• Is it possible to balance AA50-41 without Nos?

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    C
    I'm a long time believer that they should have never added National Objectives to the v3 (anniversary) 1941 game. However, it is a fact that almost everyone plays with them enabled, despite the fact that they are officially optional (differently from technology, that is the other official option, in this case rarely taken).
  • Civil War | War Financing Issues

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    C
    Tagged as Fixed. Moved to Maps & Mods.
  • Switching out default units

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    C
    @Joe-Pants said in Switching out default units: @Hepps I still have it as well; is there a new group repository? Here are the relevant links: https://forums.triplea-game.org/topic/918/map-maker-resources Here it is the one you are asking for: https://github.com/triplea-game/map-maker-assets Here it is the old one, for the units: https://sourceforge.net/projects/tripleamaps/files/developer resources/units/ Are your old units images in there, or were you asking for something else? Going back on topic, I suggest you share your map customization of WAW as a mapskin. This would also make much easier deciding what possibly to integrate into the original skin itself.
  • Oil Wars (WW3) - Official

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    wc_sumptonW
    @NinjaWolfHybrid the edits @Cernel is talking about are not that much. In the xml replace "attatch" with "attach", this will replace both "attatchment" and "attatchTo", "Attatchment" with "Attachment" and "victoryCity" value="true" with "victoryCity" value="1" . This should allow the map to be played when uncompressed. File contains only edited xml: Oil Wars.zip Cheers...
  • WaW Customized. Lots of units

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  • HOME RULES for Great War

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    @hale Looks like most of these rules are not something players can self-enforce, but would require changes to the map (or more realistically making a variant), so I'm moving this to "Maps & Mods". Anyways, good luck, but being Great War a high quality map currently not owned (and rarely played), it is going to be tough getting any gamechanging updates accepted (up to @redrum or @Lafayette).
  • Germany's Iron War music

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    FrostionF
    @Mike-Baker Iron War uses a mix of “real” historical / national orchestral music from the different countries as well as random music I found on the WWW. I would say that it is about 50/50 real historical music mixed with new music from various sources. Besides me tracking down national anthems and military marches and such, I used a lot of time searching for like Indian style/themed orchestral music, Asian style music etc. I didn’t really keep track on where exactly I found the music, but it is from places like YouTube, free game resource sites, free music sites, sites that listed the music files of old computer games etc. To me the Music_Germany_13_3 sounds like some kind of game music. I really can’t remember where I found it.
  • world at war variants & the option of changing units

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    @Captain-Crunch I'm specifically referring to the WAW v3 variant game when I am saying that the AI plays a much better game without the "defense" unit . I assume that the same thing would occur with the other WAW variants that have the "defense" unit.
  • AA50: Anniversary edition

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    Black_ElkB
    It is listed as World War II v3 in the maps depot
  • WW2 alternate Scenario - 7 years war Revisited

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    HeppsH
    @PortableDoor I use a combination of paint . net and GIMP. But there are lots of different programs. As far as a map choice... that is for you to explore... I would not rob you of the joys of making what you want.
  • Has anyone ever made a XCom themed map?

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    RogerCooperR
    @redrum No one has done anything like that. Take a look at Steampunk 1915 for how to handle alien invaders.
  • Fixed Game of Thrones Map Bug

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    redrumR
    @Cernel Yeah, can probably repurpose that thread to be the official one and should probably move the conversation there since this was really about fixing some of the bugs in the map.
  • Connected Empire: Contiguous Landgrab vs Can Opener Criss-Cross?

