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Recent Posts
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@RogerCooper Thanks, I just made a post to poll people's opinions on how it should work in Development, be sure to give any opinions there
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@iratoric That sounds like a useful addition to the TripleA engine.
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@RogerCooper Right now it is on my branch as "Defenders Can Retreat Battle Round" as an int property where you can select what round defenders can retreat (-1 is the default and means they can't, 0 means before combat, 1 means after 1 round of combat, etc.) There's been a discussion on GitHub but I should probably make another topic for discussing it here, the questions now are mostly how it should be implemented
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@iratoric Did you implement defender retreat as a game property?