• Darrell vs George Game 2

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    TripleA Turn Summary: Japanese round 15 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 15 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 69 PUs; 4 SuicideAttackTokens; Japanese buy 11 armour; Remaining resources: 3 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Hopei 1 artillery moved from Anhwe to Hopei 2 armour moved from Hunan to Yunnan 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 5 armour moved from India to Yunnan 1 fighter moved from Burma to 41 Sea Zone 1 tactical_bomber moved from Burma to 41 Sea Zone 2 battleships, 6 carriers, 6 fighters and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 armour moved from Kiangsu to Hopei Combat - Japanese Battle in Rhodesia Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Rhodesia, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Rhodesia Japanese win, taking Rhodesia from British with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Hopei Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 4 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 9 armour British defend with 1 infantry; Chinese defend with 4 infantry Japanese roll dice for 9 armour in Yunnan, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 armour owned by the Japanese, 4 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 2 armour Casualties for Chinese: 4 infantry Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Kwangtung 3 armour placed in India 2 armour placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,6,6,1,2,2,1,1,2,1,1,5,6,5,5,6,3,2,5,2,1,3,6,4,3,2,5,2,1,3,3,3,2,5 Japanese collect 35 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Combat Hit Differential Summary : British : 0.50 ANZAC : -0.67 Chinese : -0.67 Japanese : -1.83 Savegame
  • matme

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  • More G1940 2nd Ed. Opponents :)

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  • Global 1940 2nd e need opponent

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    @RuneBurner I'm up for a game. Bid or no bid.
  • Axis and Allies G1940 Second Edition Opponents

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    @Makalakalane started a new thread for the game
  • Looking for players for Total World War

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    @Roman-Dumych yeah you cant really play this map versus bots at all.
  • Armington-C-Lounge

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    TripleA Turn Summary: Americans round 11 TripleA Turn Summary for game: World War II Revised, version: 1.4.1 Game History Round: 11 Purchase Units - Americans Americans buy 5 armour, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 armour and 3 infantry moved from Eastern Canada to 9 Sea Zone 3 armour, 3 infantry and 3 transports moved from 9 Sea Zone to 13 Sea Zone 3 armour and 3 infantry moved from 13 Sea Zone to Western Europe 1 armour moved from French West Africa to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil 4 transports moved from 13 Sea Zone to 9 Sea Zone 1 transport moved from 10 Sea Zone to 9 Sea Zone 4 armour moved from Western United States to Eastern Canada 5 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western United States to Mexico 1 armour moved from Mexico to Western United States Non Combat Move - Americans 1 aaGun moved from Western Canada to Eastern Canada Place Units - Americans 5 armour placed in Western United States 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Combat Hit Differential Summary : Savegame
  • Darrell vs George Game 1

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    After Japan round 7 the allies gracefully surrendered realizing they could not keep up with the Axis production.
  • J V D test

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 2:55:53 PM Savegame
  • ez games 556677

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 2:59:58 PM Savegame
  • Harry-vs-Mike

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 12:19:34 PM Savegame
  • Test

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  • Options for other PbF Support?

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    Hey Everyone, Thank you for the multitude of replies and suggestions. I don't mean to be rude when I suggested a method for the ability to post games result (or play by play commentary as it were) on our own Clan forums, it's just some people have issues with going to a bunch of different places to get info. Sign up here, Login over there, Post to this thread or that one. I know it does not seem like a lot of bother initially, but we are trying to increase and encourage our users to use 'Our' forums, not send them elsewhere. Our clan plays a multitude of different games, all of which are Coordinated / Discussed / Talked about on our forums, Raids planned, Updates discussed, well you get the idea. So adding in TripleA to our Clan forums, and having half of the info there, and the other half of the info here, would be, well, not ideal shall we say? Again I don't mean to be rude, I'm sure that some folk would come over here as we do have a bunch of people who are into Table Top gaming, and after all Axis and Allies was a Table top Game to begin with. But we want to encourage people to play, not just those who are "Immediately" interested, as we have a few of those, but also those who are 'on the fence' as it were. If they could follow along in our forums which they are logging into daily anyway. Watch how a game progresses, it might just encourage them to join in a play themselves.
  • Yet more Tea party in Arda

