• Trying to put age of tribes engine on alexander 350 world map

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    RogerCooperR
    @ted-self Read this https://docs.github.com/en/repositories/working-with-files/using-files/downloading-source-code-archives
  • Age of Tribes - Official Thread

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    Ted SelfT
    @ted-self Hi, how are you? I was wondering how you made those wooly mammoths able to be captured? I am trying to do a war of the roses scenario and I have some royal units who need to be captured.
  • 🏛 Britannia: Roman Invasion v2+ - Official Thread

    maps thedog
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    TheDogT
    Rounds 1-24, no TT owned, no units on the map. Then round 25, place them on the map. To me it does not sound a good idea, as players will avoid the new nations territory, knowing they will appear. The AI will not have a clue. But ...
  • Change Unit Ownership? [Re-opened]

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    SlendyMcTendiesS
    @wc_sumpton I'm confused about what you mean by players only being allowed "one" player attachment. You have two in your code example, yet it worked at the time. @wc_sumpton said in Change Unit Ownership? [Resolved]: @slendymctendies The following seems to work: <!-- Remove Capital Requirement --> <attachment foreach="$AllPlayers$" name="playerAttachment" attachTo="@AllPlayers@" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player"> <option name="retainCapitalNumber" value="0"/> <option name="retainCapitalProduceNumber" value="0"/> <option name="giveUnitControl" value="$AllPlayers$"/> <option name="giveUnitControlInAllTerritories" value="false"/> </attachment> <attachment foreach="$Territory$" name="triggerAttachment_Germans_SurrenderTo_Russians_@Territory@_ChangeOwnership" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachment_Germans_SurrenderTo_Russians"/> <option name="when" value="before:germansEndTurn"/> <option name="changeOwnership" value="@Territory@:Germans:Russians:false"/> <option name="uses" value="1"/> </attachment> <!-- change military units canBeGivenByTerritoryTo --> <attachment name="triggerAttachment_canBeGivenByTerritoryTo_GermansToRussians" attachTo="Germans" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Germans_SurrenderTo_Russians"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitType" value="$AllUnits$"/> <option name="unitProperty" value="canBeGivenByTerritoryTo" count="-reset-Russians"/> <option name="when" value="after:germansPolitics"/> <option name="uses" value="1"/> </attachment> <!-- Give unit control Germans to Russians --> <attachment name="triggerAttachment_GiveUnitControl_GermansToRussians" attachTo="Germans" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Germans_SurrenderTo_Russians"/> <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/> <option name="playerProperty" value="giveUnitControl" count="-reset-Russians"/> <option name="when" value="after:germansPolitics"/> <option name="uses" value="1"/> </attachment> <!-- Give give captured units Germans to Russians --> <attachment name="triggerAttachment_GiveUnitControlInAllTerritories_GermansToRussians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachment_Germans_SurrenderTo_Russians"/> <option name="when" value="after:germansPolitics"/> <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/> <option name="playerProperty" value="giveUnitControlInAllTerritories" count="true"/> <option name="uses" value="1"/> </attachment> Cheers... So what do you mean by players only having one player attachment?
  • How are the map files kept current in TripleA after downloading?

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    PantherP
    @poptech Once a map has been updated on the server, you usually will notice it by the "Updates Available" register to be found when you hit "Download Maps". You can then start the update from there. This applies to current pre-release versions of TripleA. I haven't used the old stable for a while, but here IIRC the updated maps are represented by the map name showing in italics. Hit that name and a button to start the update will appear. Note that savegames always run with the map-status at the time the game has been started. In other words: Updates of maps do not affect existent games.
  • UPDATED: Alexander 350BC

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    NinjaWolfHybridN
    @ted-self that's great. I don't mind. Today I noticed a missing connection between South China Sea and Arafura Sea. Modern canals (Egypt, Panama) were removed from 350BC, fyi.
  • New World Order

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    RogerCooperR
    @mrquadratic Checkout "New World Order Variants", which has neutrality as an option. You could also place a bunch of bunkers on the frontier, and then remove them when you are ready to fight.
  • Set Territory as Unclaimed? [RESOLVED]

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  • 0 Votes
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    wc_sumptonW
    @slendymctendies All Cheers...
  • Hi Is there a way to print out a map?

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    SlendyMcTendiesS
    @rufy-0 In game under the "Export" tab, you can export a full board image "Export Gameboard Picture"
  • Remove building AA? (Factory, Airfield, Harbour) [Solved]

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    SlendyMcTendiesS
    @wc_sumpton Yeah, I initially wanted to figure out how to remove AA when disabled, but then I figured removing the AA capabilities of buildings would incentivize purchasing AA guns to protect them. I initially tried using "isAA" = "false", but this has the side-effect of making the game think it was an actual combat unit and therefore players could use them as sacrificial pawns and immediately deny the enemy their spoils if facing an overwhelming force, which was something I definitely didn't want either. You understood the original post correctly. I just decided to take a different route a day or two after posting.
  • World At War - V2.1.1 or 3.0 ? Game Unplayable

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    Falkon PowersF
    @falkon-powers Disregard, game as intended, I was mistaken V2 rather than V3 ruleset. Rusty memory on this map, been a few years... cheers!
  • PvP Scenario Review Thread

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    TheDogT
    @mattbarnes and others Any more reviews?
  • Middle Earth, Oil Wars, Forty Thousand

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    NinjaWolfHybridN
    @thedog I made a new map, thanks for the encouragement. It's called Alexander350 (world conquest set in 350BC). .zip in Maps & Mods, tell me what you think. It does use modern region names (Oil Wars map), and units from Middle Earth with only minor tweaks.
  • Added Relationship Types

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    TheDogT
    The PoliticalStateOverview.java file has the color coding for the three relationship archeTypes, meaning this functionality could be added but of course its not accessible from the mapmaking point of view. As there is no Devs working on TripleA at the moment this will not change any time soon.
  • d12 alagaesia

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    C
    @thedog tooltips.properties is what I was missing. I'll have to review that map further. Looking right off, arena has a very accessible xml file. Thanks for the welcome and help!
  • v6 connection error

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  • Stuck units due to relation types

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    RogerCooperR
    @beornthebold-0 This is the whole logic of being unable to move to someone's territories. It means that you can't move to someone's territories. You are not going to be able to get TripleA to move in some directions and not others. You could use triggered events to simulate the evacuation of a specific base, but it would be difficult to do this on a large scale.
  • Trigger on condition if player is AI?

