• Roger's Scenario Thread

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    RogerCooperR
    Name Bad-Ass 4 Nation FFA Description Abstract 4 player conflict on a world map https://axisandallies.fandom.com/wiki/Bad-Ass_4-Nation_FFA [image: 1781658572442-84d2257b-cf65-415a-b99a-2c14dca4d684-image.jpeg] Good Points Extensive diplomatic rules Neutrals get stronger each turn Bad Points The diplomatic rules don't work too well in AI play The AI does a poor job with the large initial bids
  • Triplea Maps

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  • The Triplea Game Engine

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  • Jurassic v2.0

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    TheDogT
    @GREGOREK You are bonkers trying to shoehorn a RPG style into TripleA. However I will join you in the Bonkers club, for I have thought of trying to do similar. For your consideration look at https://forums.triplea-game.org/topic/3264/arena-of-death-official-thread for multi wound heroes and different classes. For the levelling of the heroes a Tech tree could be used, see, each tree could be a hero? https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread For random distribution of monsters and treasures, see https://forums.triplea-game.org/topic/3666/shogun-advanced-official-thread and look for Kami, Japanese spirits. The Kami start out with lots of dots in their unit name, this so the player cannot count them, when found/revealed they change into stuff Ebbe and I are working on an Heroic FFA island map with Fates, using the ./dot principles above.
  • world_war_ii_v5_1942 is incorrectly linked and installed

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    PantherP
    I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
  • đź’Ą 1941 Global Command Decision - Official Thread

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    TheDogT
    Latest version v265 ready for download in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button (be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download) Enjoy! . v265 Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not. This probably returns the AI game play as before, but we shall see . Unchanged v265 documentation, last page has winter turn on instructions. 1941_Global_Command_Decision_Manual.pdf Suggested minimum stable TripleA version https://github.com/triplea-game/triplea/releases/tag/2.7.15025 . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Power of Politics 1914 : A WWI scenario

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    ubernautU
    @RogerCooper @thedog i was thinking i might try to recruit @wc_sumpton to help us but the basic problem is the version that we have does not appear to be very far along compared to some of the posts so it’s kind of hard to tell what they were thinking with the map also some of the territories are sort of microscopic i think there might be a problem with unit stacking as it stands as well
  • Churchills 1939

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  • Proposed Map: Domination 1941

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    TheDogT
    @Schulz Been a while. If you want to use this threads map you are welcome to use it. It is used in 1941 Global Command Decision, but be aware it has nearly 800 locations so is probably best for solo play.
  • Domination 1914 No Man's Land - Official Thread

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    SchulzS
    @RogerCooper I think the ahistorical presence of the Bolsheviks in Siberia makes the game more interesting and provides more options to both sides. I haven't played against the AI in a long time. All I remember is that the AI is worse at handling naval stuff, not necessarily specific to the Americans on this map. There used to be a tech that gave transports +2 movement, but it was nerfed to +1. Not sure if that would make any difference to the American AI's behavior.
  • War Plan Red-Orange

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    M
    Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
  • Global 40 Expansion UHD Boxes

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    B
    Got A-Bomb sorted. Just need to get the right turn sequences and get the yanks up to speed with jerry. They will auto place now but still need to fight in edit. [image: 1780383267376-screenshot-from-2026-06-02-01-49-20.png] I used Moscow for testing purposes. They go right after Germany and I like the visual results.
  • World War II V6 - Balanced

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  • East & West

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    RogerCooperR
    This is now available through the in-game downloader.
  • Global 40 Expansion UHD Boxes Recorded Games

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    deleted.
  • Can we fix TWW?

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    ubernautU
    @lafayette [image: 1777344426361-pumped-yes.gif]
  • North Africa - TripleA Module

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    wc_sumptonW
    @victoryfirst said in North Africa - TripleA Module: This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more Wow looks really good. Give me a day or two, as I have been busy with @RogerCooper's East & West. Cheers...
  • World War 1914 Larry Harries Does Not Work Plus Question

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    VictoryFirstV
    @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question: Why doesn't this map work>? It used to years ago. If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago. I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since. Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447 Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971
  • D-Day version 2 PoC

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    PantherP
    @wc_sumpton I see. I have removed the screenshots to not disturb the thread.
  • adding/removing techs

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    G
    Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed. FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks. Thanks for all the help.

Recent Posts

  • Name Bad-Ass 4 Nation FFA
    Description Abstract 4 player conflict on a world map
    https://axisandallies.fandom.com/wiki/Bad-Ass_4-Nation_FFA
    84d2257b-cf65-415a-b99a-2c14dca4d684-image.jpeg

    Good Points

    Extensive diplomatic rules Neutrals get stronger each turn

    Bad Points

    The diplomatic rules don't work too well in AI play The AI does a poor job with the large initial bids
    read more

  • @GREGOREK
    You are bonkers trying to shoehorn a RPG style into TripleA.

    However I will join you in the Bonkers club, for I have thought of trying to do similar.

    For your consideration look at
    https://forums.triplea-game.org/topic/3264/arena-of-death-official-thread
    for multi wound heroes and different classes.

    For the levelling of the heroes a Tech tree could be used, see, each tree could be a hero?
    https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread

    For random distribution of monsters and treasures, see
    https://forums.triplea-game.org/topic/3666/shogun-advanced-official-thread
    and look for Kami, Japanese spirits. The Kami start out with lots of dots in their unit name, this so the player cannot count them, when found/revealed they change into stuff

    Ebbe and I are working on an Heroic FFA island map with Fates, using the ./dot principles above.

    read more

  • Took a detour on game development and added a dungeon module to the automated scripts with dirt, rubble, water, and of course lava.

    tripleAcave.png

    Ya'll have made TripleA diverse and feature rich. A cave system brings up some questions. Please educate me if these adaptations already exist. Otherwise, please consider their addition/discussion. Remember, you are making a toolbox, not a game; that's for the map makers. And they need more tools.

    A dungeon crawler could be played by standard tripleA territorial battles. However, it would be more open to RPG style with specialized units and item distribution. Not trivial upgrades but some form of menu system is required to add and remove found items to units. Tech/triggers affect all units of a type. I dont expect DOOM style gaming, but some form of treasure hunt would be nice. Currently, a single hero-unit could satisfy the RPG side of the game, absorbing all found items.

    The Production Menu is a sore spot. It needs greater control by the map. The engine provides a default, but let the map override it with col/row size and access (add/replace cells by col/row). Treat it like the table it is with Rules and Notes. A specialized Rule could allow item distribution but would wreak havoc on the battle calculator and battle menu to have so many unique units.

    Relief Tiles remain as the default display, but consider a territory tile with x,y alignment offset. It might ease the burden of border/corner overlaps on fully wrapped XY maps. It would also usher in territory animations and unleash the FOG OF WAR.

    Current script status is close to release. They will generate random terrain and cave maps along with a generic game.xml to hog out the bulk of the work. Finished speeding up the territory carver that works like a bubble machine. It tracks terrain changes reasonably well. The tricky bit remains narrow edges and corner horns/spear like structures. Mostly cleaned up. Dungeon module running slow. It be nice to integrate both surface and subterranean maps together for a 3Dish stacked hive affect but access points would require a lot of scrolling.

    read more

  • I can confirm that it downloads fine now. That already was a good example for the workflow.
    Thank you 👍

    read more