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    RogerCooperR
    @Cernel I don't see the current patchwork is a problem (it rewards the minor allies for participating). But you could easily create an event that triggers in the current version of the engine, changing ownership to reflect the assigned sphere of influence. Here is the reference from POS2 changeOwnership values: This will change the ownership of the territory, either directly or by conquering the territory (there is a difference). Format is "territoryName:oldOwner:newOwner:booleanCaptured?". territoryName can be "all", and oldOwner can be "any". Can have multiple instances. examples: <option name="changeOwnership" value="South France:Germans:VichyFrench:false"/> or <option name="changeOwnership" value="all:Mongolians:Russians:true"/> or <option name="changeOwnership" value="Danzig:any:Germans:false"/>
  • Revisiting an old project

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    redrumR
    So there doesn't appear to be an appetite to rebalance this map based on the territory differences between RTW and 270BC. So I've taken the improved unit images and dice images and merged them into standard 270BC: https://github.com/triplea-maps/270bc/pull/4 I will also be reviewing the changes in 270BC variants to see if any balances adjustments should be added from those. New official map thread: https://forums.triplea-game.org/topic/1448/270bc-official-thread
  • This topic is deleted!

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  • Unit costs of World at War

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    @Schulz Moving to Maps & Mods.
  • D-Day Version 3

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  • did anybody fix that bug on the game of thrones map?

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    @runman Sadly, I don't think anyone fixed anything. It's many years that several people talk about the Game of Thrones map, but nothing has ever come out of it (I may be interested in playing that map if well remade). If you are interested in learning mapmaking and fixing it yourself, you can do it (whatever changes are probably going to be accepted, I assume, the map being just largely broken).
  • Historical Statistics

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    RogerCooperR
    I have added total mobilized: [image: 35360048-954c-449f-984e-7a611e94440c-image.png] Country Manpower on Entry into War End of War Peak Number Total Mobilized Albania 13,000 13,000 13,000 Australia 91,700 575,100 575,100 993,000 Belgium 600,000 650,000 650,000 900,000 Bulgaria 160,000 450,000 450,000 1,011,000 Canada 63,100 759,800 759,800 1,100,000 China 2,500,000 5,000,000 5,700,000 14,000,000 Denmark 6,600 6,600 6,600 Finland 127,800 270,000 270,000 270,000 France 900,000 437,000 2,680,000 2,680,000 Germany 3,180,000 7,800,000 9,500,000 17,900,000 Greece 430,000 540,000 540,000 Hungary 80,000 210,000 210,000 210,000 India 197,000 2,159,700 2,159,700 2,581,800 Italy 1,899,600 259,100 2,563,000 2,563,000 Japan 1,700,000 7,200,000 7,200,000 9,100,000 Netherlands 270,000 400,000 400,000 400,000 New Zealand 13,800 192,800 192,800 192,800 Norway 25,000 25,000 90,000 Poland 1,200,000 250,000 250,000 2,400,000 Rumania 686,000 370,000 1,225,000 1,225,000 South Africa 19,000 198,000 250,000 UK 681,000 4,683,000 4,683,000 5,896,000 USA 5,413,000 11,877,000 11,877,000 16,354,000 USSR 9,000,000 12,400,000 13,200,000 13,200,000 Yugoslavia 150,000 800,000 800,000 1,500,000
  • World at war : variant v3 (Victory Conditions)

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Recent Posts

  • @Vendetta said:

    @KurtGodel7 They could probably use a bit of a buff to deter the AI from invading them right away. Germany could take Switzerland or Spain's border provinces on Round 1 with just the forces from the neighboring territories, Britain could probably do the same with Portugal, Leon, or Andalusia if it brings a transport and planes.

    I think it would be good practice for invading the neutrals to require about one turn of setup by moving in enough forces from other territories, so that the enemy player might see it coming and prepare countermoves if they choose.

    Also, Gibraltar having a border that extends all the way to Portugal is definitely an error - it should only touch Andalusia.

    I've fixed the Gibraltar error.

    For game balance, it might be helpful for the Axis to quickly turn Spain into a stronghold. Of course, Britain is likely to invade somewhere. Like NWO, that somewhere could be Scandinavia, France, or Spain. In my test game I chose for Britain to invade France, and America Atlantic to invade Spain. (Which is also what I personally would do if playing NWO.)

