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Recent Posts

  • @thedog I did this for my own, much more primitive attempt at an AI friendly hack. Basically just starting universal war and getting rid of population unit spawning and requirements.

    Is it possible for the politics flag, or any flag to trigger total war or change the default status? Currently I have two variants of my hack, one with politics and the other set to total war.

    What is it about unit costs that makes it easier for the AI to make reasonable decisions? I can see how stacking limits might help, or is that motivated differently?

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  • @simon-hibbs
    Yes the politics flag is superfluous.

    To change all the factions to war, just find and replace all the
    Uncommitted
    to
    War

    but only for the <relationship block of code, about 180 lines, this is easy with Notedpad++ find and replace within a selection block of text.

    <relationship type="Uncommitted" player1="Aquella" player2="Archenland" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Flemma" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Gilcrest" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Jandice" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Kallela" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Lancia" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Loch_Island" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Lorenzia" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Maflemia" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Malliton" roundValue="1"/> <relationship type="War" player1="Aquella" player2="none" roundValue="1"/>

    eg. Hopefully your Notepad like editor can do similar.
    5a716b3f-dc7c-446f-955e-c89464f48eb9-image.png

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  • @thedog I can see the AI is able to cope with a resource, but I'm not sure what having it at all adds to the game. It might as well go, IMHO.

    I get the idea of politics, but at the moment if you disable it there is no game. You can't fight anyone. It's permanent peace. You'd have to use the editor, or is that the idea? It takes ages with this many factions. If so, you could just do that with politics enabled. The flag seems superfluous as it is at the moment.

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  • @simon-hibbs
    Re Population units, the AI does a very poor job of putting the Population units in the right place to do anything useful, so as this map is v AI, better to have a Population resource.

    Politics
    Is a structure where you can allow your enemies and so called allies to do limited things, depending on their current label like War, Hostile, Allied, Aligned etc.
    canMoveLandUnitsOverOwnedLand
    canMoveAirUnitsOverOwnedLand
    canLandAirUnitsOnOwnedLand
    upkeepCost
    alliancesCanChainTogether
    isDefaultWarPosition
    canTakeOverOwnedTerritory
    givesBackOriginalTerritories
    canMoveIntoDuringCombatMove
    canMoveThroughCanals
    rocketsCanFlyOver
    But if all you want is all out war then just make all the players at war.

    But if playing with war v everyone, it would not be much fun as a single player.

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