• test

    1
    0 Votes
    1 Posts
    240 Views
    No one has replied
  • World at War 1940, BA

    62
    0 Votes
    62 Posts
    11k Views
    A
    TripleA Turn Summary: Russians round 5 TripleA Turn Summary for game: World At War, version: 2.1.1 Game History Round: 5 Combat Move - Russians 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Odessa 2 Artillerys and 5 Infantrys moved from Donetsk to Odessa 4 Tanks moved from Kursk to Odessa 1 Infantry moved from Lithuania to East Prussia Russians take East Prussia from Germans 4 Tanks moved from Lithuania to Warsaw 8 Tanks moved from Brest to Warsaw 3 Tanks moved from Kiev to Warsaw 2 Adv.Fighters moved from Minsk to Warsaw 1 Bomber moved from Minsk to Warsaw 1 Bomber moved from Moscow to Warsaw 4 Tanks moved from Donetsk to Krakow Russians take Vinnytsia from Germans Russians take Krakow from Germans 5 Infantrys moved from Vyborg to Oulu 4 Tanks moved from Leningrad to Oulu 5 Infantrys moved from S.Karelia to Vyborg 4 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Minsk to Brest 8 Infantrys moved from Smolensk to Minsk 6 Infantrys moved from Tula to Kursk 3 Infantrys moved from Rostov to Donetsk 4 Tanks moved from Stalingrad to Donetsk 1 Infantry moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 4 Tanks moved from Moscow to Kursk 4 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Astrakhan to Georgia 2 Infantrys moved from Evenkia to Olyokminsk 1 Infantry moved from N.Buryat Mongolia to Chita Russians take Chita from Hisaichi 1 Artillery and 4 Infantrys moved from Ayan to Heilungchiang Russians take Heilungchiang from Hisaichi 3 Infantrys moved from Sibirsky to Evenkia Purchase Units - Russians Russians buy 9 Infantrys and 18 Tanks; Remaining resources: 1 PUs; Combat - Russians Battle in Warsaw Russians attack with 2 Adv.Fighters, 2 Bombers and 15 Tanks Germans defend with 1 AAGun, 1 Factory and 8 HeavyTanks AA fire in Warsaw : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Russians lost in Warsaw Russians roll dice for 1 Adv.Fighter, 2 Bombers and 15 Tanks in Warsaw, round 2 : 10/1 hits, 9.33 expected hits Germans roll dice for 8 HeavyTanks in Warsaw, round 2 : 6/1 hits, 5.33 expected hits 8 HeavyTanks owned by the Germans and 6 Tanks owned by the Russians lost in Warsaw Russians win, taking Warsaw from Germans with 1 Adv.Fighter, 2 Bombers and 9 Tanks remaining. Battle score for attacker is 16 Casualties for Russians: 1 Adv.Fighter and 6 Tanks Casualties for Germans: 8 HeavyTanks Battle in Odessa Russians attack with 2 Artillerys, 7 Infantrys and 4 Tanks Romanians defend with 1 Fighter, 6 Infantrys and 2 Tanks Russians roll dice for 2 Artillerys, 7 Infantrys and 4 Tanks in Odessa, round 2 : 5/1 hits, 4.17 expected hits Romanians roll dice for 1 Fighter, 6 Infantrys and 2 Tanks in Odessa, round 2 : 3/1 hits, 3.50 expected hits 3 Infantrys owned by the Russians and 5 Infantrys owned by the Romanians lost in Odessa Russians roll dice for 2 Artillerys, 4 Infantrys and 4 Tanks in Odessa, round 3 : 3/1 hits, 3.67 expected hits Romanians roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Odessa, round 3 : 2/1 hits, 1.83 expected hits 2 Infantrys owned by the Russians, 2 Tanks owned by the Romanians and 1 Infantry owned by the Romanians lost in Odessa Russians roll dice for 2 Artillerys, 2 Infantrys and 4 Tanks in Odessa, round 4 : 3/1 hits, 3.33 expected hits Romanians roll dice for 1 Fighter in Odessa, round 4 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Romanians lost in Odessa Russians win, taking Odessa from Romanians with 2 Artillerys, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 20 Casualties for Russians: 5 Infantrys Casualties for Romanians: 1 Fighter, 6 Infantrys and 2 Tanks Battle in Oulu Russians attack with 5 Infantrys and 4 Tanks Finns defend with 5 Infantrys and 1 Tank Russians roll dice for 5 Infantrys and 4 Tanks in Oulu, round 2 : 3/1 hits, 2.83 expected hits Finns roll dice for 5 Infantrys and 1 Tank in Oulu, round 2 : 2/1 hits, 2.17 expected hits 3 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu Russians roll dice for 3 Infantrys and 4 Tanks in Oulu, round 3 : 3/1 hits, 2.50 expected hits Finns roll dice for 2 Infantrys and 1 Tank in Oulu, round 3 : 1/1 hits, 1.17 expected hits 2 Infantrys owned by the Finns, 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 9 Casualties for Russians: 3 Infantrys Casualties for Finns: 5 Infantrys and 1 Tank Non Combat Move - Russians 1 Adv.Fighter moved from Warsaw to Brest 2 Bombers moved from Warsaw to Brest 2 Adv.Fighters moved from Moscow to Brest Place Units - Russians 4 Tanks placed in Leningrad 1 Infantry and 4 Tanks placed in Stalingrad 6 Tanks placed in Sibirsky 4 Infantrys placed in Arkhangelsk Russians undo move 4. 6 Infantrys and 4 Tanks placed in Moscow 2 Infantrys placed in Arkhangelsk Turn Complete - Russians Russians collect 128 PUs; end with 129 PUs Combat Hit Differential Summary : Germans : 0.67 Romanians : -0.83 AA fire in Warsaw : : 0.33 Finns : -0.33 Russians : 1.17 Savegame
  • rona

