• Looking for a programer!

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  • What font is used?

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    LaFayetteL
    @kjrnorway most likely if a certain font is requested and not available, then the application will fall-back to using a system default font.
  • How to help developing?

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    @wc_sumpton Thank you for that info! I at least got that to build successfully. Which is more progress then before.
  • Student Group Studying TripleA

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    Thanks again @jtkenny for you and your groups contribution. Hopefully will be added soon with the next release. Any thoughts of encouraging following students to continue your Groups Work ? Maybe the teacher or professor could recommend ? Actually, encouraging All student groups across the Nation and the World as a whole would be ideal but sticking with ISU for now, would be cool to see student interaction continue. Once again, Thanks to you and your Group
  • Automatic disconnection from lobby

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    RavilleR
    PC connections? Don't think that's the problem but will review that, thanks ubernault
  • TripleA Dev Project List (Jan-2023)

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    Was updating documentation, found this: https://github.com/triplea-game/triplea/blob/d3ad17b446fdd319d45424f6a62dfc47d346b4f4/docs/development/initiatives-and-tech-debt/anti-patterns-and-tech-debt.md I think we can probably delete the doc file in favor of what we have here. Adding in from that list: logic code mixed in with UI code
  • RFC: Save Games as Game-Deltas

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    @aardvarkpepper FWIW, this is all part of an effort to remove components that are not compile-time safe. Meaning you have to run the code before you get to see it break, rather than just having it break at compile time. Previously XML was mapped to game objects via reflection. We have removed that. Network data transfer is done via a customized implementation of Java Serialization that uses Java Reflection sprinkled in. The 'network relay' project attempts to address that. The remaining piece is serialization of save games. This would be the project to address that.
  • Re-Organizing TripleA Folders for the benefit of github action paths

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  • How to Organize Feature Requests & Projects?

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    LaFayetteL
    For context, this is an example of an active project board: https://github.com/orgs/triplea-game/projects/2 We have a 'problem tracker' project board: https://github.com/orgs/triplea-game/projects/3 The board to track project ideas and feature requests would be somewhat similar to the 'problem tracker'
  • Installing for the first time

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    @thedog Beautiful. That worked. Thank you!
  • Most Popular and Best Games to Test Changes with ?

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    @beelee said in Most Popular and Best Games to Test Changes with ?: @thedog yea looks good. I was thinking more the complexity of maps that pushes triplea to the limit as opposed to themes. Lets ask @cernel for his opinion Not a strong opinion, but I do believe 270BC Wars was by far the heaviest game of TripleA when it was released. As far as I know, only WW1 and WW2 themed games are any popular. World At War is certainly the most popular TripleA-original game. Amongst the basics, Global Second Edition and Revised (non-LHTR) are by far the most popular ones.
  • Map Tags for release 2.6

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    @All @lafayette @Cernel @RogerCooper Hopefully Last call Tags will look like this, some with a prefix of 3 characters, to force the order to be displayed on the download screen. where =and after is just a guide ***** =Best/Showcase maps (maybe one from each of the eras/genres below, so could be 5-12 maps) **** =Excellent *** =Good ** =Experimental * =Abandoned or unplayable (could be archived in the future) 10-Ancient-Medieval =(pre 1450) 20-Early Modern =(1451-1764) 30-Revolutionary =(1765-1869) 40-WW1 =(1870-1930) 50-WW2-Global =(1931-1945) 52-WW2-Europe =(1931-1945) 54-WW2-Pacific =(1931-1945) 56-WW2-Alternate =(1931-1945) WW2 theme that does not fit into the other 3 WW2 60-Nuclear =(1946-2100) includes near future 70-Future =(2100+) Star Trek, Star Wars, Sci-Fi 80-Fantasy = theme Magic, Mythical Creatures like Dragons 90-Abstract-Alternate = a catch all that does not fit the above list, like Steampunk, War of the Relics . Tag tabs will look like this on screen, ideally with the prefix removed ***** **** *** ** * Ancient-Medieval Early Modern Revolutionary WW1 WW2-Global WW2-Europe WW2-Pacific WW2-Alternate Nuclear Future Fantasy Abstract . @LaFayette I have a Lobby sign in TheDog, so when your ready I will start experimenting/entering the tags.
  • not sure if this is 2.6 related or global 1940 house rules

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    @martymoose I haven't had a chance to check yet. I'll try and give it a look soon
  • Where does triplea store its user settings?

