• Oil Wars (WW3) - Official

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    wc_sumptonW
    @NinjaWolfHybrid the edits @Cernel is talking about are not that much. In the xml replace "attatch" with "attach", this will replace both "attatchment" and "attatchTo", "Attatchment" with "Attachment" and "victoryCity" value="true" with "victoryCity" value="1" . This should allow the map to be played when uncompressed. File contains only edited xml: Oil Wars.zip Cheers...
  • WaW Customized. Lots of units

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  • HOME RULES for Great War

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    @hale Looks like most of these rules are not something players can self-enforce, but would require changes to the map (or more realistically making a variant), so I'm moving this to "Maps & Mods". Anyways, good luck, but being Great War a high quality map currently not owned (and rarely played), it is going to be tough getting any gamechanging updates accepted (up to @redrum or @Lafayette).
  • Germany's Iron War music

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    FrostionF
    @Mike-Baker Iron War uses a mix of “real” historical / national orchestral music from the different countries as well as random music I found on the WWW. I would say that it is about 50/50 real historical music mixed with new music from various sources. Besides me tracking down national anthems and military marches and such, I used a lot of time searching for like Indian style/themed orchestral music, Asian style music etc. I didn’t really keep track on where exactly I found the music, but it is from places like YouTube, free game resource sites, free music sites, sites that listed the music files of old computer games etc. To me the Music_Germany_13_3 sounds like some kind of game music. I really can’t remember where I found it.
  • world at war variants & the option of changing units

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    forthebirdsF
    @Captain-Crunch I'm specifically referring to the WAW v3 variant game when I am saying that the AI plays a much better game without the "defense" unit . I assume that the same thing would occur with the other WAW variants that have the "defense" unit.
  • AA50: Anniversary edition

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    Black_ElkB
    It is listed as World War II v3 in the maps depot
  • WW2 alternate Scenario - 7 years war Revisited

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    HeppsH
    @PortableDoor I use a combination of paint . net and GIMP. But there are lots of different programs. As far as a map choice... that is for you to explore... I would not rob you of the joys of making what you want.
  • Has anyone ever made a XCom themed map?

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    RogerCooperR
    @redrum No one has done anything like that. Take a look at Steampunk 1915 for how to handle alien invaders.
  • Fixed Game of Thrones Map Bug

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    redrumR
    @Cernel Yeah, can probably repurpose that thread to be the official one and should probably move the conversation there since this was really about fixing some of the bugs in the map.
  • Connected Empire: Contiguous Landgrab vs Can Opener Criss-Cross?

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    RogerCooperR
    @Cernel I don't see the current patchwork is a problem (it rewards the minor allies for participating). But you could easily create an event that triggers in the current version of the engine, changing ownership to reflect the assigned sphere of influence. Here is the reference from POS2 changeOwnership values: This will change the ownership of the territory, either directly or by conquering the territory (there is a difference). Format is "territoryName:oldOwner:newOwner:booleanCaptured?". territoryName can be "all", and oldOwner can be "any". Can have multiple instances. examples: <option name="changeOwnership" value="South France:Germans:VichyFrench:false"/> or <option name="changeOwnership" value="all:Mongolians:Russians:true"/> or <option name="changeOwnership" value="Danzig:any:Germans:false"/>
  • Revisiting an old project

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    redrumR
    So there doesn't appear to be an appetite to rebalance this map based on the territory differences between RTW and 270BC. So I've taken the improved unit images and dice images and merged them into standard 270BC: https://github.com/triplea-maps/270bc/pull/4 I will also be reviewing the changes in 270BC variants to see if any balances adjustments should be added from those. New official map thread: https://forums.triplea-game.org/topic/1448/270bc-official-thread
  • This topic is deleted!

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  • Unit costs of World at War

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    @Schulz Moving to Maps & Mods.
  • D-Day Version 3

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  • did anybody fix that bug on the game of thrones map?

