Starting on the game. Finding artwork is slow. Planning triggers.
canBeCapturedOnEnteringBy
whenCapturedChangesInto
I need something similar to: whenKilledChangesInto
Does anything like that exist?
whenHitPointsDamagedChangesInto
values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit
examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/>
damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit
This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs.
Right?