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  • TripleA development

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    @rogercooper said in TripleA development: @thedog said in TripleA development: I find github is not intuitive and not easy to use. I have tried to use it to upload a map and failed and wasted over 3 hours achieving absolutely nothing. I have worked out a system for uploading mods. I will post detailed instructions soon. It is not an intuitive process.. @rogercooper Please could you post detailed instructions for uploading maps?
  • NodeBB version 2.0.0 is out

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    @martymoose This is about the forum software, that needs to be updated by an admin.
  • Dan AFK for a few weeks

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    @lafayette cool enjoy your trip. Before you split can you add asvitkine to triplea-maps at github
  • This topic is deleted!

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  • TripleA 2.6.714 null error

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    In pre-release 2.6.742 just tested the fix, its now working. Also its the fastest version of TripleA yet !!! Thanks again, asvitkine
  • How about we apply for a free profiler license

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    LaFayetteL
    @rainova Hard to say. Arguably it will be clutter anywhere we put it on the existing webpages. Somewhere along with the license is maybe a good place. Maybe we could create a 'sponsors' page that would list it? I don't have good ideas/suggestions for this. To backtrack perhaps on previous comments, perhaps only having an endorsement message on the README is sufficient..

Recent Posts

  • @Kindwind A neural net certainly makes more sense than a LLM. I didn't see anything obviously illegal in the play, but you didn't document the non-combat moves which caused a problem with your previous model

    As you noted, your neural net is inferior to your algorithmic WeakAI, which is itself comparable to TripleA's Easy AI. However it does attack and would beat TripleA's Do Nothing AI, which is something. (I have seen a GGP (Ludii) that plays Chess so poorly that it has trouble against random play).

    However, that it can't beat the training AI seems to point to a fundamental weakness with this sort of neural net. Note that AlphaZero played 44,000,000 games of Chess in its training process (600 years on your computer), and Chess is much simpler game computationally.

    read more

  • @RogerCooper This one should be a little bit better. It's not an LLM yet. Neural net. 11 Round game.

    Teaching a neural net to play WW2 Revised — progress report + a full game ledger

    I've been building a machine-learning AI for TripleA and figured it was time to
    show something rather than keep tinkering. Below is a real game: my agent
    playing Axis vs WeakAi on World War II Revised, 11 rounds, ending at
    victory-city parity 6-6
    — rendered as a bank statement, both sides, in turn
    order. Excerpt here, full 11-round ledger in the reply below.

    Up front so nobody wastes their time: it does not beat WeakAi yet. 0 wins in
    ~145 evaluation games. What I want to share is the engineering, what I've
    measured, and one finding about ProAi that I think this crowd will enjoy.

    What it actually is

    Not an LLM moving the pieces — I tried that first and it failed instructively
    (three fine-tuning cycles, 0 wins in 33, and a model that would read an
    engine-computed table saying "Caucasus win = 1.00, West Russia win = 0.00" and
    then attack West Russia). The current agent is a graph neural network over the
    143 territories
    , edges from the map's own adjacency, with an action decoder
    that emits moves legal by construction: destinations come from the engine's
    validated reach, unit counts are clamped to what's actually movable, transport
    capacity is enforced from load_to. There's no retry loop and no fallback,
    because an illegal move is structurally unrepresentable.

    It learned by imitating ProAi via DAgger — ProAi shadows the positions my agent
    actually reaches and says what it would have done there. The encoding is
    player-relative, so one network plays all five nations depending on the seat.

    Two numbers I'm happy with:

    100% engine acceptance. Most recent evaluation batch: 3,039 moves
    proposed, 3,039 executed, 0 rejected, 0 dropped. Getting there meant a lot of
    reading MoveValidator — unloads must carry no transport map, cargo is
    selected via getTransportedBy() plus the carrier's getUnloaded() ledger,
    and a computed-empty reach has to ship as empty rather than as "unknown". 29 seconds for a full 11-round game headless, ~30 ms per decision. That's
    what makes everything else affordable — 200 self-play games collected
    unattended overnight on a desktop. The game

    Full ledger — all 11 rounds, both sides, turn order.

    Rendered from the engine's own logs: purchases as debits, attacks flagged,
    every battle with its result and losses, placements, and a POSITION line on
    the agent's turns showing victory cities / income / territory held.

