• Armington-C-Lounge-2

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    TripleA Turn Summary: British round 6 TripleA Turn Summary for game: World War II Revised, version: 1.4.1 Game History Round: 6 Research Technology - British British spend 25 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British discover Rockets Advance Activate Technology - British British activating Rockets Advance Purchase Units - British British buy 1 bomber; Remaining resources: 3 PUs; Combat Move - British Germans lost 4 PUs to rocket attack by British Rockets in Ukraine S.S.R. roll: 4 Germans lost 4 PUs to rocket attack by British Rockets in United Kingdom roll: 4 1 armour moved from United Kingdom to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from United Kingdom to Karelia S.S.R. 1 fighter moved from 7 Sea Zone to 14 Sea Zone 3 fighters moved from Ukraine S.S.R. to 14 Sea Zone 1 bomber moved from Ukraine S.S.R. to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Karelia S.S.R. British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in 14 Sea Zone British attack with 4 fighters Germans defend with 1 battleship, 1 submarine and 1 transport British roll dice for 4 fighters in 14 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 submarine owned by the Germans and 1 fighter owned by the British lost in 14 Sea Zone British roll dice for 3 fighters in 14 Sea Zone, round 3 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits 1 transport owned by the Germans and 1 fighter owned by the British lost in 14 Sea Zone retreated to 14 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is -4 Casualties for British: 2 fighters Casualties for Germans: 1 submarine and 1 transport Non Combat Move - British 2 fighters moved from 14 Sea Zone to Ukraine S.S.R. 1 armour moved from India to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from Western Canada to Alaska 1 fighter moved from Karelia S.S.R. to West Russia 2 fighters moved from Persia to 37 Sea Zone 1 infantry moved from Trans-Jordan to Persia 1 bomber moved from Germany to Ukraine S.S.R. Place Units - British 1 bomber placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 42 PUs 1 unit repaired. Combat Hit Differential Summary : Germans : 1.00 British : -0.67 British rolls : : 1.00 AA fire in Germany : : -0.17 Savegame
  • Darrell vs George Game 7

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    TripleA Turn Summary: Italians round 12 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 12 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Italians collect 3 PUs; end with 3 PUs Combat Hit Differential Summary : Savegame
  • darrell vs geroge game 6

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    TripleA Turn Summary: UK_Pacific round 6 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Morocco to Tunisia Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Algeria to Tunisia 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 bombers moved from Eastern United States to 94 Sea Zone Combat - Americans Battle in 94 Sea Zone British loiter and taunt; Americans attack with 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 infantry and 1 transport Italians defend with 1 destroyer Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 2 bombers, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 bombers moved from 94 Sea Zone to Algeria 1 artillery and 2 infantry moved from Morocco to Algeria 4 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 armour and 1 bomber; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from Belgian Congo to Egypt 3 armour moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from 94 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Egypt 1 armour moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt Combat - British British creates battle in territory 106 Sea Zone Battle in 81 Sea Zone British attack with 1 fighter and 1 transport Italians defend with 1 destroyer British roll dice for 1 fighter and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 transport in 81 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 transport in 81 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 81 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 81 Sea Zone British win with 1 transport remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Battle in Egypt British attack with 7 armour, 2 infantry and 1 tactical_bomber Germans defend with 4 fighters; Italians defend with 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry British roll dice for 7 armour, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 8/10 hits, 4.50 expected hits Italians roll dice for 4 armour, 1 artillery, 1 bomber, 5 fighters and 1 infantry in Egypt, round 2 : 5/12 hits, 6.17 expected hits 1 fighter owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British, 3 armour owned by the British and 4 armour owned by the Italians lost in Egypt British roll dice for 4 armour and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 2.67 expected hits Italians roll dice for 4 fighters in Egypt, round 3 : 4/4 hits, 2.67 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 3 armour owned by the British lost in Egypt British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 fighters in Egypt, round 4 : 0/2 hits, 1.33 expected hits 1 fighter owned by the Germans lost in Egypt British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Egypt Italians win with no units remaining. Battle score for attacker is 34 Casualties for British: 7 armour, 2 infantry and 1 tactical_bomber Casualties for Germans: 4 fighters Casualties for Italians: 4 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry Non Combat Move - British Place Units - British 3 armour placed in Union of South Africa 1 bomber placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 armour Combat Hit Differential Summary : Italians : -1.17 British : 3.33 Americans : 0.33 Savegame
  • TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2

