• NWO map idea?

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    General_ZodG
    @wojo92 "The Rising Sun" is a cool pacific theatre version created by the Sieg, thus in same style.
  • New Maps for Testing and Feedback

    viking new maps projects ideas
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    RogerCooperR
    @vikingmaker Another possibility other than mythology is try to be historical. The Viking invasions of Northwestern Europe are gameable. Don't try to be a 4X game, TripleA is not a good engine for that. Conceive it in TripleA terms as a conflict between Denmark, Norway, Mercia, Wessex & the Frankish Empire. It is nicely asymmetric conflict which reached a definite conclusion. Another historical possibility is the conquests of King Knut. Everyone is Christian but the Scandinavians still have control of the sea. Knut conquered England & Norway.
  • TWW 2.8 starting National Tech Advantages

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    J
    I would say that the problem with improved DD is that is shuts down naval warfare hard in the pacific for the allies. That is why I think it is detrimental.
  • Temp

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    redrumR
    @hepps My preferences for starting german tech would be (in order): Improved Tanks Improved Subs
  • New Yawk-Law & Order

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  • Error when converting Middle East scenario

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    RogerCooperR
    @hepps Thanks for everyone's help. I was able to convert everything successfully. It is odd that seemingly identical pieces of text were actually slightly different.
  • TWW Change poll

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    HeppsH
    @crazyg @redrum Yup as I said. I have made some adjustments across the map to compensate for the unit changes. Once the entire thing is ready... I will create a changelog. Then we can see if my powers of foretelling are accurate .
  • No Mans Land 2

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    prastleP
    @hepps LOL
  • Need a Variant for Military Students

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    General_ZodG
    Yeah I can make you a cool FFA. I have a well liked 4 player version you can checkout.
  • Axis & Allies Pacific Update

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    RogerCooperR
    @redrum It all looks good. For the future, the PacificTheater property should be split into separate properties. Accruing VP's each turn should be generalized so it can be used in any scenario. The first turn surprise could also be useful for other scenarios.
  • Global War 2

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    RogerCooperR
    @Cernel I just tested that it loaded.
  • This topic is deleted!

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Recent Posts

  • @thehobbesian I have confirmed that I already have the mod downloaded to my system and I have added this to my queue of TripleA things to do.

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  • Thanks Dog. In the game I am playing I am using Hard AI but I generally use a combination of both.
    Oh yeah in the stack the Russian AI was holding back in Yekaterinburg? area was not 150 TUV but about 81 units/ 640 TUV
    The AI kept a fair bit there since the start of the game really. With some old double hit 1941 tanks.

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  • @captain0
    Are you playing with Fast-AI as it is more aggressive than Hard-AI ?

    The US AI does have enough air power to control 2 SZ distance of its West Coast and has enough PU to dominate the sea, but sadly it does not.
    I will look at reinforcing the US west coast, but it will be awhile.

    .

    One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.
    Whilst I respect this is quite accurate historically.

    Agreed, it is not going to change. You could replace the South Africa Industry-Med with a Industry-Hvy if you wish.

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  • The US may need a hand Dog as a lot of the ships exit through Panama rapidly
    Perhaps a small random pop up of PT boats or something-like Germany with the subs..
    I was also wondering what the hell was going on when the AI had 14 destroyers in a zone off the West coast lol.

    Just regarding the AI hogging counter strike units at factory areas away from the battlefield to launch a counterstrike.

    'It is good but I am playing the AI at present as axis player v allies.
    The Germans and Italians are holding Stalingrad and a force is moving down to Baku.
    Interestingly the AI has about 100? units TUV 160 ready for a counter as soon as I advance past Stalingrad.
    Maybe it has something else planned but it has more than enough units to heavily influence battles yet stays 4 zones away for the counter

    One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.
    Whilst I respect this is quite accurate historically. It does sort of hog tie the British if the Italian fleet gets on top and can only be confronted by destroyers etc in the East Med.
    Sort of kamikaze.
    Unless the AI/ player even, transits around South Africa and back up to the Med via East Africa.
    I doubt that is something that the AI would approach and even as player Britain it is tough.
    Could it be looked at or Cruisers possibly being allowed to be built at medium factories to compensate and give a bit of firepower.

    Cheers

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