Subcategories

  • TripleA is a free gaming site and survives by the help of our members donations!

    11 Topics
    469 Posts
  • 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

    Locked
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    LaFayetteL
    2.6 is now closed. Upgrade to 2.7 https://forums.triplea-game.org/topic/3858/pre-release-version-now-on-2-7/3
  • 2024 - Upcoming tournament for Ranked Revised Players

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  • Happy to see TripleA still going.

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    B
    @ubernaut i was intrested in playing and hope to run into few friends
  • TY for fixing TWW on bots

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  • donate

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    T
    Hi I know there is a small group that go way long back, so I belive that must be the one you call "the regular players" Personal I been here for +10 years and play several that been atleast that long to and several other players wery regular players. just e play the big maps (waw, nml, nwo) so maybe you distingues between map groups. My belive is that there is a flow of come and go players and a steady group of players that stay for years. the problem in my eyes is not the walue of the site more that we are not good enough to spread the "word" just my point
  • Factory Sealed Copy of the A&A Revised Edition for Sale

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    DeltiumD
    @black_elk - yes, all good points. do you paint some of the miniatures as well? There seems to be a good market for that lately.
  • TripleA Project Update: 2.6 Status & Changes to Release Strategy

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    TheDogT
    @andreas-rovere Correct. 2.5.22294 is what most lobby players will be using, so its the best choice.
  • friendlier site

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  • Forming a "Maps Team"

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    LaFayetteL
    I created a forums category for the 'map admin' team We have some first tasks up!
  • TRIPLEA VOTE! MOST POPULAR MAP!

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    ubernautU
    TWW No Man's Land Anniversary
  • December lobby challenge!!!

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  • 2.5 is Released!

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    SchulzS
    BTW I am unable to edit my posts, wondering the reason as well. "Please inform me if there is something that I can find the reason."
  • no issues this morning

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    B
    @SilverBullet I love it when I don't have any issues in the morning. It bodes well for a good day. Sadly I don't seem to have nearly enough of them
  • 2.3 is Released!

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    PantherP
    Which language uses the letter " ı " ? Ah, hold on, it is from Turkish, as Google just told me. Now that indicates that your system's language is Turkish - though you have installed English on top.
  • Bot Servers Sometimes Having Issues Loading Save Games

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    LaFayetteL
    Courtesy a patch from @Trevan , 2.5 has a fix for this problem.
  • Security Breach Oct-17-2020

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  • Testing Help Needed for 2.3 - 1.8 maps will be back!

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    LaFayetteL
    There were a few reasons to bring in 1.8 compatibility: we are getting about one error report a week for players launching 1.8 maps. The 1.8 maps keep coming up: https://github.com/triplea-game/triplea/issues/7132 https://forums.triplea-game.org/topic/2234/need-help-to-convert-an-old-game?_=1600642324318 we should never have assumed that we can upgrade all maps in bulk, we do not 'own' all maps. Not all maps are in the repositories it's been a long running design principle that maps should never be broken. The mechanisms to support this had some big problems and we dropped it in 1.9 as it was not scaling and really just was not cutting it. As mentioned, 2.3 has a new map parsing architecture that makes supporting 1.8 maps much easier. Adding in that support resolves the above problems and gives us a proving ground for being able to support more XML variations going forward. As a bonus, now that the map export is fixed, because players can launch 1.8 maps, if they want to upgrade them, they only need to now launch the map and can then re-export the XML.
  • Git Question

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    LaFayetteL
    I cleaned up the teams in git recently & made the 'community' team public. The notice is nothing to worry about. That team was recreated: https://github.com/orgs/triplea-game/teams/community/members
  • 2.2 is Released!

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    LaFayetteL
    Turns out a patch was feasible, 2.2 is patched as: https://github.com/triplea-game/triplea/releases/tag/2.2.20868 If you've already downloaded 2.2, you should be prompted to download again the latest 2.2 to pick up the patch that fixes WaW.
  • Contributor License Agreement

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    B
    @RoiEX Thanks Roi I understand and agree. I think it should be documented on here somewhere as Dan said. Maybe @Frostion map helper link would be a good spot ? This one: https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4/edit

Recent Posts

  • @Cernel

    Yea I'm not certain either but like you, I thought we were supposed to have 15.

    The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none.

    I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported.

    Anyway, it seemed noteworthy to mention again 🙂

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  • @beelee My understanding is that TripleA has 5 servers on which the bots are located. The servers are all working but currently have 2 bots each instead of the 3 each @lafayette had them having. I've no idea if that is because 3 bots per server are just too much (so it has to be 2 as it currently practically is) or there is a problem or some problems with the bots which @lafayette (or an other developer) may fix eventually (maybe with help from @eyeswideshut).

    Not sure if we should make a problem report in GitHub about this or if we should notify anyone anywhere when we see that some bots are broken.

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  • I'm consistently seeing only 10 triplea bots in the lobby. If triplea is paying for 15, then this is something that should be addressed sooner than later imo

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  • @Cernel OK! So I think I solved the bot crashing problem on my end. It was the script function, and the fix was actually very simple.

    The problem was that I had this command in the Docker startup script -- and it's probably in all the bots:

    --env EXIT_ON_GAME_END=true \

    That tells the bot to exit when the game ends. Since the container was configured with --restart always, I was expecting Docker to bring it back, but this was creating problems with the bot disappearing from the lobby.

    I removed that command from the startup scripts.

    For example, the relevant part went from:

    sudo docker run
    --network host
    --pull always
    --restart always
    --env BOT_PORT_NUMBER=3301
    --env BOT_NAME=Bot_Revised_Ladder
    --env BOT_COMMENT=bit.ly/RevLad2
    --env LOBBY_URI=https://prod.triplea-game.org
    --env EXIT_ON_GAME_END=true
    --env BOT_MAX_MEMORY=256m \

    to:

    sudo docker run
    --network host
    --pull always
    --restart always
    --env BOT_PORT_NUMBER=3301
    --env BOT_NAME=Bot_Revised_Ladder
    --env BOT_COMMENT=bit.ly/RevLad2
    --env LOBBY_URI=https://prod.triplea-game.org
    --env BOT_MAX_MEMORY=256m \

    And I did the same for the second bot on port 3302.

    The two bots are now running normally, so I'm going to see whether they remain in the lobby after their next games. Hopefully that's all it was! check to see if the other bots have this function..

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