Subcategories

  • Air Battles not working in 2.6+

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  • Help with Windows 10 Bot

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    Shaiboo8S
    @shaiboo8 said in Help with Windows 10 Bot: Sorry for bringing up an old thread, but I'm also looking for information on hosting a bot on Windows 10. It seems like you've made some progress, so any insights would be appreciated! By the way, I recently made the switch from Mac to Windows, and I've found the Windows key Reddit sub to be a helpful resource for Windows-related tips and tricks. They might have some guidance on hosting bots or configuring the files you mentioned. If anyone else has experience with hosting bots on Windows 10, please chime in and share your knowledge. Let's help each other out!
  • IronGlaive screenshot from Arda for opponent's reference

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  • Rule clarification: Allied Units in Russia

    rules russia allied troops
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    RogerCooperR
    @interestedparty said in Rule clarification: Allied Units in Russia: @rogercooper perhaps. But, there Germans/Russians are in a stalemate. US has a huge naval fleet near Australia. Japan destroyed China, but is only thinly holds it. India has a large stack of Infantry in Burma. UK has 2 tanks and 3 mech infantry in Novosibirsk. With no danger from Germany, they can cross the border into Kansu, if the rules allow it. As the Japanese player, I had not put any troops to guard the Russian border, beyond the 1 Japanese infantry in each territory. So it looks like a good use of UK troops to invade. You could add a territory restriction to prevent the British from entering Siberia unless Russia and Japan are at war. However, in the situation described, the British would be better off focusing on Germany than intervening in China.
  • Submarines and cargo or transport in SZ (v3)

    Moved
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    RavilleR
    @panther Thank you for answer and advice on rules & TA engine, send you greetings, Raville
  • Do I need to remake starting setups when version changes?

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    PantherP
    @martymoose IIRC a savegame always includes the game data of the map version it was created for the first time. So changes occurring in later map versions will be ignored. So savegames are not updated to current map/engine versions.
  • PBF issues (was: 1st time Forum game)

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    PantherP
    @ojdrew By the way: As an (uncomfortable) workaround you can manually save the game and post the turn summary and the savegame file to the respective forum thread.
  • Battle of Jutland armament

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    X
    Hi there. Really love the Jutland idea - any luck in the meantime with the armament placement?
  • Two factor authentification

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    PantherP
    When you have a new phone you need to transfer the auth-details from your old to the new phone. Google Auth has a routine for that. Anyway, let's do the same procedure as last time.
  • I accidentally replaced a file

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    B
    @lafayette Thanks for responding! Sadly this file is from months ago and I played many games since then.
  • I can't connect

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  • What font is used?

    linux font
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  • Half the Lobby Has a Password

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    LaFayetteL
    @beelee Those are "community" hosted bots. They have passwords. What exactly should not be happening?
  • 0 Votes
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    O
    @myrd 2.5 for me, havent tried 2.6 yet, Ill try it in a few days to see.
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    Konstantin ZavgorodniyK
    Got it, thank you!
  • Tech Units Not Changing

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  • Rule clarification for Carrier combat and landing planes

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    O
    @bayder My example is a bit more concerned with the opposite, where a CV is =100% able to pick up the plane after combat but not before. Me and Bayder and Rumrem had a few examples run in a bot. I think we came to these conclusions, correct me if I'm wrong: Any move that is 100% guaranteed to be possible after combat in LL is a legal move with the exception of where this results depends on picking planes as casualties as that would be kamikaze planes. I think I was a bit confused by the nature of the above example in the OP as it splits 2 planes from a carrier that can theoretically hold both of them. But one of them incidentally has to become a kamikaze plane, the mental conundrum now could be deciding which But thats a whole other thought experiment.
  • Is it possible to retrieve a game that's not saved?

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    S
    @zlefin actually the bots have a chance at 5 or 6 different auto-saves. "default save", before combat save, after combat save, etc. try them all before giving up on your game in a bot.
  • I am unable to login

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    @hungry-coyote you mean you can play offline or you can join an existing bot and play, you just cant be the host of a bot?
  • Game Window Too Big For My Screen

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    I need it set at 150%, so if there is a way to change the game let me know.

Recent Posts

  • @Cernel

    You can check stuff like this on this page:
    https://coolors.co/contrast-checker/ffffff-796e0b

    If the proposed feature gets merged, you can set the color to anything you want. But I think the default colors will stay the way they are.

    I'm also not a fan of dragging this discussion out any further. At this point, I've made it clear why the default colors are the way they are. The game has lived with the worst color palette on this screen for ages. At this point, I would rather talk about new ideas than repeat myself about why I think yellow is not a good color for neutrality.

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  • This is Neutrality having the exact same colour as the "O" of @Ondis (the default image in its profile):
    Neutrality_Ondis.png

    @xxxeddiexxx Is the contrast enough (4.5:1) here?

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  • @TheDog said:

    What do people think of the current FFAs, PVP, Solo column?
    We could

    remove the column ? add to the values, like having maximum number of players listed ? remove it and add another column, if so what ?

    A map like Another World, has 18 players, Shogun Advanced has 16 players as examples, some players want, some avoid these large player maps.

    This could be folded into this hybrid/multi use column.
    Most fields will be blank, as they will have say 10 or less players and is considered normal and so not worth recording.

    Thoughts?

    I would definitely leave that category reserved only for telling against whom/what the game is supposed to be played, not turning it into a salad with FFA and whatnot. Meaning the categories of PvP (Human vs Human), PvAI, PvP+AI (like Feudal Japan, which is both this and PvAI), Solo (for those rare games like Labirinth) and Tutorial.

    For telling stuff like FFA or Team Game or 1v1, that should really be done at the game (not at the map) level, however we can have two information which may help understanding that at the map level. You can have a column for maximum number of playable players and maximum number of sides with playable players. The former would be 5 and the latter 2 for Classic, Revised, v4, v5 and v6.

    The question would be what to do in cases like Napoleonic Empires. This map has 3 games which, as a matter of players/sides are 8/2, 5/5 and 8/8. I've no idea how you would convey that reasonably at the map level.

    I think you just want to do things at the map level which should be done at the game level. Also the PvP or PvAI should be done at the game level, because you can have a map with two games, one PvP and the other one PvAI.

    (When I say at the game level, I mean that those information should be given when you are in the "Select a Game" window.)

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  • @TheDog said:

    @ All
    So I have settled on the current Spaces column values and its heading.

    Using as few characters as possible to convey the intent of the numbers.

    0-99, yes you will never have 0 spaces, but used for sorting the values
    100s, 100-199 spaces, players can pick their favoured sized maps
    etc
    :
    800+, there has to be an upper limit and this is a reasonable limit, there are under 10 of these maps, also it avoids 1000s sorting problem.

    How about

    800s
    900s
    over999

    That way, the upper limit of the penultimate category would be 999, which seems more natural.

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