• J V D test

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    JohnDoyleJ
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 2:55:53 PM Savegame
  • ez games 556677

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 2:59:58 PM Savegame
  • Harry-vs-Mike

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 12:19:34 PM Savegame
  • Test

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  • Options for other PbF Support?

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    Hey Everyone, Thank you for the multitude of replies and suggestions. I don't mean to be rude when I suggested a method for the ability to post games result (or play by play commentary as it were) on our own Clan forums, it's just some people have issues with going to a bunch of different places to get info. Sign up here, Login over there, Post to this thread or that one. I know it does not seem like a lot of bother initially, but we are trying to increase and encourage our users to use 'Our' forums, not send them elsewhere. Our clan plays a multitude of different games, all of which are Coordinated / Discussed / Talked about on our forums, Raids planned, Updates discussed, well you get the idea. So adding in TripleA to our Clan forums, and having half of the info there, and the other half of the info here, would be, well, not ideal shall we say? Again I don't mean to be rude, I'm sure that some folk would come over here as we do have a bunch of people who are into Table Top gaming, and after all Axis and Allies was a Table top Game to begin with. But we want to encourage people to play, not just those who are "Immediately" interested, as we have a few of those, but also those who are 'on the fence' as it were. If they could follow along in our forums which they are logging into daily anyway. Watch how a game progresses, it might just encourage them to join in a play themselves.
  • Yet more Tea party in Arda

