Updated Jurassic: unit a/d/m mods, map cleaning, and 20-sided dice. Makes for a very WIDE battle menu but was needed for balance. Maybe the battle-menu could be modified to not display dice with no units. That would shrink it back down.
http://john.gregorek.com/Games/jurassic-master.zip
I'm making another game-map called Neanderthal. It is a test bed for the item/monster triggers to be added to Jurassic. For now, they can both be addressed here.
This is a sample top-left corner of the map. Scripts auto-generate (XY-wrapped) topology, terrain, territories, borders, cell gutters and relationships. If there is interest, I could post a few unit-less maps for use in other game developments. But first ...

... I have one concern. Note: 'Lj' and 'Lad' territories run off the border and wrap to the other side of the map (not shown). How do I define the points in the 'polygons.txt' file? The loops are currently defined around the territory center. Thus, border loops that run off the left or top edge will have negative values and values greater than the map dimensions if portions run off the right or bottom.