• Added Relationship Types

    4
    1 Votes
    4 Posts
    1k Views
    TheDogT
    The PoliticalStateOverview.java file has the color coding for the three relationship archeTypes, meaning this functionality could be added but of course its not accessible from the mapmaking point of view. As there is no Devs working on TripleA at the moment this will not change any time soon.
  • d12 alagaesia

    3
    1 Votes
    3 Posts
    686 Views
    C
    @thedog tooltips.properties is what I was missing. I'll have to review that map further. Looking right off, arena has a very accessible xml file. Thanks for the welcome and help!
  • v6 connection error

    1
    1 Votes
    1 Posts
    540 Views
    No one has replied
  • Stuck units due to relation types

    2
    1 Votes
    2 Posts
    779 Views
    RogerCooperR
    @beornthebold-0 This is the whole logic of being unable to move to someone's territories. It means that you can't move to someone's territories. You are not going to be able to get TripleA to move in some directions and not others. You could use triggered events to simulate the evacuation of a specific base, but it would be difficult to do this on a large scale.
  • Trigger on condition if player is AI?

    2
    0 Votes
    2 Posts
    617 Views
    RogerCooperR
    You need to set the information in the game options, it does not automatically determine AI status.
  • 0 Votes
    4 Posts
    871 Views
    O
    @cernel Was there ever a way? Anyway then I guess a second version of at least the two most common maps would be hugely appreciated for us who like tech (2nd Version and 3rd Balanced)
  • Certain Maps don't seem to work

    6
    0 Votes
    6 Posts
    1k Views
    E
    Thanks. I'll give that a shot!
  • Big World Rise of Axis - kamikaze bug

    1
    0 Votes
    1 Posts
    621 Views
    No one has replied
  • I want to make a map

    57
    0 Votes
    57 Posts
    17k Views
    board 3659B
    @beelee yeah I'll do that
  • Global 40 Expansion - Excited about first playthrough - questions

    11
    1 Votes
    11 Posts
    2k Views
    M
    @beelee Thanks - first time really getting to look again, then life beacons again...
  • Aventurica

    2
    0 Votes
    2 Posts
    710 Views
    TheDogT
    I agree it was the first map I played.
  • Big World 2: Balance of Power comments

    5
    4 Votes
    5 Posts
    2k Views
    Z
    Been playing this map a bit again, and found a minor visibility issue to add issue 13 - unit visibility in Taiwan can be poor. I missed some Jap dive bombers in Taiwan; they really blend in due to how the territory and unit placements are setup. The unit border ends up in the same place as the territory border which means its outline doesn't really show, and it overlaps with the text of the province name.
  • 💀 Arena of Death - Official Thread

    maps thedog
    7
    2
    0 Votes
    7 Posts
    3k Views
    TheDogT
    Update now available from [Download Maps] button listed in the Experimental tab as Arena of Death, includes; New Arena Map - as the post above 4 Placeable Terrain pieces column - one stack hill - Adds 1 range to Archers-shot or Archer-Shot-1 - by trigger impassable - Impassable to all marsh - Slows movement by 1 when leaving hex. WARNING do NOT enter with a 1 move hero ToolTips Fix some minor bugs
  • Forty Thousand - Official

    11
    1 Votes
    11 Posts
    3k Views
    O
    @ninjawolfhybrid Hello. The link to the map seems to be broken. Could you please reupload it? Thanks!
  • trouble with maps

    5
    0 Votes
    5 Posts
    1k Views
    TheDogT
    Are they in your Triplea downloadedMaps folder, dated today? If your not sure use the link below and paste it into your windows explorer C:\Users\%USERNAME%\triplea\downloadedMaps
  • Modern Warfare - Official Thread

    2
    1
    1 Votes
    2 Posts
    881 Views
    C
    The map is on, special thanks to@RogerCooper who made this possible. Feedback appreciated
  • 0 Votes
    5 Posts
    947 Views
    B
    @martymoose I just added UK units to India and they work correctly with latest pre release. Are you still having trouble ?
  • Arda bugs discovered

    1
    0 Votes
    1 Posts
    891 Views
    No one has replied
  • Problem affecting 2 of the World War II Europe/global maps.

    4
    0 Votes
    4 Posts
    1k Views
    wc_sumptonW
    @RogerCooper If I'm reading this right, the xml was parsed, so the error is caused by a trigger that is changing raw data, since those type of triggers are not validated. In this case I believe that 'rounds' is used in the original condition so the changing trigger must also use 'rounds'. Setting the changing trigger to 'turn', 'turns', or 'round' will still parse, yet give a gameplay error. Cheers...
  • Twelve Clans - Official Thread

    38
    1
    6 Votes
    38 Posts
    11k Views
    C
    I believe this is the only map in download list which displays a "preview" image which does not display the map. I don't know if it is not any longer mandatory for that image to be the image of the whole map (@LaFayette), but I suggest it to be. I'm talking of https://github.com/triplea-maps/twelve-clans/blob/master/preview.png also displayed in https://triplea-game.org/map/twelve-clans/ The reason is that a believe it is good to be able to see the image of the full map when you are looking at what you may download.

Recent Posts

  • @TheDog
    it's checked and debug console empty.
    I ordered a Ouija board from Amazon.

    read more

  • @GREGOREK
    Just checking you have View> Show Map Details TICKED

    read more

  • neanderthal.png

    read more

  • Frustration mounting. Carved up territories where they overlap map boundaries. All looking good with a few exceptions. The problem is no reliefTiles displaying. So, I purged the territory boundaries and just registered squares for each around centers. Just to get them out of the discussion, should an error there have some impact on the display not using the reliefTiles. All defined exactly like Jurassic, et al. Very simple map.properties file with a single player (alone) and game unit (nobody). The scroll works but no baseTiles or reliefTiles. All folders present and unzipped in downloadedMaps folder to get better debugging messages.

    color.alone=ff9f40 color.Neutral=333333 color.Impassable=000000 units.scale=1.00 map.hasRelief=true map.scrollWrapX=true map.scrollWrapY=true map.showCapitolMarkers=false map.width=5120 map.height=5120

    Note: If neanderthal is zipped in the downloadedMaps folder then I get an error polygons.txt cannot be found, even though it's in the map folder. Extract the zip in place and error goes away. I've basically cloned jurassic to make neanderthal. It has to be something simple overlooked. Any insights?

    read more