    ======================================================================== TRIPLEA NEURAL AI — GAME STATEMENT Account: Axis (Germans + Japanese) vs WeakAi Game: eval-93a3c8c5 Rounds: 11 Duration: 29s Result: round-cap draw (no side reached 9 victory cities) ======================================================================== ROUND 1 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 24 PURCHASE 3 infantry, 2 armour, 1 artillery .................... - 23 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Karelia S.S.R. -> West Russia (3 inf, 1 ftr) << ATTACK COMBAT Archangel -> West Russia (3 inf, 1 arm) << ATTACK COMBAT Caucasus -> West Russia (3 inf, 1 art, 1 arm) << ATTACK COMBAT Russia -> West Russia (3 inf, 2 arm, 1 ftr, 1 art) << ATTACK BATTLE West Russia: 20 vs 5 -> Russians win [lost 1, killed 5] NONCOM 7 consolidation move(s) PLACE Russia: 3 inf, 2 arm, 1 art ROUND 1 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 5 armour, 5 infantry ................................. - 40 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Libya -> Anglo Egypt (1 inf) << ATTACK COMBAT Libya -> Anglo Egypt (1 arm) << ATTACK COMBAT Germany -> Anglo Egypt (1 bmb) << ATTACK BATTLE Anglo Egypt: 3 vs 3 -> British win [lost 3, killed 2] BATTLE Caucasus: 9 vs 3 -> Germans win [lost 1, killed 2] NONCOM 16 consolidation move(s) PLACE Southern Europe: 5 inf, 1 arm | Germany: 4 arm POSITION .................. VC 7/5 | income 74:92 | 24 terr, 74 PU ROUND 1 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 6 infantry, 3 artillery .............................. - 30 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT United Kingdom -> Germany (1 bmb) << ATTACK COMBAT 3 Sea Zone -> Norway (2 inf) << ATTACK BATTLE Germany: 1 vs 3 -> Bombing raid cost 5 PUs [lost 0, killed 0] NONCOM 11 consolidation move(s) PLACE United Kingdom: 6 inf, 2 art ROUND 1 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 1 armour, 1 factory, 1 transport ..................... - 28 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Kwantung -> China (2 inf) << ATTACK COMBAT Japan -> China (1 ftr) << ATTACK COMBAT Manchuria -> China (1 inf) << ATTACK COMBAT Kwantung -> China (1 inf) << ATTACK BATTLE China: 5 vs 3 -> Japanese win [lost 4, killed 3] BATTLE 52 Sea Zone: 3 vs 3 -> Japanese win [lost 2, killed 3] BATTLE 42 Sea Zone: 1 vs 2 -> Japanese win [lost 0, killed 2] NONCOM 6 consolidation move(s) PLACE 61 Sea Zone: 1 trn | Manchuria: 1 fac | Japan: 1 arm POSITION .................. VC 8/4 | income 75:91 | 25 terr, 75 PU ROUND 1 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 3 transport, 3 infantry, 2 artillery ................. - 41 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT 12 Sea Zone -> Algeria (2 inf, 1 art, 1 arm) << ATTACK BATTLE Algeria: 4 vs 2 -> Americans win [lost 2, killed 2] NONCOM 4 consolidation move(s) PLACE 10 Sea Zone: 3 trn | Eastern United States: 3 inf, 2 art ROUND 2 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 27 PURCHASE 5 infantry, 3 artillery .............................. - 27 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT West Russia -> Belorussia (1 inf) << ATTACK COMBAT West Russia -> Caucasus (9 inf, 4 arm, 2 art) << ATTACK COMBAT Kazakh S.S.R. -> Caucasus (2 inf) << ATTACK COMBAT Russia -> Caucasus (5 inf, 2 arm, 1 art) << ATTACK COMBAT Yakut S.S.R. -> Buryatia S.S.R. (4 inf) << ATTACK BATTLE Buryatia S.S.R.: 4 vs 1 -> Russians win [lost 0, killed 1] BATTLE Caucasus: 25 vs 6 -> Russians win [lost 2, killed 5] NONCOM 2 consolidation move(s) PLACE Russia: 5 inf, 3 art ROUND 2 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 39 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Ukraine S.S.R. -> Archangel (1 arm) << ATTACK BATTLE Belorussia: 9 vs 2 -> Germans win [lost 1, killed 2] BATTLE Norway: 13 vs 3 -> Germans win [lost 1, killed 3] BATTLE Archangel: 1 vs 3 -> Russians win [lost 1, killed 0] NONCOM 5 consolidation move(s) PLACE Southern Europe: 4 inf, 2 arm | Germany: 3 arm POSITION .................. VC 8/4 | income 74:92 | 24 terr, 74 PU ROUND 2 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 33 PURCHASE 3 transport, 1 infantry, 1 artillery ................. - 31 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Archangel -> Germany (1 bmb) << ATTACK COMBAT Persia -> India (5 inf) << ATTACK BATTLE Germany: 1 vs 3 -> Bombing raid cost 4 PUs [lost 0, killed 0] BATTLE 14 Sea Zone: 5 vs 1 -> British win [lost 1, killed 1] BATTLE India: 5 vs 3 -> British win [lost 1, killed 2] NONCOM 3 consolidation move(s) PLACE 6 Sea Zone: 3 trn | United Kingdom: 1 inf, 1 art ROUND 2 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 36 PURCHASE 2 transport, 1 factory, 1 infantry ................... - 34 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Manchuria -> China (1 ftr) << ATTACK COMBAT French Indochina -> China (2 ftr) << ATTACK COMBAT French Indochina -> China (1 bmb) << ATTACK COMBAT French Indochina -> China (2 ftr) << ATTACK COMBAT French Indochina -> China (1 ftr) << ATTACK NONCOM 5 consolidation move(s) PLACE 60 Sea Zone: 1 trn | 61 Sea Zone: 1 trn | Manchuria: 1 inf | French Indochina: 1 fac POSITION .................. VC 7/5 | income 71:95 | 23 terr, 71 PU ROUND 2 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 44 PURCHASE 4 armour, 4 infantry, 3 artillery .................... - 44 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Algeria -> Libya (1 art) << ATTACK NONCOM 6 consolidation move(s) PLACE Eastern United States: 4 inf, 4 arm, 3 art ROUND 3 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 26 PURCHASE 2 artillery, 2 armour, 2 infantry .................... - 24 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Caucasus -> Ukraine S.S.R. (1 inf) << ATTACK COMBAT Caucasus -> West Russia (13 inf, 6 arm, 3 art) << ATTACK COMBAT Russia -> West Russia (5 inf, 3 art) << ATTACK BATTLE West Russia: 30 vs 3 -> Russians win [lost 2, killed 3] NONCOM 2 consolidation move(s) PLACE Russia: 2 inf, 2 art, 2 arm ROUND 3 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 39 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Norway -> Archangel (1 arm) << ATTACK BATTLE 6 Sea Zone: 2 vs 7 -> British win [lost 2, killed 0] BATTLE 14 Sea Zone: 1 vs 4 -> British win [lost 1, killed 0] BATTLE Ukraine S.S.R.: 22 vs 1 -> Germans win [lost 0, killed 1] BATTLE Archangel: 1 vs 3 -> Russians win [lost 1, killed 1] NONCOM 6 consolidation move(s) PLACE Southern Europe: 2 arm, 1 inf | Germany: 3 arm, 3 inf POSITION .................. VC 7/5 | income 68:98 | 21 terr, 68 PU ROUND 3 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 32 PURCHASE 2 infantry, 2 transport, 1 artillery, 1 armour ....... - 31 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT India -> French Indochina (1 inf) << ATTACK COMBAT 6 Sea Zone -> Western Europe (7 inf, 2 art, 1 arm) << ATTACK NONCOM 3 consolidation move(s) PLACE 6 Sea Zone: 2 trn | United Kingdom: 2 inf, 1 art, 1 arm ROUND 3 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 32 PURCHASE 2 armour, 2 infantry, 1 factory ...................... - 31 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Manchuria -> French Indochina (1 bmb) << ATTACK BATTLE French Indochina: 1 vs 1 -> British win [lost 1, killed 1] NONCOM 6 consolidation move(s) PLACE Manchuria: 2 inf, 1 arm | Wake Island: 1 fac | Japan: 1 arm POSITION ................. VC 6/6 | income 61:105 | 20 terr, 61 PU ROUND 3 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 44 PURCHASE 5 infantry, 3 transport, 1 armour .................... - 44 BALANCE AFTER PURCHASE ....................................... PU 0 NONCOM 5 consolidation move(s) PLACE 10 Sea Zone: 3 trn | Eastern United States: 5 inf, 1 arm ROUND 4 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 29 PURCHASE 4 infantry, 3 artillery, 1 armour .................... - 29 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT West Russia -> Karelia S.S.R. (10 inf, 4 arm, 3 art) << ATTACK COMBAT West Russia -> Belorussia (6 inf, 3 art, 2 arm) << ATTACK BATTLE Belorussia: 11 vs 4 -> Russians win [lost 3, killed 4] BATTLE Karelia S.S.R.: 17 vs 6 -> Russians win [lost 3, killed 6] NONCOM 2 consolidation move(s) PLACE Russia: 4 inf, 3 art, 1 arm ROUND 4 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 7 infantry, 3 armour, 1 artillery .................... - 40 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Eastern Europe -> Karelia S.S.R. (1 art) << ATTACK COMBAT Ukraine S.S.R. -> Belorussia (1 arm) << ATTACK BATTLE Belorussia: 1 vs 8 -> Russians win [lost 1, killed 1] BATTLE West Russia: 6 vs 6 -> Germans win [lost 5, killed 6] BATTLE Karelia S.S.R.: 1 vs 14 -> Russians win [lost 1, killed 0] BATTLE Caucasus: 13 vs 5 -> Germans win [lost 2, killed 4] BATTLE Western Europe: 16 vs 10 -> Germans win [lost 7, killed 10] NONCOM 1 consolidation move(s) PLACE Southern Europe: 4 inf | Germany: 3 arm, 3 inf, 1 art POSITION .................. VC 6/6 | income 69:97 | 21 terr, 69 PU ROUND 4 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 4 infantry, 3 artillery, 3 armour .................... - 39 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT 6 Sea Zone -> Norway (2 inf, 2 art, 1 arm) << ATTACK NONCOM 2 consolidation move(s) PLACE United Kingdom: 4 inf, 2 art, 2 arm | French Indochina: 1 art, 1 arm ROUND 4 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 2 armour, 1 factory, 1 infantry ...................... - 28 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Manchuria -> French Indochina (2 ftr) << ATTACK COMBAT Manchuria -> French Indochina (2 ftr) << ATTACK COMBAT Manchuria -> French Indochina (1 ftr) << ATTACK COMBAT Manchuria -> French Indochina (1 ftr) << ATTACK BATTLE French Indochina: 6 vs 2 -> Japanese win [lost 1, killed 2] NONCOM 5 consolidation move(s) PLACE China: 1 fac | Manchuria: 2 arm, 1 inf POSITION .................. VC 6/6 | income 70:96 | 23 terr, 70 PU ROUND 4 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 7 infantry, 3 artillery, 1 transport ................. - 41 BALANCE AFTER PURCHASE ....................................... PU 1 NONCOM 5 consolidation move(s) PLACE 10 Sea Zone: 1 trn | Eastern United States: 7 inf, 3 art ROUND 5 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 28 PURCHASE 3 infantry, 3 artillery, 1 armour .................... - 26 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Belorussia -> Ukraine S.S.R. (1 inf) << ATTACK COMBAT Belorussia -> Eastern Europe (3 art, 1 arm) << ATTACK COMBAT Karelia S.S.R. -> Eastern Europe (1 art) << ATTACK COMBAT Novosibirsk -> Sinkiang (4 inf) << ATTACK COMBAT Belorussia -> West Russia (1 inf, 1 arm) << ATTACK COMBAT Karelia S.S.R. -> West Russia (1 inf, 1 arm) << ATTACK BATTLE Eastern Europe: 5 vs 1 -> Russians win [lost 1, killed 1] BATTLE West Russia: 4 vs 1 -> Russians win [lost 1, killed 1] BATTLE Sinkiang: 4 vs 1 -> Russians win [lost 0, killed 1] NONCOM 1 consolidation move(s) PLACE Russia: 3 inf, 3 art, 1 arm ROUND 5 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 5 infantry, 4 armour, 1 artillery .................... - 39 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Germany -> Eastern Europe (1 arm) << ATTACK COMBAT Germany -> Eastern Europe (4 inf) << ATTACK COMBAT Germany -> Eastern Europe (1 art) << ATTACK COMBAT Germany -> Eastern Europe (1 inf) << ATTACK COMBAT Germany -> Eastern Europe (2 arm) << ATTACK BATTLE Eastern Europe: 9 vs 15 -> Russians win [lost 9, killed 4] BATTLE Ukraine S.S.R.: 2 vs 1 -> Germans win [lost 0, killed 1] NONCOM 1 consolidation move(s) PLACE Southern Europe: 3 inf, 1 art | Germany: 4 arm, 2 inf POSITION .................. VC 6/6 | income 67:99 | 22 terr, 67 PU ROUND 5 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 3 artillery, 2 armour, 2 infantry, 1 transport ....... - 36 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> Caucasus (1 inf) << ATTACK COMBAT 6 Sea Zone -> Western Europe (3 inf, 2 arm, 1 ftr, 1 art) << ATTACK BATTLE Western Europe: 7 vs 2 -> British win [lost 1, killed 2] NONCOM 4 consolidation move(s) PLACE 6 Sea Zone: 1 trn | United Kingdom: 3 art, 2 inf, 2 arm ROUND 5 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 35 PURCHASE 4 armour, 2 infantry, 1 transport .................... - 34 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT China -> India (1 ftr) << ATTACK COMBAT China -> India (1 ftr) << ATTACK NONCOM 3 consolidation move(s) PLACE 60 Sea Zone: 1 trn | China: 2 inf | Manchuria: 3 arm | Japan: 1 arm POSITION ................. VC 5/7 | income 62:104 | 23 terr, 62 PU ROUND 5 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 3 infantry, 2 armour, 2 transport, 1 artillery ....... - 39 BALANCE AFTER PURCHASE ....................................... PU 