    Britain is able to exert good invasion pressure quickly. Stronger neutrals in Spain would slow down the initial German conquest of it. Thereby making it easier for the Allies to take away Spain. If the Allies own Spain, that's a very good base from which they can push east to take more of Europe.

    If the Axis is able to be strong in Spain, then the initial America Atlantic invasion would need to occur in northwest Africa. An Operation Torch, if you will. America Atlantic's income grows over time. Partly that's because of an income nerf. It's most nerfed early game, and the nerf decreases gradually. On round 10 there is no more nerf. But partly its income increases by researching new technologies.

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  • @Cernel said:

    @KurtGodel7 Gibraltar working like Suez is very debatable. I would say hell no for Gibraltar and I would tend to still say no in case a single alliance owns every territory on that strait (meaning owning both Gibraltar and Morocco with your drawing to block enemy movement).

    What I mean is, for example, that, if Germany would have had the Bismarck fully repaired in Brest and then moving through the strait into the Mediterranean, Gibraltar itself would not have impeded that happening (of course, the ships in Gibraltar could have).

    If the question would be whether you can fully close the strait with mines once you have Gibraltar, I'm not feeling qualified enough as a miner to answer that...😜 (but surely no in case the strait is contended, for example the Axis controlling Gibraltar and the Allies controlling Morocco)

    The matter could be made some clearer with a more correct depiction of the situation, like having Spanish Morocco (maybe Tangier too, but I would consider it being part of Spanish Morocco thus avoiding having it on the map) and Gibraltar being limited to what it was rather than covering the entire European part of the strait.

    I'm anticipating that the European theater of this map will feel a little like New World Order, and that the Pacific theater will feel a little like The Rising Sun. In New World Order, it's normal for there to be a naval competition between the United States on the one hand, and Germany/Italy on the other. If the Axis loses this competition, the American fleet enters the Mediterranean. At which point life becomes very hard for the European Axis.

    Currently I'm concerned that the European theater could be unbalanced in favor of the Allies. If I allow Gibraltar to serve as a gateway to the Mediterranean, then that allows the Axis to get out of that naval competition--so long as it is able to hold Gibraltar. My thought is that Italy should take Gibraltar on its first turn. Then turn it into an Axis hard point, and thus prevent Allied entry. Britain and America Atlantic can still exert good pressure on Germany in the west. But not the kind of "cut Italy's throat" pressure that would have been the case with an American fleet in the Mediterranean.

    If it's a choice between good game play and historical realism, I'll try to achieve both. But, if I'm pushed into a corner, if I have to take one or the other, I will take good game play.

    As for historical realism: I acknowledge that treating Gibraltar in this way is a stretch. It was difficult for coastal guns to hit fast moving ships, even with late war advances in radar. Ships sailing into or out of the Mediterranean would have been within range of the coastal guns, but the majority would have gotten through. I am doing this because I think it's best for game play, not because it is a maximally accurate depiction of history.

    Am I 100% certain this is best for game play? No. If it seems like this rule hinders rather than facilitates a good, competitive game, I'd be open to changing this.

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  • @KurtGodel7 said:

    Mostly I didn't want to create more territories east of Berlin

    I don't think you needed to have 3 territories for West Prussia, Danzig and East Prussia either. I would have suggested 2 territories there instead of 3: one being "Danzig - West Prussia" and the other one "East Prussia". The border can be really wherever sensible so long as Danzig is in the former and Koenigsberg in the latter.

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  • @Cernel said:

    @Vendetta said:

    @Cernel Why? Northern and Southern Pomerania have never been formal divisions of the province, it was divided east/west (Hither and Farther Pomerania). And Neumark's placement doesn't look wrong to me.

    Let's compare the map

    @KurtGodel7 said:

    The latest iteration of the map.

    image.jpeg

    with a 1941 map for the Great German Realm
    NaziGaue.png

    I'll firstly say that, yes, if the Neumark would still exist, that would be by far the best name for this territory, especially connection wise. Indeed, the "Neumark" territory in the map closely resembles the eastern part of 1941 Brandenburg merged with the southern part of 1941 Pomerania: that would be more or less the old Neumark.

