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Recent Posts
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Below is a photo of the map. I've given two photos per nation for the major participants, one photo per nation for minor participants.
One of Japan's photos went to Yamamoto. The other went to Tadamichi Kuribayashi.
Now, I know what you're thinking. Who on Earth was Yamamoto?
Just kidding.
In 1914, the French believed they could beat the Germans with superior French fighting spirit, élan. The epitome of élan was the bayonet charge. The French learned the hard way why it was a bad idea to charge machine gun posts with bayonets.
Japan didn't participate in European trench warfare. It didn't gain the institutional knowledge the European and North American nations had gained during WWI. A Japanese banzai charge in 1942 had a lot in common with a French élan bayonet attack in 1914. Consequently, the U.S. Army achieved favorable exchange rates in its battles against Japan.
Tadamichi Kuribayashi broke with Japan's old tactics. If a Japanese-held island was being invaded, Kuribayashi would not contest it at the water's edge. He forbade banzai charges or suicide attacks. His men dug an extensive tunnel network and defended in depth. Iwo Jima was the only major Pacific land battle in which U.S. casualties exceeded those of Japan. Kuribayashi represents Japan's army, just as Yamamoto represents Japan's navy.

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Flames and Steel is a completely different approach to a WWII map. My goals were to give the map strategic depth and simplicity. It's easy to do one or the other of these things, very difficult to do both!
Air Combat
Each side moves their aircraft A dogfight occurs, with aircraft firing at their dogfight values Surface attacks and strategic bombing raids occur
There is an air combat phase at the beginning of each game round.Types of Aircraft
Air superiority. These include fighters, advanced fighters, and jets. Aircraft of this type can only destroy enemy aircraft. Never land or naval targets. But in this role they excel. These are your main defense against enemy bombing attacks.
Dive bombers. These planes are excellent at destroying land targets, and are normal at destroying enemy surface ships. If you gain air superiority, you can use your dive bombers to do serious damage to an enemy army.
Torpedo bombers. These planes are excellent at destroying enemy surface ships, and are normal at destroying enemy land targets or subs. Gain control of the skies, and you can use your torpedo bombers to sink enemy ships and subs.
Medium bombers. These planes are a jack of all trades, master of none. They are normal at attacking enemy land units, surface ships, or subs. They do 2 PUs of damage when strategically bombing. They allow you to strike targets beyond the range of your torpedo bombers or dive bombers.
Strategic bombers. These planes do 5 PUs of damage when strategically bombing. This is their primary intended purpose. If an enemy lacks sufficient fighter protection, you can use your strategic bombers to impose real economic damage.The map is not finished yet, but here are some pictures.


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@captain0 said
AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game.
Part of the problem might be me leaving the Armor-Inf stacked in 9s. I will destack them and that might alleviate the problem, they should be in 5s
Regarding reduced incomes.
I like this idea, but I also like spending PUs, so it's a balance, hopefully currently it feels about right?
Did some testing, reduced each of the 3 Industries PU production by -2, I got mixed results, so I will have to do more testing.
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@TheDog
Thanks Dog. I think the AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game.
I have been playing a few games, against AI and have decreased all incomes to see how it affects the game.
If I am playing against AI AXIS for example I drop all countries by 10-20 % and Allied countries by a further say 10%,
I feel it starts to factor in the drain on manpower that all countries faced in WW2. makes the later game tougher as well
So for example the UK finds it a lot tougher to field large armies in Far East, Italy and Europe towards the latter stages of the game along with maintaining Naval supremacy.I like physically shipping units to Russia and China from other allies as well. So I delete the lend lease depots and it makes some interesting convoy scenarios as the Germans react etc.