2 NONCOM 7 consolidation move(s) PLACE 10 Sea Zone: 2 trn | Eastern United States: 3 inf, 2 arm, 1 art ROUND 6 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 4 infantry, 2 artillery, 2 armour .................... - 30 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Eastern Europe -> Balkans (1 inf) << ATTACK COMBAT Eastern Europe -> Ukraine S.S.R. (3 art, 1 arm) << ATTACK COMBAT West Russia -> Ukraine S.S.R. (2 arm, 1 inf) << ATTACK COMBAT Sinkiang -> Kazakh S.S.R. (4 inf) << ATTACK COMBAT Russia -> Kazakh S.S.R. (6 inf, 5 art, 1 arm) << ATTACK COMBAT Russia -> Evenki National Okrug (1 inf, 1 art, 1 arm) << ATTACK BATTLE Ukraine S.S.R.: 7 vs 1 -> Russians win [lost 1, killed 1] BATTLE Kazakh S.S.R.: 16 vs 5 -> Russians win [lost 2, killed 5] BATTLE Evenki National Okrug: 3 vs 1 -> Russians win [lost 1, killed 1] PLACE Russia: 4 inf, 2 art, 2 arm ROUND 6 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 6 infantry, 3 armour, 1 artillery .................... - 37 BALANCE AFTER PURCHASE ....................................... PU 0 BATTLE 6 Sea Zone: 3 vs 12 -> British win [lost 3, killed 0] BATTLE Balkans: 3 vs 1 -> Germans win [lost 0, killed 1] BATTLE Western Europe: 18 vs 5 -> Germans win [lost 2, killed 5] NONCOM 1 consolidation move(s) PLACE Southern Europe: 3 inf | Germany: 3 arm, 3 inf, 1 art POSITION ................. VC 6/6 | income 64:102 | 22 terr, 64 PU ROUND 6 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 43 PURCHASE 3 artillery, 3 infantry, 2 transport, 1 armour ....... - 42 BALANCE AFTER PURCHASE ....................................... PU 1 NONCOM 4 consolidation move(s) PLACE 6 Sea Zone: 2 trn | United Kingdom: 3 art, 2 inf, 1 arm ROUND 6 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 4 armour, 3 infantry, 1 transport .................... - 37 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Yakut S.S.R. -> Evenki National Okrug (1 inf) << ATTACK COMBAT Yakut S.S.R. -> Evenki National Okrug (1 inf) << ATTACK BATTLE Evenki National Okrug: 2 vs 2 -> Russians win [lost 2, killed 1] NONCOM 3 consolidation move(s) PLACE 36 Sea Zone: 1 trn | French Indochina: 2 inf | Manchuria: 2 arm, 1 inf | China: 2 arm POSITION .................. VC 7/5 | income 67:99 | 23 terr, 67 PU ROUND 6 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 44 PURCHASE 3 infantry, 2 artillery, 2 armour, 2 transport ....... - 43 BALANCE AFTER PURCHASE ....................................... PU 1 NONCOM 7 consolidation move(s) PLACE 10 Sea Zone: 2 trn | Eastern United States: 3 inf, 2 art, 2 arm ROUND 7 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 32 PURCHASE 3 infantry, 3 artillery, 2 armour .................... - 31 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Eastern Europe -> Balkans (3 arm, 2 art, 1 inf) << ATTACK COMBAT Ukraine S.S.R. -> Balkans (3 art, 3 arm) << ATTACK COMBAT Kazakh S.S.R. -> Novosibirsk (4 inf, 1 art) << ATTACK COMBAT Evenki National Okrug -> Novosibirsk (1 arm) << ATTACK COMBAT Russia -> Novosibirsk (4 inf, 2 art, 2 arm) << ATTACK COMBAT Kazakh S.S.R. -> Sinkiang (4 inf, 4 art, 1 arm) << ATTACK BATTLE Novosibirsk: 14 vs 1 -> Russians win [lost 1, killed 1] BATTLE Balkans: 12 vs 3 -> Russians win [lost 1, killed 3] BATTLE Sinkiang: 9 vs 4 -> Russians win [lost 2, killed 4] PLACE Russia: 3 inf, 3 art, 2 arm ROUND 7 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 29 PURCHASE 4 infantry, 3 armour ................................. - 27 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Germany -> Eastern Europe (1 ftr) << ATTACK BATTLE Eastern Europe: 1 vs 6 -> Russians win [lost 1, killed 1] BATTLE Balkans: 17 vs 11 -> Germans win [lost 8, killed 11] PLACE Southern Europe: 1 inf | Germany: 3 arm, 3 inf POSITION ................. VC 7/5 | income 63:103 | 21 terr, 63 PU ROUND 7 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 34 PURCHASE 5 infantry, 3 artillery, 1 armour .................... - 32 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT 6 Sea Zone -> Western Europe (3 art, 2 inf, 1 arm) << ATTACK BATTLE Western Europe: 6 vs 3 -> British win [lost 0, killed 3] NONCOM 3 consolidation move(s) PLACE United Kingdom: 5 inf, 2 art, 1 arm ROUND 7 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 