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    @colin cool sounds good our games are always fun and i am looking forward to getting another shot with axis. this weekend was kinda bad for me too went to a russian festival yesterday and drank too much and today i get to clean my house bc the landlord is showing up tomorrow.
  • Darrell vs George game 5

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    TripleA Turn Summary: Italians round 16 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 16 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 35 PUs; Italians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 armour moved from Iraq to Egypt 26 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 2 bombers moved from Southern Italy to Egypt 3 fighters moved from Southern Italy to Egypt 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 3 artilleries moved from 98 Sea Zone to Egypt 3 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 29 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 mech_infantry British defend with 5 armour, 3 artilleries, 1 factory_minor, 13 fighters, 1 harbour, 8 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 1 bomber, 2 fighters and 2 infantry Italians roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 29 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 20/42 hits, 19.67 expected hits British roll dice for 5 armour, 3 artilleries, 1 bomber, 15 fighters, 11 infantry and 1 mech_infantry in Egypt, round 2 : 21/36 hits, 17.67 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the ANZAC, 2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 infantry owned by the French, 3 artilleries owned by the British, 3 artilleries owned by the Italians, 8 infantry owned by the British, 4 infantry owned by the Italians, 4 armour owned by the British and 13 armour owned by the Italians lost in Egypt Italians roll dice for 16 armour, 2 bombers and 3 fighters in Egypt, round 3 : 10/21 hits, 10.83 expected hits British roll dice for 1 armour and 15 fighters in Egypt, round 3 : 10/16 hits, 10.50 expected hits 9 fighters owned by the British, 1 armour owned by the British and 10 armour owned by the Italians lost in Egypt Italians roll dice for 6 armour, 2 bombers and 3 fighters in Egypt, round 4 : 5/11 hits, 5.83 expected hits British roll dice for 6 fighters in Egypt, round 4 : 3/6 hits, 4.00 expected hits 2 fighters owned by the ANZAC, 3 fighters owned by the British and 3 armour owned by the Italians lost in Egypt Italians roll dice for 3 armour, 2 bombers and 3 fighters in Egypt, round 5 : 6/8 hits, 4.33 expected hits British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt Italians win, taking Egypt from British with 3 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 57 Casualties for Italians: 26 armour, 3 artilleries, 4 infantry and 1 mech_infantry Casualties for ANZAC: 1 bomber, 2 fighters and 2 infantry Casualties for British: 5 armour, 3 artilleries, 13 fighters, 8 infantry and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 3 fighters moved from Egypt to Trans-Jordan 2 bombers moved from Egypt to Iraq 1 artillery moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia Place Units - Italians 3 armour placed in Iraq 2 armour and 1 mech_infantry placed in Persia Turn Complete - Italians Italians collect 29 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs Combat Hit Differential Summary : Italians : -0.33 British : 1.17 Savegame
  • LaFayette Test

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    LaFayetteL
    Testing Forum poster Test summary from TripleA, engine version: 2.0.0, time: 3:44:02 PM Savegame
  • Darrell vs. George game 4