    2
    0 Votes
    2 Posts
    422 Views
    D
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 10:10:21 PM Savegame
  • TSH vs Ds game 2

    114
    0 Votes
    114 Posts
    20k Views
    L
    TripleA Turn Summary: Americans round 9 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 9 Research Technology - Americans Americans spend 30 on tech rolls Americans roll 6,3,3,6,6,6 and gets 4 hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 bomber; Remaining resources: 7 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 2 armour and 3 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 2 carriers, 3 cruisers, 3 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone 2 armour and 3 infantry moved from 5 Sea Zone to Germany 4 fighters moved from 7 Sea Zone to Germany 7 bombers moved from United Kingdom to Germany 4 bombers moved from Eastern United States to United Kingdom Combat - Americans Battle in Germany Americans attack with 2 armour, 7 bombers, 4 fighters and 3 infantry Germans defend with 2 aaGuns, 1 armour, 3 artilleries, 7 bombers, 1 factory, 2 fighters and 11 infantry; Italians defend with 1 armour AA fire in Germany : 5/11 hits, 1.83 expected hits 1 fighter owned by the Americans and 4 bombers owned by the Americans lost in Germany Americans roll dice for 3 cruisers in Germany, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 armour, 3 bombers, 3 fighters and 3 infantry in Germany, round 2 : 7/14 hits, 6.00 expected hits Germans roll dice for 2 armour, 3 artilleries, 7 bombers, 2 fighters and 11 infantry in Germany, round 2 : 7/32 hits, 9.33 expected hits 8 infantry owned by the Germans, 2 armour owned by the Americans, 2 fighters owned by the Americans and 3 infantry owned by the Americans lost in Germany Americans roll dice for 3 bombers and 1 fighter in Germany, round 3 : 4/7 hits, 3.17 expected hits Germans roll dice for 2 armour, 3 artilleries, 7 bombers, 2 fighters and 3 infantry in Germany, round 3 : 7/24 hits, 6.67 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in Germany Germans win with 2 armour, 2 artilleries, 7 bombers and 2 fighters remaining. Battle score for attacker is -106 Casualties for Americans: 2 armour, 7 bombers, 4 fighters and 3 infantry Casualties for Germans: 1 artillery and 11 infantry Non Combat Move - Americans Place Units - Americans 1 bomber placed in Eastern United States Place Units - Chinese 3 infantry placed in Fukien Turn Complete - Americans Americans collect 37 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs Combat Hit Differential Summary : Germans : -2.00 Americans : 1.33 AA fire in Germany : : 3.17 Savegame
  • WAW MMSKMM game 1

    1
    0 Votes
    1 Posts
    278 Views
    No one has replied
  • TSH vs DS game 3

