• Adding a map to the repository in one category or another one

    1
    3 Votes
    1 Posts
    554 Views
    No one has replied
  • best WW2 map?

    8
    0 Votes
    8 Posts
    4k Views
    K
    The best WWII maps are New World Order (European theater), Rising Sun (Pacific), and World at War (the whole world). They are all part of the same series. I'll focus on New World Order, as this is the one with which I'm most familiar. The attached picture shows New World Order at the start of a game. Germany is supposed to expand quickly, conquering Paris on G3, and conquering most or all of neutral Poland by G3 as well. Early in the game Italy is supposed to conquer southern France, the Balkans, central and western North Africa, and potentially Greece. It's also supposed to expand into eastern Spain. Britain is supposed to expand in the Middle East, conquering neutral Iran, Iraq, and possibly neutral Turkey. There are no diplomatic or other penalties whatsoever for attacking neutrals. Axis nations are Germany, Italy, Finnland, and Romania. Allied nations are U.S.S.R., France, Colonial France, Britain, and the U.S. Contested areas are Scandinavia (if UK or US go north) France (if UK or US go middle), Spain (if Britain or US go south) or northern Africa. Over in the east, Turkey can be contested between Britain and Italy. If Britain wins that struggle it will seek to advance into Greece and the Balkans. If Italy wins it will seek to take Iran/Iraq from Britain, perhaps even conquering Britain's factory in Cairo and driving Britain out of the east Mediterranean entirely. Sometimes Allies will go Kill Italy First, in which case Axis will often respond with Kill Soviet Union First. In this map Italy is at least as important to the Axis as the Soviet Union is to the Allies. To give you a feel for the scale of this map, it's perfectly normal for Germany to have an income of 130 and Italy to have an income of 80, and for Allied incomes to balance out Axis. Starting on round 4 you will be able to build special, more technologically advanced units: harder hitting, long ranged bombers for Britain and the U.S., Katyushka for the Soviet Union, jets for Axis, big armor and bunkers and super subs for everyone. This map includes some land and air unit types not seen in Larry Harris maps. [image: alt text] [image: alt text]
  • Existing A.I options and A.I modding

    7
    1 Votes
    7 Posts
    1k Views
    RogerCooperR
    @felizardo You should also check out the Fast AI. It plays almost as well and it usually much faster.
  • Steampunk 1915

    10
    1 Votes
    10 Posts
    2k Views
    S
    @RogerCooper Hi Roger, Actual Cernel answered my question for me. I had inadvertently left some of the original authors units in the unit folder. That is why they were appearing in "unit help". I think my version is ready to go.
  • Dragon War - Official Thread

    103
    0 Votes
    103 Posts
    63k Views
    FrostionF
    @Michael-Hoover Very well spotted! () This is now fixed if you remove and redownload the map. There were actually 3 dragon notification mix-ups that I had to fix.
  • TWW 2.7.7.2 or earlier versions

    1
    0 Votes
    1 Posts
    384 Views
    No one has replied
  • Total World War Diplomacy?

    9
    0 Votes
    9 Posts
    2k Views
    Hal LinH
    Oh, that fixed it! I feel dumb now haha
  • Game of Thrones & A Song of Ice and Fire - Official Thread

    96
    4 Votes
    96 Posts
    55k Views
    Greg AndersonG
    Sorry for not posting in a while. I'm currently quite busy. I'll post again when I finish the units, as there are a few things to iron out.
  • Star Trek Dilithium mod

    1
    0 Votes
    1 Posts
    580 Views
    No one has replied
  • Missing Connection in Dragon War

    4
    2 Votes
    4 Posts
    1k Views
    FrostionF
    Thanks @Michael-Hoover for the notification. I appreciate that you came here to the forum and not just fixed your own local copy Yes, there was a flaw in the XML. Actually there were two connections in the XML between the two territories. But this was not the problem. There has recently been an implementation of “Air connections” to the map as an alternative to bridge connections. (Credit to @Cernel :thumbs_up:) The two territories had gotten an air connection (even though it shouldn’t) and this was preventing normal unit movement. You probably flew over the connection but could not walk over it with another unit. It should be fixed now when v1.2.8 Dragon War is downloadable/updateable. I hope you return and notify if you find other flaws. :winking_face:
  • Broken Mods in Scenario Repository

    2
    1 Votes
    2 Posts
    587 Views
    LaFayetteL
    The hope was that we'd have an army of map owners/makers taking care of the maps in repositories. In practice the maps in repository tend to be a last step and a bit of 'fire and forget'. That is not the case for all maps, there are some certainly being actively maintained, though that can't be said for the bulk as we have over a hundred and just a few people maintaining the whole project (code, servers, maps). If you have fixes, it would be great to see them get uploaded, let us know where you are running into trouble and/or what you are trying. Any scenarios you have that can be uploaded are certainly very welcome additions.
  • 1940 map with 1942 rules?

    8
    0 Votes
    8 Posts
    2k Views
    Michael HooverM
    Thanks for the ideas I'll check that out!
  • Correcting the Pacific Mod

    1
    0 Votes
    1 Posts
    509 Views
    No one has replied
  • Ancient Empires: 222 BC

    265
    5 Votes
    265 Posts
    246k Views
    HeppsH
    @Name Just checking in to ensure you're ok.
  • Is it possible to balance AA50-41 without Nos?