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    TripleA Turn Summary: UK_Pacific round 14 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 factory_minor, 1 harbour and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 armour moved from Korea to Jehol Chinese take Jehol from Japanese 1 bomber moved from Iraq to Volgograd 1 bomber moved from Iraq to Ukraine 2 armour moved from Tunisia to Tobruk Americans take Libya from Italians 1 armour moved from Morocco to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 2 armour moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 2 destroyers moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 93 Sea Zone 2 bombers moved from Gibraltar to Southern France Combat - Americans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in Southern France Americans attack with 2 armour, 1 artillery, 2 bombers and 3 infantry Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_minor and 1 harbour Americans roll dice for 2 armour, 1 artillery, 2 bombers and 3 infantry in Southern France, round 2 : 2/8 hits, 3.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Southern France, round 3 : 2/7 hits, 3.17 expected hits Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Italians with 2 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 1 bomber moved from Volgograd to Russia 1 bomber moved from Ukraine to Russia 3 armour moved from Soviet Far East to Amur 3 infantry moved from Soviet Far East to Siberia 3 transports moved from 3 Sea Zone to 2 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 armour moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Southern France to Gibraltar Place Units - Americans 1 factory_minor and 1 harbour placed in Korea 1 armour placed in Alaska 1 transport placed in 2 Sea Zone 1 transport placed in 101 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 2 artilleries moved from Anhwe to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 10 infantry moved from Kweichow to Shensi 1 fighter moved from Hunan to Shensi Place Units - Chinese 1 artillery and 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 4 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 4 armour, 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan 2 armour moved from Northwest Persia to Caucasus 4 armour moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus 1 armour moved from Hopei to Central Mongolia UK_Pacific take Central Mongolia from Japanese 1 armour moved from Hopei to Buyant-Uhaa UK_Pacific take Buyant-Uhaa from Japanese 1 artillery and 1 infantry moved from Anhwe to Hopei 4 armour moved from Kiangsu to Kweichow 5 armour moved from India to Eastern Persia Combat - British Battle in Caucasus British attack with 11 armour and 1 fighter Germans defend with 1 armour British roll dice for 11 armour and 1 fighter in Caucasus, round 2 : 6/12 hits, 6.00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Caucasus British win, taking Caucasus from Germans with 10 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Battle in Turkmenistan British attack with 4 armour, 1 artillery and 1 infantry Germans defend with 1 armour British roll dice for 4 armour, 1 artillery and 1 infantry in Turkmenistan, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Turkmenistan British win, taking Turkmenistan from Germans with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Russia Place Units - British 2 armour and 1 fighter placed in Iraq 2 armour placed in Persia 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 3 fighters Combat Hit Differential Summary : Germans : 0.00 Italians : -0.33 British : -0.67 AA fire in Volgograd : : -0.17 Americans : -2.50 AA fire in Ukraine : : -0.17 Savegame
  • test game TLBC

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  • Airing-of-Grievances

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: World War II Revised, version: 1.4.1 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 1 artillery moved from Caucasus to West Russia 1 artillery moved from Russia to West Russia 3 infantry moved from Russia to West Russia 2 armour moved from Russia to West Russia 3 infantry moved from Archangel to West Russia 1 submarine moved from 4 Sea Zone to 2 Sea Zone Combat - Russians Battle in West Russia Russians attack with 2 armour, 2 artilleries, 2 fighters and 6 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 6 infantry in West Russia, round 2 : 5/12 hits, 4.00 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 0/5 hits, 1.83 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 armour, 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 18 Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Russians 2 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 infantry moved from Soviet Far East to Buryatia S.S.R. 2 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Novosibirsk to Russia 2 infantry moved from Evenki National Okrug to Russia 1 armour moved from Archangel to Caucasus 2 fighters moved from West Russia to Caucasus Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Combat Hit Differential Summary : Germans : -1.83 Russians : 1.00 Savegame
  • Darrell vs. George Game 3

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    @redanto Game 3 ends with Axis falling. Allies took 2 out of three.
  • G40 Makalakalane (ax) v ubernaut (al)

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    ubernautU
    @Makalakalane thanks for a fun game learned a lot.
  • Bigworld intro to tripleA

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    triplea_1729_bri1.2.tsvg It's Japan's turn!
  • Darrell vs George Game 2

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    TripleA Turn Summary: Japanese round 15 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 15 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 69 PUs; 4 SuicideAttackTokens; Japanese buy 11 armour; Remaining resources: 3 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Hopei 1 artillery moved from Anhwe to Hopei 2 armour moved from Hunan to Yunnan 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 5 armour moved from India to Yunnan 1 fighter moved from Burma to 41 Sea Zone 1 tactical_bomber moved from Burma to 41 Sea Zone 2 battleships, 6 carriers, 6 fighters and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 armour moved from Kiangsu to Hopei Combat - Japanese Battle in Rhodesia Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Rhodesia, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Rhodesia Japanese win, taking Rhodesia from British with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Hopei Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 4 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 9 armour British defend with 1 infantry; Chinese defend with 4 infantry Japanese roll dice for 9 armour in Yunnan, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 armour owned by the Japanese, 4 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 2 armour Casualties for Chinese: 4 infantry Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Kwangtung 3 armour placed in India 2 armour placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,6,6,1,2,2,1,1,2,1,1,5,6,5,5,6,3,2,5,2,1,3,6,4,3,2,5,2,1,3,3,3,2,5 Japanese collect 35 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Combat Hit Differential Summary : British : 0.50 ANZAC : -0.67 Chinese : -0.67 Japanese : -1.83 Savegame
  • matme

