• Making a mod. Where to Start?

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    board 3659B
    @rogercooper Ok thanks
  • Removing Player Choice from Declarations of War

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  • Correlates of War Database

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    RogerCooperR
    I have updated the information from Correlates of War. I have interpolated missing data and corrected some obvious typos. The data covers from 1816 to 2016. You can download the spreadsheet here https://docs.google.com/spreadsheets/d/1ncDAzhsOjTL3_UcNXrwlnHFAonnwIdjQlJP5uhp8ues/edit?usp=sharing
  • Balancing Scenarios in TripleA

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    RogerCooperR
    @rogercooper V5 (2nd edition) should have been 32% for the allies (it is very unbalanced). Axis & Allies Europe (the old version) needs 19% for the allies
  • napoleon ffa

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    @board-3659 im not sure about a direct link but you can enter a bot in the lobby and click "download maps" and scan down the list till you get to "Napoleon Empires 5 Player FFA".
  • Imperialism 1974 Board Game

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    M
    There have been a few improvements to the map and to the engine to make this map work better. A few issues with the map itself were fixed, it got a facelift, and some changes in the 2.6 prereleases have taught the AI how to use consumable units, which made AIs be able to play effectively on the main continent (but not yet explore with ships). There have been some other non-AI fixes in the 2.6 prereleases fixing some UI glitches the map experiences with 2.5. I also added the mountain territory effect, but unfortunately we can only use it for territories that are all-mountain, since TripleA doesn't yet support directional territory effects. Would be interested to hear if people had a chance to try it and have feedback. Cheers!
  • Cold War map

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    M
    I've finally gotten around to improving the map image for the "Cold war" map. The changes have been submitted.
  • A Path Beyond - 1v1 Scenario

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    TheDogT
    @island You might consider adding some victory conditions.
  • Iron War - Official Thread

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    M
    Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?
  • NATO Russia 2022 OFFICIAL THREAD

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    @chrishomko always looking forward to new maps. good luck!
  • Feudal Japan

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    @mattbarnes i always had trouble using that option but last i heard it works just only transports specific units.
  • Ukraine Russia 2022 Map

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    chrishomkoC
    Map rename to state proper goals. Moving this discussion to NATO Russia 2022 thread.
  • Invasion USA - Main Thread

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    Z
    @strategery I remember looking at the map a few months ago; I suspect there are some bugs as a result of the map not having been updated since 2018-ish and changes in the triplea engine since then. Or maybe the bugs were present at the time and simply weren't noticed due to the map not being played much. I've never seen people play the map in the lobby, so I'm not sure how much actual play it sees.
  • Making RISK within TripleA - Help Requested

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    SlendyMcTendiesS
    @lafayette Hmm. Ok. I already have an automated "Victory" system which seems to accomplish the same thing. I'll probably write a surrender system into the game. I have a few ideas on how it could be accomplished.
  • WW1 in 1939

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    board 3659B
    @schulz thanks, I'll play until 10-20 times (which isn't too hard) and then give some thoughts
  • WW2 RISK of Defeat (BETA)

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  • Global Dominance

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    ghostroninG
    @hepps @redrum Time for my 2 year check-in hehehe:) I know I know, your planning GD and P&P to perfection, but they're coming still:)
  • Axis & Allies Wiki

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    RogerCooperR
    @schulz said in Axis & Allies Wiki: @rogercooper You could add https://triplea-game.org/map/aggression-1942/ as well. Looks interesting.
  • Red Sun Over China (RSOC) - Official Thread

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    RogerCooperR
    @cernel I got the map working by commenting out all the train stuff. I didn't bother trying to merge the code in RSOC with Warlords. Maybe, as a quick fix, I will give all train stations, a bonus of 1 for land movement.
  • Churchill's 1939 (thread 2)

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    @joseph-prince In case you're unaware of them, here are a couple 39 mods that may give you some ideas: https://www.axisandallies.org/forums/topic/32236/oztea-s-1939-global-setup?page=1 https://www.axisandallies.org/forums/topic/30608/global-europe-pacific-1939-for-1940-2nd-editon?page=1 @RogerCooper yea it'd work ok aginst the neutral TTys if the human was russian, but JPN/russia where one is the AI probably wouldn't. AI doesn't do good on the Global map anyway. PTV be the same I'd imagine

Recent Posts

  • @ All

    I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work.

    Here is an example.

    One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst.

    This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake.

    What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4.

    It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens.

    There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4.

    Screenshot from 2026-05-11 07-24-02.png

    place them in Germany

    Edit
    Note the Waffen4 consumes a regular Inf same as a Waffen Inf

    Screenshot from 2026-05-11 07-39-34.png

    then after Place phase, Waffen Inf4 turns into a regular Waffen Inf.

    Screenshot from 2026-05-11 07-40-51.png

    Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem.

    I've thought that before though lol

    Edit
    Yea looks as if it's gonna be a success story 🙂 I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb 🙂

    read more

  • Name Hearts of Iron: The Rising Sun 1942
    Description World War 2 starting in 1942 on the Big World Map with many new unit types
    https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942
    94182cab-1c56-4a0a-82b4-167f972ade63-image.jpeg

    Good Points

    Reasonably balanced

    Bad Points

    Most of the new units aren't useful
    read more

  • @beelee said:

    I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?

    The Wolfpack unit is a token unit and has to be removed/replaced. Now the supportAttachment does this automatically. As I said, there is no battle round check, but this is a big step. 😀

    Being able to 'group' supports is something new and needs further testing. Right now, its late so I'm going to bed. 😎

    Cheers...

    read more

  • @wc_sumpton

    so sounds good then I guess. Right now all the U-boats 3 and above get the bonus. So if I use the latest pre, I will need to update the xml as you stated on the other thread.

    I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?

    read more