ill start a few at a time
zoom in yes
idle timer yes
fix the lag caused by new joiners yes
three is enough for now
@butterw As I already said in the past, instead of Ctrl+A and Ctrl+D, I suggest having Ctrl+X and Ctrl+Alt+X, where X is any natural number. The number defines that only the units having that mobility value or more are added as long as they can attack ("fire"), respectively, as offenders or as defenders (so, Ctrl+0 would act the same as Ctrl+A).
The main advantage is that, when adding offenders, you use Ctrl+1 for adjacent zones, Ctrl+2 for zones which are not adjacent but are adjacent to an adjacent zone, and so on.
When adding defenders, you will probably almost always use Ctrl+Alt+0.
Of course, the feature can be limited upwards to the number 9.
@zlefin butterw doing some related work here:
Might be worth a mention
@zlefin Its a relatively new feature that I added I think last year. I agree it could use some usability improvements to make it both easier to find and easier to use.
ctrl+A in particular is very, very useful and something that can save users a ton of time when simulating potential battles.