• 1 Votes
    10 Posts
    2k Views
    L
    Je pourrais m'en occuper (j'ai déjà traduit 3 livrets de règles d'Axis & Allies que j'ai téléversés sur BGG), mais je ne voudrais pas le faire et que ça ne serve à rien. Nulle part sur le site de TrippleA j'ai trouvé un espace où l'on proposait des instructions en différentes langues. Sinon, je trouve bien dommage que l'on ne puisse pas contribuer à traduire l'interface du jeu étant donné que de nos jours, un logiciel le moindrement sérieux propose aux utilisateurs de pouvoir l'utiliser dans leur langue maternel.
  • NO edit button in Map Options

    5
    0 Votes
    5 Posts
    3k Views
    RavilleR
    @panther said in NO edit button in Map Options: "no move corrections" That option "no move corrections" its a good idea just keeping editions when could be necessary in some corrections, Certainly, "no move corrections" should apply after finished a turn. Thanks panther,
  • Show political relations on play map

    1
    2 Votes
    1 Posts
    616 Views
    No one has replied
  • MAX BUILTPerPlayer solution implementation

    6
    1 Votes
    6 Posts
    1k Views
    ebbeE
    @lafayette Thanks for the description of the current situation! and a lot of respect for all those still involved...
  • 1 Votes
    1 Posts
    696 Views
    No one has replied
  • Board game mode

    5
    1 Votes
    5 Posts
    1k Views
    ubernautU
    @skygawker that's awesome
  • Show AA stats

    Moved
    1
    1 Votes
    1 Posts
    560 Views
    No one has replied
  • Flip Units, Colorize Units In-Game?

    7
    1
    3 Votes
    7 Posts
    1k Views
    TheDogT
    @black_elk What might work is this; (it might show the changes?) Load your game to the point of the first move Help> Unit help Take a screen shot Close Unit help change the map.properties and save it Help> Unit help Take a screen shot Close Unit help change the map.properties and save it Repeat
  • receivesAbilityWhenWith

    1
    0 Votes
    1 Posts
    536 Views
    No one has replied
  • Max Units

    3
    0 Votes
    3 Posts
    926 Views
    TheDogT
    @rogercooper said in Max Units: @beelee Graying out would be better than removal. I agree
  • A new Javascript build from the ground up

    17
    0 Votes
    17 Posts
    3k Views
    B
    @lafayette lol that guy is a funny read :grinning_squinting_face:
  • Map features to help newer players?

    2
    1 Votes
    2 Posts
    766 Views
    TheDogT
    @rickenbacker said in Map features to help newer players?: Is there a way to toggle sea zone numbers on? Yes-ish Edit the map.properties Add this on a new line map.showSeaZoneNames=true and save it What about a zoom in to 125% or 150%? Download the latest version of TripleA from here https://github.com/triplea-game/triplea/releases It can zoom in and out with ctrl+mouse scroll It also has lots of goodies and is faster than 2.5 for AI players.
  • 2.6 the national objectives tab seems to be gone

    9
    0 Votes
    9 Posts
    2k Views
    M
    @beelee3 thanks - no idea whythere aren't global players, but games evolve, I guess. Yes I'll look for your thread for future comments
  • Soviet-Japanese war in WWII Scenarios

    3
    0 Votes
    3 Posts
    2k Views
    SchulzS
    @rogercooper very good suggestion. Do you think the same also can be applied to German-Soviet war and Axis-USA war too?
  • Battle ambience

    1
    1 Votes
    1 Posts
    747 Views
    No one has replied
  • highlighting all a country's assets

    6
    2 Votes
    6 Posts
    1k Views
    M
    @silverbullet ill be honest. I'm still in the changer step and was headed to bed i used the arrow. Wen't back in as germany and used the f key. I like the highlight key too. Haven't seen how to unhighlight. guessing it will go away post turn? Night both are great
  • Give First Strike Casualties Option to Fire Back same as Bombard

    15
    0 Votes
    15 Posts
    2k Views
    B
    @cernel yea right now the Para units only get the bonus if there are only Para units in the attack. Any other unit negates the bonus. So even if they only move 1 space, they are still considered "Air Dropped" for combat purposes. Edit yea I wouldn't want it hardcoded. Current AAcombat allows for multiple rounds. These guys rules have the Paras only working as above. I wouldn't be opposed to them working differently as in "Air Dropped" get bonus even with other units present. That can be done with the current supportAttachments though
  • Limit AA Hits

    6
    0 Votes
    6 Posts
    2k Views
    B
    @frigoref sounds good to me I'll add it to the first post
  • 0 Votes
    5 Posts
    1k Views
    C
    Is this topic correctly categorized (and should stay in the Feature Requests & Ideas section)? If so, I would suggest to clarify what the requested feature is.
  • Showing units of territory under cursor in bottom bar

    2
    1
    0 Votes
    2 Posts
    799 Views
    M
    Experimenting a bit more, maybe having it in the same box as the territory name is a good approach: [image: 1651332355659-screenshot-2022-04-30-112521.png]

Recent Posts

  • I get the appeal of having manual rolls in history. For quick out-of-game rolls, I’ve been using https://dice.onl for its simple interface and custom sides – it’s handy when I just need a fast result without syncing concerns. For in-game integration, LaFayette’s points about the upcoming ledger system make sense, but I’d still love to see this feature added eventually.

    read more

  • This is a good suggestion and I would like to see it too. The current manual roller is local only, so logging it will need the upcoming network and history overhauls first.

    read more

  • Never-mind.

    I remapped the <menu> key to execute <shift+tab><space><tab><space> sequence, which does a MAX and OK.

    read more

  • Yes, some maps have a factory in every territory that is hidden and max placement limited to territory value. Maps with factory-units for purchase also have placement limits. And some dont.

    Currently, placement requires a CLICK on the territory and a unit placement menu pops-up in the center of the screen. Then a CLICK on MAX button (or other selections), then CLICK on OK. The focus of the selection menu is on the OK button (thus, pressing SPACEBAR selects the OK button and menu goes away).

    When dealing with many units and territory placement limits, this is BRUTAL. Instead, have the selection menu's focus be on the MAX button (make it an option). This way dumping MANY units would require a SPACEBAR to select MAX, then a TAB to move the focus onto the OK button, then SPACEBAR to select OK.

    It leave one hand on the mouse, while the other SPACE/TAB/SPACEs through the territory CLICKs. Thus no mouse movement and FAST.

    read more