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    TripleA Turn Summary: Gondor round 1 TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.7 Game History Round: 1 Combat Move - Gondor Gondor loses 0 PUs for violating Nindalfs neutrality. Gondor loses 0 PUs for violating Nindalfs neutrality. Gondor loses 0 PUs for violating Ered Nimraiss neutrality. 1 spearman moved from East Osgiliath to Crossroads 1 man_at_arms, 1 ranger and 1 spearman moved from East Osgiliath to South Ithilien 1 dunadan_lancer moved from Pelennor Fields to Field of Cormallen 1 spearman moved from Cair Andros to Field of Cormallen 1 man_at_arms and 1 ranger moved from Cair Andros to North Ithilien 1 spearman moved from Cair Andros to Nindalf Gondor take Nindalf from Neutral 1 ranger moved from Pinnath Gelin to Ered Nimrais Gondor take Ered Nimrais from Neutral 1 ranger moved from Emyn Arnen to Mountains of Shadow Gondor take Mountains of Shadow from Mordor Purchase Units - Gondor Gondor buy 2 dromunds, 4 rangers, 3 tower_guards and 1 wall; Remaining resources: 0 PUs; Combat - Gondor Battle in Field of Cormallen Gondor attack with 1 dunadan_lancer and 1 spearman Mordor defend with 1 orc_marauder and 1 snaga_skirmisher charge fire in Field of Cormallen : 0/1 hits, 0,33 expected hits formation fire in Field of Cormallen : 1/1 hits, 0,25 expected hits 1 dunadan_lancer owned by the Gondor lost in Field of Cormallen Gondor roll dice for 1 spearman in Field of Cormallen, round 2 : 0/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder and 1 snaga_skirmisher in Field of Cormallen, round 2 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 spearman in Field of Cormallen, round 3 : 1/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder and 1 snaga_skirmisher in Field of Cormallen, round 3 : 0/1 hits, 0,17 expected hits 1 snaga_skirmisher owned by the Mordor lost in Field of Cormallen Gondor roll dice for 1 spearman in Field of Cormallen, round 4 : 0/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder in Field of Cormallen, round 4 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 spearman in Field of Cormallen, round 5 : 0/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder in Field of Cormallen, round 5 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 spearman in Field of Cormallen, round 6 : 0/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder in Field of Cormallen, round 6 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 spearman in Field of Cormallen, round 7 : 0/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder in Field of Cormallen, round 7 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 spearman in Field of Cormallen, round 8 : 1/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder in Field of Cormallen, round 8 : 0/1 hits, 0,17 expected hits 1 orc_marauder owned by the Mordor lost in Field of Cormallen Gondor win, taking Field of Cormallen from Mordor with 1 spearman remaining. Battle score for attacker is 4 Casualties for Gondor: 1 dunadan_lancer Casualties for Mordor: 1 orc_marauder and 1 snaga_skirmisher Battle in North Ithilien Gondor attack with 1 man_at_arms and 1 ranger Mordor defend with 1 orc_marauder Gondor roll dice for 1 man_at_arms and 1 ranger in North Ithilien, round 2 : 0/2 hits, 0,50 expected hits Mordor roll dice for 1 orc_marauder in North Ithilien, round 2 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 man_at_arms and 1 ranger in North Ithilien, round 3 : 1/2 hits, 0,50 expected hits Mordor roll dice for 1 orc_marauder in North Ithilien, round 3 : 0/1 hits, 0,17 expected hits 1 orc_marauder owned by the Mordor lost in North Ithilien Gondor win, taking North Ithilien from Mordor with 1 man_at_arms and 1 ranger remaining. Battle score for attacker is 6 Casualties for Mordor: 1 orc_marauder Battle in Crossroads Gondor attack with 1 spearman Mordor defend with 1 snaga_skirmisher Gondor roll dice for 1 spearman in Crossroads, round 2 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 3 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 4 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 5 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 6 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 7 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 8 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 9 : 1/1 hits, 0,25 expected hits 1 snaga_skirmisher owned by the Mordor lost in Crossroads Gondor win, taking Crossroads from Mordor with 1 spearman remaining. Battle score for attacker is 5 Casualties for Mordor: 1 snaga_skirmisher Battle in South Ithilien Gondor attack with 1 man_at_arms, 1 ranger and 1 spearman Mordor defend with 1 orc_marauder and 1 snaga_skirmisher Gondor roll dice for 1 man_at_arms, 1 ranger and 1 spearman in South Ithilien, round 2 : 1/3 hits, 0,58 expected hits Mordor roll dice for 1 orc_marauder and 1 snaga_skirmisher in South Ithilien, round 2 : 1/2 hits, 0,42 expected hits 1 man_at_arms owned by the Gondor and 1 orc_marauder owned by the Mordor lost in South Ithilien Gondor roll dice for 1 ranger and 1 spearman in South Ithilien, round 3 : 0/2 hits, 0,50 expected hits Mordor roll dice for 1 snaga_skirmisher in South Ithilien, round 3 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 ranger and 1 spearman in South Ithilien, round 4 : 0/2 hits, 0,50 expected hits Mordor roll dice for 1 snaga_skirmisher in South Ithilien, round 4 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 ranger and 1 spearman in South Ithilien, round 5 : 0/2 hits, 0,50 expected hits Mordor roll dice for 1 snaga_skirmisher in South Ithilien, round 5 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 ranger and 1 spearman in South Ithilien, round 6 : 0/2 hits, 0,50 expected hits Mordor roll dice for 1 snaga_skirmisher in South Ithilien, round 6 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 ranger and 1 spearman in South Ithilien, round 7 : 1/2 hits, 0,50 expected hits Mordor roll dice for 1 snaga_skirmisher in South Ithilien, round 7 : 1/1 hits, 0,25 expected hits 1 snaga_skirmisher owned by the Mordor and 1 spearman owned by the Gondor lost in South Ithilien Gondor win, taking South Ithilien from Mordor with 1 ranger remaining. Battle score for attacker is 2 Casualties for Gondor: 1 man_at_arms and 1 spearman Casualties for Mordor: 1 orc_marauder and 1 snaga_skirmisher Non Combat Move - Gondor 1 dunadan_lancer moved from Pelennor Fields to Entwade 2 man_at_armss, 6 tower_guards and 2 trebuchets moved from Minas Tirith to Pelennor Fields 1 tower_guard moved from Pelennor Fields to Cair Andros 1 tower_guard moved from Pelennor Fields to West Osgiliath 1 swan_knight moved from Anórien to Pelennor Fields 1 man_at_arms moved from Lossarnach to Pelennor Fields 3 rangers moved from Henneth Annûn to Cair Andros 1 ranger moved from Cair Andros to Pelennor Fields 1 ranger moved from Pelennor Fields to Emyn Arnen 1 swan_knight moved from Dol Amroth to Langstrand 2 spearmen moved from Erech to Pinnath Gelin 2 oathbreakers moved from Paths of the Dead to Pinnath Gelin 2 man_at_armss moved from Calembel to Pinnath Gelin 3 oathbreakers moved from Paths of the Dead to Harrowdale 4 man_at_armss moved from Dol Amroth to Serni 1 spearman moved from Ethir Anduin to Sirith 2 man_at_armss moved from Lebennin to Lossarnach 2 man_at_armss moved from Pelargir to Celos 1 spearman moved from Belfalas to Ethir Anduin 1 man_at_arms and 1 spearman moved from Linhir to Lebennin 2 swan_knights moved from Dol Amroth to Lebennin 1 spearman moved from Edhellond to Serni 1 spearman moved from Ethring to Lebennin Place Units - Gondor 3 tower_guards and 1 wall placed in Henneth Annûn 3 rangers placed in West Osgiliath 1 ranger placed in Erech 2 dromunds placed in sz Bay of Belfalas Turn Complete - Gondor Gondor collect 89 PUs; end with 89 PUs Combat Hit Differential Summary : formation fire in Field of Cormallen : : 0,75 Mordor : -1,17 charge fire in Field of Cormallen : : -0,33 Gondor : -1,83 Savegame
  • More LoTR Tea party

