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Recent Posts

  • @TonyMez

    Actually, just reread your post again. You didn't specify if your problems were caused by one of my modules ("World War I 1914 Improved and Tournament Rules" and "World War I 1914 Balanced") or by the original module for WWI 1914 ("World War I 1914").

    Which module caused the error?

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  • @wc_sumpton @panther @TonyMez

    Thanks for bringing this issue to light. I did not know that the TripleA minimum version was important. I changed these in the XMLs of World War I 1914 Improved and Tournament, currently awaiting the requests to be merged.

    The minimum version is 2.7.1 for these modules because of the advanced code. I will keep this in mind in the future.

    @wc_sumpton Thanks for the explanation of the directories. I avoided version 2.5 because I also used to get weird error messages when loading games. I don't think it's necessary to correct this though as the minimum TripleA version will now be set to 2.7.1, and with that version there are no problems. So as far as I know the only necessary fix is to change the triplea minimum version.

    @TonyMez

    Also, is it possible to add Calvary units as a add on like you all have done with the original AA game with Artillery and Destroyers? In other words can there be a check box to check to add this unit to the game to give it a more realistic affect like the rest of the WW I games, this unit is needed for this game,

    It would be possible, however this module is based on a board game, and I would like to have the module match the rules of the board game as much as possible. Adding a cavalry unit sounds like a house rule to me, which requires a separate module in my opinion.

    I didn't add the game option of artillery and destroyers in the Original Europe module (I assume you were talking about that). In fact, I removed them. The original module had this game option, but in my improved module (called Europe Improved) I only have game options that are either in the game rules, or have to do with how the engine handles certain things (with the exception being low luck, I think that should be an option for every triplea module).

    If you would like to have cavalry units, I suggest you make a copy of my module and call it something like: "World War I 1914 with Cavalry". Then make the necessary changes. If you need help with this let me know.

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  • @wc_sumpton You are correct on all points. Note that the rules for the boardgame are included, so you can check if I have implemented them.

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  • W

    @rogercooper

    Congrats! 🎉

    I'm not sure of the rules so please forgive the stupid questions.
    Submarines can attack fighters, bombers and their ilk, but fighters and bombers cannot attack advance submarines.
    aaGun1 and radar_cruiser can target with their AA attacks all air units along with the armor and heavy_armor but cannot target self-propelled_artillery with the same AA attacks.
    I've noticed that there is no regular artillery, thus no artillery support but the self-propelled_artillery also gives no support.

    Thank you for cleaning these things up.

    Cheers...

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