38 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 1 BATTLE Sinkiang: 8 vs 7 -> Japanese win [lost 3, killed 7] NONCOM 8 consolidation move(s) PLACE Manchuria: 3 inf | China: 1 arm, 1 inf | French Indochina: 3 arm | Japan: 1 arm POSITION ................. VC 6/6 | income 60:106 | 22 terr, 60 PU ROUND 7 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 6 infantry, 3 artillery, 2 armour .................... - 40 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> India (3 inf, 2 art) << ATTACK BATTLE India: 5 vs 3 -> Americans win [lost 2, killed 3] NONCOM 7 consolidation move(s) PLACE Eastern United States: 6 inf, 3 art, 2 arm ROUND 8 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 35 PURCHASE 4 infantry, 3 artillery, 2 armour .................... - 34 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Novosibirsk -> Yakut S.S.R. (1 inf) << ATTACK COMBAT Novosibirsk -> Sinkiang (4 inf, 2 art, 1 arm) << ATTACK COMBAT Novosibirsk -> Evenki National Okrug (2 inf, 1 art, 1 arm) << ATTACK COMBAT Russia -> Evenki National Okrug (3 inf, 3 art, 2 arm) << ATTACK BATTLE Evenki National Okrug: 12 vs 1 -> Russians win [lost 0, killed 1] BATTLE Sinkiang: 7 vs 2 -> Russians win [lost 1, killed 2] NONCOM 1 consolidation move(s) PLACE Russia: 3 inf, 3 art, 2 arm | Caucasus: 1 inf ROUND 8 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 27 PURCHASE 4 infantry, 2 armour, 1 artillery .................... - 26 BALANCE AFTER PURCHASE ....................................... PU 1 BATTLE Western Europe: 19 vs 6 -> Germans win [lost 2, killed 6] PLACE Southern Europe: 2 inf | Germany: 2 arm, 2 inf, 1 art POSITION ................. VC 6/6 | income 59:107 | 19 terr, 59 PU ROUND 8 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 38 PURCHASE 4 artillery, 3 armour, 2 infantry .................... - 37 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Eastern Europe -> Balkans (1 inf) << ATTACK NONCOM 3 consolidation move(s) PLACE United Kingdom: 4 art, 2 inf, 2 arm ROUND 8 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 4 armour, 4 infantry, 1 transport .................... - 40 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT China -> Sinkiang (2 inf) << ATTACK COMBAT French Indochina -> Sinkiang (1 arm) << ATTACK BATTLE Sinkiang: 3 vs 6 -> Americans win [lost 3, killed 1] BATTLE India: 10 vs 3 -> Japanese win [lost 1, killed 3] NONCOM 4 consolidation move(s) PLACE 61 Sea Zone: 1 trn | China: 2 inf | Manchuria: 2 inf, 1 arm | French Indochina: 3 arm POSITION ................. VC 7/5 | income 59:107 | 19 terr, 59 PU ROUND 8 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 3 transport, 2 armour, 1 infantry, 1 artillery ....... - 41 BALANCE AFTER PURCHASE ....................................... PU 0 NONCOM 8 consolidation move(s) PLACE 10 Sea Zone: 3 trn | Eastern United States: 2 arm, 1 inf, 1 art ROUND 9 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 33 PURCHASE 4 artillery, 4 infantry, 1 armour .................... - 33 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Yakut S.S.R. -> Soviet Far East (1 inf) << ATTACK NONCOM 5 consolidation move(s) PLACE Russia: 4 inf, 3 art, 1 arm | Caucasus: 1 art ROUND 9 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 26 PURCHASE 4 infantry, 2 armour, 1 artillery .................... - 26 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Germany -> Eastern Europe (2 arm) << ATTACK BATTLE Eastern Europe: 2 vs 17 -> Russians win [lost 2, killed 1] BATTLE Balkans: 14 vs 1 -> Germans win [lost 1, killed 1] PLACE Germany: 4 inf, 2 arm, 1 art POSITION ................. VC 7/5 | income 61:105 | 19 terr, 61 PU ROUND 9 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 5 infantry, 2 armour, 1 artillery, 1 transport ....... - 37 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT 6 Sea Zone -> Western Europe (4 art, 3 inf, 1 arm) << ATTACK BATTLE Western Europe: 8 vs 5 -> British win [lost 3, killed 5] NONCOM 1 consolidation move(s) PLACE 6 Sea Zone: 1 trn | United Kingdom: 4 inf, 2 arm, 1 art ROUND 9 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 39 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT India -> Persia (4 arm) << ATTACK COMBAT India -> Persia (2 arm) << ATTACK