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Recent Posts

  • Name Age of Tribes: Renaissance
    Description Conflict over Europe with a big tech tree
    https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Renaissance
    e38a9394-c419-45a9-b867-944a1550919d-image.png

    Good Points

    Interesting tech rules Not another WW2 mod

    Bad Points

    Boring East vs West alliance structure The AI has trouble with some units The advanced units aren't much better than the basic units

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  • @thedog It doesn't hurt to create max build limits for units to prevent overuse by humans or AI.

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  • @simon-hibbs
    Is it possible for the politics flag, or any flag to trigger total war or change the default status?
    Yes, you can write a Trigger that will execute a sequence of political changes.
    As an example in 1941 Global Command Decision it has this as an option
    9e80a4c3-2d41-49f3-b759-1f3928c7370b-image.png
    But you will need something like

    <attachment foreach="$All-Players$" name="triggerAttachment_Notify__USA-Mexico_@All-Players@" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Notify__USA-Mexico_@All-Players@"/> <!-- see notification.properties --> <option name="notification" value="Notify_USA-Mexico_@All-Players@"/> <option name="relationshipChange" value="USA:Neutrals:Open-Border:Closed-Border"/> <option name="players" value="@All-Players@"/> <option name="when" value="before:@All-Players@CombatMove"/> </attachment>

    Stacking rules just forces the player and the AI from overstacking and doing crazy things like stacking 42 Tactical Bombers in Brazil for no good reason.

    Unit cost is complicated and is clever.
    Units are grouped into Fodder, Attack, Defence for Land, Sea and Air groupings. Its more complicated but you get the idea.

    One unit that costs too much or too little will skew the purchase formula.

    For a simple PU cost I use Attack+Defence+Movement, for most of my maps or a variant. You must add in Support variables and other unit bonuses.

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  • @thedog I did this for my own, much more primitive attempt at an AI friendly hack. Basically just starting universal war and getting rid of population unit spawning and requirements.

    Is it possible for the politics flag, or any flag to trigger total war or change the default status? Currently I have two variants of my hack, one with politics and the other set to total war.

    What is it about unit costs that makes it easier for the AI to make reasonable decisions? I can see how stacking limits might help, or is that motivated differently?

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