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Recent Posts
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Hi Dog thanks for the latest version. The game seems to play a little more challengingly.
A few more land/ sea territories would be great.
I still keep Russia and Japan allied until the time is right for War between them,
AI Russia still seems a little tentative to move the Siberian based units though.
I move them manually but do you think there is an issue with the stacking restrictions on the old 2 hit tanks? Even I find them hard to move through other units..The US does tend to evacuate the Pacific automatic placed units to the Atlantic and it does throw the Atlantic battles a little more in the allied favour. Tricky one. I still think random PT boat spawns may help if they were confined to Pacific only.
Would there also be any way to look at factories. IE enemy factories are destroyed on capture and you can only build light industry on non sovereign territory?
Also do you think the Russian player should be immune to Winter as they were more better prepared for it historically.
Maybe also a Rasputitsa effect could block all movement on the Eastern front (all player) for one turn after Winter.Lastly, when any player wants to build an aircraft carrier they have to manually enter the quantity as there is no selector arrow for the box like other units.
Took me a while to figure that one out in my first game.Apologies for the ramble and once again the game is playing well.
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Hi Victory
I saw your update a while back. Nice work

Using separate TTYs for the LM borders is a good idea. I thought about it for UHD but besides the huge amount of work it'd take ( although just use high use to low use. Doesn't need all done at once. ) I didn't like the look of all the little circles.
It just occurred to me, that your idea with a 1 pixel TTy using the existing circles center, would make them basically invisible and still be on the correct border. Obviously use same placement.
Anyway, just a thought. I might dick around a little bit with it and see if it'd work.
Hope all is well

Edit
hmm ... One could have the same border mined by different players. I guess just let overflow do it or give a 2nd place.I've never seen it in UHD but N AF might be more likely.
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Latest version v020 ready for download within TripleA.
In TripleA
Click Download Maps Button
Click Installed tab
Click ** Settlers: Fallen Empire**
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button............................<= new players start here
Find & Click ** Settlers: Fallen Empire**
Click Install buttonEnjoy!
Settlers Fallen Empire Manual pdf unchanged 
Settlers_Fallen_Empire_Manual.pdfv020
Sea Zone PU collection is now working as intended It currently requires the following steps player none=Neutral must be have an initial relationship of Neutral with the Player factions, see lines 6977 etc player none=Neutral start of turn 1 is changed to War, see lines 5913-5931 Define All-SZ (Sea Zones) & All-Players required for #4 foreach to work A foreach to convert currentowner = originalowner, this allows PU to be collected, see lines 5899-5911(#1 & #2 are are a bizzare requirement that should not exist. )
Turn placementAnyTerritory True and False, allows placement of isAI unplaced Factories, makes for a better player experience (thanks to @wc_sumpton)Link to 1st post
https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread
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Late fighters are balanced around with other units and techs.