• WW2 alternate Scenario - 7 years war Revisited

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    HeppsH
    @PortableDoor I use a combination of paint . net and GIMP. But there are lots of different programs. As far as a map choice... that is for you to explore... I would not rob you of the joys of making what you want.
  • Has anyone ever made a XCom themed map?

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    RogerCooperR
    @redrum No one has done anything like that. Take a look at Steampunk 1915 for how to handle alien invaders.
  • Fixed Game of Thrones Map Bug

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    redrumR
    @Cernel Yeah, can probably repurpose that thread to be the official one and should probably move the conversation there since this was really about fixing some of the bugs in the map.
  • Connected Empire: Contiguous Landgrab vs Can Opener Criss-Cross?

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    RogerCooperR
    @Cernel I don't see the current patchwork is a problem (it rewards the minor allies for participating). But you could easily create an event that triggers in the current version of the engine, changing ownership to reflect the assigned sphere of influence. Here is the reference from POS2 changeOwnership values: This will change the ownership of the territory, either directly or by conquering the territory (there is a difference). Format is "territoryName:oldOwner:newOwner:booleanCaptured?". territoryName can be "all", and oldOwner can be "any". Can have multiple instances. examples: <option name="changeOwnership" value="South France:Germans:VichyFrench:false"/> or <option name="changeOwnership" value="all:Mongolians:Russians:true"/> or <option name="changeOwnership" value="Danzig:any:Germans:false"/>
  • Revisiting an old project

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    redrumR
    So there doesn't appear to be an appetite to rebalance this map based on the territory differences between RTW and 270BC. So I've taken the improved unit images and dice images and merged them into standard 270BC: https://github.com/triplea-maps/270bc/pull/4 I will also be reviewing the changes in 270BC variants to see if any balances adjustments should be added from those. New official map thread: https://forums.triplea-game.org/topic/1448/270bc-official-thread
  • This topic is deleted!

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  • Unit costs of World at War

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    @Schulz Moving to Maps & Mods.
  • D-Day Version 3

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  • did anybody fix that bug on the game of thrones map?

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    C
    @runman Sadly, I don't think anyone fixed anything. It's many years that several people talk about the Game of Thrones map, but nothing has ever come out of it (I may be interested in playing that map if well remade). If you are interested in learning mapmaking and fixing it yourself, you can do it (whatever changes are probably going to be accepted, I assume, the map being just largely broken).
  • Historical Statistics

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    RogerCooperR
    I have added total mobilized: [image: 1552950679041-35360048-954c-449f-984e-7a611e94440c-image.png] Country Manpower on Entry into War End of War Peak Number Total Mobilized Albania 13,000 13,000 13,000 Australia 91,700 575,100 575,100 993,000 Belgium 600,000 650,000 650,000 900,000 Bulgaria 160,000 450,000 450,000 1,011,000 Canada 63,100 759,800 759,800 1,100,000 China 2,500,000 5,000,000 5,700,000 14,000,000 Denmark 6,600 6,600 6,600 Finland 127,800 270,000 270,000 270,000 France 900,000 437,000 2,680,000 2,680,000 Germany 3,180,000 7,800,000 9,500,000 17,900,000 Greece 430,000 540,000 540,000 Hungary 80,000 210,000 210,000 210,000 India 197,000 2,159,700 2,159,700 2,581,800 Italy 1,899,600 259,100 2,563,000 2,563,000 Japan 1,700,000 7,200,000 7,200,000 9,100,000 Netherlands 270,000 400,000 400,000 400,000 New Zealand 13,800 192,800 192,800 192,800 Norway 25,000 25,000 90,000 Poland 1,200,000 250,000 250,000 2,400,000 Rumania 686,000 370,000 1,225,000 1,225,000 South Africa 19,000 198,000 250,000 UK 681,000 4,683,000 4,683,000 5,896,000 USA 5,413,000 11,877,000 11,877,000 16,354,000 USSR 9,000,000 12,400,000 13,200,000 13,200,000 Yugoslavia 150,000 800,000 800,000 1,500,000
  • World at war : variant v3 (Victory Conditions)

