• WAW variant vXXX version 1.7.8

    Moved
    6
    0 Votes
    6 Posts
    2k Views
    S
    @mario-rafael-herrera-vaca received it.... when are we playing...pbem
  • World at War variant vXXX

    Moved
    14
    0 Votes
    14 Posts
    4k Views
    vicvictoryV
    @general_zod You're right. Recruits are used as a mechanism to build other units only. @Mario-Rafael-Herrera-Vaca Recruits have to be regarded as a resource item only like iron or fuel. Recruits units are produced by Factories, depending on the maximum production unit value of a specific territory at the end of the round. They will be consumed by producing specific units. When @sneakingcoward first implemented the resource item "recruits" into World at War variant vXXX map and second in The Rising Sun variant vXXX map, gameplay became once more realistic. Both maps belong to TripleA maps that are state of the art. [image: 1534581075063-wawtrs_postcard-resized.jpg]
  • World at War variant vXXX version 1.7.8

    Moved
    3
    0 Votes
    3 Posts
    1k Views
    C
    @mario-rafael-herrera-vaca Moved to maps and mods, assuming it doesn't necessarily entails modifications to the TripleA program itself. I would update the title to be more specific, also on the account that there are several topics about this game. The referring mapmaker is @sneakingcoward.
  • European War

    86
    1 Votes
    86 Posts
    50k Views
    B
    @schulz no I got it to work. Just took a long time for my computer to have the map blends show up. Just waiting on the PR to get merged
  • Crazy Europe: House of Habsburg

    453
    2
    7 Votes
    453 Posts
    698k Views
    CrazyGC
    Little one is a galley, big one is a man of war. Both can fight, I really dislike the instantly killed dedicated transports of some games.
  • Random number of units placed randomly at random turns?

    38
    0 Votes
    38 Posts
    15k Views
    CrazyGC
    Random though about this. Currently you can make a trigger fire another trigger. <option name="activateTrigger" value="triggerAttachmentRussians5_FarEastReserves:1:false:false:false:false"/> (Format: "triggerName:numberOfTimes:useUses:testUses:testConditions:testChance") How doable would the following be? <option name="activateRandomTrigger" value="triggerAttachment1:triggerAttachment2:triggerAttachment3" count="2"/> The above would fire exactly 2 of those 3 triggers at random. IDK how important the additional options are for activateTrigger (I don't understand what the test things do, and if I wanted to fire the trigger more than once I would just put more lines) Also I investigated and I do not have the global conquest map on this computer. Sorry
  • AI never buys resources?

    12
    0 Votes
    12 Posts
    3k Views
    redrumR
    @comr Best thing is to play some of the new/complex maps and read the POS2 XML to understand what is available today: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml The AI overview and backlog of improvements are here: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback. I wrote all of the Fast/Hard AI so know all of the algorithms/code for it. It was primarily written to play the standard A&A maps (classic, revised, v3, global, etc) so it performs reasonably well on maps that primarily use similar rules. But if you try to have the AI play Total World War or Civil War, it plays very poorly and doesn't understand many of the features used in those games. Suggestions and contributions are always welcome and you can find the AI code here: https://github.com/triplea-game/triplea/tree/master/game-core/src/main/java/games/strategy/triplea/ai
  • This topic is deleted!

    3
    0 Votes
    3 Posts
    11 Views
  • Can Russia upgrade minor IC's to major?

    Moved
    2
    0 Votes
    2 Posts
    1k Views
    HeppsH
    @willk_1230 So if by eligible Minor Factories... you mean the one in Novgorod and the one in Volgograd... then it is because neither is eligible to be up-graded. "Major industrial complexes can be built only in originally controlled (not captured) territories with an IPC value of 3 or higher." Page 23 Restictions on Placement Pragraph 4. Here is a link to the manual for your reference.... https://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Europe-1940-Second-Edition.pdf
  • Civil War | Ships placement

    2
    0 Votes
    2 Posts
    1k Views
    C
    I know the owner of the map is not around, so what I'm asking here is what most players understand or anyway play with.
  • Civil War | Assign and hide utilitarian players

    5
    0 Votes
    5 Posts
    2k Views
    redrumR
    @cernel Ah, well yaml file updates just determine whether users that have the map downloaded get prompted to update it. Probably don't need to update it for a minor change like this. But not a big deal either way.
  • Japan limited on Minor IC's in Global 40?