    167
    0 Votes
    167 Posts
    36k Views
    D
    TripleA Turn Summary: Japanese round 8 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 8 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,2 and gets 0 hits Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 bomber moved from Japan to Stanovoj Chrebet 2 infantry moved from Manchuria to Buryatia S.S.R. 3 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 armour moved from French Indo-China Thailand to Burma 2 armour moved from Chinghai to Novosibirsk 1 armour moved from Ningxia to Novosibirsk 2 bombers moved from Manchuria to Novosibirsk 1 infantry moved from Chinghai to Novosibirsk 1 infantry moved from Ningxia to Chinghai 2 fighters moved from Kiangsu to Burma 1 submarine moved from 36 Sea Zone to 51 Sea Zone 1 submarine moved from 36 Sea Zone to 48 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 3 armour, 2 bombers and 1 infantry British defend with 1 fighter; Russians defend with 2 armour Japanese roll dice for 3 armour, 2 bombers and 1 infantry in Novosibirsk, round 2 : 1/6 hits, 3.00 expected hits Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese roll dice for 2 armour and 2 bombers in Novosibirsk, round 3 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 fighter in Novosibirsk, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Russians, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 armour and 1 infantry Casualties for Russians: 2 armour Casualties for British: 1 fighter Battle in Stanovoj Chrebet Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Stanovoj Chrebet, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iwo Jima Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 armour in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Novosibirsk to Ningxia 1 bomber moved from Stanovoj Chrebet to Suiyuan Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 armour, 1 bomber and 2 infantry placed in Japan 1 battleship and 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Combat Hit Differential Summary : Americans : 0.33 Russians : -0.17 Japanese : -2.17 Savegame
  • Warm up game for Newbie - World War II v5 1942 Second Edition

    1
    0 Votes
    1 Posts
    563 Views
    No one has replied
  • New World Order game new

