• Path to Victory Bugs

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    PantherP
    @loki17 said in Path to Victory Bugs: also in the opening British move attacking seazone 99, it will not do the fighter casualties correct, it takes out the fighter with movement left to land in Malta This unfortunately is a common issue (not only related to this map), addressed for example in this issue: Aircraft casualties should take those with least move pts
  • Map tweaks

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    F
    @Cernel I don't think it is in the repository. I got it from the wiki anyway. I actually downloaded it after reading his map thread!
  • Map closest to Axis and Allies Anniversary Edition?

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    ubernautU
    @SkyGawker v3
  • TripleA - a request from a player to a designer

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    C
    @The_Good_Captain said in TripleA - a request from a player to a designer: First, in both '41 and '42 versions of Anniversary, the official errata optional rule regarding SZ 16 (the Dardanelles rule) was omitted. The problem here is that the TripleA program doesn't allow for having a direct setting that enables/disables a canal. This could be hacked in a number of ways, but probably should rather be a feature request for the program to support such a possibility, before changing any maps (so, one would need first to find a developer to add the feature to the program, another developer to review such feature, then someone willingly to modify the map's games, and, finally, an administrator accepting the changes (all this besides any considerations about copyrights over the existent map, whose creators are likely not all active any longer)). Meanwhile, you can use my "WWIIv3 1941 Tech Advance" variant. Just be sure to customize it back to standard WWIIv3 rules, before enabling the "Canal Turkey" option. Second, I know this is a map in development but the destroyer units in Europe '99 (“Europe - Alpha” map as its called in TripleA) This (as well as "Pacific") is more like a map abandoned during development. It may be more than 10 years nobody is working on it.
  • "Bad-Ass" 4 Nation FFA

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    RogerCooperR
    @RogerCooper This scenario has been fixed can be downloaded
  • Amsterdam_met_de_bois

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    RogerCooperR
    @Hidde2k You need to change the B in the version number to 2.
  • Diplomacy like modification?

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    RoiEXR
    @Cernel Not necessary. Providing the link like you just did is absolutely fine. @Marc-Sarzi Yeah it's a real bummer that simultaneous movement is not possible. You can do a lot with the xml, but there are just some core concepts that can't be changed. As developers we're in a long process of modernising the code and TripleA itself in multiple areas, but core gameplay is simply not a priority. There are tons of more pressing problems to solve and simultaneous movement isn't just something one can implement in an afternoon. TripleA is open source after all, so if you're ambitious enough, at least in theory, you could contribute for this to eventually become a reality.
  • Axis & Allies Zombies (AA42-2)

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    C
    @Cernel For example, if I'm making a game that is not exactly "chess", I would call it "chess" if the ultimate aim is for it to be exactly like "chess", and maybe this is just impossible, due to the limitation of the program. On the other hand, I would not call it "chess" if it is a game inspired to "chess" but deliberately made different in some ways.
  • Adding a map to the repository in one category or another one

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  • best WW2 map?

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    K
    The best WWII maps are New World Order (European theater), Rising Sun (Pacific), and World at War (the whole world). They are all part of the same series. I'll focus on New World Order, as this is the one with which I'm most familiar. The attached picture shows New World Order at the start of a game. Germany is supposed to expand quickly, conquering Paris on G3, and conquering most or all of neutral Poland by G3 as well. Early in the game Italy is supposed to conquer southern France, the Balkans, central and western North Africa, and potentially Greece. It's also supposed to expand into eastern Spain. Britain is supposed to expand in the Middle East, conquering neutral Iran, Iraq, and possibly neutral Turkey. There are no diplomatic or other penalties whatsoever for attacking neutrals. Axis nations are Germany, Italy, Finnland, and Romania. Allied nations are U.S.S.R., France, Colonial France, Britain, and the U.S. Contested areas are Scandinavia (if UK or US go north) France (if UK or US go middle), Spain (if Britain or US go south) or northern Africa. Over in the east, Turkey can be contested between Britain and Italy. If Britain wins that struggle it will seek to advance into Greece and the Balkans. If Italy wins it will seek to take Iran/Iraq from Britain, perhaps even conquering Britain's factory in Cairo and driving Britain out of the east Mediterranean entirely. Sometimes Allies will go Kill Italy First, in which case Axis will often respond with Kill Soviet Union First. In this map Italy is at least as important to the Axis as the Soviet Union is to the Allies. To give you a feel for the scale of this map, it's perfectly normal for Germany to have an income of 130 and Italy to have an income of 80, and for Allied incomes to balance out Axis. Starting on round 4 you will be able to build special, more technologically advanced units: harder hitting, long ranged bombers for Britain and the U.S., Katyushka for the Soviet Union, jets for Axis, big armor and bunkers and super subs for everyone. This map includes some land and air unit types not seen in Larry Harris maps. [image: Screenshot_3_TripleA.png] [image: TripleA_new_world_order_quartersize.png]
  • Existing A.I options and A.I modding

