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Recent Posts
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yea it'd be cool if theyd just place on the border you want. One can manipulate the order that units place in but when they get removed it changes everything.
I tried to have the startup have the Fctrys ABs and NBs in their historical spots. In EXP they will move if they go Undrg or upgraded AB, Scramble 4 F Yea !!! lol
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@beelee I think 1 pixel TT could work quite well in EXP, maybe even in NA. For now, i like to keep the circles as I don't want to bother with having to redraw the map again, but for EXP it might be an excellent idea. The 1 pixel TT would function more or less as a placement in the place.txt. I'd try it with one or two territories first to see if it works.
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Hi Dog thanks for the latest version. The game seems to play a little more challengingly.
A few more land/ sea territories would be great.
I still keep Russia and Japan allied until the time is right for War between them,
AI Russia still seems a little tentative to move the Siberian based units though.
I move them manually but do you think there is an issue with the stacking restrictions on the old 2 hit tanks? Even I find them hard to move through other units..The US does tend to evacuate the Pacific automatic placed units to the Atlantic and it does throw the Atlantic battles a little more in the allied favour. Tricky one. I still think random PT boat spawns may help if they were confined to Pacific only.
Would there also be any way to look at factories. IE enemy factories are destroyed on capture and you can only build light industry on non sovereign territory?
Also do you think the Russian player should be immune to Winter as they were more better prepared for it historically.
Maybe also a Rasputitsa effect could block all movement on the Eastern front (all player) for one turn after Winter.Lastly, when any player wants to build an aircraft carrier they have to manually enter the quantity as there is no selector arrow for the box like other units.
Took me a while to figure that one out in my first game.Apologies for the ramble and once again the game is playing well.
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Hi Victory
I saw your update a while back. Nice work

Using separate TTYs for the LM borders is a good idea. I thought about it for UHD but besides the huge amount of work it'd take ( although just use high use to low use. Doesn't need all done at once. ) I didn't like the look of all the little circles.
It just occurred to me, that your idea with a 1 pixel TTy using the existing circles center, would make them basically invisible and still be on the correct border. Obviously use same placement.
Anyway, just a thought. I might dick around a little bit with it and see if it'd work.
Hope all is well

Edit
hmm ... One could have the same border mined by different players. I guess just let overflow do it or give a 2nd place.I've never seen it in UHD but N AF might be more likely.