    Unfortunately, not only by 1941 the Neumark is gone (as that can be said of Bavaria and Austria too and others), but it really means nothing as it is even dismembered into smaller subsets of two different territories (Pomerania and Brandenburg). The reason why I like Bavaria and Austria but not Neumark is that the former are obvious and unambiguous sets of existent territories, whereas the latter is just nothing any longer.

    The territories of Pomerania and Neumark as drawn are together (meaning if they would be a single territory) Pomerania as the closest thing that they can be as of 1941 (even though there is the problem that Neumark borders Lower Silesia), meaning that that the closest thing that the territory drawn in the map and labelled as "Neumark" can be in 1941 is a part of Pomerania (next close would be a part of Brandenburg, but then Brandenburg would be adjacent to West Prussia). "southern Pomerania" is not a division of Pomerania: it is the division of Pomerania which the map makes, meaning the southern part of it as it happens to be split in the map. I said "northern Pomerania" and "southern Pomerania", and I assumed that the lower case would have hinted that those are not formal divisions. I could have said "seaside Pomerania" and "inland Pomerania" or "lower Pomerania" and "upper Pomerania". None of these are formal (as far as I know), so whatever works.

    Now I can see that the argument here would be "Why are you splitting Pomerania as a name in two things which have no basis as names (and you just made them up) when you have an historical division with the name Neumark?". The point is that first of all it has to be a division of Pomerania: it cannot be just Neumark. In this case, the only name I would find acceptable is "Pomerania - Neumark" (next one being "Brandenburg - Neumark"). This would mean saying that this is the part of Pomerania corresponding mostly to the old Neumark, but I think that this would look very ambiguous unless maybe we call the other part "Pomerania - Stettin" or "Pomerania - Pomerania" (with the ambiguous meaning of what used to be Pomerania before the addition of the Neumark), neither of which I also like.

    However, I can see that you may want to have the name "Neumark" with the meaning "this is the region corresponding to the eastern part of Brandenburg and the southern part of Pomerania which used to be Neumark". To me, that makes no sense, so I would rather call it as something meaning the southern portion of Pomerania or the eastern portion of Brandenburg, with a definite preference for the former. If not "northern Pomerania" and "souther Pomerania", then "Pomerania - Stettin" and "Pomerania - X", where X would be Neumark or the name of a city or something in there.

    If splitting Pomerania in twain, I would actually much suggest splitting Pomerania (meaning the merging of the area which is currently split between Pomerania and Neumark) on the Oder river rather than how it is split now or any other way. The only problem with this is that the western portion would be rather small but not actually here considering that Pomerania is way over-reaching on the west (which is great in this case, so you can have enough space for units in the western part), so having the Oder river as the border between the two Pomeranians would be just fine (and way better than the current drawing also considering how history went down). Done that, you can call them a number of MUCH BETTER ways. I would suggest "Stettin" (also since this would comprise a lot of territory which is not Pomerania) and "Hinder Pomerania" respectively for left and right of the Oder, but of course they can also respectively be "Hither Pomerania" and "Hinder Pomerania".

    So, if you can just merge the Pomerania and Neumark territories into a single one and then do the split on the Oder river instead, you will have both a better map (both for politic divisions and for topographical/military reasons) and better names there.

    I appreciate the thought and effort you've put into a post like this. Below is my response.

    image.jpeg

    Note the existence of Spanish Morocco.

    image.jpeg

    Pomerania divided into Hinder Pomerania and Hither Pomerania. To address @schulz 's point, the border between Warsaw and Krakow is now longer, making it clear those territories actually border each other.

    image.jpeg

    Here is France, redone. Also note the stronger neutral garrison for Switzerland.

    There were some changes I didn't make. Mostly I didn't want to create more territories east of Berlin, west of the Soviet Union. I did not believe that new territories in that region would improve game play. But I was willing to redraw borders for existing territories, at least to a limited degree.

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