AI Development Discussion and Feedback
Addendum, general labor, labor is the most valuable thing for this project, of any type!
If there are developers out there half inclined, I do think one could make a pretty compelling argument to become engaged on this project. It certainly has helped me professionally, there are a number of things I learned working on TripleA that I brought in to work the next week or even the next day. It's also a nice change of pace and rewarding to be able to work on something of interest to you and that goes on to be used and enjoyed by one of the best gaming communities there are.
Contested territories (which can occur as a result of limiting land combat to a fixed number of rounds, ex=3) seems to be causing trouble to the AI fighter management:
The following issues have been observed:
- sending planes without the supporting infantry (blocked in the contested territory).
- not rebasing fighter after combat because they cannot land in the planned destination (contested), even though other destinations were in range.
I've also posted an issue about a quite frequent Air Battle error popup message (with AI attacker)
Alexei Svitkine last edited by Alexei Svitkine
I played a game of Iron War with a lot of AI players and observed some pretty bad behavior.
Britain kept building transports & units out of Western Canada, but these just sat in the bay without doing anything, just accumulating over 16 rounds:
Russia was getting beat up a lot, but they kept building air transport planes instead of something like infantry:
EDIT: Britain was also building a lot of Air Transport planes in the England and not using them for anything. It's probably not the right thing for them to be building, but at least once built, they could have used their 13 air transports to land units in Africa - or straight up to land units in France.
EDIT 2: Reading the game notes, it looks like the Air transports might be coming from "Allied Airfields" that produce them each turn. OK, in that case it's not an AI decision to build them, but that the AI is not using them effectively (e.g. as Britain) is a bug.
Germany was buying a good amount of AA guns and at some point brought 13 of them to the front and attacked with them:
In general, Russia was messing around all over the map, such as going to Africa, Middle East, etc. and badly losing its Western Front.
@redrum You did it Pact of Steel 2 AI will now all but abandon a doomed and devastated IC without repairing. Great work, thanks!