    3
    -1 Votes
    3 Posts
    841 Views
    C
    I'm a long time believer that they should have never added National Objectives to the v3 (anniversary) 1941 game. However, it is a fact that almost everyone plays with them enabled, despite the fact that they are officially optional (differently from technology, that is the other official option, in this case rarely taken).
  • Civil War | War Financing Issues

    Moved fixed
    26
    0 Votes
    26 Posts
    9k Views
    C
    Tagged as Fixed. Moved to Maps & Mods.
  • Switching out default units

    41
    1 Votes
    41 Posts
    14k Views
    C
    @Joe-Pants said in Switching out default units: @Hepps I still have it as well; is there a new group repository? Here are the relevant links: https://forums.triplea-game.org/topic/918/map-maker-resources Here it is the one you are asking for: https://github.com/triplea-game/map-maker-assets Here it is the old one, for the units: https://sourceforge.net/projects/tripleamaps/files/developer resources/units/ Are your old units images in there, or were you asking for something else? Going back on topic, I suggest you share your map customization of WAW as a mapskin. This would also make much easier deciding what possibly to integrate into the original skin itself.
  • Oil Wars (WW3) - Official

    4
    1 Votes
    4 Posts
    2k Views
    wc_sumptonW
    @NinjaWolfHybrid the edits @Cernel is talking about are not that much. In the xml replace "attatch" with "attach", this will replace both "attatchment" and "attatchTo", "Attatchment" with "Attachment" and "victoryCity" value="true" with "victoryCity" value="1" . This should allow the map to be played when uncompressed. File contains only edited xml: Oil Wars.zip Cheers...
  • WaW Customized. Lots of units

    1
    1 Votes
    1 Posts
    606 Views
    No one has replied
  • HOME RULES for Great War

    Moved
    2
    1 Votes
    2 Posts
    650 Views
    C
    @hale Looks like most of these rules are not something players can self-enforce, but would require changes to the map (or more realistically making a variant), so I'm moving this to "Maps & Mods". Anyways, good luck, but being Great War a high quality map currently not owned (and rarely played), it is going to be tough getting any gamechanging updates accepted (up to @redrum or @Lafayette).

Recent Posts

  • Below is a photo of the map. I've given two photos per nation for the major participants, one photo per nation for minor participants.

    One of Japan's photos went to Yamamoto. The other went to Tadamichi Kuribayashi.

    Now, I know what you're thinking. Who on Earth was Yamamoto?

    Just kidding.

    In 1914, the French believed they could beat the Germans with superior French fighting spirit, élan. The epitome of élan was the bayonet charge. The French learned the hard way why it was a bad idea to charge machine gun posts with bayonets.

    Japan didn't participate in European trench warfare. It didn't gain the institutional knowledge the European and North American nations had gained during WWI. A Japanese banzai charge in 1942 had a lot in common with a French élan bayonet attack in 1914. Consequently, the U.S. Army achieved favorable exchange rates in its battles against Japan.

    Tadamichi Kuribayashi broke with Japan's old tactics. If a Japanese-held island was being invaded, Kuribayashi would not contest it at the water's edge. He forbade banzai charges or suicide attacks. His men dug an extensive tunnel network and defended in depth. Iwo Jima was the only major Pacific land battle in which U.S. casualties exceeded those of Japan. Kuribayashi represents Japan's army, just as Yamamoto represents Japan's navy.

    image.jpeg

    read more

  • Flames and Steel is a completely different approach to a WWII map. My goals were to give the map strategic depth and simplicity. It's easy to do one or the other of these things, very difficult to do both!

    Air Combat
    There is an air combat phase at the beginning of each game round.

    Each side moves their aircraft A dogfight occurs, with aircraft firing at their dogfight values Surface attacks and strategic bombing raids occur

    Types of Aircraft
    Air superiority. These include fighters, advanced fighters, and jets. Aircraft of this type can only destroy enemy aircraft. Never land or naval targets. But in this role they excel. These are your main defense against enemy bombing attacks.
    Dive bombers. These planes are excellent at destroying land targets, and are normal at destroying enemy surface ships. If you gain air superiority, you can use your dive bombers to do serious damage to an enemy army.
    Torpedo bombers. These planes are excellent at destroying enemy surface ships, and are normal at destroying enemy land targets or subs. Gain control of the skies, and you can use your torpedo bombers to sink enemy ships and subs.
    Medium bombers. These planes are a jack of all trades, master of none. They are normal at attacking enemy land units, surface ships, or subs. They do 2 PUs of damage when strategically bombing. They allow you to strike targets beyond the range of your torpedo bombers or dive bombers.
    Strategic bombers. These planes do 5 PUs of damage when strategically bombing. This is their primary intended purpose. If an enemy lacks sufficient fighter protection, you can use your strategic bombers to impose real economic damage.

    The map is not finished yet, but here are some pictures.

    image.jpeg

    image.jpeg

    read more

  • @captain0 said

    AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game.

    Part of the problem might be me leaving the Armor-Inf stacked in 9s. I will destack them and that might alleviate the problem, they should be in 5s

    Regarding reduced incomes.
    I like this idea, but I also like spending PUs, so it's a balance, hopefully currently it feels about right?
    Did some testing, reduced each of the 3 Industries PU production by -2, I got mixed results, so I will have to do more testing.

    read more

  • @TheDog
    Thanks Dog. I think the AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game.
    I have been playing a few games, against AI and have decreased all incomes to see how it affects the game.
    If I am playing against AI AXIS for example I drop all countries by 10-20 % and Allied countries by a further say 10%,
    I feel it starts to factor in the drain on manpower that all countries faced in WW2. makes the later game tougher as well
    So for example the UK finds it a lot tougher to field large armies in Far East, Italy and Europe towards the latter stages of the game along with maintaining Naval supremacy.

    I like physically shipping units to Russia and China from other allies as well. So I delete the lend lease depots and it makes some interesting convoy scenarios as the Germans react etc.

    read more