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    TripleA Turn Summary: Mordor round 4 TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.7 Game History Round: 4 Combat Move - Mordor 2 snaga_skirmishers moved from Durthang to Field of Cormallen 2 orc_marauders, 1 snaga_skirmisher and 4 winged_nazguls moved from Minas Morgul to Field of Cormallen 1 orc_marauder moved from Dead Marshes to Field of Cormallen 1 orc_marauder, 1 snaga_skirmisher and 1 uruk_pikeman moved from Nindalf to Field of Cormallen 2 olog_hais moved from Morannon to Field of Cormallen 2 catapults, 1 olog_hai, 1 orc_marauder, 2 spiders, 2 uruk_pikemen and 4 uruk_warriors moved from Henneth Annûn to Field of Cormallen 2 orc_marauders and 2 snaga_skirmishers moved from Mountains of Shadow to West Ephel Dúath 1 snaga_skirmisher moved from Mountains of Shadow to Emyn Arnen Mordor take Emyn Arnen from Gondor 1 snaga_skirmisher moved from Mountains of Shadow to Crossroads Mordor take Crossroads from Gondor Purchase Units - Mordor Mordor buy 2 catapults, 1 spider and 1 winged_nazgul; Remaining resources: 0 PUs; Combat - Mordor Battle in West Ephel Dúath Mordor attack with 2 orc_marauders and 2 snaga_skirmishers Gondor defend with 1 ranger Mordor roll dice for 2 orc_marauders and 2 snaga_skirmishers in West Ephel Dúath, round 2 : 1/4 hits, 1,67 expected hits Gondor roll dice for 1 ranger in West Ephel Dúath, round 2 : 1/1 hits, 0,58 expected hits 1 ranger owned by the Gondor and 1 orc_marauder owned by the Mordor lost in West Ephel Dúath Mordor win, taking West Ephel Dúath from Gondor with 1 orc_marauder and 2 snaga_skirmishers remaining. Battle score for attacker is 0 Casualties for Mordor: 1 orc_marauder Casualties for Gondor: 1 ranger Battle in Field of Cormallen Mordor attack with 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls Gondor defend with 6 man_at_armss, 4 oathbreakers, 4 rangers, 2 spearmen, 3 swan_knights, 5 tower_guards and 3 trebuchets trample fire in Field of Cormallen : 2/3 hits, 1,50 expected hits antiair fire in Field of Cormallen : 3/4 hits, 1,00 expected hits Units damaged: 3 winged_nazguls owned by the Mordor 2 oathbreakers owned by the Gondor lost in Field of Cormallen Mordor roll dice for 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls in Field of Cormallen, round 2 : 11/25 hits, 9,67 expected hits Gondor roll dice for 6 man_at_armss, 2 oathbreakers, 4 rangers, 2 spearmen, 3 swan_knights, 5 tower_guards and 3 trebuchets in Field of Cormallen, round 2 : 3/15 hits, 5,08 expected hits Units damaged: 1 olog_hai owned by the Mordor and 2 spiders owned by the Mordor 6 man_at_armss owned by the Gondor, 3 trebuchets owned by the Gondor and 2 oathbreakers owned by the Gondor lost in Field of Cormallen antiair fire in Field of Cormallen : 0/4 hits, 1,00 expected hits Mordor roll dice for 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls in Field of Cormallen, round 3 : 13/25 hits, 10,67 expected hits Gondor roll dice for 4 rangers, 2 spearmen, 3 swan_knights and 5 tower_guards in Field of Cormallen, round 3 : 2/14 hits, 3,83 expected hits Units damaged: 2 olog_hais owned by the Mordor 2 swan_knights owned by the Gondor, 5 tower_guards owned by the Gondor, 4 rangers owned by the Gondor and 2 spearmen owned by the Gondor lost in Field of Cormallen Mordor roll dice for 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls in Field of Cormallen, round 4 : 13/25 hits, 12,17 expected hits Gondor roll dice for 1 swan_knight in Field of Cormallen, round 4 : 1/1 hits, 0,33 expected hits Units damaged: 1 winged_nazgul owned by the Mordor 1 swan_knight owned by the Gondor lost in Field of Cormallen Mordor win, taking Field of Cormallen from Gondor with 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls remaining. Battle score for attacker is 194 Casualties for Gondor: 6 man_at_armss, 4 oathbreakers, 4 rangers, 2 spearmen, 3 swan_knights, 5 tower_guards and 3 trebuchets Non Combat Move - Mordor 2 olog_hais, 1 spider and 2 uruk_warriors moved from Minas Morgul to Field of Cormallen Place Units - Mordor 1 spider and 1 winged_nazgul placed in Henneth Annûn 2 catapults placed in Minas Morgul Turn Complete - Mordor Mordor collect 73 PUs; end with 73 PUs 11 units repaired. Combat Hit Differential Summary : antiair fire in Field of Cormallen : : 1,00 Mordor : 3,83 Gondor : -2,83 trample fire in Field of Cormallen : : 0,50 Savegame
  • LoTR Tea-party

