• Feudal Lords

    6
    5 Votes
    6 Posts
    3k Views
    C
    @redrum Wow that is seriously Ethnic oriented. There is that single "Slavs" players that groups together Pomerania, Bohemia, Polonia, almost all Russia, Serbia and Bulgaria. Tho, in this case, they got the name "Britons" wrong, as those are, rather, the "Anglo-Saxons" migrants, since also "Brittany" ("Little Britain") I see it is not part of the "Britons"...
  • No retreat LL games? Especially NML/NWO

    22
    2 Votes
    22 Posts
    8k Views
    O
    Have you ever beaten the Union militarily? So who made the map? Also wondering if there is any negative consequence for having negative manpower?
  • Total World War: December 1941 (BETA) 2.8.0.5

    472
    2 Votes
    472 Posts
    815k Views
    redrumR
    @LovePlayingAAA Good catch, it appears we missed a few updates on some of the HeavyDestroyers and will fix that in the next minor version. ImprovedDestroyers and AdvancedDestroyer techs still exist and have been updated to make different improvements for destroyers now. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision). The notes haven't been updated yet for 3.0 but are in-progress and hopefully be added shortly. Please use the new TWW 3.0 for discussing the new version: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-0-now-available
  • Unit Browser Instructions

    17
    2 Votes
    17 Posts
    7k Views
    MahksM
    UBr Update: WARNING using this update will require scenarios to be reloaded. Added sorting options. Added a list of game properties used in the scenario. Better handling of complex support attachments. Fixed off-line issues. Production frontiers are now dealt with as groups in the unit list, rather than having them as separate items in the empire list. This allows one to view and filter the frontiers so one can compare. Initial placement units are placed in a group as well as sometimes they are not in a production frontier. Newest version : UBr Link 1.002.003
  • Iron Blitz (with Classic Map)

    7
    1 Votes
    7 Posts
    2k Views
    L
    not sure if i should start a new thread but ever since i update to 1.10.13285 the game cannot parse: age of tribes classical civil war eastern campaign 1914 blood and steel thegreatwar-ultimate
  • Star Trek Dilithium War - Official Thread

    17
    5 Votes
    17 Posts
    6k Views
    HeppsH
    @Frostion Just the new pizza delivery feature!
  • Update for Domination 1914 No Man's Land

    Moved
    31
    0 Votes
    31 Posts
    11k Views
    SchulzS
    Did you guys get permission from sieg for adding additional sea zone into Pacific during WaW update process? If not then wouldn't be possible to divide Belarus and Arabia in the update like you had done similar thing in WaW?
  • Upgraded V3 41-42 Version

    Moved
    3
    1 Votes
    3 Posts
    1k Views
    B
    @Panther Thanks : )
  • Big World v3 issues with balancing - unbalanced

    Moved
    5
    0 Votes
    5 Posts
    3k Views
    C
    Not sure why this was moved in tournaments, but moving it to Maps & Mods, if that's fine.
  • The Rising Sun

    6
    0 Votes
    6 Posts
    2k Views
    Z
    zod's explanations don't account for it at all though. his stuff applies to ALL sieg maps, by his own statement. While the situation we have here is TRS receives very little play, while NWO and WAW receive a good amount. In order to be an explanation it needs to account for that discrepancy. which means it needs to point to something that differentiates TRS from the other Sieg maps.
  • WWII Revised - Facelift

    55
    0 Votes
    55 Posts
    27k Views
    General_ZodG
    @hepps Yeah, I saw a nice bf109 model with that paint scheme. I'm glad someone noticed it. As the infantry goes, he is glistening in the sun and sleeves rolled up ready to fight. The tiger is much nicer than original too, added the german cross and high lighted some areas so the tank pops a little. These were little experiments to see what it takes to improve units. It's quite difficult to work on tiny scales where a few pixels is all I have to work with. But I learned a lot. Too bad we don't have a vectored graphics for TripleA, then can do all kinds of stuff on any scale.
  • Domination 1914 - Meat Grinder

    40
    1 Votes
    40 Posts
    14k Views
    SchulzS
    Hello scallen1 I am huge fan of this game and I had several attemps to improve the current dom 1914 for years but I did generally failed. Then I really realize what dom players (or TripleA players) want to see and what they don't want to see in the game. You can improve any game greatly but in term of the taste of people that's another story. These are general opinions of most dom 1914 players (or big map players) (including me) Historical accuracy: It is not as important as you think coz nobody really care. Also making these map historical would make the game significantly more unbaşanced. Declaration of war: Another bad idea. Every nations definitely should always start in the first round. These triggers slow downs speed of game. Increasing the importance of techs: Not good idea because some players can prefer playing it without techs and the current tech rolling system is already very dicey. Boosting these techs makes the game more aleatory. Different units/costs for different nations: People usually don't like it. They like great variations of units but generally better to give every nations to the same units. Too many country: Again, it just slow down games, they don't provide more strategic options. I would liek to see to share more my opinions if you are interested in. Thanks.
  • Map question like global with more territories

    4
    0 Votes
    4 Posts
    2k Views
    RogerCooperR
    @redrum The most areas on a world map is the World at War Map. However it does not use the AAG40 rules.There is no map that uses the AAG40 rules with more map areas. However, it would not be hard to change an existing large map such as World At War,or Ultimate World/Global War to AAG40, by cutting & pasting the xml file. Note that v3/AA50 rules differ only in small ways from AAG40 rules. You could probably play Ultimate World or Global War without making changes.
  • Misspelling in World War II Global maps.

