@Panzerstahl-Helm-0 @JohnnyCat @Trout @Alexander
So while adding the Naval Commanders https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdf
I think I found a Major error in how I was writing the xml. I almost picked up on it when doing Air Commanders https://www.axisandallies.org/forums/assets/uploads/files/1765436744444-16.g40-air-fleet-commander-rules.pdf
but it didn't sink in until this current update. Long story short, this is gonna be a Huge update and take at least a month probably.
What I am gonna do in the mean time, is add the Naval Commanders to the existing 2.54 which will become 2.55. That way you guys can keep playing with the latest while I fix this other stuff.
I'm still not certain it will 100% work but pretty sure it will. Too bad @wc_sumpton isn't around anymore to run it by him but w/e
Anyway what it does is only require one "Active" Commander instead of Oberst 2,3,4,5 you only need one for all. Should work for the Commiesars too but as I mentioned earlier, still not 100% certain.
For those who are interested, originally/currently had the Oberst/Commisar be supported by the individual Units that they support in order for them to get their extra die roll. This caused problems with the Oberst then supporting a Inf over a Tank when you'd want the Tank and similar stuff.
It still might do it some with the Elites but they basically cancel each other out as is explained in current Game Notes.
Starting with "Air Commander" I gave the "Active" AC 2 rolls by default. So the other units don't need to support it for a bonus roll. It just supports one unit with a bonus roll and triplea basically picks the most powerful on Attack and Defense.
At least it seems too. I could be wrong with all of the above but
TLDR
I'll add Naval Commanders for 2.55 Be a few days