The 'EXIT_ON_GAME_END' flag is new in 2.7.
All 2.7 lobby bots have this configured.
The lobby bots are configured in a very similar way, except as a linux service (using systemctl)
The way lobby bots are installed can be reverse engineered from:
https://github.com/triplea-game/infrastructure/blob/master/ansible/roles/bot/tasks/main.yml
https://github.com/triplea-game/infrastructure/tree/master/ansible/roles/bot/templates
Release notes updated: https://triplea-game.org/release_notes/
Bots should be in good shape. Duplicate map problem should be largely fixed now.
No major known issues.
Hi
I know there is a small group that go way long back, so I belive that must be the one you call "the regular players" Personal I been here for +10 years and play several that been atleast that long to and several other players wery regular players. just e play the big maps (waw, nml, nwo) so maybe you distingues between map groups.
My belive is that there is a flow of come and go players and a steady group of players that stay for years. the problem in my eyes is not the walue of the site more that we are not good enough to spread the "word"
just my point
Which language uses the letter " ı " ?
Ah, hold on, it is from Turkish, as Google just told me.
Now that indicates that your system's language is Turkish - though you have installed English on top.
There were a few reasons to bring in 1.8 compatibility:
we are getting about one error report a week for players launching 1.8 maps. The 1.8 maps keep coming up:
https://github.com/triplea-game/triplea/issues/7132
https://forums.triplea-game.org/topic/2234/need-help-to-convert-an-old-game?_=1600642324318
we should never have assumed that we can upgrade all maps in bulk, we do not 'own' all maps. Not all maps are in the repositories
it's been a long running design principle that maps should never be broken. The mechanisms to support this had some big problems and we dropped it in 1.9 as it was not scaling and really just was not cutting it.
As mentioned, 2.3 has a new map parsing architecture that makes supporting 1.8 maps much easier. Adding in that support resolves the above problems and gives us a proving ground for being able to support more XML variations going forward.
As a bonus, now that the map export is fixed, because players can launch 1.8 maps, if they want to upgrade them, they only need to now launch the map and can then re-export the XML.
I cleaned up the teams in git recently & made the 'community' team public. The notice is nothing to worry about. That team was recreated: https://github.com/orgs/triplea-game/teams/community/members