    Moved
    22
    0 Votes
    22 Posts
    10k Views
    C
    @scousemart You can download mapskins like maps. This mapskin is available in the repository, under skins. Map skins are a view option, of course.
  • The Rising Sun Variant vXXX - Official Thread

    4
    1 Votes
    4 Posts
    3k Views
    vicvictoryV
    @hepps That's the way it goes. I'll add this information piece to our thread.
  • World at War Variants - Official Thread

    2
    3 Votes
    2 Posts
    3k Views
    vicvictoryV
    Axis vs Allies. Who will be victorious? Good to know: TURN ORDER in World at War - Variants Addendum: Axis nations go first, Allies go second. [image: 0_1535308261116_Turn order WAW.jpg] AXIS TURN ORDER Germans - Italians - Finns - Romanians - Japanese - Thai ALLIES TURN ORDER Chinese - Russians - British - French - Americans - Anzac - Dutch
  • WAW variant vXXX version 1.7.8

    Moved
    6
    0 Votes
    6 Posts
    3k Views
    S
    @mario-rafael-herrera-vaca received it.... when are we playing...pbem
  • World at War variant vXXX

    Moved
    14
    0 Votes
    14 Posts
    5k Views
    vicvictoryV
    @general_zod You're right. Recruits are used as a mechanism to build other units only. @Mario-Rafael-Herrera-Vaca Recruits have to be regarded as a resource item only like iron or fuel. Recruits units are produced by Factories, depending on the maximum production unit value of a specific territory at the end of the round. They will be consumed by producing specific units. When @sneakingcoward first implemented the resource item "recruits" into World at War variant vXXX map and second in The Rising Sun variant vXXX map, gameplay became once more realistic. Both maps belong to TripleA maps that are state of the art. [image: 0_1534581074462_wawtrs_postcard.jpg]
  • World at War variant vXXX version 1.7.8

    Moved
    3
    0 Votes
    3 Posts
    1k Views
    C
    @mario-rafael-herrera-vaca Moved to maps and mods, assuming it doesn't necessarily entails modifications to the TripleA program itself. I would update the title to be more specific, also on the account that there are several topics about this game. The referring mapmaker is @sneakingcoward.
  • European War

    86
    1 Votes
    86 Posts
    53k Views
    B
    @schulz no I got it to work. Just took a long time for my computer to have the map blends show up. Just waiting on the PR to get merged

Recent Posts

  • @KurtGodel7 said:

    On TripleA, I will sometimes be a spectator for Total World War (TWW). I saw the exact same type of thinking which led to Totaler Krieg. Terrain effects. Lots of special rules. I've been told that TWW takes about 2 - 3 times longer to play than Domination 1914 No Man's Land (NML). But, a game of TWW doesn't give you any more strategic depth than NML. TWW asks for double or triple the player's time, without providing anything more in exchange for all that extra time.

    Please. let me disagree.
    TWW is the best game on TripleA at the moment. I have played a lot of games and we (me and 2 italian friends) all agree that TWW is the top.
    Maybe there is soem Player Enforced Rule that requires edit mode nbut this is a techical issue of the engine.
    I strongly suggest you to give TWW a try, I'm offering to help you, you will appreciate it !
    Terrain effects are realistic and add no extra brain-effort, you just have to use BATT CALC before every battle, but I use B.C. every time even when playing other games.
    About special rules, I think that tech in TWW are easier than in Flames&Steel (if I undesrtood F&S tech rules) and also the part about airplanes, in TWW it is like in any other TripleA game so the effort to understand rules regarding air battles in F&S is higher than in TWW. In TWW you just have 4 standard fighting type of planes instead of basic 1/2 in other games.

    Please let me know if you want to try TWW and you won't be disappointed, trust me.

    read more

  • image.jpeg

    image.jpeg

    image.jpeg

    image.jpeg

    Note that Britain's list is now replaced with some new techs. "Raj" gives one colonial militia for each of India's three most valuable territories. Increased Indian Army means those territories now produce 2 colonial militia each turn.

    image.jpeg

    image.jpeg

    Marines (America Pacific) can be built from the start. America Atlantic cannot research Superfortress or B-52.

    image.jpeg

    That's it for the tech list for now. Expect this list to become out-of-date soon after being posted, however.

    read more

  • image.jpeg

    What Claude had to say about territory names:

    Renaming Pomerania to West Prussia: I’d advise against it. Your map’s Pomerania sits on the coast just northeast of Berlin and west of Danzig. That’s the Stettin–Köslin area, which really was the Prussian province of Pomerania. West Prussia was the Vistula region around Danzig, Thorn and Bromberg, south of Danzig and west of Warsaw. That’s exactly where your West Prussia territory already is. Only one of your names is debatable: the coastal strip between Danzig and Koenigsberg (Elbing, Marienburg) was West Prussian before 1920 and became part of East Prussia from 1920. For a 1941 map, “East Prussia” is right.

    read more

  • @KurtGodel7
    Hilfswilliger was the name for the local auxiliaries that Germany recruited in Russia, would be a good fit for "Crush communism."

    Panzerschreck for Advanced Panzerfaust?

    Sturmgewehr for assault rifle

    The B-52 is way too far ahead of the timeline, didn't enter service until the 1950s. Use the B-45 Tornado, that was America's earliest jet bomber.

    Go 229 is the flying wing model.

    read more