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    TripleA Turn Summary: Gondor round 1 TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.7 Game History Round: 1 Combat Move - Gondor Gondor loses 0 PUs for violating Nindalfs neutrality. Gondor loses 0 PUs for violating Nindalfs neutrality. Gondor loses 0 PUs for violating Ered Nimraiss neutrality. 1 spearman moved from East Osgiliath to Crossroads 1 man_at_arms, 1 ranger and 1 spearman moved from East Osgiliath to South Ithilien 1 dunadan_lancer moved from Pelennor Fields to Field of Cormallen 1 spearman moved from Cair Andros to Field of Cormallen 1 man_at_arms and 1 ranger moved from Cair Andros to North Ithilien 1 spearman moved from Cair Andros to Nindalf Gondor take Nindalf from Neutral 1 ranger moved from Pinnath Gelin to Ered Nimrais Gondor take Ered Nimrais from Neutral 1 ranger moved from Emyn Arnen to Mountains of Shadow Gondor take Mountains of Shadow from Mordor Purchase Units - Gondor Gondor buy 2 dromunds, 4 rangers, 3 tower_guards and 1 wall; Remaining resources: 0 PUs; Combat - Gondor Battle in Field of Cormallen Gondor attack with 1 dunadan_lancer and 1 spearman Mordor defend with 1 orc_marauder and 1 snaga_skirmisher charge fire in Field of Cormallen : 0/1 hits, 0,33 expected hits formation fire in Field of Cormallen : 1/1 hits, 0,25 expected hits 1 dunadan_lancer owned by the Gondor lost in Field of Cormallen Gondor roll dice for 1 spearman in Field of Cormallen, round 2 : 0/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder and 1 snaga_skirmisher in Field of Cormallen, round 2 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 spearman in Field of Cormallen, round 3 : 1/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder and 1 snaga_skirmisher in Field of Cormallen, round 3 : 0/1 hits, 0,17 expected hits 1 snaga_skirmisher owned by the Mordor lost in Field of Cormallen Gondor roll dice for 1 spearman in Field of Cormallen, round 4 : 0/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder in Field of Cormallen, round 4 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 spearman in Field of Cormallen, round 5 : 0/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder in Field of Cormallen, round 5 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 spearman in Field of Cormallen, round 6 : 0/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder in Field of Cormallen, round 6 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 spearman in Field of Cormallen, round 7 : 0/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder in Field of Cormallen, round 7 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 spearman in Field of Cormallen, round 8 : 1/1 hits, 0,25 expected hits Mordor roll dice for 1 orc_marauder in Field of Cormallen, round 8 : 0/1 hits, 0,17 expected hits 1 orc_marauder owned by the Mordor lost in Field of Cormallen Gondor win, taking Field of Cormallen from Mordor with 1 spearman remaining. Battle score for attacker is 4 Casualties for Gondor: 1 dunadan_lancer Casualties for Mordor: 1 orc_marauder and 1 snaga_skirmisher Battle in North Ithilien Gondor attack with 1 man_at_arms and 1 ranger Mordor defend with 1 orc_marauder Gondor roll dice for 1 man_at_arms and 1 ranger in North Ithilien, round 2 : 0/2 hits, 0,50 expected hits Mordor roll dice for 1 orc_marauder in North Ithilien, round 2 : 0/1 hits, 0,17 expected hits Gondor roll dice for 1 man_at_arms and 1 ranger in North Ithilien, round 3 : 1/2 hits, 0,50 expected hits Mordor roll dice for 1 orc_marauder in North Ithilien, round 3 : 0/1 hits, 0,17 expected hits 1 orc_marauder owned by the Mordor lost in North Ithilien Gondor win, taking North Ithilien from Mordor with 1 man_at_arms and 1 ranger remaining. Battle score for attacker is 6 Casualties for Mordor: 1 orc_marauder Battle in Crossroads Gondor attack with 1 spearman Mordor defend with 1 snaga_skirmisher Gondor roll dice for 1 spearman in Crossroads, round 2 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 3 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 4 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 5 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 6 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 7 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 8 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 spearman in Crossroads, round 9 : 1/1 hits, 0,25 expected hits 1 snaga_skirmisher owned by the Mordor lost in Crossroads Gondor win, taking Crossroads from Mordor with 1 spearman remaining. Battle score for attacker is 5 Casualties for Mordor: 1 snaga_skirmisher Battle in South Ithilien Gondor attack with 1 man_at_arms, 1 ranger and 1 spearman Mordor defend with 1 orc_marauder and 1 snaga_skirmisher Gondor roll dice for 1 man_at_arms, 1 ranger and 1 spearman in South Ithilien, round 2 : 1/3 hits, 0,58 expected hits Mordor roll dice for 1 orc_marauder and 1 snaga_skirmisher in South Ithilien, round 2 : 1/2 hits, 0,42 expected hits 1 man_at_arms owned by the Gondor and 1 orc_marauder owned by the Mordor lost in South Ithilien Gondor roll dice for 1 ranger and 1 spearman in South Ithilien, round 3 : 0/2 hits, 0,50 expected hits Mordor roll dice for 1 snaga_skirmisher in South Ithilien, round 3 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 ranger and 1 spearman in South Ithilien, round 4 : 0/2 hits, 0,50 expected hits Mordor roll dice for 1 snaga_skirmisher in South Ithilien, round 4 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 ranger and 1 spearman in South Ithilien, round 5 : 0/2 hits, 0,50 expected hits Mordor roll dice for 1 snaga_skirmisher in South Ithilien, round 5 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 ranger and 1 spearman in South Ithilien, round 6 : 0/2 hits, 0,50 expected hits Mordor roll dice for 1 snaga_skirmisher in South Ithilien, round 6 : 0/1 hits, 0,25 expected hits Gondor roll dice for 1 ranger and 1 spearman in South Ithilien, round 7 : 1/2 hits, 0,50 expected hits Mordor roll dice for 1 snaga_skirmisher in South Ithilien, round 7 : 1/1 hits, 0,25 expected hits 1 snaga_skirmisher owned by the Mordor and 1 spearman owned by the Gondor lost in South Ithilien Gondor win, taking South Ithilien from Mordor with 1 ranger remaining. Battle score for attacker is 2 Casualties for Gondor: 1 man_at_arms and 1 spearman Casualties for Mordor: 1 orc_marauder and 1 snaga_skirmisher Non Combat Move - Gondor 1 dunadan_lancer moved from Pelennor Fields to Entwade 2 man_at_armss, 6 tower_guards and 2 trebuchets moved from Minas Tirith to Pelennor Fields 1 tower_guard moved from Pelennor Fields to Cair Andros 1 tower_guard moved from Pelennor Fields to West Osgiliath 1 swan_knight moved from Anórien to Pelennor Fields 1 man_at_arms moved from Lossarnach to Pelennor Fields 3 rangers moved from Henneth Annûn to Cair Andros 1 ranger moved from Cair Andros to Pelennor Fields 1 ranger moved from Pelennor Fields to Emyn Arnen 1 swan_knight moved from Dol Amroth to Langstrand 2 spearmen moved from Erech to Pinnath Gelin 2 oathbreakers moved from Paths of the Dead to Pinnath Gelin 2 man_at_armss moved from Calembel to Pinnath Gelin 3 oathbreakers moved from Paths of the Dead to Harrowdale 4 man_at_armss moved from Dol Amroth to Serni 1 spearman moved from Ethir Anduin to Sirith 2 man_at_armss moved from Lebennin to Lossarnach 2 man_at_armss moved from Pelargir to Celos 1 spearman moved from Belfalas to Ethir Anduin 1 man_at_arms and 1 spearman moved from Linhir to Lebennin 2 swan_knights moved from Dol Amroth to Lebennin 1 spearman moved from Edhellond to Serni 1 spearman moved from Ethring to Lebennin Place Units - Gondor 3 tower_guards and 1 wall placed in Henneth Annûn 3 rangers placed in West Osgiliath 1 ranger placed in Erech 2 dromunds placed in sz Bay of Belfalas Turn Complete - Gondor Gondor collect 89 PUs; end with 89 PUs Combat Hit Differential Summary : formation fire in Field of Cormallen : : 0,75 Mordor : -1,17 charge fire in Field of Cormallen : : -0,33 Gondor : -1,83 Savegame
  • More LoTR Tea party

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    TripleA Turn Summary: Mordor round 4 TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.7 Game History Round: 4 Combat Move - Mordor 2 snaga_skirmishers moved from Durthang to Field of Cormallen 2 orc_marauders, 1 snaga_skirmisher and 4 winged_nazguls moved from Minas Morgul to Field of Cormallen 1 orc_marauder moved from Dead Marshes to Field of Cormallen 1 orc_marauder, 1 snaga_skirmisher and 1 uruk_pikeman moved from Nindalf to Field of Cormallen 2 olog_hais moved from Morannon to Field of Cormallen 2 catapults, 1 olog_hai, 1 orc_marauder, 2 spiders, 2 uruk_pikemen and 4 uruk_warriors moved from Henneth Annûn to Field of Cormallen 2 orc_marauders and 2 snaga_skirmishers moved from Mountains of Shadow to West Ephel Dúath 1 snaga_skirmisher moved from Mountains of Shadow to Emyn Arnen Mordor take Emyn Arnen from Gondor 1 snaga_skirmisher moved from Mountains of Shadow to Crossroads Mordor take Crossroads from Gondor Purchase Units - Mordor Mordor buy 2 catapults, 1 spider and 1 winged_nazgul; Remaining resources: 0 PUs; Combat - Mordor Battle in West Ephel Dúath Mordor attack with 2 orc_marauders and 2 snaga_skirmishers Gondor defend with 1 ranger Mordor roll dice for 2 orc_marauders and 2 snaga_skirmishers in West Ephel Dúath, round 2 : 1/4 hits, 1,67 expected hits Gondor roll dice for 1 ranger in West Ephel Dúath, round 2 : 1/1 hits, 0,58 expected hits 1 ranger owned by the Gondor and 1 orc_marauder owned by the Mordor lost in West Ephel Dúath Mordor win, taking West Ephel Dúath from Gondor with 1 orc_marauder and 2 snaga_skirmishers remaining. Battle score for attacker is 0 Casualties for Mordor: 1 orc_marauder Casualties for Gondor: 1 ranger Battle in Field of Cormallen Mordor attack with 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls Gondor defend with 6 man_at_armss, 4 oathbreakers, 4 rangers, 2 spearmen, 3 swan_knights, 5 tower_guards and 3 trebuchets trample fire in Field of Cormallen : 2/3 hits, 1,50 expected hits antiair fire in Field of Cormallen : 3/4 hits, 1,00 expected hits Units damaged: 3 winged_nazguls owned by the Mordor 2 oathbreakers owned by the Gondor lost in Field of Cormallen Mordor roll dice for 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls in Field of Cormallen, round 2 : 11/25 hits, 9,67 expected hits Gondor roll dice for 6 man_at_armss, 2 oathbreakers, 4 rangers, 2 spearmen, 3 swan_knights, 5 tower_guards and 3 trebuchets in Field of Cormallen, round 2 : 3/15 hits, 5,08 expected hits Units damaged: 1 olog_hai owned by the Mordor and 2 spiders owned by the Mordor 6 man_at_armss owned by the Gondor, 3 trebuchets owned by the Gondor and 2 oathbreakers owned by the Gondor lost in Field of Cormallen antiair fire in Field of Cormallen : 0/4 hits, 1,00 expected hits Mordor roll dice for 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls in Field of Cormallen, round 3 : 13/25 hits, 10,67 expected hits Gondor roll dice for 4 rangers, 2 spearmen, 3 swan_knights and 5 tower_guards in Field of Cormallen, round 3 : 2/14 hits, 3,83 expected hits Units damaged: 2 olog_hais owned by the Mordor 2 swan_knights owned by the Gondor, 5 tower_guards owned by the Gondor, 4 rangers owned by the Gondor and 2 spearmen owned by the Gondor lost in Field of Cormallen Mordor roll dice for 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls in Field of Cormallen, round 4 : 13/25 hits, 12,17 expected hits Gondor roll dice for 1 swan_knight in Field of Cormallen, round 4 : 1/1 hits, 0,33 expected hits Units damaged: 1 winged_nazgul owned by the Mordor 1 swan_knight owned by the Gondor lost in Field of Cormallen Mordor win, taking Field of Cormallen from Gondor with 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls remaining. Battle score for attacker is 194 Casualties for Gondor: 6 man_at_armss, 4 oathbreakers, 4 rangers, 2 spearmen, 3 swan_knights, 5 tower_guards and 3 trebuchets Non Combat Move - Mordor 2 olog_hais, 1 spider and 2 uruk_warriors moved from Minas Morgul to Field of Cormallen Place Units - Mordor 1 spider and 1 winged_nazgul placed in Henneth Annûn 2 catapults placed in Minas Morgul Turn Complete - Mordor Mordor collect 73 PUs; end with 73 PUs 11 units repaired. Combat Hit Differential Summary : antiair fire in Field of Cormallen : : 1,00 Mordor : 3,83 Gondor : -2,83 trample fire in Field of Cormallen : : 0,50 Savegame
  • LoTR Tea-party