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  • More G1940 2nd Ed. Opponents :)

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  • Global 1940 2nd e need opponent

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    @RuneBurner I'm up for a game. Bid or no bid.
  • Axis and Allies G1940 Second Edition Opponents

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    @Makalakalane started a new thread for the game
  • Looking for players for Total World War

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    @Roman-Dumych yeah you cant really play this map versus bots at all.
  • Armington-C-Lounge

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    TripleA Turn Summary: Americans round 11 TripleA Turn Summary for game: World War II Revised, version: 1.4.1 Game History Round: 11 Purchase Units - Americans Americans buy 5 armour, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 armour and 3 infantry moved from Eastern Canada to 9 Sea Zone 3 armour, 3 infantry and 3 transports moved from 9 Sea Zone to 13 Sea Zone 3 armour and 3 infantry moved from 13 Sea Zone to Western Europe 1 armour moved from French West Africa to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil 4 transports moved from 13 Sea Zone to 9 Sea Zone 1 transport moved from 10 Sea Zone to 9 Sea Zone 4 armour moved from Western United States to Eastern Canada 5 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western United States to Mexico 1 armour moved from Mexico to Western United States Non Combat Move - Americans 1 aaGun moved from Western Canada to Eastern Canada Place Units - Americans 5 armour placed in Western United States 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Combat Hit Differential Summary : Savegame
  • Darrell vs George Game 1

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    After Japan round 7 the allies gracefully surrendered realizing they could not keep up with the Axis production.

Recent Posts

  • @Panzerstahl-Helm-0

    I totally forgot that

    Nuke.png

    Yea I think they'll probably be 5 of us as Pizza is gonna play too and I would think Alex will.

    Idk if any of the Danish guys are gonna try and give triplea a go.

    I really wouldn't want anyone who hasn't played the mod yet in it. It's not the place for a teaching game.

    If they are familiar with the mod and not triplea, I suppose that might work.

    Anyway he
    s gonna post it next week at the other site and see what type of response he gets.

    It'd be nice if we could all play each other once. I figured 2 months a game for an average and since this a Tourney, no need to fight to the bitter end when the writing is on the wall.

    Although it most likely uses the extended Victory conditions.

    We've got a year to get it done. I guess if we get some more players we could do a random draw and set up 2 divisions/groups or something to that effect.

    I was thinking to try and do it like the soccer thing kinda but whatever you come up with will be fine 🙂

    I'll bust out the commies here directly

    Prost.png

    Game History

    Round: 1 Purchase Units - Russians Russians buy 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 3 infantry moved from Vyborg to Karelia 1 aaGun and 1 artillery moved from Novgorod to Karelia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 2 aaGuns and 1 infantry moved from Russia to Bryansk 1 R_Europe_Rail and 1 armour moved from Russia to Caucasus 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 2 Russian_Rails moved from Russia to Sakha 2 Russian_Rails, 1 aaGun and 1 infantry moved from Sakha to Caucasus 4 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 5 infantry moved from Sakha to Buryatia Place Units - Russians 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    exp-game-11-dr.strangelove-R1.tsvg

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  • @beelee @alexander @panzerstahl-helm-0 Hey everybody! I am back now. Got back on Tuesday but still dealing with jet lag and trying to catch up with life and work since I got two weeks behind with the family vacay. I took a look at this game but need some rules clarification with engineers before I determine what I do in Southeast Asia. For now, I can say that the US/UK moves on the last turn are successful in keeping me away from any thoughts of capturing India.

    Thanks for everyone's patience while I have been away

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  • @beelee

    Good afternoon,

    I agree to stick to the whole menu. 🙂
    In addition we will all be the same level for our qualifier tournament, which we will play with the tournament rule set. Lets wait for Alex to reply so we have the total number of participants. Meanwhile I will look for a proper system. Maybe a single league system with 2 legs or some osrt of knock-out tournament.