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    C
    @runman Sadly, I don't think anyone fixed anything. It's many years that several people talk about the Game of Thrones map, but nothing has ever come out of it (I may be interested in playing that map if well remade). If you are interested in learning mapmaking and fixing it yourself, you can do it (whatever changes are probably going to be accepted, I assume, the map being just largely broken).
  • Historical Statistics

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    RogerCooperR
    I have added total mobilized: [image: 35360048-954c-449f-984e-7a611e94440c-image.png] Country Manpower on Entry into War End of War Peak Number Total Mobilized Albania 13,000 13,000 13,000 Australia 91,700 575,100 575,100 993,000 Belgium 600,000 650,000 650,000 900,000 Bulgaria 160,000 450,000 450,000 1,011,000 Canada 63,100 759,800 759,800 1,100,000 China 2,500,000 5,000,000 5,700,000 14,000,000 Denmark 6,600 6,600 6,600 Finland 127,800 270,000 270,000 270,000 France 900,000 437,000 2,680,000 2,680,000 Germany 3,180,000 7,800,000 9,500,000 17,900,000 Greece 430,000 540,000 540,000 Hungary 80,000 210,000 210,000 210,000 India 197,000 2,159,700 2,159,700 2,581,800 Italy 1,899,600 259,100 2,563,000 2,563,000 Japan 1,700,000 7,200,000 7,200,000 9,100,000 Netherlands 270,000 400,000 400,000 400,000 New Zealand 13,800 192,800 192,800 192,800 Norway 25,000 25,000 90,000 Poland 1,200,000 250,000 250,000 2,400,000 Rumania 686,000 370,000 1,225,000 1,225,000 South Africa 19,000 198,000 250,000 UK 681,000 4,683,000 4,683,000 5,896,000 USA 5,413,000 11,877,000 11,877,000 16,354,000 USSR 9,000,000 12,400,000 13,200,000 13,200,000 Yugoslavia 150,000 800,000 800,000 1,500,000
  • World at war : variant v3 (Victory Conditions)

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  • Feudal Lords

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    C
    @redrum Wow that is seriously Ethnic oriented. There is that single "Slavs" players that groups together Pomerania, Bohemia, Polonia, almost all Russia, Serbia and Bulgaria. Tho, in this case, they got the name "Britons" wrong, as those are, rather, the "Anglo-Saxons" migrants, since also "Brittany" ("Little Britain") I see it is not part of the "Britons"...
  • No retreat LL games? Especially NML/NWO

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    O
    Have you ever beaten the Union militarily? So who made the map? Also wondering if there is any negative consequence for having negative manpower?
  • Total World War: December 1941 (BETA) 2.8.0.5

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    redrumR
    @LovePlayingAAA Good catch, it appears we missed a few updates on some of the HeavyDestroyers and will fix that in the next minor version. ImprovedDestroyers and AdvancedDestroyer techs still exist and have been updated to make different improvements for destroyers now. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision). The notes haven't been updated yet for 3.0 but are in-progress and hopefully be added shortly. Please use the new TWW 3.0 for discussing the new version: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-0-now-available

Recent Posts

  • @rwb4
    Welcome to the forums!

    Well done on making your first map, its a steep learning curve. 🙂

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  • Resolving minor inter-war conflicts.