    40
    0 Votes
    40 Posts
    3k Views
    A
    TripleA Turn Summary: Germans round 6 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round: 6 Combat Move - Germans 4 Bigarmours moved from Ukrainskaya to Kursk 3 Panzers moved from Ukrainskaya to Kursk 1 Panzer moved from Leningrad to S.Finnland Germans take Vyborg from Russians Germans take S.Finnland from Russians 1 Panzer moved from Leningrad to C.Finnland Germans take C.Finnland from Russians 1 Panzer moved from Leningrad to Archangelsk Germans take Karchia from Russians Germans take Archangelsk from Russians 1 Panzer moved from Leningrad to Belomorsk Germans take Belomorsk from Russians 1 Panzer moved from Rzhev to Nikolsk Germans take Yaroslavl from Russians Germans take Nikolsk from Russians 2 Panzers moved from Leningrad to Olonets 4 Transports moved from sz28 to sz27 2 Infantrys moved from Litovskaya to sz27 2 Infantrys and 2 Panzers moved from Litovskaya to sz27 4 Infantrys, 2 Panzers and 3 Transports moved from sz27 to sz28 2 Panzers moved from sz28 to N.Finnland 4 Infantrys moved from sz28 to N.Finnland 1 Panzer moved from Leningrad to Olonets 1 Panzer moved from Leningrad to Vologda Germans take Vologda from Russians 4 Panzers moved from Minsk to Kursk 4 Bigarmours moved from Brest to Rzhev 1 Infantry moved from Smolensk to Rzhev 1 Fighter moved from Smolensk to Rzhev 2 EarlyFighters moved from Smolensk to Rzhev 4 Bigarmours and 3 Panzers moved from Estonia to Rzhev 6 Panzers moved from Lvov to Minsk 1 Artillery and 9 Infantrys moved from Brest to Smolensk 4 Bigarmours moved from Warzawa to Brest 5 Infantrys moved from Ukrainskaya to Minsk 3 Infantrys moved from Lvov to Ukrainskaya 8 Infantrys moved from Le Havre to Normandy 3 Panzers moved from Le Havre to Normandy 2 Bombers moved from Bremen to Normandy 1 Transport moved from sz27 to sz26 2 Infantrys moved from Denmark to sz26 2 Infantrys moved from sz26 to S.Norway 1 Battleship, 2 Destroyers, 4 Submarines and 2 Transports moved from sz18 to sz25 1 Bomber moved from Smolensk to Kursk 2 EarlyFighters moved from Rzhev to Kursk 1 Fighter moved from Rzhev to Kursk Purchase Units - Germans Germans buy 15 Bigarmours, 4 Infantrys and 3 S.Subs; Remaining resources: 0 PUs; Combat - Germans Battle in S.Norway Germans attack with 2 Infantrys Neutral defend with 1 Bunker Germans roll dice for 2 Infantrys in S.Norway, round 2 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Bunker in S.Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in S.Norway, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Bunker in S.Norway, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in S.Norway, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Bunker in S.Norway, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in S.Norway, round 5 : 1/1 hits, 0.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in S.Norway, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in S.Norway, round 6 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Bunker in S.Norway, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in S.Norway Germans roll dice for 1 Infantry in S.Norway, round 7 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Bunker in S.Norway, round 7 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in S.Norway Neutral win with 1 Bunker remaining. Battle score for attacker is -4 Casualties for Germans: 2 Infantrys Battle in Kursk Germans attack with 4 Bigarmours, 1 Bomber, 2 EarlyFighters, 1 Fighter and 7 Panzers Russians defend with 7 Infantrys Germans roll dice for 4 Bigarmours, 1 Bomber, 2 EarlyFighters, 1 Fighter and 7 Panzers in Kursk, round 2 : 8/0 hits, 8.00 expected hits Russians roll dice for 7 Infantrys in Kursk, round 2 : 2/1 hits, 2.33 expected hits 7 Infantrys owned by the Russians and 2 Panzers owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 4 Bigarmours, 1 Bomber, 2 EarlyFighters, 1 Fighter and 5 Panzers remaining. Battle score for attacker is 4 Casualties for Germans: 2 Panzers Casualties for Russians: 7 Infantrys Battle in Normandy Germans attack with 2 Bombers, 8 Infantrys and 3 Panzers British defend with 1 Armour and 4 Artillerys; Americans defend with 2 EarlyFighters Germans roll dice for 2 Bombers, 8 Infantrys and 3 Panzers in Normandy, round 2 : 4/1 hits, 4.17 expected hits British roll dice for 1 Armour, 4 Artillerys and 2 EarlyFighters in Normandy, round 2 : 2/1 hits, 2.83 expected hits 2 Infantrys owned by the Germans and 4 Artillerys owned by the British lost in Normandy Germans roll dice for 2 Bombers, 6 Infantrys and 3 Panzers in Normandy, round 3 : 4/1 hits, 3.83 expected hits British roll dice for 1 Armour and 2 EarlyFighters in Normandy, round 3 : 1/1 hits, 1.50 expected hits 1 Armour owned by the British, 1 Infantry owned by the Germans and 2 EarlyFighters owned by the Americans lost in Normandy Germans win, taking Normandy from British with 2 Bombers, 5 Infantrys and 3 Panzers remaining. Battle score for attacker is 31 Casualties for Germans: 3 Infantrys Casualties for British: 1 Armour and 4 Artillerys Casualties for Americans: 2 EarlyFighters Battle in N.Finnland Germans attack with 4 Infantrys and 2 Panzers Russians defend with 1 AAGun, 1 Armour and 1 Factory Germans roll dice for 4 Infantrys and 2 Panzers in N.Finnland, round 2 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 Armour in N.Finnland, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans and 1 Armour owned by the Russians lost in N.Finnland Germans win, taking N.Finnland from Russians, taking Vyborg from Germans, taking C.Finnland from Germans, taking S.Finnland from Germans with 3 Infantrys and 2 Panzers remaining. Battle score for attacker is 3 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Armour Battle in Olonets Germans attack with 3 Panzers Russians defend with 2 Infantrys Germans roll dice for 3 Panzers in Olonets, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Olonets, round 2 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Olonets Germans roll dice for 3 Panzers in Olonets, round 3 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Olonets, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Panzer owned by the Germans lost in Olonets Germans win, taking Olonets from Russians with 2 Panzers remaining. Battle score for attacker is -1 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Panzer Non Combat Move - Germans 2 Destroyers moved from sz28 to sz26 1 S.Sub moved from sz26 to sz29 1 S.Sub moved from sz26 to sz24 1 S.Sub moved from sz26 to sz23 2 Bombers moved from Normandy to Bourges 5 Infantrys moved from Lille to Le Havre 5 Infantrys moved from Paris to Lille 5 Infantrys moved from Belgium to Lille 3 Infantrys moved from Bremen to Netherlands 1 Fighter moved from Kursk to Rzhev 2 EarlyFighters moved from Kursk to Rzhev 1 Bomber moved from Kursk to Smolensk Place Units - Germans 4 Bigarmours placed in Ukrainskaya 4 Bigarmours placed in Leningrad 4 Bigarmours placed in Paris 4 Infantrys placed in Paris 3 Bigarmours placed in Le Havre 3 S.Subs placed in sz25 Turn Complete - Germans Germans collect 151 PUs; end with 151 PUs 1 unit repaired. Combat Hit Differential Summary : Germans : -1.50 Neutral : -1.00 British : -1.33 Russians : 0.17 Savegame
  • Isolation 1942