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    TripleA Turn Summary: Freefolk round 2 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round: 2 Purchase Units - Freefolk Freefolk buy 1 archers and 3 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Freefolk Freefolk loses 0 PUs for violating N. Enedwaiths neutrality. 1 archers moved from Breelands to E. Arnor 2 spearInfantrys moved from Breelands to E. Arnor 2 archerss moved from S. Downs to Cardolan 3 spearInfantrys moved from S. Downs to Cardolan 1 archers moved from S. Downs to Cardolan 1 lightCavalry moved from Fornost to E. Arnor 2 archerss moved from Bree to S. Downs 1 hobbits moved from Minhiriath to N. Enedwaith Freefolk take N. Enedwaith from Neutral 1 archers moved from Minhiriath to Cardolan 1 spearInfantry moved from Minhiriath to Cardolan 1 lightCavalry moved from Minhiriath to Cardolan 1 hobbits moved from Minhiriath to Cardolan 1 hobbits moved from Shire to Minhiriath 1 hobbits moved from Shire to Minhiriath 1 lightCavalry moved from Bree to Cardolan Combat - Freefolk Battle in Cardolan Freefolk attack with 4 archerss, 1 hobbits, 2 lightCavalrys and 4 spearInfantrys Neutral defend with 1 spearInfantry Freefolk roll dice for 4 archerss, 1 hobbits, 2 lightCavalrys and 4 spearInfantrys in Cardolan, round 2 : 3/1 hits, 2,67 expected hits Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 1/1 hits, 0,33 expected hits 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Cardolan Freefolk loses 0 PUs for violating Cardolans neutrality. Freefolk win, taking Cardolan from Neutral with 4 archerss, 2 lightCavalrys and 4 spearInfantrys remaining. Battle score for attacker is 1 Casualties for Freefolk: 1 hobbits Casualties for Neutral: 1 spearInfantry Battle in E. Arnor Freefolk attack with 1 archers, 1 lightCavalry and 2 spearInfantrys Neutral defend with 1 spearInfantry Freefolk roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in E. Arnor, round 2 : 1/0 hits, 1,00 expected hits Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 1/1 hits, 0,33 expected hits 1 spearInfantry owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in E. Arnor Freefolk loses 0 PUs for violating E. Arnors neutrality. Freefolk win, taking E. Arnor from Neutral with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0 Casualties for Freefolk: 1 spearInfantry Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk Place Units - Freefolk 3 lightCavalrys placed in Bree 1 archers placed in Hobbiton Turn Complete - Freefolk Freefolk collect 18 PUs; end with 18 PUs Combat Hit Differential Summary : Neutral : 1,33 Freefolk : 0,33 Savegame
  • Testing it out

