@Cernel said in Suggestions About Victory Conditions:
(and, if you don't, then it is just bad play not to play specifically to maximize your chance to eventually achieve them, which should assure you not to be surprised to win).
This is exactly the point you seem to be missing. Sometimes people aren't playing as competitively. Perhaps they want to re-enact something historically, or are enjoying a particular dynamic on a particular front regardless of the objectives or conditions and want to see it play out. It would be harmful to the experience and enjoyment to force a player to stop playing. Game options can't be changed once the game is started and so if I accidentally left a condition activated (because it was default and I was just playing for fun) and then got stopped by the game when they were met without the option to continue, it would be really frustrating.
@Schulz there are times when you want to play a "real" game or map but in a "sandbox" mode (what would happen if...). Perhaps what we're getting at here is an overall "social" vs. "competitive" mode to TripleA overall.
Social would be local dice, allow to continue with victory conditions, edit mode, etc.
Competitive could be required dice server, game forcefully ends on victory, edit mode requires all players to accept before one player can make an edit, etc.