    34
    1 Votes
    34 Posts
    3k Views
    C
    TripleA Turn Summary: Germans round 6 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Purchase Units - Germans Germans repair damage of 5x factory, 17x factory; Remaining resources: 19 PUs; Germans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 armour and 1 artillery moved from Rhodesia to Union of South Africa 1 infantry moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 armour moved from Poland to Baltic States 3 fighters moved from Germany to Baltic States 4 fighters moved from France to Baltic States 2 artilleries and 7 infantry moved from Germany to Baltic States Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Battle in Union of South Africa Germans attack with 1 armour and 1 artillery British defend with 2 infantry Germans roll dice for 1 armour and 1 artillery in Union of South Africa, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Union of South Africa Germans roll dice for 1 armour in Union of South Africa, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Union of South Africa, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Union of South Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Union of South Africa Germans win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for British: 2 infantry Battle in Baltic States Germans attack with 1 armour, 2 artilleries, 7 fighters and 7 infantry British defend with 2 armour, 2 artilleries and 1 infantry Germans roll dice for 1 armour, 2 artilleries, 7 fighters and 7 infantry in Baltic States, round 2 : 8/17 hits, 6.17 expected hits British roll dice for 2 armour, 2 artilleries and 1 infantry in Baltic States, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Germans, 2 artilleries owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Baltic States Germans win, taking Baltic States from British with 1 armour, 2 artilleries, 7 fighters and 6 infantry remaining. Battle score for attacker is 20 Casualties for Germans: 1 infantry Casualties for British: 2 armour, 2 artilleries and 1 infantry Non Combat Move - Germans 1 infantry moved from Germany to Poland 3 fighters moved from Baltic States to Germany 4 fighters moved from Baltic States to France 1 bomber moved from United Kingdom to Germany 1 infantry moved from Morocco to Algeria Place Units - Germans 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Combat Hit Differential Summary : Germans : 2.00 British : -1.33 AA fire in United Kingdom : : -0.17 Savegame
  • New World order game 69

    6
    0 Votes
    6 Posts
    631 Views
    B
    TripleA Turn Summary: Germans round 1 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 60 PUs; Turn Complete - Germans Germans collect 61 PUs; end with 121 PUs Combat Hit Differential Summary : Savegame
  • milestones

    1
    0 Votes
    1 Posts
    275 Views
    No one has replied
  • TSH vs DS game 4