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 21:26:07 Savegame
  • TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again

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    ubernautU
    ignore that sorry
  • A&A Revised take three

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    TripleA Turn Summary: British round 7 TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1 Game History Round: 7 Purchase Units - British British buy 2 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 fighter moved from India to Trans-Jordan 1 armour moved from India to Trans-Jordan 1 infantry moved from Anglo Egypt to Libya British take Libya from Germans Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Trans-Jordan British attack with 1 armour and 1 fighter Germans defend with 1 infantry British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Trans-Jordan to India 1 infantry moved from India to French Indochina 1 armour moved from French Indochina to India 1 bomber moved from Germany to United Kingdom Place Units - British 2 transports placed in 7 Sea Zone 2 armour and 1 fighter placed in India Turn Complete - British British collect 32 PUs; end with 32 PUs Combat Hit Differential Summary : Germans : -0,33 British : 0,00 AA fire in Germany : : -0,17 Savegame
  • TWW 3.0.0.4 Gully (ax) vs redrum (al)

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    @Gully Yeah, sorry forgot about this. I'll look to start this up this week.
  • bloedworst

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 21:08:48 Savegame
  • TWW 3.0.0.6 Gully (ax) vs ubernaut (al)

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    @redrum yeah one game of tww is usually more than enough time management wise
  • Guylith v Cruiser (WW2 Classic)

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 12:05:12 AM Savegame
  • TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    @colin once again great game, look forward to our future wars.
  • First TripleA Game Test

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    @Viking Please install https://github.com/triplea-game/triplea/releases/tag/1.10.15187 and try posting using this version. Feel free to install it in another folder, because it's incompatible with 1.9.X versions. The PbF/PbEM Settings moved to the Settings for the most part, so it might look a little bit different, but for the most part it should be the same. If the error still happens there (which should be the case), it should at least provide a better error message that will hopefully lead us in the right direction
  • TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    @colin VGG
  • pbfgame

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  • first blood

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    really thanks for sharing the codes im really curious about it now keep it up thanks guys..

Recent Posts

  • @Panzerstahl-Helm-0

    I totally forgot that

    Nuke.png

    Yea I think they'll probably be 5 of us as Pizza is gonna play too and I would think Alex will.

    Idk if any of the Danish guys are gonna try and give triplea a go.

    I really wouldn't want anyone who hasn't played the mod yet in it. It's not the place for a teaching game.

    If they are familiar with the mod and not triplea, I suppose that might work.

    Anyway he
    s gonna post it next week at the other site and see what type of response he gets.

    It'd be nice if we could all play each other once. I figured 2 months a game for an average and since this a Tourney, no need to fight to the bitter end when the writing is on the wall.

    Although it most likely uses the extended Victory conditions.

    We've got a year to get it done. I guess if we get some more players we could do a random draw and set up 2 divisions/groups or something to that effect.

    I was thinking to try and do it like the soccer thing kinda but whatever you come up with will be fine 🙂

    I'll bust out the commies here directly

    Prost.png

    Game History

    Round: 1 Purchase Units - Russians Russians buy 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 3 infantry moved from Vyborg to Karelia 1 aaGun and 1 artillery moved from Novgorod to Karelia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 2 aaGuns and 1 infantry moved from Russia to Bryansk 1 R_Europe_Rail and 1 armour moved from Russia to Caucasus 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 2 Russian_Rails moved from Russia to Sakha 2 Russian_Rails, 1 aaGun and 1 infantry moved from Sakha to Caucasus 4 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 5 infantry moved from Sakha to Buryatia Place Units - Russians 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    exp-game-11-dr.strangelove-R1.tsvg

    read more

  • @beelee @alexander @panzerstahl-helm-0 Hey everybody! I am back now. Got back on Tuesday but still dealing with jet lag and trying to catch up with life and work since I got two weeks behind with the family vacay. I took a look at this game but need some rules clarification with engineers before I determine what I do in Southeast Asia. For now, I can say that the US/UK moves on the last turn are successful in keeping me away from any thoughts of capturing India.

