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Recent Posts
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@RogerCooper I think the ahistorical presence of the Bolsheviks in Siberia makes the game more interesting and provides more options to both sides.
I haven't played against the AI in a long time. All I remember is that the AI is worse at handling naval stuff, not necessarily specific to the Americans on this map.
There used to be a tech that gave transports +2 range, but it was nerfed to +1. Not sure if that would make any difference to the American AI's behavior.
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@Schulz I was recently playing Domination 1914 and I saw two problems.
The way the Russian Revolution is handled is very ahistorical. They are there at the start in 1914 and have their main base in Siberia, which historically held against the Bolsheviks for longest. They should pop up in the middle of the war instead.
The other issue is that Americans have trouble entering the war. The AI builds ships and planes but few ground forces. Faster but more expensive transports might help.
The world map is good either way.
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I have a 9800 px wide draft map with more realistic land shapes, while Europe is enlarged enough to fit more units (ignore the WW1 borders). If the project is still alive, we can work on this.

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It has been years since I played NM.
Is there anything left we could still improve regarding balance, graphics, techs, etc.? Or is it in a perfect state right now?
Would anyone be interested in a toggleable alternative skin with more realistic land shapes? I have a 9800 px draft map. I got rid of the exaggerated land curves (looking at you, Spain!). Europe is also slightly enlarged to fit more units while keeping the rest of the landmasses far less distorted.
Here's a comparison of the scale of the two versions:
