• Aventurica

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    TheDogT
    I agree it was the first map I played.
  • Big World 2: Balance of Power comments

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    Z
    Been playing this map a bit again, and found a minor visibility issue to add issue 13 - unit visibility in Taiwan can be poor. I missed some Jap dive bombers in Taiwan; they really blend in due to how the territory and unit placements are setup. The unit border ends up in the same place as the territory border which means its outline doesn't really show, and it overlaps with the text of the province name.
  • 💀 Arena of Death - Official Thread

    maps thedog
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    TheDogT
    Update now available from [Download Maps] button listed in the Experimental tab as Arena of Death, includes; New Arena Map - as the post above 4 Placeable Terrain pieces column - one stack hill - Adds 1 range to Archers-shot or Archer-Shot-1 - by trigger impassable - Impassable to all marsh - Slows movement by 1 when leaving hex. WARNING do NOT enter with a 1 move hero ToolTips Fix some minor bugs
  • Forty Thousand - Official

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    O
    @ninjawolfhybrid Hello. The link to the map seems to be broken. Could you please reupload it? Thanks!
  • trouble with maps

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    TheDogT
    Are they in your Triplea downloadedMaps folder, dated today? If your not sure use the link below and paste it into your windows explorer C:\Users\%USERNAME%\triplea\downloadedMaps
  • Modern Warfare - Official Thread

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    C
    The map is on, special thanks to@RogerCooper who made this possible. Feedback appreciated
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    B
    @martymoose I just added UK units to India and they work correctly with latest pre release. Are you still having trouble ?
  • Arda bugs discovered

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  • Problem affecting 2 of the World War II Europe/global maps.

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    wc_sumptonW
    @RogerCooper If I'm reading this right, the xml was parsed, so the error is caused by a trigger that is changing raw data, since those type of triggers are not validated. In this case I believe that 'rounds' is used in the original condition so the changing trigger must also use 'rounds'. Setting the changing trigger to 'turn', 'turns', or 'round' will still parse, yet give a gameplay error. Cheers...
  • Twelve Clans - Official Thread

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    C
    I believe this is the only map in download list which displays a "preview" image which does not display the map. I don't know if it is not any longer mandatory for that image to be the image of the whole map (@LaFayette), but I suggest it to be. I'm talking of https://github.com/triplea-maps/twelve-clans/blob/master/preview.png also displayed in https://triplea-game.org/map/twelve-clans/ The reason is that a believe it is good to be able to see the image of the full map when you are looking at what you may download.
  • Question about Global 1940 House Rules in 2_6

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    M
    @martymoose DOH - I lied 1940 and 40 house rules are different!!!
  • Making a mod. Where to Start?

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    board 3659B
    @rogercooper Ok thanks
  • Removing Player Choice from Declarations of War

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  • Correlates of War Database

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    RogerCooperR
    I have updated the information from Correlates of War. I have interpolated missing data and corrected some obvious typos. The data covers from 1816 to 2016. You can download the spreadsheet here https://docs.google.com/spreadsheets/d/1ncDAzhsOjTL3_UcNXrwlnHFAonnwIdjQlJP5uhp8ues/edit?usp=sharing
  • Balancing Scenarios in TripleA

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    RogerCooperR
    @rogercooper V5 (2nd edition) should have been 32% for the allies (it is very unbalanced). Axis & Allies Europe (the old version) needs 19% for the allies
  • napoleon ffa

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    S
    @board-3659 im not sure about a direct link but you can enter a bot in the lobby and click "download maps" and scan down the list till you get to "Napoleon Empires 5 Player FFA".
  • Imperialism 1974 Board Game

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    M
    There have been a few improvements to the map and to the engine to make this map work better. A few issues with the map itself were fixed, it got a facelift, and some changes in the 2.6 prereleases have taught the AI how to use consumable units, which made AIs be able to play effectively on the main continent (but not yet explore with ships). There have been some other non-AI fixes in the 2.6 prereleases fixing some UI glitches the map experiences with 2.5. I also added the mountain territory effect, but unfortunately we can only use it for territories that are all-mountain, since TripleA doesn't yet support directional territory effects. Would be interested to hear if people had a chance to try it and have feedback. Cheers!
  • Cold War map

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    M
    I've finally gotten around to improving the map image for the "Cold war" map. The changes have been submitted.
  • A Path Beyond - 1v1 Scenario

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    TheDogT
    @island You might consider adding some victory conditions.
  • Iron War - Official Thread

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    M
    Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?

Recent Posts

  • Name Hearts of Iron: The Rising Sun 1942
    Description World War 2 in 1942 on the Big World map with many nations and new & modified unit types.

    https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942
    image.jpeg

    Good Points

    Reasonably balanced New unit types are interesting

    Bad Points

    Some unit types are not well balanced
    read more

  • Name Domination 1914-Weltpolitik
    Description World War One on a large world map
    https://axisandallies.fandom.com/wiki/Domination_1914-Weltpolitik
    image.jpeg

    Good Points

    Lots of political detail Fighting all over the world

    Bad Points

    The AI has some trouble, especially as the US
    read more

  • Name Twelve Clans - Sekigahara
    Description The Sengoku period
    https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara
    image.jpeg

    Good Points

    Captures the feel of the Shogun/Samurai Warriors/Ikusa series of games Not another WW2 game

    Bad Points

    Many unit types produce ashigaru, resulting in huge stacks AI has some trouble playing because it is not aware of the advantages and disadvantages of some units
    read more

  • @wc_sumpton

    Ramon got me to thinking and I tried to alter how my Marines work. The way they're supposed to work is they are A1 D2 unit that gets boosted to A3 when a Artillery is present.

    Artillery also boosts Infantry and a pile of other units +1 on the attack.

    I had the Marine at A2 and get boosted +1 on the attack with all the other units in the same supportAttachment. But then you have to switch to a MarineA1 unit that only attacks at 1 when no Arty present.

    So i made a separate supportAttachment for the jarhead and gave him +2 on the attack when paired with the Arty as he is now just a A1 otherwise.

    I gave it the same "bonusType" name as the one that supports the Infantry. When I attack with 1 Inf and 1 Marine and 1 Arty, the Arty gives +2 to the Marine and +1 to the Inf.

    We want it to just give +2 to the jarhead and no bonus to the Inf. Is that possible ? It seems I tried when initially doing it but couldn't get it to work, hence the two different types of Marines.

    I thought the same bonusType name meant the Arty would only support 1 unit but then which unit was a bit of a problem too but you did say something about which order their listed in gets the support.

    I have to dig that one up but anyway, I think I already tried this and there was no solution but ... I'll ask again anyways 🙂

    Screenshot from 2026-09-18 11-45-36.png

    read more