• 2
  • 6
  • 3
  • 17
  • 9
  • 4
  • 3
  • 11
  • 4
  • 10
  • 1
  • 6
  • 6
  • 16
  • 4
  • 3
  • 5
  • 3
  • 2
  • 4

Recent Posts

  • @hepps hmmmm: DISORDER by SLAYER & ICE -T....
    https://www.youtube.com/watch?v=N7Qj4ejfoNU
    ( especially atfer 2:12 )
    "War , I don't want your war,
    war, we don't need your war"

    or does that sound tooo hippie? or not practical in wargaming

    hej but why not a relaxing MOZART-piece....

    read more
  • It's my 8 week updated war/gaming Youtube pick!

    Orion by King Buffalo;

    https://www.youtube.com/watch?v=O56MsK3tbAw

    read more
  • @alkexr @TheDog
    Thank you both for taking time to go into it.
    This was very helpful. I really appreciate this alot.

    read more
  • @torpedoa You can't balance two units independently of the rest. Balancing is best done through trial and error, or experimenting and playtesting. The value of each unit depends on many things, including but not limited to: the average attack/defense of stronger units, the price of stronger units, the army composition chosen by the enemy, the average production of territories, the total number of territories, the average width of the frontline, etc. This is mostly because small battles behave differently than large ones, so the expected frequency and importance of small battles can change the value of one unit over another.

    But here is the following intuition. Each unit of bowmen, when faced with a healthy supply of tribesmen as fodder, is expected to kill 2.5/6 units in skirmish phase. That will "save" 2.5/6 * 2/6 = 5/36 bowmen in the first round of melee, because the dead enemy units can no longer fight. In the same round another 1/6 tribesman is expected to die. Then, another 1/6 * 2/6 + 5/36 units are saved. In the third round, you now effectively have 1 + 5/36 = 41/36 bowmen for each unit of bowmen, so you will kill 41/216 tribesmen. A total of 2.5/6 + 1/6 + 41/216 = 167/216 units killed and 5/36 + 7/36 = 72/216 units saved. Similarly, in the case of tribesmen, first round: 1.5/6 killed, 1.5/6 * 1/6 = 1.5/36 saved. Next round: 2/6 killed, 2/6 * 1/6 + 1.5/36 = 3.5/36 saved. Final round, 37.5/36 * 2/6 = 75/216 killed. Total: 201/216 killed, 30/216 saved. If I assume that both units have the same price, then bowmen very slightly outperform tribesmen (239/216 * cost to 231/216 * cost).

    But in practice, if stronger units play an important role, then I'd want my fodder to deal as much damage as possible as soon as possible, because their role isn't to survive for more battle rounds. I'd go with bowmen over tribesmen every single time, given the choice.

    read more