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Recent Posts

  • W

    @thedog

    Using this map with version 2.7.15025, last known version where 'centering focus on active player's capital at the start of their turn' works, the German player will center on Sea Zone 113. To center on Berlin-Cen.Germany, that territory, along with the rest of the capital territories will need to be moved to the top of the <map> section.

    <map> <!-- Territory Definitions 8 capitals & 598 Land & 190 SZ = 796 --> <territory name="Berlin-Cen.Germany"/> <territory name="Chungking"/> <territory name="London-S.England"/> <territory name="Moscow-Cen.Russia"/> <territory name="Paris-Cen.France"/> <territory name="Rome-Cen.Italy"/> <territory name="Tokyo"/> <territory name="Washington D.C."/>

    As for the other secondary capitals, if their order is unimportant, the land and sea zone declaration can be swapped. So, the order in the <map> section would have 8 capitals then 598 land followed by 190 sea.

    Cheers...

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  • B

    @wc_sumpton

    If it's not broke, don't fix it is my motto ๐Ÿ™‚

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  • W

    @beelee

    There are no steps for these players. They cannot declare war, move, attack, purchase or collect income. All they can do is defend. Only casualties would be selected by AI, nothing else should change.
    But to each their own.

    Cheers...

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  • B

    @wc_sumpton

    heh heh Idk ๐Ÿ™‚ I just used Veqryn's WWII Global 40 as the template.

    Changer is needed. He controls the Landmines. Has control of the TimeTable too I think and a couple other things. Can't remember ๐Ÿ™‚
    Oh yea, he triggers a buncha stuff. Could probably have the Germans do most of it.

    Idk if "Does Nothing" affects the Neutrals and Mongols from being able to use edit. The Mongols will actually trigger in some situations and the Neutrals as well I think.

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