• AA50: Anniversary edition

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    It is listed as World War II v3 in the maps depot
  • WW2 alternate Scenario - 7 years war Revisited

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    HeppsH
    @PortableDoor I use a combination of paint . net and GIMP. But there are lots of different programs. As far as a map choice... that is for you to explore... I would not rob you of the joys of making what you want.
  • Has anyone ever made a XCom themed map?

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    RogerCooperR
    @redrum No one has done anything like that. Take a look at Steampunk 1915 for how to handle alien invaders.
  • Fixed Game of Thrones Map Bug

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    redrumR
    @Cernel Yeah, can probably repurpose that thread to be the official one and should probably move the conversation there since this was really about fixing some of the bugs in the map.
  • Connected Empire: Contiguous Landgrab vs Can Opener Criss-Cross?

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    RogerCooperR
    @Cernel I don't see the current patchwork is a problem (it rewards the minor allies for participating). But you could easily create an event that triggers in the current version of the engine, changing ownership to reflect the assigned sphere of influence. Here is the reference from POS2 changeOwnership values: This will change the ownership of the territory, either directly or by conquering the territory (there is a difference). Format is "territoryName:oldOwner:newOwner:booleanCaptured?". territoryName can be "all", and oldOwner can be "any". Can have multiple instances. examples: <option name="changeOwnership" value="South France:Germans:VichyFrench:false"/> or <option name="changeOwnership" value="all:Mongolians:Russians:true"/> or <option name="changeOwnership" value="Danzig:any:Germans:false"/>
  • Revisiting an old project

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    redrumR
    So there doesn't appear to be an appetite to rebalance this map based on the territory differences between RTW and 270BC. So I've taken the improved unit images and dice images and merged them into standard 270BC: https://github.com/triplea-maps/270bc/pull/4 I will also be reviewing the changes in 270BC variants to see if any balances adjustments should be added from those. New official map thread: https://forums.triplea-game.org/topic/1448/270bc-official-thread
  • This topic is deleted!

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  • Unit costs of World at War

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    @Schulz Moving to Maps & Mods.
  • D-Day Version 3

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  • did anybody fix that bug on the game of thrones map?

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    @runman Sadly, I don't think anyone fixed anything. It's many years that several people talk about the Game of Thrones map, but nothing has ever come out of it (I may be interested in playing that map if well remade). If you are interested in learning mapmaking and fixing it yourself, you can do it (whatever changes are probably going to be accepted, I assume, the map being just largely broken).
  • Historical Statistics

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    RogerCooperR
    I have added total mobilized: [image: 35360048-954c-449f-984e-7a611e94440c-image.png] Country Manpower on Entry into War End of War Peak Number Total Mobilized Albania 13,000 13,000 13,000 Australia 91,700 575,100 575,100 993,000 Belgium 600,000 650,000 650,000 900,000 Bulgaria 160,000 450,000 450,000 1,011,000 Canada 63,100 759,800 759,800 1,100,000 China 2,500,000 5,000,000 5,700,000 14,000,000 Denmark 6,600 6,600 6,600 Finland 127,800 270,000 270,000 270,000 France 900,000 437,000 2,680,000 2,680,000 Germany 3,180,000 7,800,000 9,500,000 17,900,000 Greece 430,000 540,000 540,000 Hungary 80,000 210,000 210,000 210,000 India 197,000 2,159,700 2,159,700 2,581,800 Italy 1,899,600 259,100 2,563,000 2,563,000 Japan 1,700,000 7,200,000 7,200,000 9,100,000 Netherlands 270,000 400,000 400,000 400,000 New Zealand 13,800 192,800 192,800 192,800 Norway 25,000 25,000 90,000 Poland 1,200,000 250,000 250,000 2,400,000 Rumania 686,000 370,000 1,225,000 1,225,000 South Africa 19,000 198,000 250,000 UK 681,000 4,683,000 4,683,000 5,896,000 USA 5,413,000 11,877,000 11,877,000 16,354,000 USSR 9,000,000 12,400,000 13,200,000 13,200,000 Yugoslavia 150,000 800,000 800,000 1,500,000
  • World at war : variant v3 (Victory Conditions)

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  • Feudal Lords

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    @redrum Wow that is seriously Ethnic oriented. There is that single "Slavs" players that groups together Pomerania, Bohemia, Polonia, almost all Russia, Serbia and Bulgaria. Tho, in this case, they got the name "Britons" wrong, as those are, rather, the "Anglo-Saxons" migrants, since also "Brittany" ("Little Britain") I see it is not part of the "Britons"...
  • No retreat LL games? Especially NML/NWO

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    Have you ever beaten the Union militarily? So who made the map? Also wondering if there is any negative consequence for having negative manpower?
  • Total World War: December 1941 (BETA) 2.8.0.5

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    redrumR
    @LovePlayingAAA Good catch, it appears we missed a few updates on some of the HeavyDestroyers and will fix that in the next minor version. ImprovedDestroyers and AdvancedDestroyer techs still exist and have been updated to make different improvements for destroyers now. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision). The notes haven't been updated yet for 3.0 but are in-progress and hopefully be added shortly. Please use the new TWW 3.0 for discussing the new version: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-0-now-available
  • Unit Browser Instructions