    Territory Country Probability Outcome
    Afghanistan Afghanistan 60% Third Anglo-Afghan War is inconclusive.
    Afghanistan Impassable 10% Afghan neutrality guaranteed by Britain and Russia.
    Afghanistan Britain 10% British decisively win the Third Ango-Afghan War
    Afghanistan Victim 20% Afghanistan collapses into chaos after British victory in the Third Ango-Afghan War.
    Anglo-Egypt Sudan Britain 80%
    Anglo-Egypt Sudan Egypt 20% Egypt establishes firm control of the Sudan
    Belorussia Belorussia 10% Belorussia gains independence
    Borneo Brunei 20% Brunei preponderant in Borneo
    Borneo Britain 50% Britain preponderant in Borneo
    Borneo Netherlands 30% Dutch preponderant in Borneo
    Buryatia S.S.R. Japan 10% Japanese gain control of Buryatia
    Buryatia S.S.R. Russia 90%
    Caucasus Caucasus 20% Independent state(s) in Caucasus
    Caucasus Russia 80%
    Eire Britain 20% Irish uprising defeated
    Eire Ireland 80%
    Finland Finland 80% Finland gains independence
    Finland Russia 20% Russia retains Finland
    French Indo-China Thailand Vietnam 40% Vietnam dominant in Southeast Asia
    French Indo-China Thailand Siam 30% Siam dominant in Southeast Asia
    French Indo-China Thailand Britain 30% Britain dominant in Southeast Asia
    Himalaya Tibet 20% Tibet dominates the Himalayas
    Himalaya Nepal 10% Nepal dominates the Himalayas
    Himalaya Impassable 70% Snow & ice dominate the Himalayas
    Italian Africa Abyssinia 25% Abyssinia modernizes
    Italian Africa Britain 25% Britain dominant in East Africa
    Italian Africa Italy 50% Italy conquers Abyssinia
    Kazakh S.S.R. Kazakhstan 10% Kazakhstan gains independence
    Kazakh S.S.R. Russia 90%
    Kwangtung Britain 60% Hong Kong dominates South China
    Kwangtung China 40% Canton dominates South China
    Manchuria Japan 70% Japan dominates Korea and Manchuria
    Manchuria Korea 10% Korea regains independence
    Manchuria China 10% China gains full control over Manchuria
    Manchuria Russia 10% Russia dominates Manchuria
    Mongolia Mongolia 70% Mongolia gains independence
    Mongolia Russia 20% Russia controls Mongolia
    Mongolia China 10% China controls Mongolia
    Morocco Algeria France 80% France dominates the Mahgreb
    Morocco Algeria Morocco 20% Morocco dominates the Mahgreb
    New Guinea Netherlands 50% Netherlands dominates New Guinea
    New Guinea Australia 50% Australia dominates New Guinea
    Northwestern Europe Belgium 50% Belgium dominates the Low Countries
    Northwestern Europe Netherlands 50% Netherlands dominates the Low Countries
    Sahara Impassable 90%
    Sahara France 10% France develops the Sahara
    Saudi Arabia Saudi 60% Saudis defeat the Hashemites
    Saudi Arabia Hashemite 40% Hashemites defeat the Saudis
    Spain Spain 80%
    Spain Portugal 20% Portugal dominates Iberian Peninsula
    Trans-Jordan Hashemite 60% Hashemite kings installed in Middle East
    Trans-Jordan Britain 10% Britain dominates the Middle East
    Trans-Jordan France 30% France dominates the Middle East
    West Indies Cuba 25% Cuba dominates West Indies
    West Indies United_States 25% USA dominates West Indies
    West Indies Britain 25% Britain dominates West Indies
    West Indies France 25% France dominates West Indies
    image.jpeg

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  • @Rrrrricky said:

    Hey everyone, im new here.

    Trying to modify NO's on World War ii v3 1942 map. Github looks locked apparently? I couldn't create an account there for some reason. Any ideas?

    TY!

    Why did you want to change the NO's? If you want different NO's, you need to create a new mod.

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  • Hello. I just submitted a new map/game, Fate of Nations: June 1941.

    I only discovered TripleA earlier this year. It is my first attempt at anything like this. I would like to hear any suggestions for improvements or if I got any anything wrong that results in problems.

    I would also like to give a shout out to those that created TripleA and keep it up and running. Also to the creator of the Blackelk map that I used and to all those that submitted maps/games that I could borrow xml or artwork from (especially 1941GCD, TWW, G40). Thanks.

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