    5
    0 Votes
    5 Posts
    636 Views
    L
    TripleA Turn Summary: British round 1 TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8 Game History Round: 1 Research Technology - British British spend 10 on tech rolls British roll 2,1 and gets 0 hits Purchase Units - British British buy 1 carrier and 6 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British Combat - British Non Combat Move - British 2 infantry moved from New Zealand to SZ 105 Tasman Sea 1 cruiser, 2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 70 Southern Ocean 2 infantry moved from SZ 70 Southern Ocean to Central Australia 1 transport moved from SZ 57 Arabian Sea to SZ 56 Persian Gulf 1 infantry moved from Iran to SZ 56 Persian Gulf 1 infantry moved from Iraq to SZ 56 Persian Gulf 2 infantry and 1 transport moved from SZ 56 Persian Gulf to SZ 55 Red Sea 2 infantry moved from SZ 55 Red Sea to Egypt 1 infantry moved from Syria to Egypt 2 destroyers moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 carrier moved from SZ 57 Arabian Sea to SZ 55 Red Sea 1 fighter moved from SZ 57 Arabian Sea to Egypt 1 cruiser moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 transport moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Southern Africa to Rhodesia 1 submarine moved from SZ 59 Northeastern Indian to SZ 55 Red Sea 1 artillery and 1 infantry moved from Western Canada to Central Canada 1 infantry moved from Central Canada to Eastern Canada 1 armour and 1 infantry moved from Eastern Canada to SZ 2 Labrador Sea 1 armour, 1 infantry and 1 transport moved from SZ 2 Labrador Sea to SZ 4 Denmark Straight 1 armour and 1 infantry moved from SZ 4 Denmark Straight to Iceland 1 transport moved from SZ 16 North Atlantic to SZ 22 East Atlantic 1 infantry moved from Gibraltar to SZ 22 East Atlantic 1 aaGun moved from Gibraltar to SZ 22 East Atlantic 1 aaGun, 1 infantry and 1 transport moved from SZ 22 East Atlantic to SZ 17 English Channel 1 infantry moved from SZ 17 English Channel to England 1 aaGun moved from SZ 17 English Channel to England 1 battleship moved from SZ 23 West Mediterranean to SZ 17 English Channel 1 destroyer moved from SZ 16 North Atlantic to SZ 17 English Channel 1 transport moved from SZ 9 North Atlantic to SZ 10 North Sea 1 battleship moved from SZ 9 North Atlantic to SZ 10 North Sea 1 submarine moved from SZ 9 North Atlantic to SZ 10 North Sea 1 cruiser and 1 destroyer moved from SZ 4 Denmark Straight to SZ 10 North Sea 1 infantry moved from Burma to Calcutta 1 infantry moved from Delhi to Calcutta 2 infantry moved from Baluchistan to Delhi 1 infantry moved from Bombay to Calcutta 1 armour moved from Bombay to Calcutta 1 armour moved from New South Wales to Western Australia 1 infantry moved from New South Wales to Queensland 1 fighter moved from Gibraltar to Egypt Place Units - British 1 carrier placed in SZ 10 North Sea 3 infantry placed in Bombay 3 infantry placed in New South Wales Turn Complete - British British collect 43 PUs; end with 44 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 49 PUs Combat Hit Differential Summary : Savegame
  • Spil A

    3
    0 Votes
    3 Posts
    603 Views
    M
    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: World War II v6 1941, version: 1.7 Game History Round: 1 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 fighter moved from Russia to West Russia Combat - Russians Battle in West Russia Russians attack with 1 armour, 1 fighter and 6 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 fighter and 6 infantry in West Russia, round 2 : 1/8 hits, 2,00 expected hits Germans roll dice for 3 infantry in West Russia, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 fighter and 6 infantry in West Russia, round 3 : 2/8 hits, 2,00 expected hits Germans roll dice for 2 infantry in West Russia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Russia Place Units - Russians 2 infantry placed in Russia Combat Hit Differential Summary : Germans : -0,67 Russians : -1,00 Savegame
  • Spil nr. 1

    2
    0 Votes
    2 Posts
    409 Views
    M
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 17:58:16 Savegame
  • Play by forum first game

    36
    0 Votes
    36 Posts
    3k Views
    G
    CommanderT (The Coalition) surrenders grendo44 (Swedish Alliance) wins the game
  • game tbx vs xeno 1st game

    6
    0 Votes
    6 Posts
    1k Views
    T
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 7:53:44 PM Savegame
  • Warcriminals 1st Weekly Game for me and TJ

    1
    0 Votes
    1 Posts
    267 Views
    No one has replied
  • IvT Warcriminals 1st Weekly Game

    1
    0 Votes
    1 Posts
    283 Views
    No one has replied
  • Test game WWII v3

    7
    0 Votes
    7 Posts
    692 Views
    J
    TripleA Move Summary: Russians round 1 TripleA Move Summary for game: World War II v3 1942, version: 1.7 Game History Round: 1 Research Technology - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Russians Russians buy nothing; Remaining resources: 24 PUs; Combat Move - Russians Savegame
  • Link on How to Set Up Game

    4
    2 Votes
    4 Posts
    641 Views
    LaFayetteL
    With that above said.. if someone wants to write up some content, I can help get it on the website!

Recent Posts

  • Hi, here again with a new question.
    I attacked Berlin having one air trasp only, no other units and no def struct.
    I attacked with a naval fighter and I expected to play a battle with germany defending with zero (auto win)

    Question 1 Why TripleA triggered no battle ?
    Question 2 My opponent says that in case of battle german fig in adjacent territories could scramble but... Whane I attack a structure defending with zero such a rail or a barrack, no scramble should trigger so...