    Moved
    2
    0 Votes
    2 Posts
    980 Views
    B
    @willk_1230 unless you already have one there you should be able to. Post a save and we'll try and see what's up
  • This topic is deleted!

    3
    0 Votes
    3 Posts
    19 Views
  • Alagaësia

    49
    2
    4 Votes
    49 Posts
    32k Views
    alkexrA
    Version 1.0 released, uploaded to map repository. Updated the first post in this thread to reflect this.
  • Axis and Allies 1914 Map

    3
    0 Votes
    3 Posts
    3k Views
    mezzaM
    @panther Thanks! Hopefully someone will be able to make a workable version.
  • Conversions to Version 1.9

    100
    2 Votes
    100 Posts
    69k Views
    RogerCooperR
    @rogercooper Everything I have has been converted. I will leave it to others to put these in the repository.
  • question about TWW

    Moved
    7
    0 Votes
    7 Posts
    2k Views
    prastleP
    @hepps gigglez
  • i need someone who can help me develop a new game

    Moved
    3
    0 Votes
    3 Posts
    2k Views
    RogerCooperR
    @seancb Can you post your rules & setup?
  • Unit Browser

    22
    0 Votes
    22 Posts
    8k Views
    MahksM
    @general_zod Got the support bonuses working: UBr Update Filters may be configured under "Settings" (Not 100% happy with those yet) The techAttachments do not look like they will be useful. Since they are dependant on whether the player has the tech or not, it would be hard to display, unless there is a popup with all techs switched on, but ... messy...
  • Global 1940 2nd Ed. Revised_Combat Move First

    2
    0 Votes
    2 Posts
    1k Views
    B
    @drbrunch Hi dr It's mostly a personal preference thing. NWO uses it. Their reasoning was for when you have AAguns shooting at air units during flyovers in CM, you would know before purchase if you lost any air. As far as the mod goes, if it's RD 4, Russia can attack regardless of the phase order. Suppose the Game Notes could be updated to reflect that.

Recent Posts

  • @RogerCooper I think the ahistorical presence of the Bolsheviks in Siberia makes the game more interesting and provides more options to both sides.

    I haven't played against the AI in a long time. All I remember is that the AI is worse at handling naval stuff, not necessarily specific to the Americans on this map.

    There used to be a tech that gave transports +2 movement, but it was nerfed to +1. Not sure if that would make any difference to the American AI's behavior.

    read more

  • @Schulz I was recently playing Domination 1914 and I saw two problems.

    The way the Russian Revolution is handled is very ahistorical. They are there at the start in 1914 and have their main base in Siberia, which historically held against the Bolsheviks for longest. They should pop up in the middle of the war instead.

    The other issue is that Americans have trouble entering the war. The AI builds ships and planes but few ground forces. Faster but more expensive transports might help.

    The world map is good either way.

    read more

  • I have a 9800 px wide draft map with more realistic land shapes, while Europe is enlarged enough to fit more units (ignore the WW1 borders). If the project is still alive, we can work on this.

    NewMapProject2.jpg

    read more

  • It has been years since I played NM.

    Is there anything left we could still improve regarding balance, graphics, techs, etc.? Or is it in a perfect state right now?

    Would anyone be interested in a toggleable alternative skin with more realistic land shapes? I have a 9800 px draft map. I got rid of the exaggerated land curves (looking at you, Spain!). Europe is also slightly enlarged to fit more units while keeping the rest of the landmasses far less distorted.

    Here's a comparison of the scale of the two versions:

    olcek.png

    read more