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    TripleA Turn Summary: Freefolk round 2 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round: 2 Purchase Units - Freefolk Freefolk buy 1 archers and 3 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Freefolk Freefolk loses 0 PUs for violating N. Enedwaiths neutrality. 1 archers moved from Breelands to E. Arnor 2 spearInfantrys moved from Breelands to E. Arnor 2 archerss moved from S. Downs to Cardolan 3 spearInfantrys moved from S. Downs to Cardolan 1 archers moved from S. Downs to Cardolan 1 lightCavalry moved from Fornost to E. Arnor 2 archerss moved from Bree to S. Downs 1 hobbits moved from Minhiriath to N. Enedwaith Freefolk take N. Enedwaith from Neutral 1 archers moved from Minhiriath to Cardolan 1 spearInfantry moved from Minhiriath to Cardolan 1 lightCavalry moved from Minhiriath to Cardolan 1 hobbits moved from Minhiriath to Cardolan 1 hobbits moved from Shire to Minhiriath 1 hobbits moved from Shire to Minhiriath 1 lightCavalry moved from Bree to Cardolan Combat - Freefolk Battle in Cardolan Freefolk attack with 4 archerss, 1 hobbits, 2 lightCavalrys and 4 spearInfantrys Neutral defend with 1 spearInfantry Freefolk roll dice for 4 archerss, 1 hobbits, 2 lightCavalrys and 4 spearInfantrys in Cardolan, round 2 : 3/1 hits, 2,67 expected hits Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 1/1 hits, 0,33 expected hits 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Cardolan Freefolk loses 0 PUs for violating Cardolans neutrality. Freefolk win, taking Cardolan from Neutral with 4 archerss, 2 lightCavalrys and 4 spearInfantrys remaining. Battle score for attacker is 1 Casualties for Freefolk: 1 hobbits Casualties for Neutral: 1 spearInfantry Battle in E. Arnor Freefolk attack with 1 archers, 1 lightCavalry and 2 spearInfantrys Neutral defend with 1 spearInfantry Freefolk roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in E. Arnor, round 2 : 1/0 hits, 1,00 expected hits Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 1/1 hits, 0,33 expected hits 1 spearInfantry owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in E. Arnor Freefolk loses 0 PUs for violating E. Arnors neutrality. Freefolk win, taking E. Arnor from Neutral with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0 Casualties for Freefolk: 1 spearInfantry Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk Place Units - Freefolk 3 lightCavalrys placed in Bree 1 archers placed in Hobbiton Turn Complete - Freefolk Freefolk collect 18 PUs; end with 18 PUs Combat Hit Differential Summary : Neutral : 1,33 Freefolk : 0,33 Savegame
  • Testing it out

