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    Map Maker Resources

    Map Making
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    • B
      beelee @ff03k64 last edited by beelee

      @ff03k64

      still working adding to git but visual things are good too

      Nuke150_cropped.png

      Nuke150_skull_halfopaque_cropped.png

      Rockets__brown.png

      B prastle 2 Replies Last reply Reply Quote 1
      • B
        beelee @beelee last edited by

        @beelee yea sorry if that seems a little over the top. It was for the post wwII era that I thought @ff03k64 might be looking for. It's all pretend 🙂

        F 1 Reply Last reply Reply Quote 1
        • prastle
          prastle Moderators Admin @beelee last edited by

          @beelee Votes for the second "Shroom" cloud 😉

          1 Reply Last reply Reply Quote 1
          • F
            ff03k64 @beelee last edited by

            @beelee Maybe I will use those for the aliens flag!

            1 Reply Last reply Reply Quote 1
            • W
              WadeLaneSand last edited by

              these are great assets 🙂 thanks

              1 Reply Last reply Reply Quote 0
              • C
                Cernel Moderators @Hepps last edited by

                I found this nice map of the 14 main terrestrial biomes:
                https://www.researchgate.net/publication/274288653_Geographical_and_taxonomic_biases_in_research_on_biodiversity_in_human-modified_landscapes
                World-map-of-coverage-of-14-terrestrial-biomes-The-14-terrestrial-biomes-adapted-from.png

                1 Reply Last reply Reply Quote 3
                • alkexr
                  alkexr last edited by

                  Added a set of monochromatic units (similar to those used in Lord of the Rings, Game of Thrones, Battle for Arda, Battle of Aventurica and others). Contains a total of 118 unit images, including many that have never been released.

                  bull.png easterling_cavalry.png dwarven_halberdier.png wraith.png minotaur.png lizard_impaler.png meteors.png

                  All images are 40x40 pixels, and share the same style. The highlights and shadows were generated by a script. If you want to add your own images to this collection, please contact me first to ensure uniformity of style.

                  C Greg Anderson 2 Replies Last reply Reply Quote 3
                  • C
                    Cernel Moderators @alkexr last edited by

                    @alkexr I think that, while correct, "monochromatic" is not a good definition for it, as most TripleA units in the assets, as well as most games, are "monochromatic" too. Glossing over the white borders and the shades in the few pixels between them and the single colour of the main body of the image, I would rather suggest them being defined as "monotonic".

                    https://www.merriam-webster.com/dictionary/monotone
                    : having a uniform color

                    I realize calling these images "monotonic" is not strictly correct, so, if anyone has a better idea, what I'm mostly saying is just that I believe they should not be called "monochromatic" (even though that is certainly a correct definition for them).

                    1 Reply Last reply Reply Quote 0
                    • Greg Anderson
                      Greg Anderson @alkexr last edited by

                      @alkexr Nice units! I was just wondering if there is a fast way of changing the color and size of the units?

                      alkexr LaFayette 2 Replies Last reply Reply Quote 0
                      • alkexr
                        alkexr @Greg Anderson last edited by

                        @Greg-Anderson There is no convenient way to change the size unless you don't mind if it's blurry. You can change the color with flood fill tool in e.g. paint.net, just make sure to use global fill mode and don't forget about the half-red pixels. I think I also have a script that can change unit colors en masse, but it isn't user friendly (i.e. I have no idea how it works anymore).

                        @Cernel I gave up on trying to give it a good descriptive name after twenty minutes. "Monotonic" feels too much like "boring".

                        C R 2 Replies Last reply Reply Quote 0
                        • C
                          Cernel Moderators @alkexr last edited by Cernel

                          @alkexr Technically, those are outlined silhouettes with a shadow.

                          "Outlined Shadowed Silhouetted"?

                          @redrum @LaFayette I definitely believe you should change the definition from the current "monochromatic". That is really not definitive, since most TripleA unit images are monochromatic (practically, most of them except a few maps like 270BC or Napoleonic Empires).

                          EDIT: Well, not really outlined, I think, since there is a (white) space between the silhouette and the (black) outline, which, therefore, is not really an outline, I suppose, actually, but I don't know how that would be properly defined.

                          1 Reply Last reply Reply Quote 0
                          • LaFayette
                            LaFayette Admin @Greg Anderson last edited by

                            @Greg-Anderson There is a hue shift property that was brought in for 2.0; you will be able to specify different colors from just one set of unit images in map.properties.

                            See:

                            https://forums.triplea-game.org/topic/1548/dyeing-colorizing-unit-images

                            https://github.com/triplea-game/triplea/pull/5192

                            ron-murhammer created this issue in triplea-game/triplea

                            closed Colorize unit images #5192

                            alkexr 1 Reply Last reply Reply Quote 1
                            • alkexr
                              alkexr @LaFayette last edited by

                              @LaFayette Hue shift isn't ideal in this case, because the white highlight is supposed to stay white.

                              C 1 Reply Last reply Reply Quote 0
                              • C
                                Cernel Moderators @alkexr last edited by Cernel

                                @alkexr said in Map Maker Resources:

                                @LaFayette Hue shift isn't ideal in this case, because the white highlight is supposed to stay white.

                                If that map property would actually shift the hue (only), white would remain white, of course.

                                1 Reply Last reply Reply Quote 0
                                • Z
                                  zlefin Moderators last edited by

                                  Does anyone have recommendations for fantasy map makers? I'm looking to generate a map for my warlords style game. There seem to be a quite a variety of tools that exist online, and I'm not familiar with any of them, so was wondering if anybody had knowledge of them and how well they work/easy to use. I'd need it to generate the map of a suitable size and graphics type that I can then edit with GIMP into something to use for the triplea map.

                                  The map needn't be anything fancy; for the typical warlords style map it just needs a bunch of cities/city locations (I'm planning around 30-40), plus some terrains (I probably won't add terrain features at first, maybe later if there's interest), and I'd end up with 120 or so territories.

                                  TheDog 1 Reply Last reply Reply Quote 0
                                  • TheDog
                                    TheDog @zlefin last edited by TheDog

                                    Well I started with a map I liked and picked this one
                                    https://forums.triplea-game.org/topic/2399/settlers-age-of-tribes-official-thread

                                    Then spent months learning how to code and manipulate the txt files.

                                    Having played some of the Warlord games, they dont translate well into the TripleA style and you will have to compromise with how far you go.

                                    Personally I would try to code it first, then do the art.

                                    Having produced a few scenarios(ie coding), I am now looking into the art side of TripleA and looked at Gimp, Pinta, Krita and Paint.net and went with the last one. I am now just learning how to make baseTiles and reliefTiles.

                                    1 Reply Last reply Reply Quote 0
                                    • R
                                      RaiNova @alkexr last edited by

                                      @alkexr said in Map Maker Resources:

                                      I gave up on trying to give it a good descriptive name after twenty minutes. "Monotonic" feels too much like "boring".

                                      Would the adjective just describe them well?

                                      M 1 Reply Last reply Reply Quote 0
                                      • M
                                        Myrd @RaiNova last edited by

                                        Wikimedia has a lot of assets that can be used. Example: https://commons.wikimedia.org/wiki/Category:Castle_icons

                                        1 Reply Last reply Reply Quote 1
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