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    @martymoose I just added UK units to India and they work correctly with latest pre release. Are you still having trouble ?
  • Arda bugs discovered

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  • Problem affecting 2 of the World War II Europe/global maps.

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    wc_sumptonW
    @RogerCooper If I'm reading this right, the xml was parsed, so the error is caused by a trigger that is changing raw data, since those type of triggers are not validated. In this case I believe that 'rounds' is used in the original condition so the changing trigger must also use 'rounds'. Setting the changing trigger to 'turn', 'turns', or 'round' will still parse, yet give a gameplay error. Cheers...
  • Twelve Clans - Official Thread

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    C
    I believe this is the only map in download list which displays a "preview" image which does not display the map. I don't know if it is not any longer mandatory for that image to be the image of the whole map (@LaFayette), but I suggest it to be. I'm talking of https://github.com/triplea-maps/twelve-clans/blob/master/preview.png also displayed in https://triplea-game.org/map/twelve-clans/ The reason is that a believe it is good to be able to see the image of the full map when you are looking at what you may download.
  • Question about Global 1940 House Rules in 2_6

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    @martymoose DOH - I lied 1940 and 40 house rules are different!!!
  • Making a mod. Where to Start?

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    @rogercooper Ok thanks
  • Removing Player Choice from Declarations of War

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  • Correlates of War Database

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    RogerCooperR
    I have updated the information from Correlates of War. I have interpolated missing data and corrected some obvious typos. The data covers from 1816 to 2016. You can download the spreadsheet here https://docs.google.com/spreadsheets/d/1ncDAzhsOjTL3_UcNXrwlnHFAonnwIdjQlJP5uhp8ues/edit?usp=sharing
  • Balancing Scenarios in TripleA

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    RogerCooperR
    @rogercooper V5 (2nd edition) should have been 32% for the allies (it is very unbalanced). Axis & Allies Europe (the old version) needs 19% for the allies
  • napoleon ffa

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    @board-3659 im not sure about a direct link but you can enter a bot in the lobby and click "download maps" and scan down the list till you get to "Napoleon Empires 5 Player FFA".
  • Imperialism 1974 Board Game

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    There have been a few improvements to the map and to the engine to make this map work better. A few issues with the map itself were fixed, it got a facelift, and some changes in the 2.6 prereleases have taught the AI how to use consumable units, which made AIs be able to play effectively on the main continent (but not yet explore with ships). There have been some other non-AI fixes in the 2.6 prereleases fixing some UI glitches the map experiences with 2.5. I also added the mountain territory effect, but unfortunately we can only use it for territories that are all-mountain, since TripleA doesn't yet support directional territory effects. Would be interested to hear if people had a chance to try it and have feedback. Cheers!
  • Cold War map

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    I've finally gotten around to improving the map image for the "Cold war" map. The changes have been submitted.
  • A Path Beyond - 1v1 Scenario

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    TheDogT
    @island You might consider adding some victory conditions.
  • Iron War - Official Thread

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    Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?
  • NATO Russia 2022 OFFICIAL THREAD

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    @chrishomko always looking forward to new maps. good luck!
  • Feudal Japan

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    @mattbarnes i always had trouble using that option but last i heard it works just only transports specific units.
  • Ukraine Russia 2022 Map

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    chrishomkoC
    Map rename to state proper goals. Moving this discussion to NATO Russia 2022 thread.
  • Invasion USA - Main Thread

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    @strategery I remember looking at the map a few months ago; I suspect there are some bugs as a result of the map not having been updated since 2018-ish and changes in the triplea engine since then. Or maybe the bugs were present at the time and simply weren't noticed due to the map not being played much. I've never seen people play the map in the lobby, so I'm not sure how much actual play it sees.
  • Making RISK within TripleA - Help Requested

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    SlendyMcTendiesS
    @lafayette Hmm. Ok. I already have an automated "Victory" system which seems to accomplish the same thing. I'll probably write a surrender system into the game. I have a few ideas on how it could be accomplished.
  • WW1 in 1939

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    @schulz thanks, I'll play until 10-20 times (which isn't too hard) and then give some thoughts

Recent Posts

  • Game Oztea 1939 Global
    Description World War II starting in 1939 using the Global board
    https://axisandallies.fandom.com/wiki/Oztea_1939_Global
    d772b411-4a26-4887-90e5-5442f34d9c2e-image.jpeg

    Good Points

    Balance is improved

    Bad Points

    The AI handles political decisions poorly
    read more

  • They need at least one more factory in addition to the one in Constantinopolis to reinforce the fronts. I guess they can get away without the Baghdad factory.

    read more

  • The only reason I suggested splitting off Sinai is more to give the Ottomans a bit of early expansion; don't know if that would make Egypt too easy to defend. I like the idea of adding the Senussi front, most people don't know about that and you don't see it in many maps. I agree that central Arabia should be impassable. Though, I wouldn't give the Ottomans too many factories as they were pretty unindustrialized.

    read more

  • I'm not sure what the best way to split the Ottoman territories is.

    Constantinopolis will obviously have both a factory and a dockyard. I'm also thinking about giving both Damascus and Baghdad a factory as well. Splitting Sinai would make defending Suez way too easy, I guess. I would put a few Ottoman infantry units in the Libyan Desert as well to represent the Senussis and make things more interesting.

    Arabia could be better off being impassable.

    wwi_v2.png

    read more