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    MahksM
    UBr Update: WARNING using this update will require scenarios to be reloaded. Added sorting options. Added a list of game properties used in the scenario. Better handling of complex support attachments. Fixed off-line issues. Production frontiers are now dealt with as groups in the unit list, rather than having them as separate items in the empire list. This allows one to view and filter the frontiers so one can compare. Initial placement units are placed in a group as well as sometimes they are not in a production frontier. Newest version : UBr Link 1.002.003
  • Iron Blitz (with Classic Map)

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    not sure if i should start a new thread but ever since i update to 1.10.13285 the game cannot parse: age of tribes classical civil war eastern campaign 1914 blood and steel thegreatwar-ultimate
  • Star Trek Dilithium War - Official Thread

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    HeppsH
    @Frostion Just the new pizza delivery feature!
  • Update for Domination 1914 No Man's Land

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    SchulzS
    Did you guys get permission from sieg for adding additional sea zone into Pacific during WaW update process? If not then wouldn't be possible to divide Belarus and Arabia in the update like you had done similar thing in WaW?
  • Upgraded V3 41-42 Version

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    @Panther Thanks : )

Recent Posts

  • Step 4 Align minor countries with larger countries

    As minor countries don't have their unit images or turns they will be aligned with medium and major countries. Medium countries will also sometimes be aligned with major countries.

    When countries are aligned, their territories and units become part of the larger country, like Canada with Britain in the original game.

    Each minor and medium country will be entered into a table giving their chances of being aligned. In addition, countries may be aligned into the dummy countries of "Victim" and "Impassable".

    Note that this may in effect undo step 3. For example India may gain independence in step 3 and become a close ally of Britain in step 4. The effect will be the same, but the notes will be different.

    This is also when protectorates are handled. Egypt will be probably be aligned with Britain, but it may escape British control and be aligned with some other country.

    If China has become aligned with another country, then the special Chinese rules don't apply.

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  • Step 3 Resolve Interwar Period

    There were a number of conflicts in the interwar period which could change what country controls a specific territory. Most only involved a single territory such as the Rif War or the Indian Independence movement. Territories controlled by the "Split" country must be assigned to a specific country.

    There are three conflicts that deserve special consideration, Russian Civil War, Russo-Polish War and the Reunification of China.

    Russian Civil War In the context of this scenario generator, it does not matter which side wins as somebody will end up controlling the core Russian areas of Russia, Archangel and Karelia. However there was a possibility of creating a stable country in Siberia controlling multiple areas. Peripheral areas of Russia may gain independence.

    Russo-Polish War as closely related to the Russian Civil War. Plausible outcomes range from Russian reconquering Poland to a powerful Polish state controlling Poland, East Poland, Baltic States, Ukraine, East Ukraine and Belorussia. However the outcomes must all involve a contiguous Polish state. Note that even a maximum Polish state remains a minor country.

    The order of resolution needs to be

    Siberian independence Peripheral territories status Russo-Polish War

    War of Chinese Reunification By the end of WW1, warlords have already taken control of China. In effect each territory was an independent state. If the Northern Expedition had failed, China would have remained divided.

    An additional complication was the Japanese invasion. The Japanese may decide not to invade, to only take Manchuria or to take Kiangsu as well. Note that if the Japan and China end up on the same side, Kiangsu will be returned to China.

    Even if China is reunified, there still be independent states formed, representing undefeated warlords or Communist territory. There is also a chance that Kwangtung ends up under effective Chinese control.

    In any case the usual China build rules and territory restrictions apply, as the KMT would not even under the best of circumstances had enough time to build a modern industrial economy. If China is allied with Japan, than the movement restrictions are China are lifted.

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  • Step 2 Assign each territory to a country

    There are three levels of countries

    Major Countries
    Russia, Germany, Britain, Japan, United States
    The world's leading powers. If active they are always separate players. At least one of these powers must be trying to change the current world order.

    Medium Countries
    France, Italy, China
    Powers of regional importance. If active they are usually separate players, but sometimes they are combined with a major country.

    Minor Countries
    Everyone else
    They are never their own player. They may be combined with a major or medium country. If not they will be part of the "Victim" or "Impassable" country

    There are three dummy countries, "Victim", "Impassable" and "Split"

    The "Victim" country has units but no moves or production. It can invaded by aggressor nations and is passively aligned with their opponents. This reflects countries with only defensive capabilities. This includes minor countries which have not been combined with a player country and major & medium countries that have fallen into disorder. Yugoslavia was a historical example.

    The "Impassable" country is impassable of course. This reflects countries which can't be invaded because of some combination of difficult terrain, military strength, good relations with both sides or the lack of anything worth attacking. Switzerland and Afghanistan were historical examples.

    The "Split" country reflects territories occupied by two distinct countries such as "Northwest Europe" and "Spain". They will be assigned randomly in step 3.

    Some countries are conditional in that depending on step 3, they may come into existence or not such as Poland or an independent India.

    Composite countries are combinations of different real countries which were in the same territory can be treated together such as the Baltic States and Central America.

    Some countries, especially British colonies in the Middle East are protectorates. They are technically independent countries but they are likely to be combined with their colonial overlords in step 4. Egypt is a good example. Iraq is an example of a wayward protectorate attempting to ally with another country.

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  • @RogerCooper love this

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