    Heard in the radio today, that the drop of the A-bomb on Hiroshima was just today 81 years ago. What a coincident!

    Game History

    Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger TotalVictoryMinorHvy1: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_1 Trigger TotalVictoryMajorHvy2: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_2 Trigger TotalVictoryMajor: Setting maxDamage to 999 for unitAttachment attached to factory_major Trigger TotalVictoryMinor: Setting maxDamage to 999 for unitAttachment attached to factory_minor Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger SubPen: buySubPen added to productionGermans Trigger Volkssturm: buyVolkssturm added to productionGermans Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger SP ArtilleryAA: buySP_ArtilleryAA added to productionGermans Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenGermanFlowAC: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs and 6 Me_262AFs placed in GermanFlow triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island triggerAttachmenOverflowAC: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 3 GermanUBoats, 2 German_Engineers, 1 Waffen_Arty, 1 elite and 3 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 artillery and 3 infantry 1 Waffen_Arty and 3 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery and 3 infantry moved from Western Germany to France 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 2 armour moved from Greater Southern Germany to France 2 mech_infantrys moved from Western Germany to France 1 Waffen_Arty and 3 waffen_infantrys moved from Germany to France 1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone 1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France 1 fighter moved from 110 Sea Zone to 111 Sea Zone 5 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 GermanUBoat, 1 battleship, 2 fighters and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 1 Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 1,3,6,6 British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter in 111 Sea Zone, round 2 : 6,4,4,5 Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 3 : 1 Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 2,5,6,1 British roll dice for 1 battleship in 111 Sea Zone, round 3 : 3 Germans win with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter Casualties for Germans: 1 GermanUBoat Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4,5,3,6,4,2,6,2,5,2 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 6,3,6,1,5 Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5,6,5,6,1,4,4,6,2 Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 4,6,2,3 Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Yugoslavia, round 4 : 2,2,3,6,1,1,1,3 Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 4 : 1,1,2 Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 5,5,2,6 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3,5 Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 3,2,2,6 French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1 Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in France Germans attack with 1 Waffen_Arty, 4 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 2 : 4,4,6,5,1,6,5,2,6,3,1,4,1,1,5,5,6 French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 6,1,2,4,3,5,6,4,5,3,3 Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 3 : 2,6,4,4,5,3,1,1,6,3,1,4,2,3,6 French roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 uk_armour in France, round 3 : 4,4,6,5,6,4,2 Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 4 : 3,4,6,5,3,3,6,5,2,5,1,3,3 French roll dice for 1 armour, 1 fighter and 1 uk_armour in France, round 4 : 6,4,1 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 1 Waffen_Arty, 4 armour, 2 artilleries, 2 mech_infantrys and 3 waffen_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 artillery and 1 uk_armour Battle in 110 Sea Zone Germans attack with 2 GermanUBoats, 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 3,1 Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2,5,2,1,4,6,5 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 5,1,1 Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 2 GermanUBoats Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in Southern France Germans attack with 1 armour, 1 fighter and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 3,1,1,2 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1,4 Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 2 GermanUBoats British defend with 1 destroyer and 1 transport Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2,6 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 3 Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 3 : 6,1 Germans win, taking 106 Sea Zone from Neutral with 2 GermanUBoats remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium 2 bombers moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Southern France to Northern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to Denmark 1 tactical_bomber moved from Denmark to Western Germany 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Holland Belgium 1 armour moved from Poland to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 armour moved from Slovakia Hungary to Romania 3 aaGuns, 2 artilleries and 6 infantry moved from Germany to Slovakia Hungary 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Denmark 1 fighter moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to Denmark 1 G_Rail and 1 infantry moved from Germany to Holland Belgium 1 infantry moved from Denmark to Western Germany 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 G_Rail and 1 infantry moved from Germany to Holland Belgium Place Units - Germans 3 GermanUBoats placed in 112 Sea Zone 2 German_Engineers and 1 elite placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Germans collect 42 PUs (2 lost to blockades); end with 61 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 73 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 78 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    exp-game-11-Dr. Strangelove-G1.tsvg

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  • @Nothingtoseehere gotcha 🫡

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