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  • S

    Roger all that.

    I have not seen substantive changes in AI play whether the Fast AI or the Hard AI is employed.

    On another consideration, I understand that the game can and should be able to morph from the reality of WWII. However, the AI devotes too many USSR resources to defending their eastern flank against Japan at the expense of counterattacking against the Nazis. I have gone so far as to remove factories from east of the Urals and creating a near impassable neutral zone with limited success c267aaa0-34c1-4ccf-9cc1-60fcaaf69015-image.png.

    Still Russia defends their eastern borders as the Nazis close on Moscow.

    May I suggest that Lend/Lease be active immediately for the USA to provide military resources to the USSR. It would also give the USA something to do besides occupying the eastern Pacific.

    Finally, I have made changes to first round of the game to help entice the AI to attack Western Europe and Northwestern Africa.1983a9ac-4044-4125-b688-a713aee20eb9-image.png. Naturally I have changed relationships so all major combatants can attack the neutrals.

    These thoughts and suggestions are offered humbly and are in no way critical of your game. I have waited a long time for something as elegant and sophisticated as GCD.

    Samurai JD.

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  • @samurai-jd

    Can the game be tuned for the USA to ignore South America all together?
    No, as the AI is general purpose, and us mapmakers don't have that much control over it.

    The Fast-AI motto could be "it is a good day to die", as the Hard-AI attempts to look ahead and evaluate what could happen next.

    What you could do is change when say Brazil declares for the USA.
    Change line 6582

    <option name="rounds" value="2"/>
    to
    <option name="rounds" value="1"/>

    and line 6601 to
    <option name="rounds" value="1"/>

    This would make Brazil and other TT, USA owned and the US would not send invasion forces just defence forces.

    Bare in mind the US does not get its HQs till round 4, so it is at a big disadvantage till they can be front lined.

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  • @rogercooper Your idea sounds great !

    By the way, I am new to this forum and this game so please forgive my lack of knowledge : but what specific game/map/scenario are you referring to ranking ? Last I checked there was like a hundred games/maps on the TripleA site that can be downloaded and played. Some are not even WW2 games but are spin offs of the Lord of the Rings, etc. I have tried many but the list of games is daunting.

    For your idea I would also add some of AI-playability scale - by that I mean some sort of ranking (1-100) that scores a particular game as being feasible and Fun to play against the computer. I am playing some sort of G40 game now that requires extensive player editing while some of the classic Axis/Allies games are easy to play and the computer provides a decent enough challenge if one plays with limited time to think and allows wide luck swings in the dice, lol.

    NOTE. Some people refer to these different AA games as " maps." I just call them Axis and Allies games but I am new - So I need to ask are you calling them "scenarios?" or is scenario referring to something else? Thx

    PS. I am new to this and want to start playing in tournaments. Have any suggestions ? And is there, or can we implement, some sort of International Player Ranking system for Axis and Allies much like Chess players do?

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  • @ubernaut Good point

    Speed of Play

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