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 21:26:07 Savegame
  • TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again

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    ubernautU
    ignore that sorry
  • A&A Revised take three

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    TripleA Turn Summary: British round 7 TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1 Game History Round: 7 Purchase Units - British British buy 2 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 fighter moved from India to Trans-Jordan 1 armour moved from India to Trans-Jordan 1 infantry moved from Anglo Egypt to Libya British take Libya from Germans Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Trans-Jordan British attack with 1 armour and 1 fighter Germans defend with 1 infantry British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Trans-Jordan to India 1 infantry moved from India to French Indochina 1 armour moved from French Indochina to India 1 bomber moved from Germany to United Kingdom Place Units - British 2 transports placed in 7 Sea Zone 2 armour and 1 fighter placed in India Turn Complete - British British collect 32 PUs; end with 32 PUs Combat Hit Differential Summary : Germans : -0,33 British : 0,00 AA fire in Germany : : -0,17 Savegame
  • TWW 3.0.0.4 Gully (ax) vs redrum (al)

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    @Gully Yeah, sorry forgot about this. I'll look to start this up this week.

Recent Posts

  • @Trout

    Hello from the middle of the night 🙂

    Trying a test turn and triplea isn't giving me the option to retreat from the 95 SZ battle. I made a git issue and pinged Victory about it. I don't really remember this happening before but then sometimes it seems like it would rarely happen Idk.

    I will test with the old engine version and see if it does it

    Edit
    I went back to 15460 and got the same behavior. When I killed all the Ships first, it would then give me the option to retreat.

