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Recent Posts
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Is there any reliable way to figure it out?
Like, how would you readjust the cost of all your units if every unit had anti-air ability? Or how about giving +1 attack or defense to any unit? I know it's pretty map-specific, but just wondering if there's a way to determine cost differences between units as correctly as possible.
I like unit costs being as close to each other as possible. Like decreasing air units' cost as much as possible while not making them overpowered. Or something.
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@KurtGodel7 Nice! Were you using Claude for the unit images too?
Autocannoni is the plutral form, a singular unit is an Autocannnone.
In that case, I should probably say that I have given the Autocannone an improvement to its stats. It now defends on a 2 instead of on a 1.
In answer to your question, some of my unit art came from existing maps, and some was created by Claude.
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@KurtGodel7 Nice! Were you using Claude for the unit images too?
Autocannoni is the plutral form, a singular unit is an Autocannnone.
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This conversation has inspired me to give Italy additional nation-specific techs. Below is the current list of techs unique to Italy.
Italy tech category
Mare Nostrum: each Italian transport provides +1 support on defense to one destroyer or cruiser.
Autocannoni: allows Italy to build the autocannoni unit.
Bersaglieri: adds +1 to attack for Italian mobile infantry.Italy's nation-specific Piston Aircraft techs
Sparviero (SM 79): Torpedo bombers' naval bonus is now 2.
Picchiatelli: Dive bombers' land bonus becomes 2. (Same as Germany's Stuka)
Aerosiluranti: torpedo bombers cost 1 PU lessThe autocannoni unit is unique to Italy. Cost: 6 PU. Move 2, attack 2, defense 1, supports one infantry on attack. (Edit: the defense is now 2.) Also, this unit acts as an aa gun. In an air battle, an aa gun gets one shot only and fires on a 2. An autocannoni gets one shot only and fires on a 1. AA guns and autocannoni are the only two types of land units in the game which get to fire in an air battle. Below is a picture of a mobile infantry, a field gun, and an autocannoni.
