• 0 Votes
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    wc_sumptonW
    @slendymctendies All Cheers...
  • Hi Is there a way to print out a map?

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    SlendyMcTendiesS
    @rufy-0 In game under the "Export" tab, you can export a full board image "Export Gameboard Picture"
  • Remove building AA? (Factory, Airfield, Harbour) [Solved]

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    SlendyMcTendiesS
    @wc_sumpton Yeah, I initially wanted to figure out how to remove AA when disabled, but then I figured removing the AA capabilities of buildings would incentivize purchasing AA guns to protect them. I initially tried using "isAA" = "false", but this has the side-effect of making the game think it was an actual combat unit and therefore players could use them as sacrificial pawns and immediately deny the enemy their spoils if facing an overwhelming force, which was something I definitely didn't want either. You understood the original post correctly. I just decided to take a different route a day or two after posting.
  • World At War - V2.1.1 or 3.0 ? Game Unplayable

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    Falkon PowersF
    @falkon-powers Disregard, game as intended, I was mistaken V2 rather than V3 ruleset. Rusty memory on this map, been a few years... cheers!
  • PvP Scenario Review Thread

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    TheDogT
    @mattbarnes and others Any more reviews?
  • Middle Earth, Oil Wars, Forty Thousand

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    NinjaWolfHybridN
    @thedog I made a new map, thanks for the encouragement. It's called Alexander350 (world conquest set in 350BC). .zip in Maps & Mods, tell me what you think. It does use modern region names (Oil Wars map), and units from Middle Earth with only minor tweaks.
  • Added Relationship Types

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    TheDogT
    The PoliticalStateOverview.java file has the color coding for the three relationship archeTypes, meaning this functionality could be added but of course its not accessible from the mapmaking point of view. As there is no Devs working on TripleA at the moment this will not change any time soon.
  • d12 alagaesia

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    C
    @thedog tooltips.properties is what I was missing. I'll have to review that map further. Looking right off, arena has a very accessible xml file. Thanks for the welcome and help!
  • v6 connection error

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  • Stuck units due to relation types

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    RogerCooperR
    @beornthebold-0 This is the whole logic of being unable to move to someone's territories. It means that you can't move to someone's territories. You are not going to be able to get TripleA to move in some directions and not others. You could use triggered events to simulate the evacuation of a specific base, but it would be difficult to do this on a large scale.
  • Trigger on condition if player is AI?

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    RogerCooperR
    You need to set the information in the game options, it does not automatically determine AI status.
  • 0 Votes
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    O
    @cernel Was there ever a way? Anyway then I guess a second version of at least the two most common maps would be hugely appreciated for us who like tech (2nd Version and 3rd Balanced)
  • Certain Maps don't seem to work

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    E
    Thanks. I'll give that a shot!
  • Big World Rise of Axis - kamikaze bug

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  • I want to make a map

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    board 3659B
    @beelee yeah I'll do that
  • Global 40 Expansion - Excited about first playthrough - questions

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    M
    @beelee Thanks - first time really getting to look again, then life beacons again...
  • Aventurica

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    TheDogT
    I agree it was the first map I played.
  • Big World 2: Balance of Power comments

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    Z
    Been playing this map a bit again, and found a minor visibility issue to add issue 13 - unit visibility in Taiwan can be poor. I missed some Jap dive bombers in Taiwan; they really blend in due to how the territory and unit placements are setup. The unit border ends up in the same place as the territory border which means its outline doesn't really show, and it overlaps with the text of the province name.
  • 💀 Arena of Death - Official Thread

    maps thedog
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    TheDogT
    Update now available from [Download Maps] button listed in the Experimental tab as Arena of Death, includes; New Arena Map - as the post above 4 Placeable Terrain pieces column - one stack hill - Adds 1 range to Archers-shot or Archer-Shot-1 - by trigger impassable - Impassable to all marsh - Slows movement by 1 when leaving hex. WARNING do NOT enter with a 1 move hero ToolTips Fix some minor bugs
  • Forty Thousand - Official

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    O
    @ninjawolfhybrid Hello. The link to the map seems to be broken. Could you please reupload it? Thanks!

Recent Posts

  • @TheDog said:

    @rogercooper
    Cant find Ansalon/Analon on Github maps

    Missing from your list, but on Github maps
    Settlers: Fallen Empire
    Shogun Advanced

    Ansalon was superseded. https://axisandallies.fandom.com/wiki/Master_of_Ansalon

    Settlers: Fallen Empire uses the Fallen Empire Map

    Shogun Advanced is under The Shogun Map

    read more

  • @thehobbesian I have confirmed that I already have the mod downloaded to my system and I have added this to my queue of TripleA things to do.

    read more

  • Thanks Dog. In the game I am playing I am using Hard AI but I generally use a combination of both.
    Oh yeah in the stack the Russian AI was holding back in Yekaterinburg? area was not 150 TUV but about 81 units/ 640 TUV
    The AI kept a fair bit there since the start of the game really. With some old double hit 1941 tanks.

    read more

  • @captain0
    Are you playing with Fast-AI as it is more aggressive than Hard-AI ?

    The US AI does have enough air power to control 2 SZ distance of its West Coast and has enough PU to dominate the sea, but sadly it does not.
    I will look at reinforcing the US west coast, but it will be awhile.

    .

    One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.
    Whilst I respect this is quite accurate historically.

    Agreed, it is not going to change. You could replace the South Africa Industry-Med with a Industry-Hvy if you wish.

    read more