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Recent Posts

  • W

    @beelee

    I still check these forms.

    Cheers...

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  • @chowdler
    Welcome to the forums and your 1st post!
    Thanks for engaging.

    Yes Spiders should cost about 20 🙄 thanks will update soon.

    Tharbad, I will have to test, so yes worth a look, again thanks.

    ps. I like your analogy trying to herd cats with trying to deal with AI

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  • B

    @Panzerstahl-Helm-0 @JohnnyCat @Trout @Alexander

    So while adding the Naval Commanders https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdf

    I think I found a Major error in how I was writing the xml. I almost picked up on it when doing Air Commanders https://www.axisandallies.org/forums/assets/uploads/files/1765436744444-16.g40-air-fleet-commander-rules.pdf

    but it didn't sink in until this current update. Long story short, this is gonna be a Huge update and take at least a month probably.

    What I am gonna do in the mean time, is add the Naval Commanders to the existing 2.54 which will become 2.55. That way you guys can keep playing with the latest while I fix this other stuff.

    I'm still not certain it will 100% work but pretty sure it will. Too bad @wc_sumpton isn't around anymore to run it by him but w/e

    Anyway what it does is only require one "Active" Commander instead of Oberst 2,3,4,5 you only need one for all. Should work for the Commiesars too but as I mentioned earlier, still not 100% certain.

    For those who are interested, originally/currently had the Oberst/Commisar be supported by the individual Units that they support in order for them to get their extra die roll. This caused problems with the Oberst then supporting a Inf over a Tank when you'd want the Tank and similar stuff.

    It still might do it some with the Elites but they basically cancel each other out as is explained in current Game Notes.

    Starting with "Air Commander" I gave the "Active" AC 2 rolls by default. So the other units don't need to support it for a bonus roll. It just supports one unit with a bonus roll and triplea basically picks the most powerful on Attack and Defense.

    At least it seems too. I could be wrong with all of the above but

    TLDR
    I'll add Naval Commanders for 2.55 Be a few days

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  • C

    @thedog Thank you so much for your work on this map. It's consumed my life for the past week.

    Not certain if it's all faction's Spiders: Dol Guldur's spiders have the mountaineer tag, but are unable to actually enter mountains. That might be fine; Spiders are incredibly overpowered. Having 2 HP, 3 movement, plus the web debuff, for 11PUs is insane. They might be OK with a recruit limit and 2 movement, and giving dwarves a chance by allowing them to hide in the mountains - currently, it seems like stacking Spiders has no downside.

    Tharbad seems to be marked as Player Important, which is causing Isengard to stack it. By round 4 of every game, Isengard is losing hard to Rohan, and yet still producing and pushing out of Tharbad as long as they can. It makes playing Rohan or Lorien trivial, and playing Orcs or Mordor a bit frustrating. I appreciate you're trying to herd cats with trying to deal with AI players, but that might be worth taking a look at.

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