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Recent Posts

  • T

    Good arguments!

    Ok i will follow your advice and forget about that atm.

    @Cernel: No, no transparency yet. I dont know anything about graphic stuff, so i will have to get into it slowly step by step.

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  • @tannenbernie I thought the pose of Reiksguard looks a bit odd and his sword is the length of his entire body. But don't worry about art details too much.

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  • C

    @tannenbernie The common solution here in TripleA is not giving a damn about it, which is probably what you'll have to do if you'll have wildly differently sized creatures (How many pixels for a Goblin if an Ogre is 72?), yet I wouldn't discourage you from keeping all non-giant on-foot humanoids realistically scaled. It's not a crime to leave a lot of pixels non-used... In the particular case raised by @RogerCooper, you could keep dimensional consistency between Spearman and Reiksguard by making the Spearman smaller, leaving a lot of transparent pixels (contrary to the suggestion of @RogerCooper of making the Reiksguard bigger instead).

    Besides, I don't know if you have pikemen or anyway warriors having very long weapons which would be very challenging to fit too.

    By the way, you are leaving the images background transparent right? I assumed that the grey background was just for showing here.

    My main suggestion is not getting bogged down too much by perfectionism: try to finish all images and have it done, then you can go back anytime tweaking whatever.

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  • @tannenbernie
    Yes dont bother with trying to have correct size images.
    A Giant and a Goblin will appear about the same size, but the iconography should be good enough to distinguish the two, although the the Giant should obviously be bigger.

    If you dont like the above, then truncate the lower half of the horse and the Giants lower torso to give a bit more realism in the image sizes.

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