D&D has campaign modules, and I guess this would be like an A&A campaign module.
I also say scenario I suppose as a shorthand from wargaming too, so it's a bit of a whirl. TripleA I used to think of as the game, but now I think of it as the engine or game system, ever since the default games were removed and cordoned off to live in their own spot requiring a different download.
I think for Simon33's Q specifically, there is a list of maps which I think the bots use, which doesn't really include any newer maps, or at least for stuff that didn't already exist in Nov of 2020, since that was the last time we had a stable release. I remember trying to play a few things I made in the lobby via bots but they wouldn't fire unless it was based on one of those maps. It's been like 5 years or more since I logged into the lobby, and about that long since the 2.6 changes were first floated. I thought for the bots that it was pulling from the directory that roger provided, the one where the map 'skins' used to be housed, but it's not the complete listing like on GIT or 1:1, or when player clicks downloaded maps from the tripleA launch. Instead I think the bots are just still using this listing from the .org
https://triplea-game.org/maps-list/maps/
The full repo has many more maps available, but the stuff the bots are using is from that more condensed listing. I'm pretty sure only LaFayette has the power of greyskull on that, but he's been trekking for a while. October 24 came and went, now we're into Spring 25, so hard to know when that gets addressed. I think there was a workaround if both players had the map and a savegame, but I can't remember. I sorta gave up on it and just figured the lobby was going to be a pipe dream for newer maps, and then started playing more towards the solo AI, since that at least could launch locally and such. Not exactly ideal, but sorta the situation I suppose