Subcategories

  • TripleA is a free gaming site and survives by the help of our members donations!

    11 Topics
    469 Posts
  • 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

    Locked
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    LaFayetteL
    2.6 is now closed. Upgrade to 2.7 https://forums.triplea-game.org/topic/3858/pre-release-version-now-on-2-7/3
  • 2024 - Upcoming tournament for Ranked Revised Players

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  • Happy to see TripleA still going.

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    B
    @ubernaut i was intrested in playing and hope to run into few friends
  • TY for fixing TWW on bots

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  • donate

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    T
    Hi I know there is a small group that go way long back, so I belive that must be the one you call "the regular players" Personal I been here for +10 years and play several that been atleast that long to and several other players wery regular players. just e play the big maps (waw, nml, nwo) so maybe you distingues between map groups. My belive is that there is a flow of come and go players and a steady group of players that stay for years. the problem in my eyes is not the walue of the site more that we are not good enough to spread the "word" just my point
  • Factory Sealed Copy of the A&A Revised Edition for Sale

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    DeltiumD
    @black_elk - yes, all good points. do you paint some of the miniatures as well? There seems to be a good market for that lately.
  • TripleA Project Update: 2.6 Status & Changes to Release Strategy

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    TheDogT
    @andreas-rovere Correct. 2.5.22294 is what most lobby players will be using, so its the best choice.
  • friendlier site

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  • Forming a "Maps Team"

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    LaFayetteL
    I created a forums category for the 'map admin' team We have some first tasks up!
  • TRIPLEA VOTE! MOST POPULAR MAP!

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    ubernautU
    TWW No Man's Land Anniversary
  • December lobby challenge!!!

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  • 2.5 is Released!

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    SchulzS
    BTW I am unable to edit my posts, wondering the reason as well. "Please inform me if there is something that I can find the reason."
  • no issues this morning

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    B
    @SilverBullet I love it when I don't have any issues in the morning. It bodes well for a good day. Sadly I don't seem to have nearly enough of them
  • 2.3 is Released!

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    PantherP
    Which language uses the letter " ı " ? Ah, hold on, it is from Turkish, as Google just told me. Now that indicates that your system's language is Turkish - though you have installed English on top.
  • Bot Servers Sometimes Having Issues Loading Save Games

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    LaFayetteL
    Courtesy a patch from @Trevan , 2.5 has a fix for this problem.
  • Security Breach Oct-17-2020

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  • Testing Help Needed for 2.3 - 1.8 maps will be back!

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    LaFayetteL
    There were a few reasons to bring in 1.8 compatibility: we are getting about one error report a week for players launching 1.8 maps. The 1.8 maps keep coming up: https://github.com/triplea-game/triplea/issues/7132 https://forums.triplea-game.org/topic/2234/need-help-to-convert-an-old-game?_=1600642324318 we should never have assumed that we can upgrade all maps in bulk, we do not 'own' all maps. Not all maps are in the repositories it's been a long running design principle that maps should never be broken. The mechanisms to support this had some big problems and we dropped it in 1.9 as it was not scaling and really just was not cutting it. As mentioned, 2.3 has a new map parsing architecture that makes supporting 1.8 maps much easier. Adding in that support resolves the above problems and gives us a proving ground for being able to support more XML variations going forward. As a bonus, now that the map export is fixed, because players can launch 1.8 maps, if they want to upgrade them, they only need to now launch the map and can then re-export the XML.
  • Git Question

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    LaFayetteL
    I cleaned up the teams in git recently & made the 'community' team public. The notice is nothing to worry about. That team was recreated: https://github.com/orgs/triplea-game/teams/community/members
  • 2.2 is Released!

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    LaFayetteL
    Turns out a patch was feasible, 2.2 is patched as: https://github.com/triplea-game/triplea/releases/tag/2.2.20868 If you've already downloaded 2.2, you should be prompted to download again the latest 2.2 to pick up the patch that fixes WaW.
  • Contributor License Agreement

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    B
    @RoiEX Thanks Roi I understand and agree. I think it should be documented on here somewhere as Dan said. Maybe @Frostion map helper link would be a good spot ? This one: https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4/edit

Recent Posts

  • @Cernel When the Revised Ladder bots were crashing frequently, I moved them onto Amazon Web Services and reworked how they were launched and maintained.

    AWS is a cloud hosted Linux server, so the bots run remotely rather than depending on my own computer, home internet connection, or an open SSH window. I connect to the server through SSH, but the bots themselves run inside persistent tmux sessions.

    tmux is useful here because it separates the bot process from the temporary SSH connection. I can disconnect from the server, close my laptop, or lose my local connection without terminating the bot. Each bot has its own named session, which also makes it easier to inspect or restart one without affecting the other.

    The main upkeep commands are:

    tmux ls

    This shows whether the bot sessions are still present.

    tmux attach -t revised_ladder
    tmux attach -t revised_ladder2

    These reconnect me to the live console output for either bot so I can inspect errors, freezes, or lobby disconnects.

    To leave a session while keeping the bot running:

    Ctrl+B, then D

    If the bot is frozen rather than fully gone, I can attach to the session, stop the process with Ctrl+C, and relaunch it using the relevant startup script.

    I also set up the launch process so that if a bot process actually disappears or exits, it is automatically started again. In other words, the server does not simply leave the bot offline after a crash. The surrounding startup or monitoring process detects that the bot is no longer running and relaunches it. That does not necessarily fix every possible freeze, since a frozen process may still technically exist, but it does handle ordinary crashes and unexpected exits without requiring me to log in immediately.

    So the overall setup has three layers:

    AWS provides the continuously available cloud server.
    tmux keeps the bot sessions alive independently of SSH.
    The restart logic relaunches a bot when its process exits or disappears.

    This is what I implemented when the bots were crashing a lot. Since then, the AWS and tmux setup has generally been stable, and the automatic restart behavior has reduced the amount of manual intervention needed.

    read more

  • @Cernel ah my bad. so I'm paying more. My Bots are cloud-based for better or for worse. They seem to be working fine but I haven't had crashes that I'm aware of.

    read more

  • @EyesWideShut said:

    I am paying about $10 a month for both headless servers which I understand is consistent with what triplea in general is paying for the bots.

    I guess this means that you are paying $5 per bot? What I understand @lafayette said is that TripleA is paying $5 per server of 3 bots, which would be $1.66 per bot.

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  • @Cernel Thanks for flagging this. For the Revised Ladder bots, I set them up to run inside persistent tmux sessions on the AWS server, so they remain active even after I disconnect from SSH or close my computer. I also created separate run scripts for the bots and a startup script that launches them together, which makes them easier to restart and keep online. So far, that setup seems to be working and the Revised Ladder bots are still running, although I’m continuing to monitor them in case one freezes or disconnects. I am paying about $10 a month for both headless servers which I understand is consistent with what triplea in general is paying for the bots.

    read more