• Student Group Studying TripleA

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    B
    Thanks again @jtkenny for you and your groups contribution. Hopefully will be added soon with the next release. Any thoughts of encouraging following students to continue your Groups Work ? Maybe the teacher or professor could recommend ? Actually, encouraging All student groups across the Nation and the World as a whole would be ideal but sticking with ISU for now, would be cool to see student interaction continue. Once again, Thanks to you and your Group
  • Automatic disconnection from lobby

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    RavilleR
    PC connections? Don't think that's the problem but will review that, thanks ubernault
  • TripleA Dev Project List (Jan-2023)

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    LaFayetteL
    Was updating documentation, found this: https://github.com/triplea-game/triplea/blob/d3ad17b446fdd319d45424f6a62dfc47d346b4f4/docs/development/initiatives-and-tech-debt/anti-patterns-and-tech-debt.md I think we can probably delete the doc file in favor of what we have here. Adding in from that list: logic code mixed in with UI code
  • RFC: Save Games as Game-Deltas

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    LaFayetteL
    @aardvarkpepper FWIW, this is all part of an effort to remove components that are not compile-time safe. Meaning you have to run the code before you get to see it break, rather than just having it break at compile time. Previously XML was mapped to game objects via reflection. We have removed that. Network data transfer is done via a customized implementation of Java Serialization that uses Java Reflection sprinkled in. The 'network relay' project attempts to address that. The remaining piece is serialization of save games. This would be the project to address that.
  • Re-Organizing TripleA Folders for the benefit of github action paths

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  • How to Organize Feature Requests & Projects?

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    LaFayetteL
    For context, this is an example of an active project board: https://github.com/orgs/triplea-game/projects/2 We have a 'problem tracker' project board: https://github.com/orgs/triplea-game/projects/3 The board to track project ideas and feature requests would be somewhat similar to the 'problem tracker'
  • Installing for the first time

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    J
    @thedog Beautiful. That worked. Thank you!
  • Most Popular and Best Games to Test Changes with ?

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    C
    @beelee said in Most Popular and Best Games to Test Changes with ?: @thedog yea looks good. I was thinking more the complexity of maps that pushes triplea to the limit as opposed to themes. Lets ask @cernel for his opinion Not a strong opinion, but I do believe 270BC Wars was by far the heaviest game of TripleA when it was released. As far as I know, only WW1 and WW2 themed games are any popular. World At War is certainly the most popular TripleA-original game. Amongst the basics, Global Second Edition and Revised (non-LHTR) are by far the most popular ones.
  • Map Tags for release 2.6

    thedog
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    TheDogT
    @All @lafayette @Cernel @RogerCooper Hopefully Last call Tags will look like this, some with a prefix of 3 characters, to force the order to be displayed on the download screen. where =and after is just a guide ***** =Best/Showcase maps (maybe one from each of the eras/genres below, so could be 5-12 maps) **** =Excellent *** =Good ** =Experimental * =Abandoned or unplayable (could be archived in the future) 10-Ancient-Medieval =(pre 1450) 20-Early Modern =(1451-1764) 30-Revolutionary =(1765-1869) 40-WW1 =(1870-1930) 50-WW2-Global =(1931-1945) 52-WW2-Europe =(1931-1945) 54-WW2-Pacific =(1931-1945) 56-WW2-Alternate =(1931-1945) WW2 theme that does not fit into the other 3 WW2 60-Nuclear =(1946-2100) includes near future 70-Future =(2100+) Star Trek, Star Wars, Sci-Fi 80-Fantasy = theme Magic, Mythical Creatures like Dragons 90-Abstract-Alternate = a catch all that does not fit the above list, like Steampunk, War of the Relics . Tag tabs will look like this on screen, ideally with the prefix removed ***** **** *** ** * Ancient-Medieval Early Modern Revolutionary WW1 WW2-Global WW2-Europe WW2-Pacific WW2-Alternate Nuclear Future Fantasy Abstract . @LaFayette I have a Lobby sign in TheDog, so when your ready I will start experimenting/entering the tags.
  • not sure if this is 2.6 related or global 1940 house rules

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    ?
    @martymoose I haven't had a chance to check yet. I'll try and give it a look soon
  • Where does triplea store its user settings?

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  • TripleA development

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    TheDogT
    @rogercooper said in TripleA development: @thedog said in TripleA development: I find github is not intuitive and not easy to use. I have tried to use it to upload a map and failed and wasted over 3 hours achieving absolutely nothing. I have worked out a system for uploading mods. I will post detailed instructions soon. It is not an intuitive process.. @rogercooper Please could you post detailed instructions for uploading maps?
  • NodeBB version 2.0.0 is out

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    PantherP
    @martymoose This is about the forum software, that needs to be updated by an admin.
  • Dan AFK for a few weeks

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    B
    @lafayette cool enjoy your trip. Before you split can you add asvitkine to triplea-maps at github
  • This topic is deleted!

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  • TripleA 2.6.714 null error

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    TheDogT
    In pre-release 2.6.742 just tested the fix, its now working. Also its the fastest version of TripleA yet !!! Thanks again, asvitkine
  • How about we apply for a free profiler license

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    LaFayetteL
    @rainova Hard to say. Arguably it will be clutter anywhere we put it on the existing webpages. Somewhere along with the license is maybe a good place. Maybe we could create a 'sponsors' page that would list it? I don't have good ideas/suggestions for this. To backtrack perhaps on previous comments, perhaps only having an endorsement message on the README is sufficient..
  • Windows Tester for Docker

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    @lafayette said in Windows Tester for Docker: Perhaps @jdimeo on github (not sure of his forum name offhand) or @redrum might be able to. Think it's @djabwana
  • Staying 3digit with open issues

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    PantherP
    @frigoref @LaFayette I'm in, of course.
  • Fast Battle Calculator

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    LaFayetteL
    @RaiNova , I added you to the 'community' team that has 'triage' permissions (can add labels). #9350 might be a good first issue. It requires running a local game and loading in a variety of maps. It could be difficult given all the different permutations, but overall it's not a bad first issue. #3178 might not be a good first issue. The 10k run limit is to avoid the battle calculator from running an infinite number of times (no battle is expected to require 10k rounds to complete). The difficulty with this issue would be to reproduce it, we've had reports about the problem in the past but reproducing the problem has been troublesome. Without a good reproduction case, it's hard to build any kind of tests, verify a fix, and what perhaps adds a nail to the good-first-issue coffin is the battle logic is exceedingly complex. @RaiNova , perhaps we should spawn a thread to identify good first issues? Or simply label them and we'll learn from experience if they start getting picked up.

Recent Posts

  • @ubernaut

    I just updated to 15650 and it's there:

    Combat Move:
    a..png

    Noncombat-Move
    b.png

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  • @ubernaut
    Removed ??? It was very useful....
    Weeks ago when I re-sized myTripleA windows this button was moved in a different line below respect to other buttons so I thought the button was removed, then I found it

    UNDO.jpg

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  • just wondering what the logic was there

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  • @Kindwind On further progress on this. I would like to see a report of an actual game. Even seeing the first turn would be enough to see whether you are getting somewhere.

    Note that OOB Axis & Allies 1942 (2nd edition) strongly favors the Axis. It would be better to use the Larry Harris alternate setup.

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