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    RogerCooperR
    @felizardo You should also check out the Fast AI. It plays almost as well and it usually much faster.
  • Steampunk 1915

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    S
    @RogerCooper Hi Roger, Actual Cernel answered my question for me. I had inadvertently left some of the original authors units in the unit folder. That is why they were appearing in "unit help". I think my version is ready to go.
  • Dragon War - Official Thread

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    FrostionF
    @Michael-Hoover Very well spotted! () This is now fixed if you remove and redownload the map. There were actually 3 dragon notification mix-ups that I had to fix.
  • TWW 2.7.7.2 or earlier versions

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  • Total World War Diplomacy?

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    Hal LinH
    Oh, that fixed it! I feel dumb now haha
  • Game of Thrones & A Song of Ice and Fire - Official Thread

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    Greg AndersonG
    Sorry for not posting in a while. I'm currently quite busy. I'll post again when I finish the units, as there are a few things to iron out.
  • Star Trek Dilithium mod

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  • Missing Connection in Dragon War

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    FrostionF
    Thanks @Michael-Hoover for the notification. I appreciate that you came here to the forum and not just fixed your own local copy Yes, there was a flaw in the XML. Actually there were two connections in the XML between the two territories. But this was not the problem. There has recently been an implementation of “Air connections” to the map as an alternative to bridge connections. (Credit to @Cernel :thumbs_up:) The two territories had gotten an air connection (even though it shouldn’t) and this was preventing normal unit movement. You probably flew over the connection but could not walk over it with another unit. It should be fixed now when v1.2.8 Dragon War is downloadable/updateable. I hope you return and notify if you find other flaws. :winking_face:
  • Broken Mods in Scenario Repository

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    LaFayetteL
    The hope was that we'd have an army of map owners/makers taking care of the maps in repositories. In practice the maps in repository tend to be a last step and a bit of 'fire and forget'. That is not the case for all maps, there are some certainly being actively maintained, though that can't be said for the bulk as we have over a hundred and just a few people maintaining the whole project (code, servers, maps). If you have fixes, it would be great to see them get uploaded, let us know where you are running into trouble and/or what you are trying. Any scenarios you have that can be uploaded are certainly very welcome additions.
  • 1940 map with 1942 rules?

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    Michael HooverM
    Thanks for the ideas I'll check that out!

Recent Posts

  • @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf.

    Right Arm Panther ! rightarm.png

    so while not as easy to access as just looking in History, it does create a record 🙂

    I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list.

    At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol

    I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.

    read more

  • @ All

    I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work.

    Here is an example.

    One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst.

    This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake.

    What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4.

    It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens.

    There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4.

    Screenshot from 2026-05-11 07-24-02.png

    place them in Germany

    Edit
    Note the Waffen4 consumes a regular Inf same as a Waffen Inf

    Screenshot from 2026-05-11 07-39-34.png

    then after Place phase, Waffen Inf4 turns into a regular Waffen Inf.

    Screenshot from 2026-05-11 07-40-51.png

    Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem.

    I've thought that before though lol

    Edit
    Yea looks as if it's gonna be a success story 🙂 I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb 🙂

    read more

  • Name Hearts of Iron: The Rising Sun 1942
    Description World War 2 starting in 1942 on the Big World Map with many new unit types
    https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942
    94182cab-1c56-4a0a-82b4-167f972ade63-image.jpeg

    Good Points

    Reasonably balanced

    Bad Points

    Most of the new units aren't useful
    read more

  • @beelee said:

    I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?

    The Wolfpack unit is a token unit and has to be removed/replaced. Now the supportAttachment does this automatically. As I said, there is no battle round check, but this is a big step. 😀

    Being able to 'group' supports is something new and needs further testing. Right now, its late so I'm going to bed. 😎

    Cheers...

    read more