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  • Solved: Game fails to start: No data of type centers for territory

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    redrumR
    @jim-parker Yeah, the zip, folder, and mapName property all have to line up. Glad you got it working!
  • Unit image creation

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    prastleP
    @hepps hehe digs for a laughing MamMoth
  • Auto spawning units

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    D
    In order to make the subs able to attack, I had to place them after the American non combat move (<option name="when" value="after:americanNonCombatMove"/>). I could not place them attached to americanPlace or americanEndTurn because that created an immobile sub the first turn.
  • Restrict movement of unit

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    redrumR
    @general_zod Good idea. That should make it so you can create a ring of territories with the territoryEffect preventing movement around the 10 or so you want them to be able to move to.
  • Remove tech using triggers

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    General_ZodG
    @prussia The method you are trying to use by switching the tech on and off has a terrible side effect. Anyone that uses the battle calculator won't get accurate outcomes while the tech is off. So advance planning will be very difficult.
  • Sub XML Properties

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    redrumR
    @hepps Yeah the ww2v2 and ww2v3 will pretty much have to be code investigation as no one really has a grasp on what they control and it isn't documented any where.
  • DestroyedWhenCapturedBy is not working

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    redrumR
    @rogercooper Yeah, I'd like to eventually get rid of some of the properties as they are really unnecessary. Only benefit they provide is if you want to allow them to be editable game options and the map works well both ways but honestly that is pretty rare.
  • Non-amphibious Transports Confuse AI

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    RogerCooperR
    @hepps The area-movement WW2 game Blitz had an air-only connection across the English channel. I don't see how you could even do that in TripleA.
  • Unable to View Error Log

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    redrumR
    I created an issue to track addressing this: https://github.com/triplea-game/triplea/issues/2538
  • Need Some Advice...

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    I
    Ha! That's the stuff. It works. Thanks, guys.
  • map properties file

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  • Cernel's 8 Colours Rainbow

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    Captain CrunchC
    @Cernel what a nice guy!
  • Kamikaze Suicide Tokens Don't Work

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  • Why does this place.txt file not work?

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    FrostionF
    @sammysleeth I used the one that is built into the Triplea program. You find it here: Engine Preferences - Run the map creator - Step 2: Map Utilities - Run the Automatic Placement Picker. If you need tips about how to use it, just ask
  • no more error codes will not load

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    FrostionF
    @sammysleeth I have learned that if you encounter that the map fails to load and there is no error pop-up, there is a big possibility of a graphical image name flaw. Double check your “flags” dir and see if all flags are present and that they have names that actually corresponds with the player list.
  • does anyone know of a working placement picker?

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    FrostionF
    @sammysleeth You should use the tool in the TripleA program. It works pretty well. But you will need to have an all black and white map image PNG, as well as your map’s polygons.txt file. When you got these two files ready, you can make a new placement file. Do like this: Open TripleA Press Engine preferences Press Run the Map Creator Press Step 2: Map Utilities Press Run the Placement picker Read the text (or maybe take a screenshot so you remember all the instructions) and press OK Follow the instructions. Tips1: Remember to save your placement work often. You can always save your work, close down the program and hold a break, and then return to your placement work later by loading the placement file. Tip2: You can play around with the three settings in the “Edit” menu of the window. At one point these options lead to errors and program freezing, but I don’t know if this is still the case. If you encounter an error that freezes the work you are doing, just don’t do the exact same thing again. Trial and error
  • think im almost there with my xml

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    redrumR
    @sammysleeth The following line has an unnecessary space at the beginning of the unitattachment: <attachment name="unitAttachment" attachTo="militia" javaClass=" games.strategy.triplea.attachments.UnitAttachment" type=" unitType"> Should be: <attachment name="unitAttachment" attachTo="militia" javaClass="games.strategy.triplea.attachments.UnitAttachment" type=" unitType">
  • Map editing software

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    VonnVaryV
    Great tips @Hepps & @Frostion! Since the maximum amount of units I could ever have in each territory is limited to 8 (Infantry, Hepp's Highlander, Artillery, Tank, Factory, AA, Fighter, Bomber) that would mean I should consider each territory to have room for 8 x 54 pixels each. I think that's workable. Like I said the other day I am still working redrawing and scaling the map properly. But perhaps I should be drawing the 3 conflict zones first (Ontario, Quebec & the Maritimes). Again, thanks for the help. I will get back to you guys when I've made some progress.
  • Could not parse:file:

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    FrostionF
    Yes, empty lines are a good way to make the XML more readable and do some small organizing inside the XML.
  • best map creator to use?

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    S
    I just saw that on another post tgats a great place to start thank you for your input

Recent Posts

  • @Ramon said:

    As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?

    This is a condition statement and is checking if player owns a sea zone.

    Cheers...

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  • @Ramon

    For a new TTy you will need the correct xml info and then do the centers poly thing as well as drawing the new TTy.

    I forget the specifics but I'd pick a TTy and follow it through the xml adding the new name next to it. You can add the connections later but it shouldn't hurt to do it now either.

    Once the xml is up to date, follow Elk's guide step by step. @thedog probably more up to date on it than I 🙂

    If need be, we'll bring in reinforcements if you get stuck 🙂

    read more

  • Hi, @TheDog

    I noticed the top line:

    <attachment foreach="$All-Players$^$All-SZ$" name="conditionAttachment_SZ_@All-Players@_@All-SZ@" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
    <option name="DirectOwnershipTerritories" value="@All-SZ@" count="1"/>
    </attachment>

    As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?

    I dont know honestly, but thanks for all the help! Let me know if you somehow find a fix!

    Another question regarding map creater tool.

    I'm editing a map right now (domination 1914 NML).

    and following this guide: https://forums.triplea-game.org/topic/3432/a-brief-guide-to-the-map-creator-tools-utilities

    Splitting territories in two has worked for me, but creating new territories (islands as example) works differently? I cant get it to work, i assume its different from dividing excisting territories but how does this work?

    Same goes for sea zones, does that also work different?

    Thank you!

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  • @ramon

    I think the condition that activates the trigger/condition has to come before the trigger/condition.

    Also, other things will still work but depending on where they're listed, will affect how they show up in the purchase window for example.

    Support attachments as well but I don't remember the specifics. WC clued me in on it. I need to look it up again.

    read more