• 0 Votes
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    753 Views
    wc_sumptonW
    @slendymctendies All Cheers...
  • Hi Is there a way to print out a map?

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    SlendyMcTendiesS
    @rufy-0 In game under the "Export" tab, you can export a full board image "Export Gameboard Picture"
  • Remove building AA? (Factory, Airfield, Harbour) [Solved]

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    SlendyMcTendiesS
    @wc_sumpton Yeah, I initially wanted to figure out how to remove AA when disabled, but then I figured removing the AA capabilities of buildings would incentivize purchasing AA guns to protect them. I initially tried using "isAA" = "false", but this has the side-effect of making the game think it was an actual combat unit and therefore players could use them as sacrificial pawns and immediately deny the enemy their spoils if facing an overwhelming force, which was something I definitely didn't want either. You understood the original post correctly. I just decided to take a different route a day or two after posting.
  • World At War - V2.1.1 or 3.0 ? Game Unplayable

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    3 Posts
    879 Views
    Falkon PowersF
    @falkon-powers Disregard, game as intended, I was mistaken V2 rather than V3 ruleset. Rusty memory on this map, been a few years... cheers!
  • PvP Scenario Review Thread

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    3 Votes
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    TheDogT
    @mattbarnes and others Any more reviews?
  • Middle Earth, Oil Wars, Forty Thousand

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    3 Votes
    8 Posts
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    NinjaWolfHybridN
    @thedog I made a new map, thanks for the encouragement. It's called Alexander350 (world conquest set in 350BC). .zip in Maps & Mods, tell me what you think. It does use modern region names (Oil Wars map), and units from Middle Earth with only minor tweaks.
  • Added Relationship Types

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    4 Posts
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    TheDogT
    The PoliticalStateOverview.java file has the color coding for the three relationship archeTypes, meaning this functionality could be added but of course its not accessible from the mapmaking point of view. As there is no Devs working on TripleA at the moment this will not change any time soon.
  • d12 alagaesia

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    1 Votes
    3 Posts
    711 Views
    C
    @thedog tooltips.properties is what I was missing. I'll have to review that map further. Looking right off, arena has a very accessible xml file. Thanks for the welcome and help!
  • v6 connection error

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    No one has replied
  • Stuck units due to relation types

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    1 Votes
    2 Posts
    819 Views
    RogerCooperR
    @beornthebold-0 This is the whole logic of being unable to move to someone's territories. It means that you can't move to someone's territories. You are not going to be able to get TripleA to move in some directions and not others. You could use triggered events to simulate the evacuation of a specific base, but it would be difficult to do this on a large scale.
  • Trigger on condition if player is AI?

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    633 Views
    RogerCooperR
    You need to set the information in the game options, it does not automatically determine AI status.
  • 0 Votes
    4 Posts
    922 Views
    O
    @cernel Was there ever a way? Anyway then I guess a second version of at least the two most common maps would be hugely appreciated for us who like tech (2nd Version and 3rd Balanced)
  • Certain Maps don't seem to work

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    E
    Thanks. I'll give that a shot!
  • Big World Rise of Axis - kamikaze bug

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    No one has replied
  • I want to make a map

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    board 3659B
    @beelee yeah I'll do that
  • Global 40 Expansion - Excited about first playthrough - questions

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    M
    @beelee Thanks - first time really getting to look again, then life beacons again...
  • Aventurica

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    TheDogT
    I agree it was the first map I played.
  • Big World 2: Balance of Power comments

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    4 Votes
    5 Posts
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    Z
    Been playing this map a bit again, and found a minor visibility issue to add issue 13 - unit visibility in Taiwan can be poor. I missed some Jap dive bombers in Taiwan; they really blend in due to how the territory and unit placements are setup. The unit border ends up in the same place as the territory border which means its outline doesn't really show, and it overlaps with the text of the province name.
  • 💀 Arena of Death - Official Thread

    maps thedog
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    TheDogT
    Update now available from [Download Maps] button listed in the Experimental tab as Arena of Death, includes; New Arena Map - as the post above 4 Placeable Terrain pieces column - one stack hill - Adds 1 range to Archers-shot or Archer-Shot-1 - by trigger impassable - Impassable to all marsh - Slows movement by 1 when leaving hex. WARNING do NOT enter with a 1 move hero ToolTips Fix some minor bugs
  • Forty Thousand - Official

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    O
    @ninjawolfhybrid Hello. The link to the map seems to be broken. Could you please reupload it? Thanks!

Recent Posts

  • I think the Trento-Milan route should be impassable. The Tunis-Ghadames route doesn't make much sense, but it is necessary to give the Ottoman-controlled Senussis another target besides Italian Libya.

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  • @djggml
    Short answer no,.
    Please post these files
    map.yml
    pact_of_steel_233.xml
    here.

    read more

  • @TheDog --- hey thanks for the reply.
    Yes
    in the map.yml

    i had this

    {game_name: Pact of Steel, file_name: pact_of_steel.xml} {game_name: Pact of Steel 2, file_name: pact_of_steel_2.xml}

    it is still not working with my modified .xml that i put in
    triplea\downloadedMaps\the_pact_of_steel\map\games -

    here it has Pact_of_steel and Pact_of_steel 2 and my modified xml that I call Pact of_ Steel_ 233

    so I and added this in the map.yml file

    {game_name: Pact of Steel 233, file_name: pact_of_steel_233.xml}

    it is now loading my game- but when i try to play it- i get this error message
    Failed to find game file: pact_of_steel_233.xml, within directory tree rooted at: C;\Users\djggm\triplea\downloadedMaps\the_pact_of_steel\maps\games

    any other ideas ?
    Thanks

    read more

  • @iratoric Oops, I did miswrite that. Artillery has 1 movement as well.

    There will already be 8 historical and permanent sea mine zones. I'm mostly concerned about how to represent the Battle of the Atlantic. One idea is that 6 sea zones could each have a 1/6 chance to spawn a German submarine every round. But playing that kind of whack-a-mole game as the Entente sounds frustrating.

    The laziest solution is simply giving the Germans an unhistorically large number of submarines in the Atlantic from the beginning.

    read more