• UPDATED: Alexander 350BC

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    NinjaWolfHybridN
    @ted-self that's great. I don't mind. Today I noticed a missing connection between South China Sea and Arafura Sea. Modern canals (Egypt, Panama) were removed from 350BC, fyi.
  • New World Order

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    RogerCooperR
    @mrquadratic Checkout "New World Order Variants", which has neutrality as an option. You could also place a bunch of bunkers on the frontier, and then remove them when you are ready to fight.
  • Set Territory as Unclaimed? [RESOLVED]

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  • 0 Votes
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    wc_sumptonW
    @slendymctendies All Cheers...
  • Hi Is there a way to print out a map?

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    SlendyMcTendiesS
    @rufy-0 In game under the "Export" tab, you can export a full board image "Export Gameboard Picture"
  • Remove building AA? (Factory, Airfield, Harbour) [Solved]

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    SlendyMcTendiesS
    @wc_sumpton Yeah, I initially wanted to figure out how to remove AA when disabled, but then I figured removing the AA capabilities of buildings would incentivize purchasing AA guns to protect them. I initially tried using "isAA" = "false", but this has the side-effect of making the game think it was an actual combat unit and therefore players could use them as sacrificial pawns and immediately deny the enemy their spoils if facing an overwhelming force, which was something I definitely didn't want either. You understood the original post correctly. I just decided to take a different route a day or two after posting.
  • World At War - V2.1.1 or 3.0 ? Game Unplayable

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    Falkon PowersF
    @falkon-powers Disregard, game as intended, I was mistaken V2 rather than V3 ruleset. Rusty memory on this map, been a few years... cheers!
  • PvP Scenario Review Thread

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    TheDogT
    @mattbarnes and others Any more reviews?
  • Middle Earth, Oil Wars, Forty Thousand

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    NinjaWolfHybridN
    @thedog I made a new map, thanks for the encouragement. It's called Alexander350 (world conquest set in 350BC). .zip in Maps & Mods, tell me what you think. It does use modern region names (Oil Wars map), and units from Middle Earth with only minor tweaks.
  • Added Relationship Types

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    TheDogT
    The PoliticalStateOverview.java file has the color coding for the three relationship archeTypes, meaning this functionality could be added but of course its not accessible from the mapmaking point of view. As there is no Devs working on TripleA at the moment this will not change any time soon.
  • d12 alagaesia

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    C
    @thedog tooltips.properties is what I was missing. I'll have to review that map further. Looking right off, arena has a very accessible xml file. Thanks for the welcome and help!
  • v6 connection error

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  • Stuck units due to relation types

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    RogerCooperR
    @beornthebold-0 This is the whole logic of being unable to move to someone's territories. It means that you can't move to someone's territories. You are not going to be able to get TripleA to move in some directions and not others. You could use triggered events to simulate the evacuation of a specific base, but it would be difficult to do this on a large scale.
  • Trigger on condition if player is AI?

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    RogerCooperR
    You need to set the information in the game options, it does not automatically determine AI status.
  • 0 Votes
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    O
    @cernel Was there ever a way? Anyway then I guess a second version of at least the two most common maps would be hugely appreciated for us who like tech (2nd Version and 3rd Balanced)
  • Certain Maps don't seem to work

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    E
    Thanks. I'll give that a shot!
  • Big World Rise of Axis - kamikaze bug

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  • I want to make a map

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    board 3659B
    @beelee yeah I'll do that
  • Global 40 Expansion - Excited about first playthrough - questions

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    M
    @beelee Thanks - first time really getting to look again, then life beacons again...
  • Aventurica

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    TheDogT
    I agree it was the first map I played.

Recent Posts

  • Name Ur-Quan Slave War:Masters Edition
    Description Based upon the Star Control series of video games.
    https://axisandallies.fandom.com/wiki/Ur-Quan_Slave_War:_Masters_Edition
    9687fab8-827d-460e-b836-2f4ef890a344-image.jpeg

    Good Points

    Not another WW2 mod Varied unit images Different players have different capabilities Evokes the Star Control universe

    Bad Points

    Some players will get stomped Most units move 1, making for a slow game
    read more

  • I am starting work on a program that generates random but somewhat plausible World War Two's.

    I am taking as a divergence point the end of WW1 in 1918. Given the political turmoil after WW1 and the Great Depression, there were many possible ways internal and external politics could have developed. Almost any ideology could have come to power in almost any country and even countries with similar ideologies could have come to blows.

    I am planning on writing the program in Excel VBA. Excel has many tools for managing data which should make this easy to write. If the program works well, I could convert it to some other language.

    As a base for my scenario generator I will use World War 2 V3 (Anniversary Edition) because of that version's popularity, lack of complexity and a less distorted map than many other mods. If this mod is well received, I may try using other maps as a base.

    The program will conduct the following steps

    Write the non-changing part of the xml file Assign each territory to a country based upon the 1918 situation Resolve the military and political conflicts of the interwar years and reassign the country controlling territories as a result. Align some countries with larger countries so they are considered to be the same in the game, like Canada being part of Britain. Others will be considered to be neutrals. Assign the remaining major and medium countries to alliances Determine the order of play Add the starting units and resources Try to balance the game by adding additional units and resources to the alliance that needs them.

    I will post details about each of the steps soon.

    read more

  • Name MEWW-Alliances
    Description An arbitrary conflict on map of the Middle East and adjacent areas
    https://axisandallies.fandom.com/wiki/Mewww-Alliances
    cd59b2fc-bc15-443e-bb3f-20ac0500132c-image.jpeg

    Good Points

    Not another WW2

    Bad Points

    Ugly map Not well balanced Map is too small for so many nations
    read more

  • @VictoryFirst

    I think my 1 pixel idea will fail, although I haven't tried it. Reason being, when you go to "Add Units" you only got a 1 pix spot for it to find.

    Idk, maybe a 5 spot ? I guess I just gotta try it 🙂

    read more