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    RogerCooperR
    You need to set the information in the game options, it does not automatically determine AI status.
  • 0 Votes
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    O
    @cernel Was there ever a way? Anyway then I guess a second version of at least the two most common maps would be hugely appreciated for us who like tech (2nd Version and 3rd Balanced)

Recent Posts

  • @rwb4
    Welcome to the forums!

    Well done on making your first map, its a steep learning curve. 🙂

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  • Resolving minor inter-war conflicts.

    Territory Country Probability Outcome
    Afghanistan Afghanistan 60% Third Anglo-Afghan War is inconclusive.
    Afghanistan Impassable 10% Afghan neutrality guaranteed by Britain and Russia.
    Afghanistan Britain 10% British decisively win the Third Ango-Afghan War
    Afghanistan Victim 20% Afghanistan collapses into chaos after British victory in the Third Ango-Afghan War.
    Anglo-Egypt Sudan Britain 80%
    Anglo-Egypt Sudan Egypt 20% Egypt establishes firm control of the Sudan
    Belorussia Belorussia 10% Belorussia gains independence
    Borneo Brunei 20% Brunei preponderant in Borneo
    Borneo Britain 50% Britain preponderant in Borneo
    Borneo Netherlands 30% Dutch preponderant in Borneo
    Buryatia S.S.R. Japan 10% Japanese gain control of Buryatia
    Buryatia S.S.R. Russia 90%
    Caucasus Caucasus 20% Independent state(s) in Caucasus
    Caucasus Russia 80%
    Eire Britain 20% Irish uprising defeated
    Eire Ireland 80%
    Finland Finland 80% Finland gains independence
    Finland Russia 20% Russia retains Finland
    French Indo-China Thailand Vietnam 40% Vietnam dominant in Southeast Asia
    French Indo-China Thailand Siam 30% Siam dominant in Southeast Asia
    French Indo-China Thailand Britain 30% Britain dominant in Southeast Asia
    Himalaya Tibet 20% Tibet dominates the Himalayas
    Himalaya Nepal 10% Nepal dominates the Himalayas
    Himalaya Impassable 70% Snow & ice dominate the Himalayas
    Italian Africa Abyssinia 25% Abyssinia modernizes
    Italian Africa Britain 25% Britain dominant in East Africa
    Italian Africa Italy 50% Italy conquers Abyssinia
    Kazakh S.S.R. Kazakhstan 10% Kazakhstan gains independence
    Kazakh S.S.R. Russia 90%
    Kwangtung Britain 60% Hong Kong dominates South China
    Kwangtung China 40% Canton dominates South China
    Manchuria Japan 70% Japan dominates Korea and Manchuria
    Manchuria Korea 10% Korea regains independence
    Manchuria China 10% China gains full control over Manchuria
    Manchuria Russia 10% Russia dominates Manchuria
    Mongolia Mongolia 70% Mongolia gains independence
    Mongolia Russia 20% Russia controls Mongolia
    Mongolia China 10% China controls Mongolia
    Morocco Algeria France 80% France dominates the Mahgreb
    Morocco Algeria Morocco 20% Morocco dominates the Mahgreb
    New Guinea Netherlands 50% Netherlands dominates New Guinea
    New Guinea Australia 50% Australia dominates New Guinea
    Northwestern Europe Belgium 50% Belgium dominates the Low Countries
    Northwestern Europe Netherlands 50% Netherlands dominates the Low Countries
    Sahara Impassable 90%
    Sahara France 10% France develops the Sahara
    Saudi Arabia Saudi 60% Saudis defeat the Hashemites
    Saudi Arabia Hashemite 40% Hashemites defeat the Saudis
    Spain Spain 80%
    Spain Portugal 20% Portugal dominates Iberian Peninsula
    Trans-Jordan Hashemite 60% Hashemite kings installed in Middle East
    Trans-Jordan Britain 10% Britain dominates the Middle East
    Trans-Jordan France 30% France dominates the Middle East
    West Indies Cuba 25% Cuba dominates West Indies
    West Indies United_States 25% USA dominates West Indies
    West Indies Britain 25% Britain dominates West Indies
    West Indies France 25% France dominates West Indies
    image.jpeg

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  • @Rrrrricky said:

    Hey everyone, im new here.

    Trying to modify NO's on World War ii v3 1942 map. Github looks locked apparently? I couldn't create an account there for some reason. Any ideas?

    TY!

    Why did you want to change the NO's? If you want different NO's, you need to create a new mod.

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  • Hello. I just submitted a new map/game, Fate of Nations: June 1941.

    I only discovered TripleA earlier this year. It is my first attempt at anything like this. I would like to hear any suggestions for improvements or if I got any anything wrong that results in problems.

    I would also like to give a shout out to those that created TripleA and keep it up and running. Also to the creator of the Blackelk map that I used and to all those that submitted maps/games that I could borrow xml or artwork from (especially 1941GCD, TWW, G40). Thanks.

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