    My opponent says that maybe air trasp dies only if I conquer but on the other hand... when air trasp is involved in an attack PlayerEnforcedRule says it mut die as last casualty and I thought that being air trasp the only units in Berlin... the german air trasp dying as last casualty would die immediately.

    🙂

    read more

  • @beelee said:

    Also in case you guys aren't aware, you can turn off the Air Raid siren at Game Start. It's under "Game"

    That's half the fun!

    read more

  • @beelee Game History

    Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 4 TotalWarAirTrprts, 4 TotalWarNavyFtrs, 1 UndrgroundFctry, 1 carrier, 1 elite, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Japan Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 JPNbomber moved from Japan to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Kweichow to 37 Sea Zone 1 tactical_bomber moved from Kweichow to 37 Sea Zone 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Shan State to Burma 1 fighter moved from Kweichow to Burma 1 tactical_bomber moved from Kweichow to Burma 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 JPNbomber moved from Kweichow to 37 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 Heavy_BB moved from 35 Sea Zone to 42 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3,4,2 Americans roll dice for 1 Escort in 46 Sea Zone, round 2 : 6 Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Borneo Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2,5 Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 6,1,4,1,4,4,6 British roll dice for 1 artillery and 1 marine in Borneo, round 2 : 6,4 Japanese win, taking Borneo from British with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery and 1 marine Battle in 16 Sea Zone Japanese attack with 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 4,4,3,4 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 2 Japanese win with 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1,4,2 Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 2 Japanese win with 1 JPNbomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Burma Changer loiter and taunt; Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Changer defend; British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6,3,1 British roll dice for 1 infantry in Burma, round 2 : 2 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 Heavy_BB and 1 Japan_destroyer ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 Heavy_BB and 1 Japan_destroyer in 42 Sea Zone, round 2 : 1,2,5 ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1,4 Units damaged: 1 Heavy_BB owned by the Japanese Japanese win, taking 42 Sea Zone from Neutral with 1 Heavy_BB and 1 Japan_destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 45 Sea Zone Japanese attack with 1 Heavy_BB and 1 transport ANZAC defend with 1 Escort Japanese roll dice for 1 Heavy_BB and 1 transport in 45 Sea Zone, round 2 : 1,6 ANZAC roll dice for 1 Escort in 45 Sea Zone, round 2 : 6 Japanese win with 1 Heavy_BB and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 Escort Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4,4,5,4 ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 5 Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Shan State 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 JPNbomber moved from 37 Sea Zone to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Shan State 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Shan State 1 infantry moved from French Indo China to Shan State 2 armour moved from Kweichow to Shan State 1 mech_infantry moved from Shensi to Yunnan 1 japanese_para moved from Suiyuyan to Jehol 1 japanese_paraBoost moved from Suiyuyan to Jehol 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from 35 Sea Zone to Philippines 1 air_transport and 1 infantry moved from Caroline Islands to Java 1 tactical_bomber moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to Japan 1 JPNbomber moved from 16 Sea Zone to Japan 1 Escort_Convoy moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 air_transports and 2 infantry moved from Japan to Kweichow 1 tactical_bomber moved from Burma to Kweichow 1 fighter moved from Burma to Kweichow 2 Japan_Engineers moved from Korea to Jehol 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 4 TotalWarNavyFtrs and 1 carrier placed in 6 Sea Zone 4 TotalWarAirTrprts and 1 elite placed in Japan 1 infantry placed in Shantung 1 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in Korea 3 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 60 PUs; end with 61 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 63 Optional[PUs] Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 66 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 67 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 75 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    tourney--trout-vs-beelee-j7.tsvg

    read more

  • @Trout

    OK I think I got the final word on it

    Screenshot from 2026-09-15 14-48-22.png

    I'll have to check on the Damage. I can't remember.

    Yep I think you got it. Just have to remember can only move 4 and any other Planes using that AB don't get the Bonus.

    So Tokyo and London can both be hit RD 12 and Berlin Moscow Rd 13. Germany only has 2 Bmbrs but the Americans logistic train is longer so I can see why he did it the way he did but I still think it'll be easier for the Reich.

    Maybe that's why he made the Research levels bombable to balance it out a bit because Yanks ain't getting bombed 🙂

    read more