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Recent Posts
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Hi Ted
You need to edit in some paragraph breaks as your post is too hard to read otherwise

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Re: The Grand War So I am pretty fascinated with this game. I just discovered it a couple of days ago. So maybe I have not read everything yet but I wonder in what year is it set? Also googled Arkism (my google on opera just goes to ai answers for most queries). Since "The Grand War" scenario in TripleA is a speculative, alternate-history war game, the exact theological details of Arkism are not deeply coded into the software. However, based on its name, its association with "EuroForce," and its symbolic representation as an Ark, we can logically speculate on its core tenets. Here is a breakdown of what the belief system of Arkism likely entails:1. The Preservation of Civilization The Ark as a Sanctuary: Just as Noah’s Ark preserved life during the deluge, Arkism likely views society—specifically EuroForce—as a literal or metaphorical "Ark" tasked with protecting human knowledge, culture, and order from a sea of global chaos and war. Duty of Stewardship: Believers are likely taught that they are the chosen guardians of global inheritance, making the defense of their borders a holy obligation. 2. Unity Through Collective Survival All Inside are Equal: To survive a storm, everyone on the ship must work together. Arkism likely emphasizes strict societal discipline, duty to the collective, and absolute unity over individualism. Anti-Factionalism: Internal dissent would be viewed not just as a political disagreement, but as a dangerous hole poked into the hull of the Ark.3. Renewal After the Storm The Post-War Promise: A central prophecy or goal of Arkism is likely the belief that the current global conflict is a cleansing, chaotic storm. Once the war is won, the Ark will "land," allowing its followers to rebuild and repopulate a peaceful, restructured world. The Olive Branch: The ultimate goal is not endless destruction, but a forced, structured peace once the external threats are neutralized. 4. Technological or Military Deliverance The Ark as Engineering: Because an ark is a manufactured savior, the religion might lean heavily into a "techno-religious" mindset. Science, fortification, industrial output, and military engineering are likely viewed as divine tools used to construct their safety. If you want to flesh out this world further, I can help you: Draft a fictional holy text snippet or prayer for an Arkism soldier. Design a religious hierarchy or caste system for EuroForce Speculate on how rival factions in the game view Arkism. Let me know which angle you would like to explore!
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my experience with this game is that as a human player one has good infuence in diplomatic settings with succesful reasonable good outcome on diplo proposals and even Ai players change diplo settings reguar.... but more randomly it seems...?
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Name The Grand War
Description World wide war in alternate history setting
https://axisandallies.fandom.com/wiki/The_Grand_War

Good Points
An original alternate history setting with background information provided Each nation has special units and abilities Reasonably sized mapBad Points
No victory conditions