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Recent Posts

  • Naive question, there appears all the elements for removing the Pxx zones?

    All aircraft could have a move of 10 and share the pathing/connection of Shorebombardment or

    All aircraft could have a move of 1 and share the pathing/connection of Shorebombardment if aircraft and Shorebombardment started from a zone that had connections to all land zones?

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  • W

    @thedog

    New download. This removes any unit which may stop their movement within the round circles ("P" zones).

    Cheers...

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  • W

    @thedog

    I see a Blockhouse in P1. This PoC is changing the original D-Day 2 from an all-air units to an all-sea map. The Blockhouse has a movement of 2 when it should be 0. New change is already up.
    Your picture show one each for the FighterStacks but does not allow a casualty to be selected from the group of 4 Fighters. FighterStacks added to canNotTarget list. New change is already up. There's no way to stop units from stopping in the "P" areas. I have a routine trying to keep those areas clean. Maybe I need to do more testing on that.

    Thanks for the information.

    Cheers...

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  • Round 2, see below, do you need a FighterStacksX icon or did I do something wrong?

    dae99abb-a046-45c3-9a5b-12504fc60807-image.png

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