BATTLE Soviet Far East: 1 vs 1 -> Japanese win [lost 0, killed 1] BATTLE Persia: 6 vs 11 -> British win [lost 6, killed 4] NONCOM 2 consolidation move(s) PLACE Manchuria: 3 inf | French Indochina: 3 arm | China: 1 inf, 1 arm | Japan: 1 arm POSITION ................. VC 6/6 | income 58:108 | 20 terr, 58 PU ROUND 9 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 6 infantry, 3 armour, 2 artillery .................... - 41 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> India (1 inf) << ATTACK NONCOM 8 consolidation move(s) PLACE Eastern United States: 6 inf, 3 arm, 2 art ROUND 10 ------------------------------------ RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 33 PURCHASE 4 infantry, 4 artillery, 1 armour .................... - 33 BALANCE AFTER PURCHASE ....................................... PU 0 NONCOM 5 consolidation move(s) PLACE Russia: 4 inf, 3 art, 1 arm | Caucasus: 1 art ROUND 10 ------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 25 PURCHASE 3 infantry, 2 armour, 1 artillery .................... - 23 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Balkans -> Ukraine S.S.R. (3 inf) << ATTACK COMBAT Balkans -> Ukraine S.S.R. (1 art) << ATTACK BATTLE Ukraine S.S.R.: 4 vs 8 -> Russians win [lost 4, killed 2] BATTLE Western Europe: 19 vs 5 -> Germans win [lost 2, killed 5] PLACE Southern Europe: 1 inf | Germany: 2 arm, 2 inf, 1 art POSITION ................. VC 6/6 | income 61:105 | 20 terr, 61 PU ROUND 10 ------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 36 PURCHASE 3 infantry, 2 artillery, 2 armour, 1 transport ....... - 35 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Eastern Europe -> Balkans (1 inf) << ATTACK COMBAT Eastern Europe -> Germany (5 art, 4 inf, 3 arm, 1 ftr) << ATTACK BATTLE Germany: 13 vs 9 -> British win [lost 4, killed 7] NONCOM 2 consolidation move(s) PLACE 7 Sea Zone: 1 trn | United Kingdom: 3 inf, 2 art, 2 arm ROUND 10 ------------------------------------ JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 5 armour, 5 infantry ................................. - 40 BALANCE AFTER PURCHASE ....................................... PU 1 BATTLE India: 7 vs 1 -> Japanese win [lost 0, killed 1] NONCOM 3 consolidation move(s) PLACE Manchuria: 3 inf | China: 2 inf | French Indochina: 3 arm | Japan: 2 arm POSITION ................. VC 6/6 | income 57:109 | 23 terr, 57 PU ROUND 10 ----------------------------------- AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 2 armour, 2 artillery, 2 transport, 2 infantry ....... - 40 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> India (7 inf, 1 art) << ATTACK COMBAT Caucasus -> Kazakh S.S.R. (4 arm, 1 inf, 1 art) << ATTACK BATTLE Kazakh S.S.R.: 6 vs 1 -> Americans win [lost 0, killed 1] BATTLE India: 8 vs 4 -> Americans win [lost 3, killed 4] NONCOM 6 consolidation move(s) PLACE 10 Sea Zone: 2 trn | Eastern United States: 2 inf, 2 art, 2 arm ======================================================================== CLOSING POSITION: victory cities held to the round cap. ========================================================================
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  • There is some other questionable stuff going on in Germany's first turn.

    NONCOM 5 Sea Zone -> 7 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer) NONCOM Germany -> 7 Sea Zone (1 x infantry) << LOAD NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD NONCOM Southern Europe -> 7 Sea Zone (1 x infantry) << LOAD NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD

    How did Germany make a non-combat move from 5 Sea Zone to 7 Sea Zone. Didn't the British object?

    How did the Germans load a transport in 7 Sea Zone from Germany and Southern Europe. And then unload in Western Europe.

    It would seem to be failure of basic rules and map implementation. I don't think a LLM can learn to play a game like Axis & Allies. A neural net like AlphaZero might fare better, but in either case you need to implement the rules separately from the decision-making.

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  • @Kindwind On round 3 the Germans spent more money on purchases than they had.

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