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Recent Posts

  • @RogerCooper

    There is no github link in the first post.

    It should be on top, second line!

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  • @victoryfirst There is no github link in the first post.

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  • @wc_sumpton

    This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more ๐Ÿ™‚ To download it, click on the github link in the first post of this thread

    By the way, on a different note, I did notice your further improvements to my D-Day module, although I haven't had the time to take a deep look at it or even react to it. No worries, I will do that later this week!

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  • @wc_sumpton I considered having spy rules but I decided not to do so for the following reasons.

    It would add considerable complexity to the XML.

    The AI would have no idea what to do with spies and would take random user actions.

    The one time I actually played this over the board, each player immediately countered whatever the enemy spy was doing.

    Given that, I just made everything random, so the human and AI players need to adapt to the changing environment.

    Feel free to take my mod and make your own mod from it.

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