    Thanks for everyone's patience while I have been away

    read more

  • @beelee

    Good afternoon,

    I agree to stick to the whole menu. 🙂
    In addition we will all be the same level for our qualifier tournament, which we will play with the tournament rule set. Lets wait for Alex to reply so we have the total number of participants. Meanwhile I will look for a proper system. Maybe a single league system with 2 legs or some osrt of knock-out tournament.

    Heard in the radio today, that the drop of the A-bomb on Hiroshima was just today 81 years ago. What a coincident!

    Game History

    Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger TotalVictoryMinorHvy1: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_1 Trigger TotalVictoryMajorHvy2: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_2 Trigger TotalVictoryMajor: Setting maxDamage to 999 for unitAttachment attached to factory_major Trigger TotalVictoryMinor: Setting maxDamage to 999 for unitAttachment attached to factory_minor Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger SubPen: buySubPen added to productionGermans Trigger Volkssturm: buyVolkssturm added to productionGermans Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger SP ArtilleryAA: buySP_ArtilleryAA added to productionGermans Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenGermanFlowAC: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs and 6 Me_262AFs placed in GermanFlow triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island triggerAttachmenOverflowAC: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 3 GermanUBoats, 2 German_Engineers, 1 Waffen_Arty, 1 elite and 3 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 artillery and 3 infantry 1 Waffen_Arty and 3 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery and 3 infantry moved from Western Germany to France 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 2 armour moved from Greater Southern Germany to France 2 mech_infantrys moved from Western Germany to France 1 Waffen_Arty and 3 waffen_infantrys moved from Germany to France 1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone 1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France 1 fighter moved from 110 Sea Zone to 111 Sea Zone 5 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 GermanUBoat, 1 battleship, 2 fighters and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 1 Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 1,3,6,6 British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter in 111 Sea Zone, round 2 : 6,4,4,5 Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 3 : 1 Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 2,5,6,1 British roll dice for 1 battleship in 111 Sea Zone, round 3 : 3 Germans win with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter Casualties for Germans: 1 GermanUBoat Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4,5,3,6,4,2,6,2,5,2 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 6,3,6,1,5 Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5,6,5,6,1,4,4,6,2 Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 4,6,2,3 Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Yugoslavia, round 4 : 2,2,3,6,1,1,1,3 Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 4 : 1,1,2 Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 5,5,2,6 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3,5 Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 3,2,2,6 French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1 Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in France Germans attack with 1 Waffen_Arty, 4 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 2 : 4,4,6,5,1,6,5,2,6,3,1,4,1,1,5,5,6 French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 6,1,2,4,3,5,6,4,5,3,3 Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 3 : 2,6,4,4,5,3,1,1,6,3,1,4,2,3,6 French roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 uk_armour in France, round 3 : 4,4,6,5,6,4,2 Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 4 : 3,4,6,5,3,3,6,5,2,5,1,3,3 French roll dice for 1 armour, 1 fighter and 1 uk_armour in France, round 4 : 6,4,1 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 1 Waffen_Arty, 4 armour, 2 artilleries, 2 mech_infantrys and 3 waffen_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 artillery and 1 uk_armour Battle in 110 Sea Zone Germans attack with 2 GermanUBoats, 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 3,1 Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2,5,2,1,4,6,5 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 5,1,1 Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 2 GermanUBoats Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in Southern France Germans attack with 1 armour, 1 fighter and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 3,1,1,2 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1,4 Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 2 GermanUBoats British defend with 1 destroyer and 1 transport Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2,6 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 3 Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 3 : 6,1 Germans win, taking 106 Sea Zone from Neutral with 2 GermanUBoats remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium 2 bombers moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Southern France to Northern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to Denmark 1 tactical_bomber moved from Denmark to Western Germany 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Holland Belgium 1 armour moved from Poland to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 armour moved from Slovakia Hungary to Romania 3 aaGuns, 2 artilleries and 6 infantry moved from Germany to Slovakia Hungary 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Denmark 1 fighter moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to Denmark 1 G_Rail and 1 infantry moved from Germany to Holland Belgium 1 infantry moved from Denmark to Western Germany 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 G_Rail and 1 infantry moved from Germany to Holland Belgium Place Units - Germans 3 GermanUBoats placed in 112 Sea Zone 2 German_Engineers and 1 elite placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Germans collect 42 PUs (2 lost to blockades); end with 61 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 73 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 78 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    exp-game-11-Dr. Strangelove-G1.tsvg

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  • @Nothingtoseehere gotcha 🫡

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