• How are the map files kept current in TripleA after downloading?

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    PantherP
    @poptech Once a map has been updated on the server, you usually will notice it by the "Updates Available" register to be found when you hit "Download Maps". You can then start the update from there. This applies to current pre-release versions of TripleA. I haven't used the old stable for a while, but here IIRC the updated maps are represented by the map name showing in italics. Hit that name and a button to start the update will appear. Note that savegames always run with the map-status at the time the game has been started. In other words: Updates of maps do not affect existent games.
  • UPDATED: Alexander 350BC

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    NinjaWolfHybridN
    @ted-self that's great. I don't mind. Today I noticed a missing connection between South China Sea and Arafura Sea. Modern canals (Egypt, Panama) were removed from 350BC, fyi.
  • New World Order

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    RogerCooperR
    @mrquadratic Checkout "New World Order Variants", which has neutrality as an option. You could also place a bunch of bunkers on the frontier, and then remove them when you are ready to fight.
  • Set Territory as Unclaimed? [RESOLVED]

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  • 0 Votes
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    wc_sumptonW
    @slendymctendies All Cheers...
  • Hi Is there a way to print out a map?

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    SlendyMcTendiesS
    @rufy-0 In game under the "Export" tab, you can export a full board image "Export Gameboard Picture"
  • Remove building AA? (Factory, Airfield, Harbour) [Solved]

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    SlendyMcTendiesS
    @wc_sumpton Yeah, I initially wanted to figure out how to remove AA when disabled, but then I figured removing the AA capabilities of buildings would incentivize purchasing AA guns to protect them. I initially tried using "isAA" = "false", but this has the side-effect of making the game think it was an actual combat unit and therefore players could use them as sacrificial pawns and immediately deny the enemy their spoils if facing an overwhelming force, which was something I definitely didn't want either. You understood the original post correctly. I just decided to take a different route a day or two after posting.
  • World At War - V2.1.1 or 3.0 ? Game Unplayable

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    Falkon PowersF
    @falkon-powers Disregard, game as intended, I was mistaken V2 rather than V3 ruleset. Rusty memory on this map, been a few years... cheers!
  • PvP Scenario Review Thread

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    TheDogT
    @mattbarnes and others Any more reviews?
  • Middle Earth, Oil Wars, Forty Thousand

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    NinjaWolfHybridN
    @thedog I made a new map, thanks for the encouragement. It's called Alexander350 (world conquest set in 350BC). .zip in Maps & Mods, tell me what you think. It does use modern region names (Oil Wars map), and units from Middle Earth with only minor tweaks.
  • Added Relationship Types

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    TheDogT
    The PoliticalStateOverview.java file has the color coding for the three relationship archeTypes, meaning this functionality could be added but of course its not accessible from the mapmaking point of view. As there is no Devs working on TripleA at the moment this will not change any time soon.
  • d12 alagaesia

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    C
    @thedog tooltips.properties is what I was missing. I'll have to review that map further. Looking right off, arena has a very accessible xml file. Thanks for the welcome and help!
  • v6 connection error

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  • Stuck units due to relation types

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    RogerCooperR
    @beornthebold-0 This is the whole logic of being unable to move to someone's territories. It means that you can't move to someone's territories. You are not going to be able to get TripleA to move in some directions and not others. You could use triggered events to simulate the evacuation of a specific base, but it would be difficult to do this on a large scale.
  • Trigger on condition if player is AI?

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    RogerCooperR
    You need to set the information in the game options, it does not automatically determine AI status.
  • 0 Votes
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    O
    @cernel Was there ever a way? Anyway then I guess a second version of at least the two most common maps would be hugely appreciated for us who like tech (2nd Version and 3rd Balanced)
  • Certain Maps don't seem to work

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    E
    Thanks. I'll give that a shot!
  • Big World Rise of Axis - kamikaze bug

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  • I want to make a map

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    board 3659B
    @beelee yeah I'll do that
  • Global 40 Expansion - Excited about first playthrough - questions

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    M
    @beelee Thanks - first time really getting to look again, then life beacons again...

Recent Posts

  • @captain0
    Apologies for the late reply.

    A few more land/ sea territories would be great.

    I agree, but Im no map-maker, I will have to wait for someone to offer.

    .

    do you think there is an issue with the stacking restrictions on the old 2 hit tanks?

    As they are 2HP, there max stack is 5s, So you have to move the ones nearer the objective first, then the rear TT/echelons after the nearer ones. This principle applies to all stacking in the map.

    PT boats were considered, but decided against, Bomber-Tac does a similar but has a more versatile role.

    .

    enemy factories are destroyed on capture and you can only build light industry on non sovereign territory?

    Again considered, but for simplicity, kept as is. I was conscious that a lot of complexity was going into the map and that it might be too much for players to take in.

    .

    Also do you think the Russian player should be immune to Winter as they were more better prepared for it historically.

    True they were, but again for simplicity kept simple for both Germany/Russia. The Russians do have a lot of Siberian troops/ Inf-Elite that are 'immune' to the effects of winter, so as a player spam them in the north.

    .

    Maybe also a Rasputitsa effect could block all movement on the Eastern front (all player) for one turn after Winter.

    Tried a variant of that, the Germans kept on losing in the north, it was so hard to balance, so removed for simplicity.

    .

    they have to manually enter the quantity as there is no selector arrow for the box like other units.

    Yes, this is a know problem with the TripleA look & feel, FlatLaf, if it bugs you try this;
    Game> Engine settings> UI theme tab> change FlatLaf Dark to Metal or Nimbus

    read more

  • Name Ozteas 1941 Global Setup
    Description A 1941 scenario for the Global game
    https://axisandallies.fandom.com/wiki/Ozteas_1941_Global_Setup
    image.jpeg

    Good Points

    Reasonably balanced 1941 start speeds game and eliminates the messy political rules

    Bad Points
    *

    read more

  • Updated to 2.63

    Screenshot from 2026-09-25 20-20-09.png

    read more

  • Name Hearts of Iron: The Rising Sun 1942
    Description World War 2 in 1942 on the Big World map with many nations and new & modified unit types.

    https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942
    image.jpeg

    Good Points

    Reasonably balanced New unit types are interesting

    Bad Points

    Some unit types are not well balanced
    read more