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  • Feudal Lords

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    C
    @redrum Wow that is seriously Ethnic oriented. There is that single "Slavs" players that groups together Pomerania, Bohemia, Polonia, almost all Russia, Serbia and Bulgaria. Tho, in this case, they got the name "Britons" wrong, as those are, rather, the "Anglo-Saxons" migrants, since also "Brittany" ("Little Britain") I see it is not part of the "Britons"...
  • No retreat LL games? Especially NML/NWO

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    O
    Have you ever beaten the Union militarily? So who made the map? Also wondering if there is any negative consequence for having negative manpower?
  • Total World War: December 1941 (BETA) 2.8.0.5

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    redrumR
    @LovePlayingAAA Good catch, it appears we missed a few updates on some of the HeavyDestroyers and will fix that in the next minor version. ImprovedDestroyers and AdvancedDestroyer techs still exist and have been updated to make different improvements for destroyers now. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision). The notes haven't been updated yet for 3.0 but are in-progress and hopefully be added shortly. Please use the new TWW 3.0 for discussing the new version: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-0-now-available
  • Unit Browser Instructions

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    MahksM
    UBr Update: WARNING using this update will require scenarios to be reloaded. Added sorting options. Added a list of game properties used in the scenario. Better handling of complex support attachments. Fixed off-line issues. Production frontiers are now dealt with as groups in the unit list, rather than having them as separate items in the empire list. This allows one to view and filter the frontiers so one can compare. Initial placement units are placed in a group as well as sometimes they are not in a production frontier. Newest version : UBr Link 1.002.003
  • Iron Blitz (with Classic Map)

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    not sure if i should start a new thread but ever since i update to 1.10.13285 the game cannot parse: age of tribes classical civil war eastern campaign 1914 blood and steel thegreatwar-ultimate
  • Star Trek Dilithium War - Official Thread

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    HeppsH
    @Frostion Just the new pizza delivery feature!
  • Update for Domination 1914 No Man's Land

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    SchulzS
    Did you guys get permission from sieg for adding additional sea zone into Pacific during WaW update process? If not then wouldn't be possible to divide Belarus and Arabia in the update like you had done similar thing in WaW?
  • Upgraded V3 41-42 Version

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    @Panther Thanks : )
  • Big World v3 issues with balancing - unbalanced

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    Not sure why this was moved in tournaments, but moving it to Maps & Mods, if that's fine.

Recent Posts

  • @iratoric That's great. I can't wait to produce the game, but I'm so busy nowadays and don't have much time. But it will have to be created one day.

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  • @Schulz Yes all of those can absolutely be implemented, I actually did something very similar with my old map, let me know if you want me to get the trigger code for that and adjust it for your needs

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  • I created a mod called Pregunpowder Experiment to see if I could get more realistic behavior from TripleA. Due to the map admin problems, I can't approve yet, but you download it directly from https://github.com/triplea-maps/Pregunpowder_Experiment.

    Here are the notes

    *An experiment of strategic interactions in pre-gunpowder times. The only unit types are Infantry, Cavalry and Forts. Combat is limited to 3 rounds

    Infantry is cheap to build and maintain but can't attack cavalry

    Cavalry is expensive to build and maintain but has a higher combat factor and is faster. It can't attack forts.

    Forts are expensive to build but cheap to maintain. They have 2 hits and AA type attack each round on all enemy units. There can be a maximum of 5 forts in a territory.* (Note that a long siege can destroy a large army).

    The AI utilized units in an appropriate way but did not buy cavalry. The game has some of the feel of pregunpowder warfare with unopposed cavalry being devastating.

    I will probably use some of these ideas in future mods.

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  • @TheDog

    Many thanks for the kind welcome and quick and considerate reply!

    I'm really blown away by the depth and customisation that this map has! Thanks again for all your work in making it happen 🙂

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