    So this musta been bugged for a while then. I found a similar issue that might be related that Victory has a fix in for but it's not accepted yet.

    Well I'm probably just gonna go ahead and do it but if I get hammered for 1st rd I'll just let it play out and use edit to retreat the 1st rd survivors and replace any defender casualties.

    It's a little risky and I haven't fully decided yet but ... I'm really tempted too 🙂

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  • Hi, here again with a new question.
    I attacked Berlin having one air trasp only, no other units and no def struct.
    I attacked with a naval fighter and I expected to play a battle with germany defending with zero (auto win)

    Question 1 Why TripleA triggered no battle ?
    Question 2 My opponent says that in case of battle german fig in adjacent territories could scramble but... Whane I attack a structure defending with zero such a rail or a barrack, no scramble should trigger so...

    My opponent says that maybe air trasp dies only if I conquer but on the other hand... when air trasp is involved in an attack PlayerEnforcedRule says it mut die as last casualty and I thought that being air trasp the only units in Berlin... the german air trasp dying as last casualty would die immediately.

    🙂

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  • @beelee said:

    Also in case you guys aren't aware, you can turn off the Air Raid siren at Game Start. It's under "Game"

    That's half the fun!

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  • @beelee Game History

    Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 4 TotalWarAirTrprts, 4 TotalWarNavyFtrs, 1 UndrgroundFctry, 1 carrier, 1 elite, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Japan Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 JPNbomber moved from Japan to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Kweichow to 37 Sea Zone 1 tactical_bomber moved from Kweichow to 37 Sea Zone 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Shan State to Burma 1 fighter moved from Kweichow to Burma 1 tactical_bomber moved from Kweichow to Burma 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 JPNbomber moved from Kweichow to 37 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 Heavy_BB moved from 35 Sea Zone to 42 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3,4,2 Americans roll dice for 1 Escort in 46 Sea Zone, round 2 : 6 Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Borneo Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2,5 Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 6,1,4,1,4,4,6 British roll dice for 1 artillery and 1 marine in Borneo, round 2 : 6,4 Japanese win, taking Borneo from British with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery and 1 marine Battle in 16 Sea Zone Japanese attack with 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 4,4,3,4 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 2 Japanese win with 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1,4,2 Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 2 Japanese win with 1 JPNbomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Burma Changer loiter and taunt; Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Changer defend; British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6,3,1 British roll dice for 1 infantry in Burma, round 2 : 2 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 Heavy_BB and 1 Japan_destroyer ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 Heavy_BB and 1 Japan_destroyer in 42 Sea Zone, round 2 : 1,2,5 ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1,4 Units damaged: 1 Heavy_BB owned by the Japanese Japanese win, taking 42 Sea Zone from Neutral with 1 Heavy_BB and 1 Japan_destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 45 Sea Zone Japanese attack with 1 Heavy_BB and 1 transport ANZAC defend with 1 Escort Japanese roll dice for 1 Heavy_BB and 1 transport in 45 Sea Zone, round 2 : 1,6 ANZAC roll dice for 1 Escort in 45 Sea Zone, round 2 : 6 Japanese win with 1 Heavy_BB and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 Escort Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4,4,5,4 ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 5 Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Shan State 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 JPNbomber moved from 37 Sea Zone to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Shan State 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Shan State 1 infantry moved from French Indo China to Shan State 2 armour moved from Kweichow to Shan State 1 mech_infantry moved from Shensi to Yunnan 1 japanese_para moved from Suiyuyan to Jehol 1 japanese_paraBoost moved from Suiyuyan to Jehol 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from 35 Sea Zone to Philippines 1 air_transport and 1 infantry moved from Caroline Islands to Java 1 tactical_bomber moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to Japan 1 JPNbomber moved from 16 Sea Zone to Japan 1 Escort_Convoy moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 air_transports and 2 infantry moved from Japan to Kweichow 1 tactical_bomber moved from Burma to Kweichow 1 fighter moved from Burma to Kweichow 2 Japan_Engineers moved from Korea to Jehol 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 4 TotalWarNavyFtrs and 1 carrier placed in 6 Sea Zone 4 TotalWarAirTrprts and 1 elite placed in Japan 1 infantry placed in Shantung 1 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in Korea 3 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 60 PUs; end with 61 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 63 Optional[PUs] Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 66 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 67 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 75 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    tourney--trout-vs-beelee-j7.tsvg

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