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    @fredericktex

    Yea the AI doesn't do well with the more complex games. There are a few that it does pretty good on. @TheDog has a list of them but I can't seem to find it right now.

    Anyway, I see you got a game going with malmessi so have fun with it ๐Ÿ™‚

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  • F

    @beelee - TWW was a bit overwhelming and once I got the hang of it, I realized the AI was unable to mount an effective strategy if you played smartly. Once I bombed all of German factories, research centers, air craft plants, barracks, etc., they were very rarely replaced or even defended against from strat-bombing. They made feeble attempts to replace mostly the barracks, but nothing else. Japan also stacked transports - an ungodly amount of them - to the tune of 50+ in one game. Germany would do the same with destroyers - one game after taking out ALL of his factory types, he had something like 48 destroyers in the Baltic and just left them there. Never tried to get them in the Atlantic to stop my invasion of France.

    I highly recommend the game, even if it's a bit of a grind to learn. I would also recommend printing the manual since you will need to reference it for the tech-tree and unit terrain-based buffs and nerfs. It is really well polished, but there are some weird bugs that can easily be corrected with the edit mode.

    Edit: If you do play, you have to know how to use the Combat Engineers. I can't tell you how many times I forgot to move them to a territory with plans to build a plant, and then forgot to do so. I mean, I could just roll back the Non-Combat Movement phase and fix it, but man, it happened way more than I care to admit. In fact, I would take notes during turns so when I came back I wouldn't forget my strategies and make so many bone-headed mistakes.

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  • B

    @fredericktex

    yea it provides more strategic options and tactical ways to achieve them. It is quite complex but Imo, not as much as TWW.

    TWW looks way cool but it just blows my small cranium to pieces ๐Ÿ™‚

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